Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Played this map on a huge server, Very fun.
Though I recommend about at least 5-10+ players.
The open space of the map makes it rather easy, and fun to play as a sharpshooter, but you';ll end up having to run something like 400 meters to find the last bloat walking his fat ass slowly across the map.
I was thinking for a next version of sahara to be more open like this than sahara 2 was, only with a cool "sandstrom" environmental effect. Im not sure how easy this would be but i thought i would throw it out there.
Reduce the "Wave Spawn Period" to 0.02 ?? , it will reduce the cooldown of zed spawning, and make the zed spawn become faster and stronger.
https://i.imgur.com/umZMo1W.png
Although seeing a bloat walking from 600M away still be a painful thing.