Five Nights at Freddy's 3

Five Nights at Freddy's 3

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Basics of FNAF 3
By Serious Wolf and 2 collaborators
A FNaF 3 guide about the animatronics, minigames and how to beat Nights 1 - 5.
   
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Updates
Added the Good Ending section, finished the Phantom Animatronics, Springtrap and the Night Strategy section.
SpringTrap
In-Game
He starts moving and can kill you on night 2. On the second night, he only goes in the vents at 1 AM. Any other night, he can use it at 12 AM if he feels like it. He gradually moves closer to your office, and you must use the audio ques to lure him back, so he stalls, until 6 AM hits.

His past
The purple guy officaily confirmed as Michael Afton, got in it and died because the springlocks got triggered either due to his laughing, his breathing or the rain, which killed him brutally, thus creating Springtrap.
Phantoms
You may have noticed a charred animatronic during your night shift at Fazbears Fright! Those are known as Phantom Animatronics, and are merely "hallucinations" that are prone to come at any time, but mostly when you didn't reset the ventilation in awhile. They can't kill you if they happen to jumpscare you, but they can make 1-3 systems go down requiring them to be restarted, and make Springtrap sometimes get closer to your office.

Phantom Balloon Boy
He debuts on Night 2. If he appears on a camera, he will take up most of the camera space, and be staring at you. At this point, you have from half a second to a full second to either switch camera or toggle the vent cameras. Otherwise, he jumpscares you and disables 1-2 systems which will need resetting, and may lure Springtrap closer to you.

Phantom Mangle
Debuts on Night 2. Phantom Mangle is uncommon. She can only appear on Camera 04, and if she is on the camera, she most likely will flip down the camera, play her garbled noises, rise a bit behind the glass, and disable your audio systems which will require resetting. She leaves after a while.

Phantom Freddy
Can debut on Night 2 or Night 3. He limps from the right side, behind the glass. Do not look at him for over 1-3 seconds, to prevent him from attacking you. If your going to a side of the office, rush to the side then open one of the monitors, be it, the camera panel or the maintenance panel.

Phantom Chica
Debuts on Night 3. If you switch to Camera 07 and see a weird Chica like thing on the arcade screen, if you don't switch off of Camera 07 within 1-2 seconds, if she is on the arcade machine, the next time you turn to the left, Phantom Chica will jumpscare you no matter what you do.

Phantom Foxy
Debuts on Night 3 but is more common on Nights 4 and above. Phantom Foxy has a chance to spawn in your office at the very left side, if you get unlucky. If you turn fully if he is standing near your maintenance panel, he jumpscares you and can disable some systems which will require resetting. If you want to counter him, here is how! If you think he is in your office after flipping down the cameras, turn left but slowly. If you see a bit of him standing there, reflip your camera up and then down, and then check again.

Phantom Puppet
Debuts on Night 4. If you get unlucky and switch to Camera 08 while he is on the camera far away somewhere, if you don't respond quicker then Phantom Balloon Boy, he will flip down your camera, and stare at you in the office for around 15 seconds. While he is in the office, you cannot use the cameras and/or maintenance panel.
Nights' Strategys
Night 1
Just a tutorial night, to get you familiar with the mechanics. Springtrap is not active and is nowhere on Night 1 since Phone Dude didn't retrieve Springtrap yet. Night 1 noticeably goes by faster then the other nights.

Night 2
This is the real first night, the night where Springtrap debuts, and the first night you can die on. A few Phantom Animatronics can also debut on this night. Just keep luring Springtrap back to Camera 10 with the audio, and then when he gets to Camera 10, seal vent camera 14, as the vent leads right to the office. Keep luring him to Camera 10 when he goes back a camera, and you will be fine. If you see Phantom Balloon Boy, quickly press [Map Toggle] to deter him, and then you can swich back.

Night 3
Springtrap starts to get more smart, and more Phantom Animatronics debut or become more common. The Night 2 strategy should work as well. Errors start to become common once in a while now.

Night 4
Springtrap starts to get slightly difficult now, and the Phantom Animatronics are more common, and any of them can be active on Night 4. A modifyed Night 2 strategy works with Night 4. When you lure Springtrap to Camera 10, or when he goes in vent camera 14 if it is sealed, go to the maintenance panel and reboot all, then report back to Camera 10. Always reboot all the moment he goes to Camera 10 or vent camera 14 if sealed.

Night 5
Use the Night 4 strategy, but be a bit faster, and you should be able to make it to 6 AM! Congrats on beating Night 5! But that is not the end.........yet!

Nightmare
You will have to use the Night 5 strategy but a bit faster, and be super quick when dealing with the Phantom Animatronics.

Aggressive Cheat Enabled
Phantoms will be virtually everywhere and Springtrap will be as aggressive as trying to survive a springlock failure.
How to get the Good Ending
So you finally beat Night 5, only for the ending to say "Bad Ending". You have not met the requirements to get the Good Ending. Here is how to get the Good Ending!

Night 1

On the first Night, go to Camera 08 and click on the Balloon Boy poster on the wall at the left, to get put in a minigame called...

Balloon Boy's Air Adventure

When you get in the Minigame, you will be Balloon Boy. Collect all the red balloons, then after jump at the highest part on the top left, and you will be able to phase through the left wall at the top. You will fall down, into a new area, and then go right (-->) until you see a small room with a rainbow balloon. Phase through the wall of the box room, and then jump up to get the rainbow balloon.

Now that you got the rainbow balloon, you will reload back into Night 1. Beat Night 1 to move on to the next requirement.

Night 2

On Night 2, go to Camera 07. This is the front arcade room. Click on the buttons of the arcade in the front of the camera in this order:

(1) (3)
(2) (4)


If done correctly, it will put you in a minigame called...

Mangle's Quest

When you get in the minigame, you will be Mangle but missing animatronic parts that make Mangle. There will be running children in the next room. Touching them will send you back to Night 2, but you will be able to re-access the minigame. Each room will have a Mangle part on the floor. When you get all of them, go to the top right above the exit door, and phase through the wall. When you fall down fully and land on ground, go all the way left until you see red balloons. Jump on them to get the Cake.

Now that you got the Cake, you will reload back into Night 2. Go to Camera 08, and go in Balloon Boy's Air Adventure once again, but this time when phasing through the wall, land on the red balloons which will lead to a crying child. Touch the child to give it cake and free that trapped soul.

Now that you freed the first trapped soul, you will reload back into Night 2. Beat Night 2 to move to the next requirement.

Night 3

On Night 3, go to Cameras 02, 03, 04, and 06, and click on the dark cupcakes. If done correctly, it will put you in a minigame called...


Chica's Party

When you get in the minigame, you will be presumably, Toy Chica. There will be children around the level. Give them cupcakes, then you will have to jump up from the top left area in the lower area, to get to a secret room with a crying child. In this room, you must land on the balloons or you will phase through the floor below the red balloons. Touch the child to give it cake and free that trapped soul.

Now that you freed the second trapped soul, you will reload back into Night 3. Beat Night 3 to move to the next requirement.

Night 4

On Night 4, you will have to type in the tiles of the office a passcode to access the next minigame. It is tricky if you don't know what tile is what number. Here is a referance for what tile is what number.
















The passcode you type in is: 3 9 5 2 4 8

If done right, it will put you in a minigame called...

Stage01

You are on stage of Fredbears's Family Diner. You must go throw the wall to have a good ending.
Other Coming Soon

Thank you!
Thanks to read this guide, comment it! This guide was made by Hydralisk, and is being fixed/edited by Funtime Freddy
2 Comments
mattZ 6 Jun, 2023 @ 8:52am 
Thank you, it helped me :steamthumbsup:
PrussianDoge 19 Jan, 2017 @ 8:58am 
Good