XCOM 2
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A Better Start
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4/dez./2016 às 0:21
3/jan./2017 às 11:23
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A Better Start

Em 1 coleção de Scuba Steve
[XCOM2] A Better Start | Rookie | Arsenal + (LITE) Mods
22 itens
Descrição
Buffed starting resource levels, research speed, building speed, and much more to begin your new campaign.

Wait did I hear that right? "Decades" I expect Central to be a bit more sheepish in telling me how long I have been away. Sure the base is new but how did we seem to lose all of our scientists and engineers? How is it there are no supplies outside of a few MRE's? And who the hell lost the mystic knowledge that allowed the Skyranger to carry more than 4 grunts into battle?!

This mod is a tongue-in-cheek EZ-button for starting off as the recently awakened Commander. A cubic crap-ton of supplies, intel, and alloys along with tweaks to that reduce research and build times assuming the XCOM staff got actually BETTER at their work instead of worse.

*This mod works at all game level difficulties.

Under The Hood
Through the update of XComGameData.ini I have have added large shipments of resources along with some calibration on scalars. The starting values have been curved to the difficulty setting giving you the most at rookie level and impossible level. Here are the specific changes.
  • Starting supplies is 3000+ with intel, elerium, and alloys starting out at a 1000 each if not better.
  • Starting area supplies is 350.
  • Building and clearing scalars have been reduced to 0 to 10%
  • Research scalars is at 50%
  • Healing soldiers scalar is reduced to 10%
  • New Recruit supplies cost is reduced 90%

DIY Modding
If there are aspects of this mod that you hate or things you wished were just a bit more buffed, then open the file(s) below in a text editor and scan through settings. My mods are nothing more than configuration file overrides with no coding. A word of caution about editing the downloaded files in your workshop directory. If I ever update this mod your changes will get replaced with a fresh copy of my files. I recommend copying the modified file to another folder that you can swap back in after an update.

C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\811967618\Config\XComGameData.ini
This is assuming your running windows and steamapps are on your c:\ drive.



Discussões populares Ver todos (1)
0
28/jun./2018 às 15:05
Is it possible to do a manual download of this mod?
mrivette
114 comentário(s)
Hard 4 Fortune 21 de jul. às 12:09 
Doesn't work
Lord Bubba 4/jul./2022 às 12:50 
This mod should only be played on the Commander and Legend difficulty levels. There used to be a lighter version of this mod where it would make those levels more challenging, but it seems Scuba Steve removed it for some reason. As it stands, don't bother with power relays because you'll have a crap load of power to begin with. Don't bother with gift boxes offering supplies on the global display because you'll already start with a crap load of supplies. Don't bother with intel because, you guessed! You'll start with a crap load of intel! Don't bother with Elirium or Alien Alloys because...well, you get the picture.
Lord Bubba 4/jul./2022 às 12:50 
Within the first month of researching topics you'll blow right past Predator and EXO armor and go straight to Warden and WAR suits. You'll do the same for plasma weaponry, although both Warden/WAR suits and plasma weaponry require three engineers to build, and I haven't gotten that far to see whether or not this a Long War mod in which you have to provide materials and engineers to build each armor suit and specific weapon individually.Don't get me wrong. This is not a bad mod. It is a little, well a lot, overpowered.
Lord Bubba 4/jul./2022 às 12:50 
The author is under the impression that Dr. Raymond Shen (An-Yi “Lily” Shen's father) would have had a lot of time and resources to build, retrofit, and clear away all the debris within the Avenger. What the author fails to realize is that in a world controlled by the Aliens, who control every means of surveillance from satellites in orbit, UFO's patrolling the skies, and the monitoring of electronic media, it would be extremely difficult and time consuming to build such a ship. In addition, Advent is always on the lookout for insurgents and rebels. So, in that vein, building such a ship is highly time consuming and ultimately it would be up to Lily to finish her fathers work.
Lord Bubba 4/jul./2022 às 12:49 
Clearing of the debris might take less than a day, but the moment they bring the Elirium reactor online, it would only be a matter of time before the Aliens detected and zeroed in on the source and destroy the Avenger on the ground. Even if the reactor was not online, it would've taken the Aliens longer to find an almost finished ship and destroy it. That's why I believe the Avenger had to lift off in the preview videos so that they wouldn't get caught in the ground. So then, it would be up to the player to clear the debris which would've given him precious supplies, Elirium, and Alloys to build facilities. And the player would have to do it within a tight time table.
Lord Bubba 4/jul./2022 às 11:39 
What happened to A Better Start Lite for XCOM 2 vanilla?
John1117 4/jul./2022 às 8:05 
any chance for mod config menu integration?
I've Sound 18/jan./2022 às 14:18 
easy game.
Revan 3/out./2021 às 8:35 
Anyway to use any of these mods for the mobile version of xcom 2. I have it on pc but been in the hospital for many days so phones all I got to go o to entertain myself
jlim2003 8/fev./2021 às 16:26 
Hello! Looks like any squad member increases are bugged out after the first six - just an empty box and it takes a random soldier with you. Any recommended fix?

Great mod btw, I just wanted to blow things up and blast some aliens, and this really works for me.

Thanks!