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Keep in mind, I haven't touched SFM in ages, so someone with more knowledge could prove me wrong on this. However, for SFM, the ArmLeg operation seems to only support an upper and lower arm, with a hand bone as the target and an elbow handle as the pole.
3 bones max, including the "hand", which would be the tip of your tail. You can test this by loading up Blender and applying an IK Solver to your tail. Set the tip of your tail to your target, and add a bone below the tail as your pole.
I wouldn't advise IK for a tail, as you need a very specific number of bones, and a pole and target. Best just animate those by hand by selecting all bones and using local rotation(Forward Kinematics).
Oh, and don't forget to add your tail rig handles to the "allRigHandles" list. That one messes me up sometimes. Hopefully that's everything, I've not made a rig script in some time.
yeah but only stuff regarding the upper body, she got no legs