Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
https://puu.sh/BullY/fb920c22cd.png
Still too bright, as you can see. Maybe try to replicate brightness levels of KF-Outpost, and apply it on yours? Oh and also, zeds get stuck frequently near those:
https://puu.sh/BulmE/7bb18c7987.png
Alright then, I tested this here map in endless survival, it was pretty good, mostly in 100-130 fps range, sometimes it dropped to high 90's, but nothing to worry about, pretty good framerate now.
The only annoyance that I was frequently dealing with - that when the Zed Time kicks in - you can't see sh[it
Literally. The map is so bright already, and as you know, Zed Time makes your vision even brighter, so that's that on that, and it results that you can't see where are the zeds +30 in-game meters away (or something). Maybe turn down on the brightness just a bit, and everything will be perfect!