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I find it extremely useful to load up all my bots with weapons containing the Off-Balance trait. The bots *love* to block and with all three of them equipped then any time the Ogre comes along and it's not focused on me then it's almost constantly getting put Off-Balance.. And if it's not focused on me then it usually means its back is also open to attack with a Backstabbery weapon. Backstabbery + Off-Balance + Strength Potion = Short work of the Ogre. Any weapon is still gonna have the Off-Balance damage multiplier applied to it though so it's useful across the board. It's also very handy against the Stormvermin too.
https://www.reddit.com/r/Vermintide/comments/5otp6q/psa_off_balance_killing_blow_backstabbery_as_of_15/
Killing Blow Normal does work on ogre - it does 40 damage to it but it doesn't kill it. Same for Sack Rats. 20 damage.
Killing Blow Normal/Heroic doesn't work with STR potion... if a Killing Blow trait procs, it just replaces the regular damage the weapon would do with another amount.
I don't think Bardin needs another weapon, to be honest. He's already the most flexible character of them all. I would first give Kruber an anti-ogre weapon. He only has 3 ranged weapons currently (all other characters have 4).
How about a giant bomb shooting cannon? Huge explosion, extremely slow reloading?
http://warhammerfantasy.wikia.com/wiki/Grenade_Launching_Blunderbuss
Anyways I have Dual-Daggers with (Normal) Killing Blow, Swift Slaying (Normal Att.) and Backstabbery and because of how fast it srikes/procs its effects I've found it to be quite an effective Ogre-killer too.