Ittle Dew 2+

Ittle Dew 2+

Not enough ratings
Boss guide
By Glass of water™
This guide will cover all known bosses in ittle dew 2
   
Award
Favorite
Favorited
Unfavorite
Welcome to my guide.

Hello, there! Welcome to my guide!

This guide will give an in-depth view of the bosses found within this game, as well as give out some tips. Obviously, there will be spoilers. Also, this is my first guide of such length, so constructive critisiscm is more than welcome.
The amazing Cyber Jenny.

This part of the guide will cover all versions of the Cyber Jenny.
Cyber Jenny Mrk I


Her patterns are quite easy to follow, just remember to roll, and you'll be fine.


Tipsie's tips:


Tip 1: Look for weak points, all bosses have 'em.

Tip 2: Don't walk into her punches. Or her projectiles.

Tip 3: There are gaps between her missile projectiles.

Tip 4: If you're feeling bold, you can always just roll through her attacks.

Tip 5: If you're really struggling, just wait until she laughs, and then make your move.
Cyber Jenny Mrk. II


Her stratergy isn't much different from the first one, she does hit alot harder and faster, however.


Tipsie's tips.


Tip 1: It may be better to roll through an attack, rather than run around one.

Tip 2: It may be subtle, but this boss does have a weak spot.

Tip 3: It's alot better if you roll through her missile attack.

Tip 4: Zig-zag around the red balls, if you struggle to roll.

Tip 5: After charging at you, her back is incredibly open for attacks.
Cyber Jenny Mrk. III


This boss fight is really tough, but it isn't much different from the last one.


Tipsie's tips.


Tip 1: Her attacks aren't all that different from the last one, so just remember what you did there.

Tip 2: There are giant gaps between the red balls.

Tip 3: She is still very open for attacks after she charges at you.

Tip 4: It may be hard to see, but there is a pattern to her missile attack.

Tip 5: You can roll away from close-up attacks if you have to.
El rojo Le Bialdo
This section of the guide is dedicated to all forms of Le Bialdo.
Le Bialdo Mrk. I


His pattern may seem confusing at first, but it really isn't.


Tipsie's tips.


Tip 1: The bigger cannonballs deal slightly more damage.

Tip 2: Try attacking once you feel a bit more safe.

Tip 3: If you struggle to roll through his attacks, then try walking around them.

Tip 4: Look carefully at the pattern with the small cannonballs.

Tip 5: He's at his most weakest when he's pecking.
El Bialdo Mrk. II


He's a bit tougher than before, but managable.


Tipsie's tips.


Tip 1: You're going to need to roll a couple of times if you want to keep your head.

Tip 2: You don't need to roll through his lazer to avoid it.

Tip 3: He's at his weakest when he's dizzy.

Tip 4: You only need to roll through his cannonballs once per attack.

Tip 5: He's also very open for attacks when he's shooting his lazers.
The 'dedicated' Lenny


This section of the guide is all about Lenny. Not much more to say than that, really.
Lenny Mrk. I


His attack pattern isn't too difficult to recognise. Just look a tad more carefully.


Tipsie's Tips.


Tip 1: Just keep moving.

Tip 2: Look closley at which cannon he's firing.

Tip 3: Try attacking at different angles.

Tip 4: Sometimes it's best to keep your distance, while others times it's not.

Tip 5: He's most weak when he's firing the cannons at the bottom of his robot.
Lenny Mrk. II


This battle is kinda tough, but if you stay sharp, you'll know what to do.
Also, it's not too diferent to the first battle with lenny.


Tipsie's tips:


Tip 1: The red balls home in on you, so be carefull.

Tip 2: It's alot better if you run 'n' roll your way around his attacks.

Tip 3: Just like the first battle, look carefully at the cannons before he fires.

Tip 4: Try attacking at the sides of the robot once it's safe.

Tip 5: Remember, your stick has recoil, so whack him silly when he's trying to suck you in.
The island caretaker - Passel


This section of the guide is dedicated to the island's caretaker. Some people call him "Passel".
Also, For the first two phases, instead of the usual five tips, I will only be giving out four.
Passel's 'Puzzle' phase.


I can't exactly tell you how to solve a puzzle, as the layout is always changing.
I can, however, give out some tips to help you out.


Tipsie's tips.


Tip 1: Rember, you can always hit the gate to get clues on what you need to do.

Tip 2: You can freeze you dynamite with the ice ring.

Tip 3: You can reflect your fire-mace's fire balls with the ice block.

Tip 4: Don't worry about health, as after wacking that dork, he'll drop a blue heart.

Passel's 'Fighting' phase.


This is passel's 'Fighting' phase. I hope you know your enemy types.
Also, I'm not going to tell you how to fight each enemy, as that's not my job.
Go hire someone else to do that.


Tipsie's tips.


Tip 1: Your fire mace now shoots projectiles, but don't forget about your force wand.

Tip 2: Passel no longer drops blue hearts, so be weary.

Tip 3: Study your enemies carefuly, and watch out for spikes.

Tip 4: The last enemy is a gaurdian, so try to conserve your health.
Passel - As himself.


This is passel's last phase - It's not very intimidating.
Just whack him to a pulp, steal the treasure and then leave.


Tipsie's tips.


Tip 1: Those fire books can deal quite a bit of damage.

Tip 2: If you still struggle to roll, then just run around the room.

tip 3: He's more open to attacks than he looks.

Tip 4: There are gaps between his lightning.

Tip 5: Just wack him silly when he's smurking.
The almighty ultra mechabun.


This section of the guide is dedicated to the robotic mechabun.
Also, I will no longer pretend that you don't have all the items or that you cannot roll.
So if you still cannot roll, now's the time to learn.
Ultra Mechabun Mrk. I


This is the easiest of the three bots, just stay on your toes and time your rolls. You should be fine.


Tipsie's tips.


Tip 1: You can't block the dumbbells with ice, either.

Tip 2: He only throws one dumbbell at a time, so if you roll through it, you should be fine.

Tip 3: There are gaps between his sparks, so try going for the gap.

Tip 4: He's weak while flexing.

Tip 5: He is also weak just before his blast, but you've got to act fast.
Ultra Mechabun Mrk. II


This one's alot tougher compared to the last. I hope you brought your items, short stuff.


Tipsie's tips.


Tip 1: He doesn't flex as much as he did in the last battle, so be carefull.

Tip 2: He now throws two dumbbells, but you still only need to roll through one.

Tip 3: It may be easier to roll through his sparks.

Tip 4: Remember that your stick has recoil, so use that while he's jumping.

Tip 5: If you're really struggling, try attacking before his blast, and whilst he flexes.

Ultra Mechabun Mrk. III


This is the hardest of a tough bunch, but if you play it smart, it is possible.


Tipsie's tips:


Tip 1:Your stick still has recoil, so try to use it to your advantage.

Tip 2:He now throws more dumbbells, and the last two seem to bounce around before exploding.

Tip 3:Two of the sparks that apear home onto you, so it may be best to try to roll through 'em.

Tip 4:You won't get pretty far by just running up to him. Try waiting for the right time.

Tip 5:His weak spot is while he's flexing, as well as when he's preparing an explosion.



The queen of adventure.


This is the island's simulacrum - a stature of adventure. It's time to change that.
This is by far the hardest boss in the game, and as such, my hints will be alot more helpful.
Good luck.
Simulacrum - Phase I


This is the first phase of simulacrum. Unlike passel's phases, simulacrum's doesn't save per phase.
Good luck!


Tipsie's tips:


Tip 1:There is a brief pause before she slashes her fire sword at you.

Tip 2:She will try to trip you up during her "lazer" attack by firing a lazer in front of you.

Tip 3:Try attacking her from a distance during her "ice" attack, as this attack is very dangerous.

Tip 4:She is open for attacks when tansitioning between attacks.

Tip 5:The "dynamite" attack is by far her weakest attack. Just wack her silly.
Simulacrum - Phase II


This is the second phase of simulacrum. It's not as difficult as the first, but you may struggle if you have low health.
Also, at the start of this phase, you won't be able to attack, giving the illusion that you have been hit. Don't worry however, as you haven't actually taken any dammage.

Tipsie's tips:


Tip 1:Her attacks get faster as her health gets lower, thus making it difficult to attack her.

Tip 2:There is a brief pause before she lunges at you. If you roll well, you can just about hit her.

Tip 3:If you're trapped in a corner while she is firing a lazer, just roll through to escape.

Tip 4:The lightning attack is the easiest to dodge, so try to score a couple of hits while you can.

Tip 5:While she is charging up her blast, try attacking her, and then roll before she releases it.

The true ending


Ah, yes... The end of the guide. I shall miss working on this project, and I hope it helped a couple of people out. Something feels missing, though... Oh wait - I don't like that guy. Oh, if you're still struggeling on a boss fight, just write what boss you're struggeling with, and what attack you find the hardest and I shall share some tactics with you.

Well, I need to lie down...






6 Comments
Tombot 7 Jan, 2022 @ 7:17pm 
On reflection, I think it's because I am using a mouse and keyboard, if you use a controller you will likely have better luck.
Tombot 3 Jan, 2022 @ 10:51am 
If anyone is having trouble with the Simulacrum, you can always go into gameplay options and enable "easier combat". At first it might seem like a cop-out, but I honestly don't think the game really give you the degree of fine control and aim that a boss like this really needs. And yes I did beat every other boss with the regular combat.
Glass of water™  [author] 5 Nov, 2019 @ 12:07pm 
I didn't miss it - I purposefully left it out.
Glass of water™  [author] 15 Jul, 2017 @ 3:20am 
I did, but that one's best left a surprise! :pleased:
Milk 15 Jul, 2017 @ 12:26am 
You missed one.
Glass of water™  [author] 26 Jan, 2017 @ 10:05am 
Oh boy, one day this guide will be finished. One day.