Chronicon

Chronicon

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Enchanting quick-guide + Enchant index
By Squarebit
This is a full list of all possible enchants that can be rolled, sorted per item slot. It also briefly explains how enchants are divided into categories and how Enchanting works in general.
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Introduction
This Guide will help you understand the basics of enchanting, as well as provide a full list of possible enchants on all item types. This list is also found in-game, and in case of any difference between the lists, the in-game will always be the one that is up to date.

Below I will briefly explain how the Enchanter works, what the different type of enchants are, and how they work in general. See the table of contents on the right to easily navigate to the item you're enchanting currently.

I hope you will find this useful!
Enchant types
There are 4 different types of enchants.
These are:
  • Minor
  • Major
  • Epic
  • Legendary




Minor enchants are the ones that are blue in the Enchanting view. These are mostly secondary stats and resistances.

Major enchants are the ones that are purple in the Enchanting view. These are mostly primary stats like health and mana, as well as most damage stats and a few select extra powerful stats, such as "Resist All".

Epic enchants are special effects like "5% chance to fear attackers when hurt", and things like that. These enchants are guaranteed rolls on Rings and Amulets, and can only be replaced by other Epic enchants. They also have a low chance to be rolled instead of a single Major enchant on Weapons, Boots, Armors, and Accessories. On Weapons, Boots, Armor, and Accessory items, the Epic enchant can in turn also be replaced by a Major enchant. There can only be one Epic enchant rolled on an item.

They may also be rolled as Solid enchants on other special items. Additionally, they look like Major enchants in the Enchanting view.

Lastly there are Legendary enchants, common referred to as Powers. These enchants have a dark orange text (not to be confused with the light orange text enchants, more on that below), and are typically rolled on Legendary and Unique items.. or better. They have a red icon in the Enchanting view.





Also note that some enchants have a light orange text. These means that the enchants are Solid (or implicit, if you will) - they'll always roll on this item and cannot be removed. These Solid enchants are often seen outside their normal limitations, for example rolling a Ring-only enchant on a pair of Unique boots. White text enchants can be re-rolled at the Enchanter. Solid enchants can be both minor and major. Legendary powers are always considered Solid. Solids do not count towards the max number of enchant rolls on an item, so these are strictly bonuses!

Enchant roll rules
Items have a set number of enchants they can roll based on their rarity.
Their type can also affect what type can roll, as for example Boots may roll either an Epic or Major as one of the enchants, whereas Rings always rolls an Epic - on rarity Rare and up.

Here's the complete rules for enchant rolls:

Enchanted:
1 Minor OR 1 Major

Rare:
1 Minor
1 Major
If Ring or Amulet:
1 Epic
if Weapon, Armor, or Boots:
25% chance to replace 1 Major with 1 Epic

Unique:
1 Minor
2 Major
If Ring or Amulet:
1 Epic
if Weapon, Armor, or Boots:
25% chance to replace 1 Major with 1 Epic


Legendary:
2 Minor
2 Major
If Ring or Amulet:
1 Epic
if Weapon, Armor, or Boots:
25% chance to replace 1 Major with 1 Epic


True Legendary:
2 Minor
2 Major
If Ring or Amulet:
1 Epic
if Weapon, Armor, or Boots:
25% chance to replace 1 Major with 1 Epic

Enchanting basics
When you put an item into the Enchanting slot, it will create an icon for each enchant on the item and let you inspect them more closely.




Selecting or hovering an enchant will show info like this:



First is the current strength of the enchant.
Second is the possible roll range of the enchant. This decides the value when re-rolling the enchant, and when the item is first dropped.
Third, you have the Augment increment. This shows by how much the enchant will increase when you Augment it (more on this below).
Lastly is the Augment cap. This shows how far you can augment the item. In the example above, Overpower an be rolled between 8%-19%, and then Augmented all the way up to 25%.

Scrambling
Scrambling is the most fundamental part of Enchanting. Clicking the Scramble button will generate a fresh set of enchants for your item, provided you have the necessary Materials and Crystals. Only unlocked and non-solid enchants are scrambled. Minor enchants always turn into other Minor enchants, and Major enchants always into other Major enchants, with a few exceptions as detailed in the Enchant Types second above.

If you are satisfied with an enchant from a Scramble, you can Augment it once to lock it into place, preventing further Scrambles from changing it. You can also Augment an enchant that is already at maximum, to prevent it from being replaced during a Scramble.


Re-rolling
Re-rolling allows you to take a bit of a gamble and hopefully increase the roll of an Enchant that rolled a low value. This is particularly useful if you want to save materials from Augmenting it multiple times, or want to avoid locking the enchant, preventing it from being scrambled at a later time. Most powerful enchants are more likely to roll higher than lower values when re-rolling.

Augmentation
Augmentation is perhaps the most important part of Enchanting. Once you have rolled a decent value on the enchant you want, it's time to Augment it. Augmenting items is simple, just click the Augment button and then the enchant you want to Augment, until you reach the desired strength. Keep in mind that it costs both Crystals and Materials to do this as well, and each time it'll cost a bit more Crystals, but the Materials cost will remain the same. Important: Augmenting an enchant will lock it, preventing it from being re-rolled or scrambled - permanently!

A locked enchant will have a star * in front of it when inspecting the item.

Helm
Helm
    Epic
    • None
    Major
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Leech - +<X> Mana On Hit
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Physical Resistance - +<X>% Physical Resistance
    • Fire Damage - +<X>% Fire Damage
    • Frost Damage - +<X>% Frost Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Poison Damage - +<X>% Poison Damage
    • Shadow Damage - +<X>% Shadow Damage
    • Holy Damage - +<X>% Holy Damage
    • Physical Damage - +<X>% Physical Damage
    • Critical Hit Damage - +<X>% Critical Hit Damage
    • Damage Stagger - <X>% of damage taken is staggered and dealt over 3 seconds
    Minor
    • Indirect Damage Resistance - <X>% reduced damage from indirect sources and debuffs
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Effect Duration - +<X>% Effect Duration
    • Cooldown Reduction - +<X>% Cooldown Reduction
    • Reach - +<X>% Reach
    • Bonus Crystals - +<X>% Bonus Crystals
    • Experience - +<X>% Bonus Experience
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Damage - +<X>% Companion Damage
    • Light Radius - +<X>% Light Radius
    • Satellite Strength - +<X>% increased damage of all Satellite enchants
Armor
Armor
    Epic
    • Damage Reduction - <X>% reduced damage from all direct sources
    • Evasion - +<X>% Evasion
    • Kill Restoration - 15% chance to increase Health Regeneration by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Kill Recharge - 15% chance to increase Mana Regeneration by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Kill Healing - 5% chance to heal for <X>% of Maximum Health after killing a foe
    • Hurt Fear - <X>% chance to cause attackers to run away in fear for up to 3 seconds when struck
    • Hurt Knockback - <X>% chance to knock away attackers up to 3 meters when struck
    • Frost Nova - 5% chance to release a Frost Nova dealing <X>% Frost damage when struck
    • Holy Nova - 5% chance to release a Holy Nova dealing <X>% Holy damage when struck
    • Death Nova - 5% chance to release a nova of Deathblasts dealing <X>% Shadow damage when struck
    • Discharge - 5% chance to release an electric orb dealing <X>% Lightning damage when struck
    Major
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Physical Resistance - +<X>% Physical Resistance
    • Resist All - +<X>% to all Resistances
    • Power All - +<X>% to all Elements
    • Damage Stagger - <X>% of damage taken is staggered and dealt over 3 seconds
    Minor
    • Thorns - +<X> Thorns
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Pickup Strength - +<X>% Pickup Strength
    • Pickup Radius - +<X>% Pickup Radius
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Health - +<X>% Companion Health
    • Gem Strength - +<X>% increased effect of all Gems
Amulet
Amulet
    Epic
    • Crown Slaying - +<X>% damage vs. Crowned foes
    • Damage Reduction - <X>% reduced damage from all direct sources
    • Lightning Orb - Satellite: An orb of lightning circles the player, casting Chain Lightning every second, dealing <X>% Lightning damage
    • Frost Orb - Satellite: A frost orb circles the player, casting a Frost Spear every second, dealing <X>% Frost damage
    • Molten Orb - Satellite: A molten orb circles the player, casting Firebomb every second, dealing <X>% Fire damage
    • Poison Orb - Satellite: A poison orb circles the player, poisoning nearby enemies for <X>% Poison damage per second
    • Holy Orb - Satellite: A holy orb circles the player, casting Holy Bolt twice per second, each dealing <X>% Holy damage
    • Spiked Orb - Satellite: A spiked orb circles the player, hitting nearby foes, dealing <X>% Physical damage two times per second
    • Shadow Orb - Satellite: A shadow orb circles the player, defiling nearby foes, dealing <X>% Shadow damage two times per second
    • Kill Hoarder - <X>% chance for foes to burst out extra crystals upon death
    • Kill Explode - <X>% chance to explode foes upon their death, dealing up to 30% of their maximum health as Ethereal damage to other nearby foes
    • Kill Pickups - <X>% chance to spawn additional health and mana pickups on kill
    • Kill Damage - 15% chance to increase Damage by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Kill Restoration - 15% chance to increase Health Regeneration by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Kill Recharge - 15% chance to increase Mana Regeneration by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Kill Healing - 5% chance to heal for <X>% of Maximum Health after killing a foe
    • Kill Haste - 15% chance to increase Movement Speed by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Hurt Slow - <X>% chance to slow attacker by 50% for 5 seconds when struck
    • Hurt Root - <X>% chance to root and immobilize attacker for 3 seconds when struck
    • Hurt Fear - <X>% chance to cause attackers to run away in fear for up to 3 seconds when struck
    • Hurt Knockback - <X>% chance to knock away attackers up to 3 meters when struck
    • Frost Nova - 5% chance to release a Frost Nova dealing <X>% Frost damage when struck
    • Holy Nova - 5% chance to release a Holy Nova dealing <X>% Holy damage when struck
    • Death Nova - 5% chance to release a nova of Deathblasts dealing <X>% Shadow damage when struck
    • Discharge - 5% chance to release an electric orb dealing <X>% Lightning damage when struck
    • Low Health Heal - Any attack that brings you below 30% Maximum Health instantly restores <X> Health. 30 Second cooldown
    • Sturdy - Makes you immune to all knockback and pull effects
    Major
    • Overpower - +<X>% Overpower
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Movement Speed - +<X>% Movement Speed
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Physical Resistance - +<X>% Physical Resistance
    • Fire Damage - +<X>% Fire Damage
    • Frost Damage - +<X>% Frost Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Poison Damage - +<X>% Poison Damage
    • Shadow Damage - +<X>% Shadow Damage
    • Holy Damage - +<X>% Holy Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Resist All - +<X>% to all Resistances
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    Minor
    • Indirect Damage Resistance - <X>% reduced damage from indirect sources and debuffs
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Cooldown Reduction - +<X>% Cooldown Reduction
    • Reach - +<X>% Reach
    • Pickup Strength - +<X>% Pickup Strength
    • Bonus Crystals - +<X>% Bonus Crystals
    • Experience - +<X>% Bonus Experience
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Health - +<X>% Companion Health
    • Companion Damage - +<X>% Companion Damage
    • Light Radius - +<X>% Light Radius
    • Potion Effectiveness - +<X>% Potion Effectiveness
    • Gem Strength - +<X>% increased effect of all Gems
Ring
Ring
    Epic
    • Evasion - +<X>% Evasion
    • Stun - <X>% chance to stun foes hit for up to 3 seconds
    • Lightning Orb - Satellite: An orb of lightning circles the player, casting Chain Lightning every second, dealing <X>% Lightning damage
    • Frost Orb - Satellite: A frost orb circles the player, casting a Frost Spear every second, dealing <X>% Frost damage
    • Molten Orb - Satellite: A molten orb circles the player, casting Firebomb every second, dealing <X>% Fire damage
    • Poison Orb - Satellite: A poison orb circles the player, poisoning nearby enemies for <X>% Poison damage per second
    • Holy Orb - Satellite: A holy orb circles the player, casting Holy Bolt twice per second, each dealing <X>% Holy damage
    • Spiked Orb - Satellite: A spiked orb circles the player, hitting nearby foes, dealing <X>% Physical damage two times per second
    • Shadow Orb - Satellite: A shadow orb circles the player, defiling nearby foes, dealing <X>% Shadow damage two times per second
    • Kill Hoarder - <X>% chance for foes to burst out extra crystals upon death
    • Kill Explode - <X>% chance to explode foes upon their death, dealing up to 30% of their maximum health as Ethereal damage to other nearby foes
    • Kill Pickups - <X>% chance to spawn additional health and mana pickups on kill
    • Kill Damage - 15% chance to increase Damage by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Kill Restoration - 15% chance to increase Health Regeneration by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Kill Recharge - 15% chance to increase Mana Regeneration by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Kill Healing - 5% chance to heal for <X>% of Maximum Health after killing a foe
    • Kill Haste - 15% chance to increase Movement Speed by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Hurt Slow - <X>% chance to slow attacker by 50% for 5 seconds when struck
    • Hurt Root - <X>% chance to root and immobilize attacker for 3 seconds when struck
    • Hurt Fear - <X>% chance to cause attackers to run away in fear for up to 3 seconds when struck
    • Hurt Knockback - <X>% chance to knock away attackers up to 3 meters when struck
    • Hurt Movement Speed - <X>% chance to increase Movement Speed by <X>% for 5 seconds when struck
    • Hurt Poison - 5% chance to poison attackers for <X>% Poison damage per second for 3 seconds when struck
    • Hurt Burn - 5% chance to burn attackers for <X>% Fire damage per second for 3 seconds when struck
    • Low Health Damage - Any attack that brings you below 30% Maximum Health increases your Damage by <X>% for 5 seconds
    • Low Health Explode - Any attack that brings you below 30% Maximum Health cause a series of explosions dealing <X>% Ethereal damage to any nearby foes
    Major
    • Overpower - +<X>% Overpower
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Damage - +<X> Damage
    • Movement Speed - +<X>% Movement Speed
    • Attack Speed - +<X>% Attack Speed
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Fire Damage - +<X>% Fire Damage
    • Frost Damage - +<X>% Frost Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Poison Damage - +<X>% Poison Damage
    • Shadow Damage - +<X>% Shadow Damage
    • Holy Damage - +<X>% Holy Damage
    • Physical Damage - +<X>% Physical Damage
    • Bleed Damage - +<X>% Bleed Damage
    • Resist All - +<X>% to all Resistances
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    Minor
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Cooldown Reduction - +<X>% Cooldown Reduction
    • Pickup Strength - +<X>% Pickup Strength
    • Bonus Crystals - +<X>% Bonus Crystals
    • Experience - +<X>% Bonus Experience
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Health - +<X>% Companion Health
    • Companion Damage - +<X>% Companion Damage
    • Light Radius - +<X>% Light Radius
    • Potion Effectiveness - +<X>% Potion Effectiveness
    • Satellite Strength - +<X>% increased damage of all Satellite enchants
    • Gem Strength - +<X>% increased effect of all Gems
Boots
Boots
    Epic
    • Stun - <X>% chance to stun foes hit for up to 3 seconds
    • Interrupt - <X>% chance to interrupt attacks of foes hit
    • Kill Haste - 15% chance to increase Movement Speed by <X>% for 10 seconds after killing a foe. This effect may stack up to 5 times
    • Hurt Slow - <X>% chance to slow attacker by 50% for 5 seconds when struck
    • Hurt Root - <X>% chance to root and immobilize attacker for 3 seconds when struck
    • Hurt Movement Speed - <X>% chance to increase Movement Speed by <X>% for 5 seconds when struck
    • Hurt Poison - 5% chance to poison attackers for <X>% Poison damage per second for 3 seconds when struck
    • Hurt Burn - 5% chance to burn attackers for <X>% Fire damage per second for 3 seconds when struck
    • Phasewalk - You are no longer affected by collisions and can walk through objects and enemies
    • Ironsole - Makes you immune to damage from spike traps
    • Sludge Treads - Creates a trail of poison as you walk, dealing <X>% Poison damage per second, for 3 seconds
    • Sturdy - Makes you immune to all knockback and pull effects
    Major
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Movement Speed - +<X>% Movement Speed
    • Vampire - +<X> Health On Hit
    • Knockback - +<X>% Knockback Chance
    • Physical Resistance - +<X>% Physical Resistance
    • Resist All - +<X>% to all Resistances
    Minor
    • Ground Effect Resistance - <X>% reduced damage from harmful ground effects
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Pickup Strength - +<X>% Pickup Strength
    • Pickup Radius - +<X>% Pickup Radius
    • Bonus Crystals - +<X>% Bonus Crystals
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Damage - +<X>% Companion Damage
    • Potion Effectiveness - +<X>% Potion Effectiveness
Accessory
Accessory
    Epic
    • Sturdy - Makes you immune to all knockback and pull effects
    Major
    • Overpower - +<X>% Overpower
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Movement Speed - +<X>% Movement Speed
    • Attack Speed - +<X>% Attack Speed
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Knockback - +<X>% Knockback Chance
    • Fire Damage - +<X>% Fire Damage
    • Frost Damage - +<X>% Frost Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Poison Damage - +<X>% Poison Damage
    • Shadow Damage - +<X>% Shadow Damage
    • Holy Damage - +<X>% Holy Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Resist All - +<X>% to all Resistances
    Minor
    • Ground Effect Resistance - <X>% reduced damage from harmful ground effects
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Cooldown Reduction - +<X>% Cooldown Reduction
    • Reach - +<X>% Reach
    • Pickup Strength - +<X>% Pickup Strength
    • Pickup Radius - +<X>% Pickup Radius
    • Bonus Crystals - +<X>% Bonus Crystals
    • Experience - +<X>% Bonus Experience
    • Companion Health - +<X>% Companion Health
    • Companion Damage - +<X>% Companion Damage
    • Potion Effectiveness - +<X>% Potion Effectiveness
    • Satellite Strength - +<X>% increased damage of all Satellite enchants
    • Gem Strength - +<X>% increased effect of all Gems
Spellbook (Warlock Offhand)
Spellbook (Warlock Offhand)
    Epic
    • None
    Major
    • Overpower - +<X>% Overpower
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Damage - +<X> Damage
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Knockback - +<X>% Knockback Chance
    • Fire Damage - +<X>% Fire Damage
    • Frost Damage - +<X>% Frost Damage
    • Poison Damage - +<X>% Poison Damage
    • Shadow Damage - +<X>% Shadow Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    • Damage Stagger - <X>% of damage taken is staggered and dealt over 3 seconds
    Minor
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Reach - +<X>% Reach
    • Pickup Strength - +<X>% Pickup Strength
    • Experience - +<X>% Bonus Experience
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Health - +<X>% Companion Health
    • Potion Effectiveness - +<X>% Potion Effectiveness
Claw (Berserker Offhand)
Claw (Berserker Offhand)
    Epic
    • None
    Major
    • Minimum Rage - +<X> Minimum Rage
    • Maximum Rage - +<X> Maximum Rage
    • Overpower - +<X>% Overpower
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Damage - +<X> Damage
    • Movement Speed - +<X>% Movement Speed
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Knockback - +<X>% Knockback Chance
    • Fire Damage - +<X>% Fire Damage
    • Frost Damage - +<X>% Frost Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Bleed Damage - +<X>% Bleed Damage
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    • Damage Stagger - <X>% of damage taken is staggered and dealt over 3 seconds
    Minor
    • Rage Generation - +<X>% Rage Generation
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Reach - +<X>% Reach
    • Pickup Strength - +<X>% Pickup Strength
    • Experience - +<X>% Bonus Experience
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Health - +<X>% Companion Health
Shield (Templar Offhand)
Shield (Templar Offhand)
    Epic
    • None
    Major
    • Bonus Block Rate - +<X>% Extra Block Chance (Templar Only)
    • Bonus Block Damage - +<X>% Extra Damage Blocked (Templar Only)
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Damage - +<X> Damage
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Knockback - +<X>% Knockback Chance
    • Physical Resistance - +<X>% Physical Resistance
    • Fire Damage - +<X>% Fire Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Holy Damage - +<X>% Holy Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Bleed Damage - +<X>% Bleed Damage
    • Resist All - +<X>% to all Resistances
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    • Damage Stagger - <X>% of damage taken is staggered and dealt over 3 seconds
    Minor
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Reach - +<X>% Reach
    • Pickup Strength - +<X>% Pickup Strength
    • Experience - +<X>% Bonus Experience
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Health - +<X>% Companion Health
Tome (Templar Offhand)
Tome (Templar Offhand)
    Epic
    • None
    Major
    • Overpower - +<X>% Overpower
    • Mana - +<X> Mana
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Damage - +<X> Damage
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Knockback - +<X>% Knockback Chance
    • Fire Damage - +<X>% Fire Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Holy Damage - +<X>% Holy Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Bleed Damage - +<X>% Bleed Damage
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    • Damage Stagger - <X>% of damage taken is staggered and dealt over 3 seconds
    Minor
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Reach - +<X>% Reach
    • Pickup Strength - +<X>% Pickup Strength
    • Experience - +<X>% Bonus Experience
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Health - +<X>% Companion Health
    • Potion Effectiveness - +<X>% Potion Effectiveness
Arrow (Warden Offhand)
Arrow (Warden Offhand)
    Epic
    • None
    Major
    • Overpower - +<X>% Overpower
    • Health Regeneration - +<X> Health Regeneration
    • Mana Regeneration - +<X> Mana Regeneration
    • Damage - +<X> Damage
    • Movement Speed - +<X>% Movement Speed
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Knockback - +<X>% Knockback Chance
    • Frost Damage - +<X>% Frost Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Poison Damage - +<X>% Poison Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Bleed Damage - +<X>% Bleed Damage
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    • Damage Stagger - <X>% of damage taken is staggered and dealt over 3 seconds
    Minor
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Reach - +<X>% Reach
    • Pickup Strength - +<X>% Pickup Strength
    • Experience - +<X>% Bonus Experience
    • Fire Resistance - +<X>% Fire Resistance
    • Frost Resistance - +<X>% Frost Resistance
    • Lightning Resistance - +<X>% Lightning Resistance
    • Poison Resistance - +<X>% Poison Resistance
    • Holy Resistance - +<X>% Holy Resistance
    • Shadow Resistance - +<X>% Shadow Resistance
    • Companion Health - +<X>% Companion Health
Bow
Bow
    Epic
    • Crown Slaying - +<X>% damage vs. Crowned foes
    • Interrupt - <X>% chance to interrupt attacks of foes hit
    • Grip - <X>% chance on hit to pull all enemies within 3 meters of the foe closer to it
    • Twister - 15% Chance on critical hit to summon a Twister that seeks out nearby foes, dealing <X>% Ethereal damage per second as direct damage but may not crit.
    • Hellfire - 15% Chance on critical hit to summon Hellfire over your foe, dealing up to <X>% Ethereal damage per strike. Deals direct damage but may not crit.
    • Enrage - 5% chance on critical hits to increase the base Attack Speed of all skills by <X>% for 5 seconds
    • Burst - 35% chance on critical hits to cause an explosion dealing <X>% Ethereal damage
    • Gib Regeneration - +<X>% Health- and Mana Regeneration for 5 seconds after gibbing a foe
    • Gib Damage - +<X>% Damage for 5 seconds after gibbing a foe
    • Gib Heal - 5% chance to heal for <X>% of Maximum Health after gibbing a foe
    Major
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Damage - +<X> Damage
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Knockback - +<X>% Knockback Chance
    • Frost Damage - +<X>% Frost Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Poison Damage - +<X>% Poison Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Bleed Damage - +<X>% Bleed Damage
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    Minor
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Cooldown Reduction - +<X>% Cooldown Reduction
    • Reach - +<X>% Reach
    • Pickup Radius - +<X>% Pickup Radius
    • Experience - +<X>% Bonus Experience
    • Companion Damage - +<X>% Companion Damage
    • Satellite Strength - +<X>% increased damage of all Satellite enchants
Sword
Sword
    Epic
    • Crown Slaying - +<X>% damage vs. Crowned foes
    • Interrupt - <X>% chance to interrupt attacks of foes hit
    • Grip - <X>% chance on hit to pull all enemies within 3 meters of the foe closer to it
    • Twister - 15% Chance on critical hit to summon a Twister that seeks out nearby foes, dealing <X>% Ethereal damage per second as direct damage but may not crit.
    • Hellfire - 15% Chance on critical hit to summon Hellfire over your foe, dealing up to <X>% Ethereal damage per strike. Deals direct damage but may not crit.
    • Enrage - 5% chance on critical hits to increase the base Attack Speed of all skills by <X>% for 5 seconds
    • Burst - 35% chance on critical hits to cause an explosion dealing <X>% Ethereal damage
    • Gib Regeneration - +<X>% Health- and Mana Regeneration for 5 seconds after gibbing a foe
    • Gib Damage - +<X>% Damage for 5 seconds after gibbing a foe
    • Gib Heal - 5% chance to heal for <X>% of Maximum Health after gibbing a foe
    Major
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Damage - +<X> Damage
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Fire Damage - +<X>% Fire Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Holy Damage - +<X>% Holy Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Bleed Damage - +<X>% Bleed Damage
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    Minor
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Cooldown Reduction - +<X>% Cooldown Reduction
    • Reach - +<X>% Reach
    • Pickup Radius - +<X>% Pickup Radius
    • Experience - +<X>% Bonus Experience
    • Companion Damage - +<X>% Companion Damage
    • Satellite Strength - +<X>% increased damage of all Satellite enchants
Fists
Fists
    Epic
    • Crown Slaying - +<X>% damage vs. Crowned foes
    • Interrupt - <X>% chance to interrupt attacks of foes hit
    • Grip - <X>% chance on hit to pull all enemies within 3 meters of the foe closer to it
    • Twister - 15% Chance on critical hit to summon a Twister that seeks out nearby foes, dealing <X>% Ethereal damage per second as direct damage but may not crit.
    • Hellfire - 15% Chance on critical hit to summon Hellfire over your foe, dealing up to <X>% Ethereal damage per strike. Deals direct damage but may not crit.
    • Enrage - 5% chance on critical hits to increase the base Attack Speed of all skills by <X>% for 5 seconds
    • Burst - 35% chance on critical hits to cause an explosion dealing <X>% Ethereal damage
    • Gib Regeneration - +<X>% Health- and Mana Regeneration for 5 seconds after gibbing a foe
    • Gib Damage - +<X>% Damage for 5 seconds after gibbing a foe
    • Gib Heal - 5% chance to heal for <X>% of Maximum Health after gibbing a foe
    Major
    • Minimum Rage - +<X> Minimum Rage
    • Maximum Rage - +<X> Maximum Rage
    • Overpower - +<X>% Overpower
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Damage - +<X> Damage
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Fire Damage - +<X>% Fire Damage
    • Frost Damage - +<X>% Frost Damage
    • Lightning Damage - +<X>% Lightning Damage
    • Physical Damage - +<X>% Physical Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Bleed Damage - +<X>% Bleed Damage
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    Minor
    • Rage Generation - +<X>% Rage Generation
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Cooldown Reduction - +<X>% Cooldown Reduction
    • Reach - +<X>% Reach
    • Pickup Radius - +<X>% Pickup Radius
    • Experience - +<X>% Bonus Experience
    • Companion Damage - +<X>% Companion Damage
    • Satellite Strength - +<X>% increased damage of all Satellite enchants
Staff
Staff
    Epic
    • Crown Slaying - +<X>% damage vs. Crowned foes
    • Interrupt - <X>% chance to interrupt attacks of foes hit
    • Grip - <X>% chance on hit to pull all enemies within 3 meters of the foe closer to it
    • Twister - 15% Chance on critical hit to summon a Twister that seeks out nearby foes, dealing <X>% Ethereal damage per second as direct damage but may not crit.
    • Hellfire - 15% Chance on critical hit to summon Hellfire over your foe, dealing up to <X>% Ethereal damage per strike. Deals direct damage but may not crit.
    • Enrage - 5% chance on critical hits to increase the base Attack Speed of all skills by <X>% for 5 seconds
    • Burst - 35% chance on critical hits to cause an explosion dealing <X>% Ethereal damage
    • Gib Regeneration - +<X>% Health- and Mana Regeneration for 5 seconds after gibbing a foe
    • Gib Damage - +<X>% Damage for 5 seconds after gibbing a foe
    • Gib Heal - 5% chance to heal for <X>% of Maximum Health after gibbing a foe
    Major
    • Health - +<X> Health
    • Mana - +<X> Mana
    • Damage - +<X> Damage
    • Attack Speed - +<X>% Attack Speed
    • Vampire - +<X> Health On Hit
    • Leech - +<X> Mana On Hit
    • Burn - Burn foes hit for <X>% Fire damage instantly and per second, for 3 seconds
    • Chill - Damage foes hit for <X>% Frost damage instantly
    • Holy Smite - Smite foes hit for <X>% Holy damage instantly
    • Poison - Poison foes hit for <X>% Poison damage instantly and per second, for 5 seconds
    • Blight - Corrupt foes hit for <X>% Shadow damage instantly and per second, for 5 seconds
    • Bleed - Cut foes hit for <X>% Bleed damage instantly and per second, for 3 seconds
    • Chain Lightning - 15% chance on hit to cause Chain Lightning for <X>% Lightning damage
    • Critical Hit Chance - +<X>% Critical Hit Chance
    • Knockback - +<X>% Knockback Chance
    • Fire Damage - +<X>% Fire Damage
    • Frost Damage - +<X>% Frost Damage
    • Poison Damage - +<X>% Poison Damage
    • Shadow Damage - +<X>% Shadow Damage
    • Undead Slaying - +<X>% damage vs. Undead
    • Spectral Slaying - +<X>% damage vs. Spectral
    • Arachnid Slaying - +<X>% damage vs. Arachnids
    • Demon Slaying - +<X>% damage vs. Demons
    • Beast Slaying - +<X>% damage vs. Beasts
    • Fae Slaying - +<X>% damage vs. Fae
    • Humanoid Slaying - +<X>% damage vs. Humanoids
    • Mechanical Slaying - +<X>% damage vs. Mechanicals
    • Elemental Slaying - +<X>% damage vs. Elementals
    • Bleed Damage - +<X>% Bleed Damage
    • Power All - +<X>% to all Elements
    • Critical Hit Damage - +<X>% Critical Hit Damage
    Minor
    • Thorns - +<X> Thorns
    • Magic Find - +<X>% Magic find
    • Mana Cost Reduction - +<X>% Mana Cost Reduction
    • Effect Duration - +<X>% Effect Duration
    • Cooldown Reduction - +<X>% Cooldown Reduction
    • Reach - +<X>% Reach
    • Pickup Radius - +<X>% Pickup Radius
    • Experience - +<X>% Bonus Experience
    • Companion Damage - +<X>% Companion Damage
    • Satellite Strength - +<X>% increased damage of all Satellite enchants
17 Comments
pierre delalande 11 Sep, 2020 @ 10:45pm 
Thank you so very much!
Squarebit  [author] 11 Sep, 2020 @ 8:06am 
Yeah, I use "quality" and "rarity" interchangeably - which is probably bad.
I've added a new section to the guide called "Enchant roll rules" which details the exact rules - that should answer all your questions :)
pierre delalande 11 Sep, 2020 @ 3:54am 
Thx!

Just to make sure i understood you correctly: "Quality" means the distinction between common, magic, unique, legendary and true legendary items? (Its a bit of a confusing term for me, because in PoE "itemquality" is a seperate stat that boosts the affixes on an item, wheras common/magic/rare/unique would be referred to as "raritytiers").
In a nutshell: on a legendary you can have either 1 epic enchant, 1 major enchant and two minor enchants or 2 major enchants and two minor enchants. But you can't have 2 major enchants and an epic enchant, because the epic can't take the place of a minor enchant. Correct?

Sorry for stealing so much of your precious time!
Squarebit  [author] 11 Sep, 2020 @ 3:06am 
The Minor/Major/Epic rolls are always the same amount when you are dealing with higher quality items. Some very low quality items (blue ones, for example) pick either a Minor or a Major. On some item types the Major and Epic is interchangeable - it will sometimes replace a Major with an Epic, but there can never be more than one Epic (unless they are orange, which means they are not rolled and placed there by me)
Thanks!
pierre delalande 10 Sep, 2020 @ 8:38pm 
One question: Are there any hard limitations to the number of epic or major enchantments on an item? (e.g. A legendary may only have one epic enchantment or two major enchantments). Or are minor enchantments just the ones with the highest probability to occur, but in principle you could fill all your affixes with major and epic enchantments? (I'm asking this, because i have an item with 2 major enchantments and a minor enchantment, wich i would like to keep, and if its possible to get an epic or another major enchantment in the last slot, i would continue to reroll.) Thx 4 the great game btw.
Squarebit  [author] 4 Aug, 2020 @ 1:44am 
Guide updated to reflect all changes up until v1.00.0 - guide is now fully up-to-date with the game on release.
JCBoorgo 21 Mar, 2017 @ 7:22am 
Alright, thanks a lot!
Squarebit  [author] 21 Mar, 2017 @ 4:25am 
Yup!
The only thing affecting the augment cap is the quality of the item. True Legendary and Legendary items have the same caps, with the others having lower.
JCBoorgo 20 Mar, 2017 @ 7:23pm 
Little question: if I augment a stat to its max "augmentable" threshold, does it mean that I've reached the max value possible for this stat? In other words, can an "imperfect" roll become perfect once fully augmented?
Squarebit  [author] 19 Mar, 2017 @ 6:15am 
The guide has now been updated to fully reflect on all changes made in the past few updates!