RimWorld
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Architect Sense
   
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29/jan./2017 às 13:25
25/nov./2017 às 5:33
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Architect Sense

Descrição
Allows modders to combine buildables in subcategories.

Important
This is a functionality mod, it does nothing on its own
This mod is intended to provide functionality to other modders, and does nothing without custom XML and/or C# code. If you’re a modder, or want to try out subcategories, have a look at the Examples folder.

Features (for modders)
Architect Sense allows you to group designators for buildings and terrains (e.g. the buttons in the architect menu) together. It is simple to configure with DesignationSubCategoryDefs in XML (see the Examples folder), and also exposes a number of methods to handle dynamically creating categories, as well as finding and hiding individual designators.

Issues
Due to the extremely heavy-handed approach Erdelfs’ MinePlan Designator uses to inject his designators, MinePlan Designator is incompatible with Architect Sense
.

Contributors
- NotFood: Several bugfixes, show cost preview on hover
- notfood:


Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

License
All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Are you enjoying my mods?
Show your appreciation by buying me a coffee (or contribute towards a nice single malt).

[ko-fi.com]

Version
This is version v0.18.0.3

Discussões populares Ver todos (1)
3
20/out./2017 às 9:23
Error Log [FIXED]
Kolljak
93 comentário(s)
Milk Cat 26/jul./2020 às 17:44 
For those wondering, and too lazy to translate French, this mod is dead because it is of little use anymore. According to Fluffy, most of the functions of this mod are now handled by the base game.
Puppydoll 6/mar./2020 às 14:16 
@nhatanh0475 what?
nhatanh0475 5/mar./2020 às 9:01 
Want an update? Read the description issue and change your mind.
Fluffy  [autor(a)] 17/jan./2020 às 13:18 
pas vraiment, c'est surtout implémenté dans le jeu
moroyalio 9/jan./2020 às 4:42 
c'est dommage que ce mode ne fonctionne plus :/
LadyCookie_cat 8/mai./2019 às 4:13 
UPDATE IT PLEASE
imfrank 26/abr./2019 às 12:58 
so this mod is dead? no one willing to update it?
King Maelstrom the Esoteric 23/mar./2019 às 18:49 
"Due to the extremely heavy-handed approach Erdelfs’ MinePlan Designator uses to inject his designators, MinePlan Designator is incompatible with Architect Sense."

Meow, hiss.
Astifury 4/fev./2019 às 10:25 
thxs fluffy for this mod, it realy helped
Nyanto 8/nov./2018 às 18:47 
Plz update <3