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And since normal mercenaries reunion is slightly faster than normal OG mercenaries, that difference in spawnrate is way more impacting in no mercy gamemode, effectively making an overall experience way more chaotic than it normally is in OG mercenaries no mercy.
Please reconsider with slightly slower spawnrate, for its spawnrate to be more in-line with OG mercenaries no mercy.
Village and Ruins are an exception (also in regular Reunion) because of the Kipepeo enemies that can spawn out of Majini. They count as an additional enemy and depending on how "lucky" you are you get more or less enemies.
You can look for some High Score videos if it interest you that much.
And again there are barely more then 400 enemies in the files of the other stages.
If you don't beliefe me then feel free to take the arc tool and extract the spawn files and count the enemies in it.
Rick said that he touched absolutely nothing at all, so all the content that is found on Rick's patch is identical to the one from Maluc's patch.
Which means that i'm using the very same version that is available in this thread, or in Maluc's patch thread.
And i have nothing to do with Rick either.
My mod is part of Maluc's RE5 Fixes.
I gave no permission to anyone else to share my mod around.
If they changed something on my mod there is nothing i can do, but i definatly didn't make it that you have to deal with 800 enemies.