Tales of Zestiria

Tales of Zestiria

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Tales of Zestiria 100% Achievement Guide
By ponkberry
Hopefully this guide doesn't put you to sleep as well as Lailah puts Rose to sleep talking about Fusion.
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Welcome
Master of Zestiria
This is proof that you've obtained all trophies. We're thrilled you like the game so much, and we hope to meet you again in future titles!
Missables
The only missable achievements are those that relate towards boss fights playing on a specific playthrough, or difficulty while maintaining a specific challenge:
- No item usage
- There are 8 of these achievements. Each of them is tagged in red to give you a warning.

Due to the fact you can fight the final boss as many times as you like, the achievements related to him are NOT missable.
- There are 4 related achievements to this. But not missable. All you have to do is beat him without using retry.

After the final boss, you unlock an extra dungeon. Here, you will clear 8 dungeons each that has a boss at the end. After all eight are cleared, you'll fight a ninth battle. This battle MUST be on Normal or higher. The rest of the battles do not matter.
- This is also tagged in red.

There are things that can be missed, in particular skits, but they can all be obtained by the end of the game. This will be emphasized in the Chatterbox section. All areas can be revisited, so nothing else is missable.
Setup
Difficulty
Simple --> Normal --> Moderate --> Hard --> Insane --> Chaos

There are several achievements regarding certain bosses that must be defeated on Hard if you're on the first playthrough, or any difficulty on the second playthrough. Then there achievements for defeating the final boss on all difficulties or on up to your fifth playthrough. (Chaos or 5th playthrough, Insane or 4th playthrough, Hard or 3rd playthrough, Moderate or 2nd playthrough)

At the start, only difficulties up to Hard is available. In order to unlock Insane, you must finish 300 battles on Hard. In order to unlock Chaos, you must finish 400 battles on Insane.

Method 1: One Playthroughs (And a little bit)
- Play on Hard to unlock Insane.
- Play on Insane to unlock Chaos.
- This will handle all hard requirements on bosses, provided you don't use items in them.
- Final boss can be fought multiple times, so you actually don't have to play on Insane just yet, but due to equipment drops, I would recommend it if you're gonna do Chaos on the first playthrough.
- There is an achievement that is exclusive to the 2nd playthrough that occurs very early in the game, once you're all done on the first playthrough including all achievements except for Wishes Transferred and the Master of Zestiria, you can go New Game Plus (NG+) and get it.

Method 2: Two Playthroughs
- Play first playthrough on any difficulty under Hard, this will make it very enjoyable. Without having to worry about grinding for levels, and equipment and learning how the fusion system works.
- At the end of the first playthrough, you'll also grind all the achievements except for the difficulty ones.
- Now the important step is setting up your second playthrough.
- Then on the second playthrough, you can start on Hard and be better prepared by knowing the game and not worrying about about much aside from completing the story.

Method 3: Many Playthroughs
- If the first two are too hard, then you simply beat the game 5 times. That way, all difficulties are nullified.

Counters
Pick 100 Herbs
Herbs permanently increases various stats. Herbs are mentioned throughout the guide, and they all regrow. Highly recommended to pick them all up and everytime you see them grow back. This amount is given in the Records.
Collect 513 Items
This includes consumables, equipment, key items, and fashion items. Only equipments and consumables have a counter for it in the Records. In terms of using the guide, make sure you try to follow the walkthrough as closely as possible for Fashion Items.
Complete 100 battles as each character
There are two party members that are in the party for a limited time period, you do not have to do 100 battles with them. You can do multiple characters per battle, the character must be set to Manual and must start and finish that way. This can easily be farmed at the end of the game, but if you like character switching, then at least you'll know. See 'Micromanager'.
View 235 Skits
While this is not missable, it becomes expensive if you miss too many skits. There are a total of 336 skits, then several of them are mutually exclusive to other skits. Also a lot of the skits are missable. See 'Chatterbox'.
Prepare all 36 Snacks
For the Snack Preparation talent, the talent randomly produces snacks periodically. It's highly recommended that you do this as early as possible. See 'Dietician's Nightmare'.
Walkthrough - Part 1
Prologue
  • Examine the wall at the mission marker. Then go to the second mission marker.

Mt. Mabinogio Ruins
  • You'll get a ton of tutorial stuff here.

  • Herb: Sage | To your west after falling
  • Save Point: In Circular Hall

  • Head west to the next area to trigger a cutscene. Continue following the linear path until you find a golden chest. Equips come with random skills on them, so you may earn an achievement or two from it (Elle Mental Marta and Stacking the Deck).
  • Monolith: Martial Artes I | Right next to the chest mentioned above.
  • Continue along the linear path.
  • Save Point: Central Ruins, In Front of Crater
  • Skit #001: The Cause of Thunder | At the above Save Point | No requirements
  • Skit #002: A Mysterious Monolith | At the above Save Point | Examine the first Monolith
  • Monolith: Guarding I | Southeast of the Save Point
  • Head south through the hallway and up two sets of stairs. You'll pass a pair of chests. The second chest is the Seraph's Glove.
  • Herb: Lavender | On the ledge to the west immediately after the Seraph's Glove
  • Monolith: Spirit Chain I | Up the stairs from the chest with Seraph's Glove, in the alcove to the right.
  • You'll need the scene where Sorey almost falls off the ledge that is right above the invisible bridge and the rubble falls from the ledge. This is a key event. Head back down to the previous save point.
  • Once at the save point, walk towards the edge in the middle. You should spot some rubble in mid air (the rubble that dropped from above in the key event). You will have two responses to give Mikleo, either one is fine as each results in a different Skit.
  • Discovery Point #01: Invisible Bridge | After Mikleo ices the bridge, walk onto it and you should be able to 'Check' it. All discovery points let you 'Check' it.
  • Skit #003: An Incredible Bridge (Discovered by Mikleo) | At the bridge | Must've selected first option when discovering the bridge. Mutually exclusive with #004.
  • Skit #004: An Incredible Bridge (Discovered by Sorey) | At the bridge | Must've selected second option when discovering the bridge. Mutually exclusive with #003.
  • Note: Do not worry about mutually exclusive skits, you only need to view 235 skits out of the total 336 skits.
  • Hi Alisha! Go straight to the exit.

Elysia, Home of the Seraphim

  • Monolith: Difficulty Settings I | Right next to the ruins.
  • Herb: Saffron | Far North of the ruins entrance
  • Herb: Rosemary | East of the ruins entrance, east of the most eastern wall
  • Monolith: Quickstep I | To the south of the ruins, then go down the stairs east and it'll be to your south.
  • Discovery Point #02: Hyland Goats | In between Elysia and the Ruins, you'll see several goats with Alisha commenting on them.
  • Skit #005: The Elysian Goat | Discovery Point #02
  • Save Point: Elysia Entrance | Head to the far south of the map and you'll find this save point.
  • Monolith: Targeting I | Next to previous save point.
  • Head to the mission marker.
  • Save Point: Sorey's House
  • Herb: Verbena | Northeast of the save point, south of the water pool
  • Discovery Point #03: Elysalark Nest | On Gramp's house at the top of Elysia
  • Skit #006: Elysalark Fledglings | Discovery Point #03
  • After that, enter Gramp's house. After the talk, head home to progress. Then exit and talk to Alisha and bring her back to your house. After some scenes, you'll be hunting Prickleboar for food and hide.
  • Skit #007: Battling the Prickleboar | On the way back to your house, stop by the save point outside your house for this.
  • Enter your house to progress. Talk to Alisha. Enter Gramp's House. Talk to Gramps. Follow the mission marker.
  • Boss Fight: Fox Hellion (Unknown Name) | He's weak to water
  • Exit Elysia
  • If you didn't pickup the monolith near the exit, do so now.
Walkthrough - Part 2
Aroundight Forest
  • Ignore the rocks that you can't go passed. No Monoliths and Discovery Points here.

  • Herb: Chamomile | It's down the linear path, can't miss it

Lakehaven Heights
  • Save Point: Aroundight Forest Entrance

  • Skit #008: To the Outside World | Save Point
  • Discovery Point #04: Natural Lookout Point | Head straight east until you reach a signpost. The lookout rock is the discovery point.
  • Skit #009: First Trip to the Land Below | Discovery Point #04
  • Monolith: Hidden Artes I | Head north from the discovery point
  • Once you reach the bridge, ignore the mission marker for now at the fork. Head south instead.
  • Discovery Point #05: Beautiful Butterfly | Head north after crossing the bridge
  • Skit #010: Beautiful Butterfly | Discovery Point #05
  • Herb: Verbena | South of the discovery point near the chest
  • Monolith: Changing the Control Mode I | Directly east from the herb
  • Head back to the fork and hit the mission marker.
  • Save Point: Ladylake Entrance
  • The red hair lady will offer to buy the Royal Knife. I'll explain everything regarding that now so you can make your decision. You will need 1,000 gald in the near future if you follow a certain route. The knife sells for 1,000 gald. However, the knife also bypasses the need to pay 1,000 gald. Also you need the Royal Knife, so you'll end up doing stuff to get it back. Simultaneously, Gramps' Pipe can be sold for 1,000 gald AND will get you an exclusive fashion hat if you sell that later on. Choice is yours.
  • The area to the north is closed for now. Just follow the mission markers until you make it inside Ladylake.

Ladylake, the Aquapolis

  • Discovery Point #06: Ladylake's Great Waterwheel | Head up east and take the first right fork. You'll see a giant waterwheel with a guy staring at it. Go near him to "Check" this point.
  • Skit #011: Wonderful Water Wheels | Discovery Point #06
  • Discovery Point #07: Great Sanctuary of the Sacred Blade | At the top of the stairs leading to the Great Sanctuary
  • Skit #012: Sanctuaries, and Blessings | If you didn't witness any Hellions, you'll get this skit.
  • Skit #013: Sanctuaries, Blessings, and Hellions | If you did witness at least one Hellion, you'll get this skit. Mutually exclusive to #012.
  • Monolith: Hit Points I | Just to the right of the main entrance of the Great Sanctuary
  • Herb: Rosemary | To the left of the main entrance
  • Head to Ladylake - Outside the Aqueduct.

  • Monolith: Seraphic Artes I | Go up the stairs and check the west side of the map
  • Herb: Chamomile | Directly south-southeast of the monolith.
  • Silver Chest located here.
  • Copper Chest located here.
  • Before you move on, visit all the mission markers in the Central District.
  • Now head to Ladylake - Noble's District

  • Gold Chest located here.
  • Herb: Saffron | Due west as soon as soon as you enter against the wall
  • Head to the mission marker, this is Alisha's house. After the scene, run towards the Central District. You can't leave the dog alone too long, or it'll die.
  • Monolith: Advanced Techniques I | While chasing the dog, you'll pass the market. The following path will lead you to this now accessible monolith. You can get it now or later.
  • Boss Fight: Fox Hellion (Unnamed) | Blessing Orb 1/14
  • Enter the Sanctuary from the backside.
  • Due to the Item Collector achievement, make sure you offer them Gramps' Pipe here. You'll get a fashion item as a result.
    Dawn of the Shepherd
    This is proof that you've formed the pact and earned the power of the Shepherd. Now your journey and trials really begin!

  • Follow Lailah around, return to the inn to eat. You'll be forced outside the inn, go back in.
  • Skit #014: The Conscientious Mikleo | Shaorune Inn Save Point
  • Skit System #001: Shop for Equipment! | Shaorune Inn Save Point
  • Rest at the inn. This involves picking your choice of dish.
  • Skit #015: Feasting at the Inn | Skits are available through resting. I'll mention them as they occur.
  • Head to the Noble's District to visit Alisha. There will be a long scene here where Sorey introduces Mikleo and Lailah to Alisha.
  • Gold Chest is located here.
  • Skit #016: Memories of Elysia | Rest at the inn after the above scene.
  • Head to the marketplace. It'll be marked with a mission marker.
  • Fashion Item: Ten Gallon Hat | Provided you sold Gramps' Pipe to enter the Sanctuary, this will be in the red chest next to Eguille.
  • Head to Outside the Aqueduct. You'll meet your first Turtlez. You should buy the map for 100 gald. Talk to the guy with the mission marker to access the Aqueduct. Enter the Aqueduct.

Vivia Subterranean Aqueduct
  • Save Point: In Front of Exit

  • Upon entering the area, you'll get a story fight.
  • Key Item: Blessing Orb 2/14
  • Key Item: Copper Key | You can now open copper chests. I will no longer mention Copper chests as you can open them as they come.
  • Examine the door twice, and use the Royal Knife with the door.
  • Monolith: Difficulty Settings II | After the sealed door, immediately to your left
  • Follow the very linear path. Lailah will split from you for a bit, talk to her.
  • Discovery Point #08: Altar of The Sacred Blade | Examine the giant sword
  • Skit #017: The Sacred Blade Altar | Discovery Point #08
  • You'll unlock Lailah's map action which lets you use flames of purification. This is used to remove several types of map barriers, similar to Sorey using his sword to clear cobwebs and vines.
  • Monolith: Armatization I | After the fight with several slimes, it'll be at the top of the stairs in front of you.
  • Monolith: Weaknesses and Resistances I | Right after the previous monolith
  • Herb: Sage | To the left before the ladder
  • Make sure you kick the ladder down before going down. Exit the Aqueduct.

Ladylake, the Aquapolis
  • You'll get a cutscene with the guy you saved in the Aqueduct.
  • Head to the inn to get story progression. Visit Alisha at her home. Then meet up with her at the Sanctuary.

  • Gold Chest located here.
  • Silver Chest located here.
  • Skit #019: Meeting the Seraphim | After the scenes that take place here, go rest up at inn.
  • Exit to Lakehaven Heights.
Walkthrough - Part 3
Lakehaven Heights
  • Now you'll be able to access the other half of Lakehaven Heights.

  • Skit #018: A World Teeming with Malevolence | Ladylake Entrance Save Point
  • Fashion Item: Sunglasses | Once you cross the bridge to the northeast, it'll be to your south at the top of the hill
  • Save Point: Abandoned Kylfe
  • Herb: Lavender | Next to a tree southwest of the save point
  • Save Point: Near Great Morgan Falls | I'd save just in case. See two bullets down.
  • Monolith: Elements and Status I | Right after you cross the river
  • Managarmr: Anomalous Orb 1/36 | You can come back at a later time to beat him up
  • Herb: Sage | In the middle of the area in between large rocks
  • Save Point: Entrance to Galahad Ruins
  • Enter Galahad Ruins

Galahad Ruins

  • Monolith: Weaknesses and Resistances II | Right in front of you
  • Monolith: Targeting II | Go east from the previous monolith, it'll be in the corner of the room
  • Discovery Point #09: Altar of the Bow | West from the first monolith, you'll get a cutscene regarding it. Examine the altar afterwards
  • Skit #020: The Arrow Pedestral | Discovery Point #09
  • Monolith: Quickstep | In the room after the Altar of the Bow
  • From this room, head north for the wrong way.
  • Herb: Rosemary | Taking the north path, head to the dead-end to the east
  • Use the western stairs.

  • Gold Chest located here.
  • Head back to the earlier fork and go east for the right direction.

  • Save Point: B2
  • Herb: Saffron | West path from the save point
  • Boss Fight: Giant Centipedes
    Youth
    You've been through a lot, but this is proof that you're still on the right track. Or in the right vessel. Or something. Youth can be tumultuous.

  • Monolith: Dropped Items I | After the above boss fight, take the right fork and it'll be in the next room.
  • Fashion Item: Devil Wings | In the west dead-end behind the malevolence wall
  • Head to the waterfall at the very back.
  • Red Iris Gem: Tre | Author of the Celestial Record

Ladylake, the Aquapolis
  • Talk to the inn-keeper. You'll also have two skits at the save point.
  • Head to the main mission, it's Father Breunor.
  • Skit System #023: Fusion Sounds LIke Fun! ...Except for That Part | Rest at an inn after performing at least 10 equipment fusions.
  • Recommended to do the above as it will unlock Lailah's Fusion Support Talent. This talent unlocks a skit when leveled up, so switch to it now. She needs Level 12 Proficiency. The skit won't come until you recruit someone whose name starts with E.
  • Skit #021: Champions on the Road | Rest at the inn after Mikleo becomes a Sub-Lord
  • Skit Etc #032: Local Cuisine | After Mikleo becomes a Sub-Lord, rest at the inn while ordering Grilled Sweetfish
  • Skit Etc #003: Alisha's True Name | Rest at the inn after Alisha becomes a Squire
  • Skit Etc #001: What's the Deal With Turtlez | Rest at the inn after Mikleo becomes a Sub-Lord
  • The skits may come in random order, so make sure you check off the right ones as you go through them. The above was my order.
  • I won't list the skits here, but there are 3 easy to obtain skits through Snack Preparation. Sorey prepares a Soft-Serve Ice Cream with Alisha in the party. Mikleo prepares a Fruit Frappe with Alisha in the party. Alisha prepares an Ice Pop. All three skits are accessed through a save point.
  • Now head to the mission marker to meet up with Father Breunor. Go through the scene.
  • Skit #022: The Lady of the Lake | After the event with Father Breunor, head to the save point in the Sanctuary of the Sacred Blade for the skit.
  • Exit Ladylake.

Lakehaven Heights
  • Head south to Falkewin Hillside

Falkewin Hillside

  • Monolith: Martial Artes II | To your right as the road begins to turn
  • Save Point: Northwest of Griflet Bridge
  • Herb: Sage | South of the save point next to the chest
  • Save at the previous save point, head to the mission marker.
  • Boss: Oroboros | [HARD DIFFICULTY - NO ITEM USAGE ACHIEVEMENT] | Anomalous Orb 2/36 | Fire and Water deal equal damage, Oroboros is weak to Earth and Wind which are elements you don't have yet
  • Head back to Ladylake

Ladylake, the Aquapolis
  • Make your way to the Sanctuary. Have the ceremony take place between Uno and Breunor.
  • Skit #023: Choosing the Right Offerings | Sanctuary Save Point after the above ceremony
  • Skit Etc #004: Blessings and the Lord of the Land | Rest at the inn after the ceremony
  • Head to the Noble's District. Then enter Rountable Palace.

Rountable Palace
  • Nothing to find in the foyer of the palace. Follow the guard to the waiting room. Talk to everyone to progress the story. Very linear stuff. The discovery point can be done before or after you talk to everyone.

  • Discovery Point #10: Rountabel Palace Bookshelves | Next to Mikleo | You won't get another chance to discover this point until end game if you miss this chance.
  • Skit #024: The Palace Library | Discovery Point #10
  • When escaping, go east for some chests.
  • Then head west after the Assassin's Guild.
  • Herb: Rosemary | In the pot next to the hidden lever
  • Pull the lever and escape the Palace.
Walkthrough - Part 4
Vivia Subterranean Aqueduct - Beneath the Palace
  • Save Point: Near Palace Entrance

  • Monolith: Spirit Chain II | To the west of the turtlez at the save point
  • Discovery Point #11: Ancient Underground Dungeon | The cell door next to the turtlez
  • Skit #025: The Underground Dungeon | Discovery Point #11
  • Herb: Lavender | In the northern cell of the two cells at the southeast
  • Monolith: Hit Points II | In a cell, after going down the stairs
  • Herb: Verbena | Next to monolith
  • Boss Fight: Echidna | Anomalous Orb 3/36
  • Other than the obvious fact that you'll have to light up the torch next to the boss, light the one next to the door to unlock it.
  • Silver Chest located here.
  • After you open the door, you should recall the locked door in the previous Aqueduct, this is the same door. Exit to Ladylake.

Ladylake - The Aquapolis
  • To the inn!
  • Skit #026: The Shepherd and the Squire | Rest at the inn after escaping Rountable Palace
  • Skit Etc #005: Black Crystal Armor | 50% Chance of occurring when resting at the inn after escaping Rountable Palace
  • Exit to Lakehaven Heights

Lakehaven Heights
  • Skit #027: The Scattered Bones, the Assassin's Guild | Save Point - Ladylake Entrance
  • Head to Falkewin Hillside

Falkewin Hillside
  • Skit #028: Fixing the Bridge | After Alisha leaves to check on the bridge, use the save point
  • More dialogue, head south to Rayfalke Spiritcrest

Rayfalke Spiritcrest

  • Herb: Sage | Right next to the entrance on the right
  • Save Point: Mountain Trail Entrance
  • Skit #029: The Spiritcrest, the Dragon's Lair | Save Point
  • Monolith: Blast Gauge I | Right after the save point
  • Big Fight incoming, but not really.
  • After the fight, you can bury the hellion that was killed.
  • Herb: Chamomile | To the left of the body
  • Follow the linear path to the mission marker: you'll engage in battle with a male assassin from the Scattered Bones.
  • Monolith: Combo Effects I | On the left as you climb the mountain
  • Herb: Saffron | Once you hit a fork, take a left
  • Skit Sub #077: Lailah's Perfectly Normal Obsession | Fight the armadillo next to the herb
  • Discovery Point #12: Rayfalke Shrine | Right at the fork, it's marked with a mission marker. Check if after the cutscene.
  • Skit #031: The Small Shrine with Flowers | Discovery Point #12
  • Silver Chest located here. Giant's Strength required.
  • Monolith: Switching Seraphim I | Can't miss it, on the path
  • Save Point: On the Mountainside
  • Skit #030: The Mysterious Seraph | Save Point
  • Semi-Fight: You'll be faced against something scary. Just escape.
  • Head down the mountain.
  • Skit #032: Sorey's Internal Comedy Routine | Automatically occurs when exiting down the mountain, only way to skip this is to teleport using the upper save point.
  • Exit to Falkewin Hillside. Heads-up warning, boss fight imminent.

Falkewin Hillside
  • Boss Fight: Female Assassin | You can straight up beat the assassin, escape and fight her again, or avoid armatization and fight using the seraph as your controlled character. The assassin cannot see seraphims.
  • Head down to the mission marker. After Edna complies, don't head to the next mission marker just yet.
  • Skit #033: Another Seraphic Mystery | Save Point
  • Now head to the mission marker next to the bridge. You'll get two options when using Edna's earth magic. If you do it now, people will see it happen. Or you can do it at midnight when no one is watching. Choices has no real gains.
  • The cannon route seems to be to wait until midnight.

  • Save Point: Eastern Shore of Griflet Bridge
  • Skit #034: When Alisha Met Edna | Save Point
  • Head south.
  • Discovery Point #14: Falkewin Squirrels | Along the path
  • Skit #036: The Falkewin Squirrel | Discovery Point
  • Herb: Chamomile | South of the discovery point
  • Head back to the save point and head north now.
  • Discovery Point #13: Roadside Guardian | Along the path on the eastern wall
  • Skit #035: The Roadside Shrine | Discovery Point
  • Boss Fight: Horus | Anomalous Orb 4/36
  • He's not too difficult of a fight, but watch out when he uses Mantra. That skill is deadly. If you can't beat him now, don't worry, you'll come back.
  • Monolith: Quickstep III | In the alcove next to the giant bird
  • Herb: Verbena | Just south of the bird
  • Monolith: Switching Seraphim II | At the south end of the area
  • Herb: Lavender | South of the previous monolith hiding behind a rock
  • Save Point: In Front of Southern Entrance to Marlind
  • Fashion Item: Backpack | West of the save point in the chest
  • Enter Marlind using the gate marked on the map.

Marlind, the City of the Great Tree
  • Such a lively town!

  • After the fight, turn around. You should see that purplish hound head. Purify this using flames of purification.
  • Head to the inn, we're knocking out some Skits.
  • Skit System #016: Just Let Her Have This | Rest at an inn with Lailah's Fusion Proficiency at least Level 12
  • Skit Etc #033: Good Food, Good Friends | When resting in Marlind, pick Pork and Potatoes
  • Skit Etc #002: The Wallflower Princess | 50% chance when resting after visiting Marlind for the first time
  • Monolith: When the Going Gets Tough I | In front of the equipment shop
  • Save Point: Marlind, the City of the Great Tree
  • Head west and purify another hell hound. Then head east to the ! on your map. Buy a map from the Turtlez. Continue east and purify yet another hell hound.
  • Head north then take the east fork. Clear out this area.
  • Monolith: 3 Types of Artes I | Behind the giant trunk
  • Herb: Rosemary | Next to the giant trunk
  • Monolith: Strategy I | Right next to the house
  • Head southeast. Clear out the hell hound here.
  • Save Point: In Front of Dumnonia Museum
  • Herb: Lavender | Next to the stone wall
  • Monolith: Armatization II | In front of the museum
  • Gold Chest located here.
  • Head back to the fork and go north to the Sanctuary.
  • Herb: Verbena | Next to the tree before entering the gates
  • Enter the Sanctuary. Exit the Sanctuary.
  • Skit #037: The Scholarly City of the Holy Great Tree | Save Point in the middle of town
  • Head to the mission marker. After that, exit the Sanctuary once more. If you've cleared out all the Hell Hounds, you'll get confirmation of so. If not, better find which one you missed.
  • Head to the mission marker in the middle of town. Then follow it to the graveyard. Talk to the lady. Upon leaving, you'll get a scene where you end up with the Library Key.
  • With the key in hand, head southeast to Dumnonia Museum. You'll get a cutscene.
  • Skit #038: Coexisting with the Seraphim | Save Point: In Front of Dumnonia Museum
  • Enter the Museum
Walkthrough - Part 5
Dumnonia Museum

  • Monolith: Blast Gauge II | Just to the left of the entrance
  • Go south to the next area.

  • Go south, then east. In this room, when exiting north, the painting will fall off. Read the writing on the wall, then the door opens. Go north. Break the cobwebs to the west. Go east til a fork.
  • Go north for some chests. Go south for progression.
  • Herb: Saffron | In the pot under the stairs

  • Monolith: Effect Potential I | At the top of the stairs

  • Examine the statue with blood on the right. Then go north two rooms.
  • Discovery Point #15: Statue of the Conqueror | The bust in the room
  • Skit #039: A Statue of Noble Being | Discovery Point #15
  • Exit the room and go west. You'll be above the main foyer of the museum. Head downstairs first and clear out all the cobwebs.

  • Monolith: Combo Effects II | Under the staircase
  • Herb: Rosemary | In a pot near the staircase
  • Go back up stairs and to the right.
  • Save Point: 2F Corridor | You should save. You know what's next.
  • Boss Fight: King Arthur | Anomalous Orb 5/36 | He's weak to Earth.
  • After the fight, keep talking to Atakk as he fills you in on just about everything. Follow him around until he longer moves. Exit the museum.

Marlind, the City of the Great Tree
  • Again, if you've cleared all the hell hounds around town, then Edna will ask you to go to the root of the tree. You'll get the mission marker and a cutscene.
  • To the inn! You know what's next.
  • Skit #041: The Unspoken Bond | Rest at the inn
  • Skit Etc #006: The Shocking Truth about Normin and Skills | Rest at the inn after meeting Atakk
  • Now with that all done, you can head to the mission marker. Boss fight imminent if you've been paying attention.
  • Boss Fight: Drake | Blessing Orb 3/14
  • After some scenes, Atakk becomes the Lord of the Land with Rohan giving his blessing using the Great Tree.
  • Edna gets Normin for the Win Support Talent. Switch to this until her proficiency hits Level 12 for a skit, then change it back to Snack Preparation. This is where I'll start listing Normin locations in the guide as well.
  • Talk to Atakk real quick. This will bring up the Normin side-quest. There are 50 total Normin. As Atakk is the first, you only have to find the other 49. Note: In order to officially recruit a Normin, you must use their offer in adding their skill to an equip.

  • Normin 1/49: Reziss | Entrance of the Sanctuary
  • Head to the save point in the center of town.
  • Skit #042: Putting Slots to Use | Save Point
  • Skit System #009: Lailah and Edna's Skill Lecture | Save Point
  • Normin 2/49: Difens | On the bridge railing just west of the save point
  • Head to the inn and rest up. You'll get a cutscene. This is where you learn they're called Hell Hounds.
  • Skit System #010: Lailah and Edna's Skill Lecture: Groups | Save Point
  • Head past the save point to meet up with Lucas. Pay him 5,000 gald to protect the town while you're out. After all that, you'll get 2,500 gald back. Yay! Rest at the inn, you know what's coming.
  • Skit #043: The Woodsmen | Save Point in Wontiga Inn
  • Exit Marlind using the southwest gate.

Falkewin Hillside
  • Normin 3/49: Mynd | Southwest of Marlind's southern gate. In between the two exits at the south. He's red, near the bushes at the southern edge.
  • Enter the red icon to Bors Ruin.

Bors Ruin

  • Monolith: Elements and Status II | As soon as you enter, it's in front of you
  • Proceed to your first fork.
  • Fashion Item: Hanging Hair (left) | At the end of the left path
  • Herb: Sage | At the next turn, technically a fork but the left side is blocked by a giant boulder, it's right next to the boulder
  • Discovery Point #17: Husk of an Ancient Structure | The ruins just a bit after the herb in the linear path
  • Skit #044: Crawling with Hellions | Discovery Point #17
  • Skit #074: Score! It's Elixir! | Right after the discovery point is a treasure chest. Open it for an elixir and the skit.
  • Follow the path to the next fork.
  • Normin 4/49: Spirri | Take the north at the fork and you'll see him laying down next to a tree
  • Take the southeast path now at the fork. Exit south. In the next area, left side is simpler to take.

  • Monolith: Grade I | In the clearing right after the two forks merge
  • Monolith: Weaknesses and Resistances III | In the next clearing to the left
  • Follow the linear path.
  • Save Point: Southeastern Area | Save up, that's a hint!
  • Boss Fight: Evil Plantasm | Anomalous Orb 6/36 | Strong against Fire, Water
  • Once that's over, return to Marlind.
Walkthrough - Part 6
Marlind, the City of the Great Tree
  • Spoiler Alert: Alisha will be leaving the party very soon permanently. If you haven't gotten skits regarding her and want them, you better get them now. I'll list them all below.
  • Skit Etc #038: A Childhood Favorite | Sorey prepares a Soft-Serve Ice Cream while Alisha is in the party. Rest at an inn.
  • Skit Etc #039: The Elements of Cuisine | Mikleo prepares a Fruit Frappe while Alisha is in the party. Visit any save point.
  • Skit Etc #40: Chilled Luxuries | Alisha creates an Ice Pop.
  • Those are the only three related to Alisha that were not mentioned in the guide up til this point. There's a good chance you have all of them if you've been playing with Snack Preparation as your main support talents. After that, cry because she's gonna be gone.
  • Discovery Point #16: Flowers of the Great Tree | With Marlind pure, head to the root of the Great Tree where you fought the Drake. View it from the north of the root
  • Skit #040: Blossoming Flowers of the Great Tree | Discovery Point #16
  • Talk to Lucas then rest at the inn. Witness some scenes.
  • Skit System #011: Lailah and Edna's Skill Lecture: Bonus Skills | Save point.
  • Before you head over to the mission marker, make sure that the 3 skits mentioned regarding Alisha are finished if you want them. Otherwise, head there.
  • As far as skits go, you actually won't need Sorey nor Mikleo on Snack Preparation. But for achievement purposes, we'll keep them on it. Unless you want to get them both to Level 12 then switch back to Snack Preparation. Sorey needs Lvl 12 in Point of Interest Detection. Mikleo needs Lvl 12 in Treasure Detection. Both are skit related.
  • Head back towards the save point in the center of town. You'll trigger a scene with big events to come. The next sequence begins on talking to Lucas. So if you want to do all the sub-events here, do so now.
  • Sub-Event: Return the Library Key to Neifs. This is important because you'll gain access to the Green Iris Gem: Eins.
  • Skit #159: Watching the Earthen Historia - 1 | Retrieve the Green Iris Gem: Eins from the Marlind Sanctuary. It's on the table in the middle.
  • Head to the save in the center of town.
  • Skit Sub #044: Alisha and Maltran | Save point in Marlind after returning the Library Key
  • Skit System #002: Thank You, Lord of the Land | Save point in Marlind after Alisha leaves
  • Now talk to Lucas when you're ready. A scene occurs, then talk to Lucas once more and tell him you're ready.

Falkewin Hillside
  • You'll be forced to the new and improved Griflet Bridge. Andddd we're back to the save point!
  • Skit System #003: The Way of the Shepherd | Closest save point
  • Skit System #012: Lailah and Edna's Skill Lecture: Elemental | Same save point, and you must make sure that the previous lecture was watched.
  • Once you're ready to proceed, talk to the Sparrowfeathers.
  • First off, a detour, head to Bors Ruins. It's better just to walk there than to warp.

Bors Ruins
  • Go to the purple star on the map
  • Key Item: Red Iris Gem: Frya
  • Skit #160: Watching the Earthen Historia - 2 | Above item.
  • Exit Bors Ruin

Falkewin Hillside
  • Head to Lakehaven Heights then Ladylake

Ladylake, the Aquapolis
  • Talk to the guard outside the inn. He has a ! above him.
  • Go to Lakehaven Heights

Lakehaven Heights
  • I'd save if I were you.
  • Boss Fight: Phantom 3x | Anomalous Orb 7/36
  • You can also fight the Managarmr, the Dark Wolf that's near this area if you haven't beaten it.
  • The phantoms may be too hard right now, but Managarmr should be manageable.
  • Once you're done with these foes, or saving them for later, head back to Falkewin Hillside.

Falkewin Hillside
  • Take the exit right next to Glaivend Basin

Glaivend Basin

  • Normin 5/49: Rangus | He's right next to the horses inside the camp
  • Head to the mission marker.
  • Monolith: Guarding II | Just passed the northern gate on the right
  • Head north, and go near the mission marker.
  • Herb: Saffron | Next to the two chests to the east of the marker
  • Head to the mission marker. You'll get a long battle, but not particularly difficult.
  • Skit #045: The Truth Behind the Heroes | After the long fight and cutscene, head over to the Dark Turtlez Emporium and you should be close enough to start this skit

  • Herb: Verbena | Just east of the Dark Turtlez Emporium
  • After you're ready to go, head to the mission marker.
  • Monolith: Hit Points III | Just south of where you talk to General Landon
  • Head back up north to the next mission marker. Boss Fight imminent.
  • Boss Fight: General Landon | [HARD DIFFICULTY + NO ITEM USAGE] | He's resistant to all your armatizations unfortunately. But you'll be formally introduced to Mystic Artes which will roll over him.

  • Herb: Chamomile | To the northwest after the scene
  • Enter the camp.
  • Save Point: Inside Rolance Outpost
  • Monolith: Seraphic Artes II | North side of the camp to the west
  • To the final mission marker for this area.
Walkthrough - Part 7
Volgran Forest
  • Nothing to do here, you can't interact with much while carrying a person.And yes, it's Rose.
  • Save Point: Lamorak Cave Entrance
  • While you can pick up whatever you want, the guide will leave it off since you walk like a turtle. Make your way to the mission marker. Then follow Rose back to the hideout. This area will be covered when you return.

Tintagel Ruins

  • Monolith: Status Ailments I | Just to the right behind the rocks
  • Check the mission marker, then head to the other mission marker to rest up.
  • Save Point: Small Room | this is the southwest room
  • Skit #046: Not Your Traditional Assassins... | Save Point
  • Talk to Dezel at the mission marker. Then try to leave the hideout.
  • Skit #047: I Did Not Cry! | Save Point
  • Head to the mission marker once more. You'll be trying to open the giant circular door. Talk to everyone around the doorway.
  • First head into the inn, you should see a pressure plate to the northwest of the room near the crates. Press that down.
  • Second, hit the pressure plate just in front of the circular door on the right.
  • Third, head into the room that the guard was blocking off. It's north of the save point room. The switch is in here.
  • Herb: Sage | In a pot just east of the beds
  • Silver Chest located here.
  • Normin 6/49: Wresst | On the bed
  • Fourth, the last switch is in the main room to the southwest. Head back to the door after all four are pressed down.
  • Save Point: Behind the Semicircular Door
  • Mission Marker will activate a scene. After the scene, check both doors, and the center of the west and east wall. You'll get a scene automatically as a result.
  • Next sequence is straightforward. Talking to each of the seraphims will result in a different outcome, you have to do all 3. Mikleo and Lailah have easy outcomes. Edna has a puzzle outcome, the corner of the middle relic on the floor has 4 switches. Hit them in SE, NW, SW, NE order.
  • Boss Fight: Dragonewt | Blessing Orb 4/14
  • Stage 1: Don't Die
  • Stage 2: Don't DIe
  • Stage 3: Use Dezel
  • Save Point: Dragon Corridor
  • After the scene, you'll have to talk to everyone to progress. The Seraph dog is Oysh. Pre-warning now, skits regarding Dezel should be completed as soon as possible. While a large majority of skits are mutually exclusive for Dezel and a specific character, there are 5 that you'll want to do that are missable when Dezel is no longer available.
  • Have Lailah prepare a Strawberry Shortcake while Dezel is in the party. Have Rose prepare a Butter Cookie while Dezel is int he party. Have Dezel prepare a Madeline. Have Dezel reach Lvl 12 Luring. Have Dezel reach Lvl 12 Windstepping. You also need to have Sorey at Lvl 12 Point of Interest Detection.
  • Discovery Point #18: Dragon Corridor | Haven't had one of these in a while!
  • Skit #048: Legend of the Dragons | Discovery Point
  • Skit #049: Aftermath of the War | Save Point: Dragon Corridor
  • Leave the room and take the west path. Here you'll have to wind rush to go over gaps. Follow the path until you hit a circular path.

  • Normin 7/49: Blokk | Take the clockwise path then up the western stairs until you exit to Volgran Forest. He's to the left behind rubble against the tree.
  • Silver Chest located here.

  • Return to the fork at the circular path, go straight to the middle of the circle. Wind rush to the right and press on the pressure plate.
  • Monolith: 3 Types of Arte II | From the pressure plate fork, go north then west. It'll be in the corner of the circular path.
  • Head to the mission marker.
  • Key Item: Yellow Iris Gem: Dva
  • Skit #161: Watching the Earthen Historia - 3 | From the key item
  • Herb: Saffron | In the corner of the room
  • Hit the pressure plate in the room, then go east. Go to the center of this circular area and the final pressure plate is here. Exit to the east and follow that path back to the first fork after the boss.
  • Herb: Chamomile | In the circular hallway
  • Head back to the room with Oysh. All those pressure plates will let you cross that giant gap you saw before.

  • Key Item: Silver Key | In the copper chest after you wind rush across the gaps.
  • Keep going to the mission marker for a scene.
  • Save Point: In Front of Mural in the Depths
  • Skit #050: If You Could See Them From the Beginning | Save Point
  • Discovery Point #19: Mural of the Trials | Right in front of you
  • Skit #051: The Pattern on the Mural | Discovery Point #19
  • Monolith: Changing the Control Mode II | It's in the northeast corner of this room.
  • And we leave. Head to the mission marker at Oysh. Then head to the hideout.

Volgran Forest
  • Save Point: Tintagel Ruins Entrance

  • Skit #062: The Strength to Fight | Save Point
  • Now that we've returned to Volgran, we'll clear it all out now. Head southwest.
  • Discovery Point #20: Huge Stump | Straight ahead of you
  • Skit #054: The Story of the Stump | Discovery Point #20
  • Monolith: Grade II | Directly east of the stump
  • Herb: Sage | Head north of the stump
  • Discovery Point #21: Volgran Stag Beetle | Directly west of the Huge Stump, it'll be on the tree trunk, you can see it by looking north at the trunk
  • Skit #053: A Humongous Beetle | Discovery Point #21
  • Normin 8/49: Roon | On the large rock directly south of the beetle
  • Whatever you do, don't go to the mission marker. It's a point of no return unfortunately. However, you'll want to go to the save point.
  • Save Point: Lastonbell Entrance
  • Skit #057: My Own Artes | Save Point
  • Monolith: Difficulty Settings III | Southern part of this area, avoid the mission marker
  • Herb: Lavender | Head east from the large rock with the normin on it, take the first dead-end south
  • Save Point: Exit Leading to Glaivend Basin | Not required to pickup, but unlocking saves is nice
  • Monolith: Mystic Artes I | If you didn't get this before when you first arrived here, get it now. It's at the very south side of the map in an alcove.
  • Save: Lamorak Cave Entrance
  • Go ahead and wind rush across the river.
  • Herb: Rosemary | In front of the cave entrance
Walkthrough - Part 8
Lamorak Cave
  • Upon entering, take either fork. They lead to the same spot.

  • Monolith: Commands I | West wall of the first area
  • Take the southern route now, then follow it east, and north.
  • Herb: Lavender | The first fork you get, go east and it's at the end
  • Return to the first room and head north this time. Exit north to Lamorak Cave - Central. At the fork, go south again.

  • Herb: Verbena | In the next room you see with a chest
  • Head north once more then at the fork go east.
  • Fashion Item: Topknot | Across the gap in the silver chest
  • Discovery Point #22: Orpiment | In the next small clearing, you should notice some yellow rocks to your left (east).
  • Skit #055: Rock You | Discovery Point #22
  • Head south along the linear path. The first clearing has nothing. Head to the next clearing which is a lot longer.
  • Monolith: Dropped Items II | On the northern wall of the long clearing
  • Head north now.
  • Save Point: Central Area
  • Head to the previous fork and go south this time. Ignore the first clearing, the second clearing is when you're heading north and it goes west.
  • Normin 9/49: Gillium | On the eastern alcove
  • Continue west along the linear path. Exit to Lamorak Cave - Southwest. The closer one, not the one you came from.

  • Monolith: Advanced Techniques II | In the currently isolated room
  • Now exit Lamorak Cave. You'll want to go to Volgran Forest and hit the mission marker there.

Lastonbell, City of Artisans
  • Upon entering, you'll be inspected with a good scene.
  • Save Point: In Front of East Gate

  • Skit Etc #007: Rose's True Name | Save Point
  • Monolith: Hidden Artes II | Just north of the save point
  • So, it's been a while since we've been to an inn. Buckle up.
  • Skit System #013: Fusion 101 | Rest at the inn after Rose joins the party
  • Skit System #020: Yeah, But Who Started It | Given that Mikleo has Lvl 12 in Treasure Detection and Rose has joined the party, this will pop up when resting.
  • Skit System #021: Interest and Experience | Given that Sorey has Lvl 12 in Point of Interest Detection and Dezel is in the party, this will pop up when resting.
  • Skit System #022: Just Sit Down! | Given that Edna has Lvl 12 in Normin for the Win, this will pop up when resting.
  • Skit System #024: Stop Agreeing With Me When I'm Trying to Argue! | Given that you've purchased enough items from equip shop and Rose has joined the party, this will pop up when resting.
  • Skit #058: Mikleo's Skill Training | Must have watched 'My Own Artes' skit, rest at the inn afterwards
  • Skit #061: Inspector Improv | Rest at the inn during your first visit to Lastonbell
  • Skit Etc #034: Beef Bourguignon: Serious Business | Order Beef Bourguignon at the inn. You may want to do this last because Beef costs a lot and there's a lot of skits that can appear first.
  • Skit Etc #008: Edna's Boots | Rest after Rose joins the party
  • Skit Etc #009: Lailah's Gratitude | Rest after Rose joins the party (this one has a rate of appearing)
  • Skits Regarding Dezel: If Skit System #021: Interest and Experience did not show up for you, I highly recommend you deal with it soon. Running in circles will level up detection skills. If that skit did show up for you, then make sure Sorey is on Snack Preparation.
  • Alas, once you've ready to continue, head to the southern area of the map. You should spot the farm, the terrace, and Mayvin (the same merchant that was at Tintagel Ruins).
  • Discovery Point #23: Radishbell | It's the farm
  • Skit #060: Radishbells, a Hidden Menace | Discover Point
  • Head west and you'll find a Turtlez. Buy his map for 300 gald. Next go up the stairs you just walked passed.
  • Normin 10/49: Plezur | On the railing on the terrace
  • Herb: Rosemary | Southeast corner of the terrace where you found Plezur
  • Go north to the mission marker. You'll get a scene regarding Elixir.
  • Herb: Saffron | If you head east of the scene, the alleyway should have a staircase to the north. The herb is up there on the grass.
  • Now head on the path between the equipment shop and the inn going west.
  • Discovery Point #24: Great Belfry of Lastonbell | Halfway up the path going west you should see the 'Check' appear. Be sure your camera is pointed upwards so that you see the belfry.
  • Skit #059: The Belfry | Discover Point
  • Return to the inn and take the northern path now going west. Once you get to the top, take the right into the graveyard.
  • Normin 11/49: Blude | Just inside the graveyard entrance to the right, has a white hat in between the hedge and the wall
  • Monolith: Seraphic Artes III | In the graveyard
  • Head west to the sanctuary, you'll eavesdrop on a conversation between the high priest.
  • Monolith: Spirit Chain III | In the courtyard in front of the sanctuary
  • Gold Chest located here.
  • Exit the sanctuary to the south.
  • Save Point: In Front of Sanctuary
  • Skit #056: Memorizing the True Names | Save Point
  • Herb: Chamomile | From the save point, go west passed the gate, it'll be next to the wall
  • To the west, you'll see three sub-event blue dots. Talk to all three of them.
  • Gold Chest located here.
  • Once you're ready, save and head inside the Sanctuary. You know what save means.
  • Boss Fight: Sergei | Sorey vs Sergei to be specific. Provided you get no Seraphims, Mystic Artes will be your finishing move for this.
  • After the fight, head to the mission marker. After that, head back towards the sanctuary. You should spot a guy in orange with a purple star on his head, talk to him. This regards the Lord of the Land for this region.
  • Skit #062: Knights vs. Church | Save Point: In Front of Sanctuary
  • Skit Etc #012: Dezel and the Dogs | Save Point: In Front of Sanctuary | After battling Sergei and talking to him on the terrace
  • Skit Etc #014: You Can Do a Lot with One Stone | Same as above
  • To the inn! Rest!
  • Skit #063: It Takes Some Getting Used To | Save Point: Randgriz Inn | After talking to Sergei on the terrace
  • Skit System #007: Taking a Side Trek | Rest at the inn after talking to Sergei on the terrace
  • Skit System #008: Tactical Armatization | Rest at the inn after talking to Sergei on the terrace
  • Skit Etc #013: Letting Her Hair Down | Rest at the inn after talking to Sergei on the terrace
  • Side Note: If you sold Gramp's Pipe earlier in the game, you can buy it back from the old guy just in front of the Sanctuary. It'll cost 5,000 gald.
  • Head to the other sub-quest on the map towards the west gate. You'll notice the rest of the Sparrowfeathers. Exit west.
Walkthrough - Part 9
Meadow of Triumph
  • Save Point: Lastonbell Entrance

  • Skit #071: The Actuality | Save Point
  • Skit Etc #010: Grumpy Dezel | Save Point
  • Monolith: When the Going Gets Tough II | Right in front of you next to the rock
  • Normin 12/49: Gaine | Follow the southern wall until you pass the leaning tower and are roughly near the southeast corner of the map. You should spot an area with 3 trees. The blue normin is in the middle of all three.
  • Herb: Saffron | Next to the Normin
  • Herb: Rosemary | Directly west of the three trees point and directly south of the sub-quest ! on the map (south of the Behemoth)
  • Head directly southwest.
  • Save Point: Exit Leading to South Ridge
  • Herb: Sage | South, then east after crossing the ridge from the save
  • Monolith: Effect Potential II | South, then west after crossing the ridge from the save
  • Head back to the save point, then go west.
  • Discovery Point #26: Goats of the Cliff and Steppe | You should spot white goats on the cliff, go under the lowest one while looking up.
  • Skit #065: Varying Degrees of Happiness | Discovery Point #26
  • Head to the exclamation point. I would avoid that Behemoth unless you can take it.
  • Save Point: In Front of Malevolent Crucible: Sanjiva
  • Monolith: Power Links I | Right next to the save point, to the west
  • Save up and enter the crucible. This particular Crucible will only let Sorey enter. The waves are given below.
  • Malevolent Crucible: Sanjiva | 3x Slime, 2x Wolf, 2x Snake, 2x Lamia, 1x Treant, 2x Harpy, 3x Centipede, 3x Snake, 2x Brutaur, 5x Slime, 4x Wolf, 1x Scaled Bird
  • Skit Sub #063: Sorey's Victory | Complete Malevolent Crucible: Sanjiva
  • Herb: Verbena | Head northeast from the middle point, it'll be just northwest of the giant rock
  • Discovery Point #25: Collapsed Leaning Tower | Northeast corner of the map, it's the collapsed tower. You'll have to look at it from the treasure chest side
  • Skit #064: The Leaning Tower | Discovery Point #25
  • Herb: Lavender | If you trace the top of the map west, you'll eventually find this near a rock
  • Go north up the ridge, then make your way east.
  • Save Point: Entrance to Malory, the Patinal Forest
  • Normin 13/49: Primor | From the save point head all the way east
  • Now make your way to Malory, the Patinal Forest. If the save point's name wasn't clear enough, it's the closest entrance to you.

Malory, the Patinal Forest

  • Herb: Sage | To the right as you enter
  • Head to the Scattered Bones group up ahead. After Rose leaves, talk to everyone.
  • Skit Sub #015: Rose's Background (Dezel) | Automatically
  • Skit Sub #016: Mabo Curry Buns - A Big Hit! (Dezel) | Go west, it'll happen when you approach the water
  • From here, head north. Take the left path. You'll have to wind rush across the river.
  • Discovery Point #27: Glenwood Rabbit | After wind rushing, you should see a silver chest. The rabbits are on the ridge just above it.
  • Skit #066: Yummy Bunnies | Discovery Point
  • Fashion Item: White Bunny Ears | The silver chest
  • Herb: Chamomile | Just to the south of the chest
  • Now wind rush back then head to the northeast section of the map.
  • Monolith: Weaknesses and Resistances IV | On the south end of this clearing
  • Sub-Event: The Perfect Curl | Head south to the dead-end. You'll see a stationary enemy. This is a story fight, similar to the one with Lailah and armadillos.
  • Skit Sub #078: Virtuous Circles | After the battle
  • Normin 14/49: Releeph | It's the green hat in the same area as the geo rollers. Due west.
  • Nothing achievement related in the next area, but here's the map.

  • Save Point: Exit Leading to West Pasture | Note: This is in Meadow of Triumph

Pearloats Pasture
  • Save Point: Exit Leading to East Meadow

  • Follow the southern wall.
  • Discovery Point #28: Blighted Wheat | You should reach some fencing and see some farmer's tools on the ground. That's the check point.
  • Skit #067: A Bitter Harvest | Discovery Point #28
  • Herb: Chamomile | Continue following the wall south
  • Keep going along the wall until you reach more fences.
  • Normin 15/49: Chein | He'll be standing on the rocks at the southeast corner.
  • Head to the far west side of the map. You'll want to be near the west middle exit.
  • Herb: Sage | On the southwest corner of the plateau in the middle
  • Save: Exit Leading to West Gorge | Far west, middle exit
  • Herb: Saffron | Northeast of the save point, north of the plateau
  • Now head down the ridge and go east. You should see three more ridges. You're gonna want to go on the middle one. Again, another dark enemy, a skunk type.
  • Discovery Point #29: Hyland Steer | It's the cows
  • Skit #068: Hyland Steer | Discovery Point #29
  • Gold Chest located here.
  • To your north you should see another crucible. This is for Mikleo.
  • Save Point: In Front of Malevolent Crucible: Kalasutra
  • Monolith: Combo Effects III | This whole monolith + crucible seems to be a trend
  • Malevolent Crucible: Kalasutra | 3x Orc Farmer, 2x Lizardmen, 3x Serpent, 5x Leech, 2x Pixie, 2x Serpent, 3x Skunk, 2x Peacock, 3x Octopus
  • Skit Sub #063: Mikleo's Victory | Complete the above
  • Herb: Verbena | Directly north of the crucible
  • Save Point: Entrance to Gaferis Ruins
  • Head east. Keep going until you see a silver chest containing Shiba Inu Ears.
  • Normin 16/49: Fantum | From the chest, go south. Once you exit the first set of wheat, you'll quickly enter a second set. You should be in an empty row. Go one row left (east) and in the clearing you should spot the normin.
  • Herb: Rosemary | From the normin, go west, then south along the rocks. You should spot it.
  • Head back to that save point. Enter Gaferis Ruins (It's the northern exit)
Walkthrough - Part 10
Gaferis Ruins
  • Head down the southern stairs (left one).

  • Herb: Verbena | In the northwest corner of this area
  • Follow the very linear path until you get into a very large room.
  • Monolith: Status Ailments II | In the middle of the room
  • Discovery Point #30: Opened Sarcophagus | Right behind the monolith
  • Skit #069: A Bit Too Much for Rose | Discovery Point #30
  • Head north passed the fork, then west. Head south until you get into a square room in the middle.
  • Fashion Item: Shiba Inu Tail | Use Lailah's Map Action on the wall at the northwest corner of the room. The item is in the copper chest.
  • You can take the stairs at the fork west. It'll take you to the top portion of B1 for chests.

  • Exit back to Pearloats Pasture and take the southeast exit to Pendrago.
  • Save Point: Pendrago Entrance | Again, this is in Pearloats Pasture.

Pendrago, the Blessed Capital

  • Discovery Point #31: Fountain in the Square | Straight in front of you
  • Skit #070: Fountain of Wrath | Discovery Point #31
  • Normin 17/49: Justiss | Sitting on the north side of the fountain
  • Head to the mission marker. You can't get passed it anyways. After that, enter Gilione Inn.
  • Skit Sub #037: It Gets Long | Requires at least 15 Normin found, following this guide, the record should show 18
  • Skit System #018: Know Your Enemy | When Rose is in your party and Dezel has Lvl 12 Luring, rest at an inn
  • Skit System #019: Windstepping Isn't Easy-Breezy | When Rose is in your party and Dezel has Lvl 12 Windstepping, rest at an inn
  • Skit Etc #011: Rose: Expert Storyteller | Rest at the inn after Rose accepts the assassination of Cardinal Forton which already happens. Now this has a chance of spawning, but for the most part it's rare.
  • If you did Luring or Windstepping, make sure you switch Dezel to something else. So if you have Lvl 12 Luring and not Windstepping, do Windstepping. Vice Versa. Then if Dezel hasn't made Madeline yet, you can set him to Snack Preparation. If he's done all three, either put him on Windstepping or Snack Preparation.
  • Anywho, exit the inn. Go south, then west up the stairs.
  • Herb: Chamomile | At the top of the stairs on the right
  • Normin 18/49: Gaizer | Sleeping on the bench after you're at the top of the stairs
  • Monolith: Armatization III | From the herb, go north all the way and follow the linear path to a dead-end. You'll end up on the walls. It's at the very end.
  • Exit to Pendrago - Eastern Quarter

  • Herb: Rosemary | To the right as soon as you enter
  • Head east then south and up the stairs. As the top of the stairs, take a left and follow that path to a turtlez for a map.
  • Return to the top of the stairs and exit to Pendrago - Castle Diocese. Head west up the stairs and passed the gate.

  • Herb: Saffron | To your left (south), you should see two trees. The further tree is hiding the herb
  • Exit to Pendrago - Knights' Tower at the southeast to progress the story. You'll get a cutscene with Sergei.

  • Skit #175: Georg Heldalf | After you gain control of your characters, look northwest. You should see a portrait. This is actually the discovery point, but you cannot discover it just yet, but this skit should be watched.
  • Head to the inn for a scene. Soon you'll have to chase after Rose, remember that monolith on the castle wall by going south, west up stairs, then north? Go there.
  • Rest Time!
  • Skit System #014: More on Fusion | Must have seen Fusion 101, then rest at an inn after Rose returns
  • Skit #072: In Midst of the Turmoil | Rest at the inn after Rose leaves the inn for a bit. Must have watched Mikleo's Special Training skit
  • Once that's all done, you'll have to go to the shrinechurch to progress. Head to Pendrago - Castle Diocese, then go the southwest exit to enter Pendrago Shrinechurch. Pretty skeptical icon for a 'church'.
  • Once inside, follow the mission markers. Nothing to loot here! Can't even get that save point. After some scenes, and with Mikleo's new artes, head to the Knights' Tower once more.

  • Discovery Point #32: Portrait of Heldalf | Same portrait inside the Knights' Tower
  • Skit #176: Captain Heldalf | Discovery Point #32
  • Exit to learn Lion's Howl arte from Sergei.
  • To the inn!
  • Skit #073: The Cardinal and the Pope | Gilione Inn Save Point
  • Skit System #004: Food for Thought | Gilione Inn Save Point
  • Exit Pendrago using Mikleo's Spectral Cloak. Head back to Lastonbell

Lastonbell, the City of Artisans
  • Skit #075: Vengeance | Rest at the inn here after escaping Pendrago Shrinechurch
  • Next stop: Cambria Caverns, it's the southwestern exit of Meadows of Triumph
Walkthrough - Part 11
Cambria Caverns
  • Save Point: Near North Exit
  • Skit #082: Doesn't Get Much Cooler Than This | Save Point on first visit

  • Head east here.
  • Herb: Red Verbena | Red herbs are an upgraded version of their regular self.
  • Do not go north after getting the herb. Go south until you fall down. Here not many achievement related items so you can wander a bit south and east.

  • Eventually you'll reach the very southern portion of the map where you'll have to do a lot of windrushing over pillars of rocks. Your goal is to make it to the southeast portion of this small area.

  • Once you've crossed the pillars of rock, go all the way north until you meet up with some vines.

  • Discovery Point #33: Petrified Colossus | Before climbing up the vines, look at the southern wall. Tilt the camera up too.
  • Skit #076: The Mystery Fossil | Discovery Point #33
  • Up the vines and head southwest.

  • Monolith: Blast Gauge III | Yes, this place has monoliths!
  • Head northeast. Northwest takes you back to where you fell. Make your way to the purple star on the map.
  • Save Point: Near Subterranean Lake
  • Gold Chest located here.
  • Key Item: Green Iris Gem: Zwei
  • Skit #162: Watching the Earthen Historia - 4 | Above item
  • From the save, head north. You'll see the Nine-headed Serpent. This will probably kill you so avoid it for now. Go straight north instead.
  • Herb: Red Lavender | In the northern cave
  • Herb: Red Sage | In the northern cave
  • Discovery Point #34: Tiny Luminescent Organisms | Also in the northern cave, you'll have to look up
  • Skit #077: The Luminous Lake | Discovery Point #34
  • From the serpent, head west. You'll make your way back to the beginning. Now take the west path.

  • Herb: Red Rosemary | You'll see it on the right halfway through
  • Normin 19/49: Tempescht | Right before you see the save point, there's a small alcove to the right. The normin is hiding in there.
  • Save Point: Near South Exit
  • Unfortunately, you're gonna have to teleport back to Lastonbell for a sub-event.

Lastonbell, the City of Artisans
  • In between the inn and the equipment shop route, you should see two guys leaning against a wall with the ! over their heads. Talk to both of them. Rest at the inn.
  • Skit Sub #027: Where's Margaret? (Dezel) | Rest at the inn after progressing the Sub-Event
  • After the skit you'll hear screams. Head outside for an easy fight. Then you'll get another fight after exiting Lastonbell.

  • Boss Fight: Breed Wolf | Anomalous Orb 8/36
  • Skit #029: The Sin of Resonance and Rose's Values | Automatically when you return to the inn
  • Now that your work is here done, we continue. You can warp back to Cambria Caverns or walk there manually. If warping, it's the Near South Exit save point. Save once you get there then exit South.

Biroclef Ridge
  • Boss Fight: Griffin | Blessing Orb 5/14

  • Herb: Red Saffron | After the boss fight, check the northern section near the entrance
  • Head west. Break the vines and continue that direction. After wind rushing across the gap, go south and up the slope.

  • Skit #083: Life on the Frontier | On the southern slope near the crucible
  • Normin 20/49: Wundor | After the skit, continue going up until you hit a fork. The normin is inside the left crate
  • Take the east path until you see a chest.
  • Fashion Item: Sidekick Mask | Chest
  • Discovery Point #35: Grifkyte | It's behind the treasure chest across the gap
  • Skit #078: Grifkyte in Flight | Discovery Point #35
  • Now back to the fork, take the west path which leads you to Gododdin, the Forgotten Village.
  • Save Point: Gododdin Entrance
  • Monolith: Commands II | Entrance
  • Instead of entering the village, head back to where you used the wind rush. Now go west and you'll find the next crucible.
  • Save Point: In Front of Malevolent Crucible: Samghata
  • Another boss up there, but ignore it. It's too strong for now. Instead, focus on the crucible for Lailah.
  • Malevolent Crucible: Samghata | 5x Scorpion, 2x Dusk Bat, 3x Plantus, 4x Skeleton, 2x Armored Centipede, 1x Scorpion, 2x GEo Roller, 1x War Tiger, 2x Plantus, 3x Blazen Wolf
  • Due to Lailah's really really slow attack speed, I'll give you a hint. When casting her artes, you'll want to perform 3 dodges then use your artes so that you drastically reduce your cast time. My main moves were Burning Strike and Blitz Bomb. Burning Strike is good for the slower enemies so that you can keep range. However for enemies such as the wolves and Geo Rollers that seem to keep close proximity, a triple side dodge then a Blitz Bomb does nicely. Heal if needed. If you're still having trouble, try adding a snack beforehand.
  • Skit Sub #065: Lailah's Victory (Dezel) | After completing the above
  • Once that's done, take the northwest path of this area (it goes north the makes a u turn west then south).
  • Herb: Red Sage | ON the right behind a boulder
  • Save Point: Yder Cave Entrance
  • Yep, you're going in.
Walkthrough - Part 12
Yder Cave

  • Normin 21/49: Farrest | In the southwest area of the cave, from the southwest exit, he's int he room to the east.
  • Exit west to Yder Cave - West

  • Head all the way to the very south.
  • Discovery Point #40: Helictites | The spiral tipped rock at the very southeast corner of Yder Cave - West
  • Skit #080: A Helictite | Discovery Point #40
  • From the discovery point, head west. Take the north at the fork.
  • Herb: Red Verbena | Take the east fork
  • Since you're already here, might as well head to the northwest area of the map.
  • Save Point: Western Area | Just for teleport purposes
  • Head to Gododdin now. Method of transportion is your choice.

Gododdin, the Forgotten Village
  • After the cutscene, talk to your party. Do note, the furthest west mission marker will progress the story regardless if you've talked to everyone. After you've talked to everyone, then go for that furthest west mission marker to progress. You'll get the party back as well.

  • Normin 22/49: Fethur | At the northeast corner of the map near the entrance on some crates
  • Normin 23/49: Tenshun | Directly south of Fethur, same spot sleeping on some crates
  • Discovery Point #37: The School in Gododdin | It's the big building in the middle
  • Skit #081: Our Schooling | Discovery Point #37
  • Herb: Red Rosemary | Right next to the equipment shop to the west
  • North of the equipment shop is a Turtlez. Map for 500 gald.
  • Fancy inn they have here! Rest time.
  • Skit System #015: Deep Down the Fusion Rabbit Hole | Must have seen More on Fusion Skit.
  • Skit System #017: Never Needed Money Before | Must have Lvl 12 Item Ordering with Rose
  • Skit Etc #036: Drink Your Stew Before It Gets Cold | Order Stew while at Fenia Inn
  • Some Support Talent Notes: If Mikleo already has Lvl 12 Treasure Detection, it's probably best to put him on Snack Preparation for the end-game snacks. You need 200 snacks eaten for Mikleo's Sweet Tooth Title to transform into Inveterate Snacker Title then max it out for a skit. If done, then Remedy or Windstepping would be your best bet.
  • Rose needs Lvl 12 Item Ordering, after that she can switch to Snack Preparation to help with the RNG.
  • Lailah should be done with Fusion, so more Snack Preparation.
  • Sorey should be done with Point of Interest Detection, so more Snack Preparation.
  • Edna should be done with Normin for the Win, so more Snack Preparation.
  • Dezel should be done with Luring and Windstepping. If Dezel hasn't prepared Madeline, then make sure he does via Snack Preparation. If those are all done, move Dezel to Windstepping. Since Dezel doesn't remain in the party, no point in leveling up his Snack Preparation.
  • Once you're ready, take the south path to the mission marker. Yay, we can break boulders.
  • Head left and you'll get a small fight and a scene.
  • After all that, head to the inn.
  • Skit Etc #015: Great Power Comes at a Price | Rest at any inn after Edna gets her Giant's Strength map action
  • Talk to all of the villagers for another scene. Before we progress here, we're gonna clear out a section of Biroclef Ridge.

Biroclef Ridge
  • First off, head all the way to the east. To the east of the Cambria Caverns entrance, you should see a gorge that you can't jump over. One of the northern rocks can be broken using your new obtained Edna's Giant Strength. Break it and windrush across.

  • Herb: Red Chamomile | To your left after crossing
  • Save Point: Eastern Ridge Entrance
  • Now head south and take the bend north.
  • Discovery Point #36: Herbs of the Cliffs | Once you exit the cave, you'll be on some natural catwalks made of stone. It'll be in the northeast corner
  • Skit #079: The Scent the Wind Carries | Discovery Point #36
  • Head back to Gododdin now.

Gododdin, the Forgotten Village

  • Discovery Point #38: Vermillion Ore | On the way to the mission marker, you'll see some bright red ore on the right in a small alcove
  • Skit #084: Traces of Digging | Discovery Point #38
  • Head to the mission marker for a scene. Meaty stuff.
  • Save Point: Igraine, Shrine of the Fire Trial - Entrance
  • Now head back to the inn and rest for a skit.
  • Skit #085: Of the Pope and Humanity | Rest at the inn after the pope recovers
  • With that all finished, time to enter Igraine, Shrine of the Fire Trial.

Igraine, Shrine of the Fire Trial

  • Monolith: Status Ailments III | Right in front of you
  • Head north. You'll find a locked gate where you'll need Lailah's Map Action. If doors have MULTIPLE torches, do take note that there are numberings on the bottom of each torch in roman numeral: I, II, III. That is the order in which you light them. So for this first one, light the east one, then the west one. Go all the way west afterwards. You'll go into a similar L room with three more torches. Light them in the right order. This will open the door to the center.
  • Herb: Red Chamomile | In the room in the corner next to the torches
  • The door you just unlocked has another torch, light it for a small scene. Head back to the hallway and go downstairs. At the bottom of the stairs you'll get some more torches to light up. Light them.
  • You can't do much with that yet, so head east then all the way south.

  • Herb: Red Saffron | It's in the corner of the southwest room
  • Now head back to the hallway and do the torches. Update on torches now, again when you noted the numbering on the bottom, do note that these numbers are only on specific sides of the torch. Light it from that side.

  • Head back to the southeast room and take the stairs up. Light the two torches here and you will have connected this area back to the start. Head west into the hallway.
  • Normin 24/49: Shokk | At the end of the north fork of the hallway
  • Back to the hallway, make your way to the southwest room here. Light the four torches here to unlock the door. Go through the door and light the torch there to raise the lava.
  • Discovery Point #39: Large Rock of Vermillion Ore | Just to the right
  • Skit #087: Seraphic Powers | Discovery Point #39

  • With everything setup, head downstairs. If you want items then to the north area where you opened the door but couldn't cross. Once here, simply windrush across the platforms. Else, go to the south entrance. Here you can windrush over to the middle. Light the four torches to activate the elevator. Take it down.
  • Save Point: In Front of the Shrine Great Hall
  • Skit #086: The Origin of the Vermillion Ore | Save Point
  • Eerie save point. Fancy door. Mission Marker. You guessed it!
  • Boss Fight: Salamander | [HARD DIFFICULTY - NO ITEM USAGE ACHIEVEMENT] | Blessing Orb 6/14
  • Stage 1: Run around to all the tablets and touch it, all you have to do is run into it. If you don't have free run, you'll have to hit L2/LT for free run.
  • Monolith: Mystic Artes II | Boss Room
Walkthrough - Part 13
Gododdin, the Forgotten Village
  • Head to the inn's save point.
  • Skit #088: What's Happening in Pendrago? | Save Point after completing Fire Trial
  • Exit to talk to the Village Chief. And back to the inn!
  • Skit Etc #016: Dog Whisperer | Any save after the talking to the Village Chief
  • After that, make your way to Pendrago, the Blessed Capital. You may want to walk in from Pearloats Pasture.

Pendrago, the Blessed Capital
  • Walk up to the mission marker. Rest at the inn.
  • Skit Etc #017: Rose's Business Idea | Rest at the inn after the Platinum Knights were requested to be disbanded
  • Head over to the Knights' Tower for a scene. After that, head to Pendrago Shrinechurch.

Pendrago Shrinechuch
  • Head to the back where the inscription tablet was.

  • Save Point: Near the Sacred Inscriptions
  • Discovery Point #40: The Sacred Inscriptions
  • Skit #089: The Sacred Inscriptions | Discovery Point #40
  • Head through the doorway behind the scriptures. Note: You can ignore the text if you want and go on the maps completely for this section. Just make sure you pick up the tablets.

  • Key Item: Red Iris Gem: Tva | Mission Marker
  • Skit #167: Watching the Earthen Historia - 7 | Above item
  • Key Item: Small Red Tablet | Interact with the same spot again to obtain the tablet. This opens red doors.
  • Head northwest. The door is marked with a red insignia. Open the door and go northwest.
  • Monolith: 3 Types of Artes III | At the end of the hallway going northwest
  • From the monolith, head southeast. On the second fork, head southwest to another red door. Head northwest at the only fork, then take the first fork southwest to exit this area.

  • Follow the linear path until you get a hit fork. Northeast is a dead-end, southwest is a red door, go through the doorway. At the first fork, go southeast to the save point.
  • Save Point: In Front of the Innermost Great Hall
  • Skit #091: Sorey's Take on Rose's Take | Save Point
  • Head back to the previous fork, head southwest at the next fork until it turns southeast and into a door. You'll be in a circular room with a yellow door in front of you.
  • Key Item: Small Yellow Tablet | On the wall to your left. As you may guess, it opens yellow doors.
  • Continue southeast through the yellow door. At the fork, head northeast. Go through the yellow door. Then at the next fork, go southeast. Follow the path to the end, it'll turn left northeast. Open the yellow door there.
  • Key Item: Small Blue Tablet | Same Thing
  • Exit to the northeast using the new blue tablet. This will be the first area.

  • From the exit point, follow it ignoring the first fork. At the dead-end fork as you descend stairs, go northeast towards the blue door. After the doorway, you'll end up at another fork.
  • Herb: Lavender | From that fork, go southwest, turn right going northwest. Then at the next fork, turn southwest at the middle of the map into a blue door. Herb is inside.
  • Exit the room with the herb, and head northwest. At the fork, go southwest. Open the red door. After going through the door, turn right and go northwest. The fork to the right has items. Afterwards, continue on that northwest path and turn left at the very end. You'll exit the area through a blue door.

  • Key Item: Small Green Tablet | Same as usual
  • Exit the green door going southwest. At the first fork, go southwest. Go through the yellow door, then exit through another yellow door southwest.
  • Fashion Item: Hanging Hair (right) | In the yellow room, silver chest
  • Follow the linear path to the fork. Go north at the fork then take the southeast path back to the save you visited earlier.
  • With all four tablets, you can enter the doorway next to the save. Save if you'd like, you know what's next.
  • Boss Fight: Medusa | Blessing Orb 7/14 | Weak to Wind, and Dezel is immune to petrification

  • Discovery Point #42: The Crest of Maotelus | After the boss fight, head northeast to the wall
  • Skit #090: The Crest of Maotelus | Discovery Point #42
  • Skit Sub #006: The Statue Victims | The petrified statues in the room
  • Exit the room and head to that save point.

  • Skit #092: Maotelus Vanishes | At this save point after defeating Cardinal Forton
  • Before you leave, we need to get a Normin. Head northwest, then southwest as the fork. Go through the red door, and the yellow door and continue southeast. Follow this to the end and it'll bring you to a blue door.
  • Normin 25/49: Flaym | Inside the room after the blue door.

  • Now you can exit in any direction you wish. You'll have to exit to the first area. The far east room has loot. Then the exit is in the northeast edge in the middle.
  • Exit the Shrinechurch.
Walkthrough - Part 14
Pendrago, the Blessed Capital
    After the scene, head to the inn for another scene. Then head inside the inn for another scene with Mayvin. Rest up for some skits
  • Skit #101: A Place Fit for the Five Lords | Gilione Inn Save Point after meeting Mayvin there
  • Skit Etc #020: Gonna Run Out of Birds | Rest at an inn after defeating Cardinal Forton
  • Skit Etc #018: Dezel the Nemesis | Rest at an inn after defeating Cardinal Forton
  • Skit Etc #019: Resolve of the Wind | Rest at an inn after defeating Cardinal Forton
  • After all that, talk to the dude in the corner with the ! on him. This is a sub-event. Then go outside to talk to Eguille. He's marked with a purple star.
  • Go to the eastern quarter. You'll spot a purple star on the map, head there for another scene. Head over to the Castle Diocese.
  • You'll see yet another purple star. Head there. Leave the area and you'll get another scene. Head back to the inn and rest.
  • Skit Sub #032: Pendrago at Night | After talking to the guy in the inn with the !, you start the Sub-Event: Rejuvenation in Pendrago. Resting results in this skit.
  • Head back to where you met the fake Shepherd.
  • Boss Fight: Beast Master | Anomalous Orb 9/36
  • Skit Sub #033: The Seraphim Morgrim | After defeating the Beast Master
  • After all that, head to the Shrinechurch. You'll need to pickup 'Note to Mayvin'. After that, we're done here.

Side Note: You'll be fighting a ton of dark enemies. The ones that tend to carry Anomalous Orbs. If you're having trouble, try using snacks and resting at inns for buffs.

Gododdin, the Forgotten Village
  • Head to the purple star mission marker. It's the false shepherd. Then talk to the boy up north with the purple star over his head.
  • With that, head to Yder Cave. The best way is to warp, since I already made you unlock the only save point in there.

Yder Cave
  • From Yder Cave's only save point, head north. Have Rose equip the Stealthy Feet Support Talent. You'll need it for the Dirt Leech encounter.

  • Boss Fight: Dirt Leech | Anomalous Orb 10/36 | He's small, weak to fire.
  • After the fight you'll get a scene.
  • Key Item: Yellow Iris Gem: Odin
  • Skit #163: Watching the Earthen Historia - 5 (Dezel) | Key Item
  • Head east from the fight, wind rush across. Then go to the long area to the south of the room you're in. The northern section has two giant boulders.
  • Fashion Item: Hat (Fashion) | In between the two boulders

  • Otherwise, head back to Gododdin.

Gododdin, the Forgotten Village
  • Once back, head to Malfore and Slenge. You'll get a scene.
  • Head to the inn's save point.
  • Skit Sub #062: The Chief's Answer | After restoring Gododdin's blessing

Lastonbell, the City of Artisans
  • Now that Cardinal Forton is dead, you can progress in the Blue Valkyrie Sub-Event. Head to the terrace with the old man. He should have a ! on him now.
  • Fashion Item: Rose Corsage | Given from the man
  • After the scene, head to the save in front of Lastonbell's Sanctuary.
  • Skit Sub #046: Maltran's Past | After the above scene about Maltran
  • Now to your west and east are two sub-event points with purple stars. Talk to them both to learn about the bandit kids. Head to Tintagel Ruins

Volgran Forest
  • Head to the hideout. Save if you must.
  • Boss Fight: Dryad | Anomalous Orb 11/36
  • Key Item: Yellow Iris Gem: Tri | After the fight, pick up the orb.
  • Skit #165: Watching the Earthen Historia - 6 (Dezel) | Above item
  • Skit Sub #018: A Request of the Children | After exiting the room
  • Fashion Item: Scattered Bones Mask | After the above
  • Skit Sub #058: The Riddle of the Iris Gems | Save Point after acquiring 8+ iris gems
  • Off to Gaferus Ruins now.

Gaferis Ruins
  • There wasn't a save inside, so you'll have to go from Pearloats Pasture.

  • Upon entering, talk to the guard with the ! on his head. He'll inform you that Mayvin has already left the ruins. Make your way to the Opened Sarcophagus discovery point. It's the long room downstairs on the east.
  • When you're there, head a bit to the south until you're in a hallway. Check the west wall until you see three yellow stones. Use Edna's map action to open it. Go inside and head upstairs.

  • Follow the only way you can go.
  • Herb: Lavender | Right next to the exit you need to take
  • The eastern wall should have another set of three yellow jewels for you to interact with Edna's map action. Do so and head downstairs to the next area.

  • Normin 26/49: Mirag | In the very short hallway
  • Head downstairs again to the next area. Items to the north and south.

  • Gold Chest located here. (North)
  • Save Point: B3
  • Another map action wall to your west.
  • Boss Fight: Serket | Anomalous Orb 12/36
  • Key Item: Purple Iris Gem: Ek
  • Skit #168: Watching the Earthen Historia - 8 (Dezel) | Above Item
  • Fashion Item: Swordman's Eyepatch | After battle

Malory, the Patinal Forest
  • Again no save point in here, so you'll have to approach from Meadow of Triumph

  • There are items going northwest if you want them. Exit to the northeast. Your target in the east portion of the map is the long eastern path blocked by a boulder. Head there and break it.

  • Save Point: Eastern Area
  • Boss Fight: King Peacock | Anomalous Orb 13/36
  • Monolith: Grade III | To the west of the peacock fight
  • Gold Chest located here.
  • Exit west.

Meadow of Triumph
  • Head to the crucible. You're fighting that giant behemoth.
  • Boss Fight: Behemoth | Anomalous Orb 14/36

Pearloats Pasture
  • If you recall the enemy that was wandering near the cows. That's your target. Head near the west gorge. It's a skunk.
  • Boss Fight: Dangeroma | Anomalous Orb 15/36
  • Side Note: You should take out the other skunks first. They increase the Dangeroma's power. Also it's weak to fire.

Biroclef Ridge
  • Your target is the enemy next to the crucible.
  • Boss Fight: Millionpede | Anomalous Orb 16/36
  • Side Note: Weak to wind.

Cambria Caverns
  • Lastly is the Nine-headed Serpent. She's next to the 'Near Subterranean Lake' save.
  • Boss Fight: Nine-headed Serpent | Anomalous Orb 17/36
  • Side Note: Serpent has no weaknesses and the attacks are pretty meaty. Use spells such as Crown Fire for Lailah's Armatization to keep the serpent airborne or interrupt spell casts.
Walkthrough - Part 15
Pearloats Pasture
  • Head to the southwest exit. There should be a boulder for you to smash.

  • Monolith: Elements and Status III | To the left after smashing the boulder
  • Herb: Lavender | In the fields to the north from the monolith
  • Save Point: Exit Leading to Southwest Hunting Grounds
  • Exit to your south.

Aifread's Hunting Ground
  • Save Point: Northern Hunting Grounds Entrance

  • Take the west path by breaking the boulder. Go east up the ridge and do a u-turn. You should spot a chest.
  • Discovery Point #47: Rainbow Butterfly | Right before the chest
  • Skit #097: Name of the Butterfly | Discovery Point #47
  • Head back down the ridge and trace the western cliffs.
  • Normin 27/49: Sloe | At the top of a cliff on the west
  • Head southeast. When the forks reconnect you should see a fallen tree to your southeast.
  • Discovery Point #46: Wild Orchids | At the root of the tree are red orchids
  • Skit #098: Edna, the Flower | Discovery Point #46
  • Herb: Red Lavender | Just south of the discovery point
  • Monolith: Dropped Items III | Northeast of the discovery point
  • Head northeast to a save point.
  • Save Point: Morgause, Shrine of the Earth Trial - Entrance
  • Head south for a Malevolent Crucible: Raurava
  • Malevolent Crucible: Raurava | 3x Werewolf, 3x Wolf Heddin, 2x Living Armor, 2x Wraith, 2x Aged Treant, 2x Dumpus, 1x Troll, 2x Undead Magician, 4x Werewolf, 4x Wolf Heddin, 3x Living Armor, 2x Troll
  • Skit Sub #067: Rose's Victory (Dezel) | After completing the crucible
  • Boss Fight: Spider Queen | Anomalous Orb 18/36
  • You should be able to handle this. You can simply launch the enemy over and over using Crown Fire with Lailah's Armatization.
  • Herb: Red Saffron | Just east of the Weylish Ruins Entrance
  • Save Point: Entrance to Weylish Ruins
  • Fashion Item: X-Ray Glasses | Northwest of the ruins
  • Herb: Red Rosemary | To the far west on the path back to the start of this area
  • Head further north and you'll find a boulder you can break. Do so.
  • Monolith: Switching Seraphim III | After breaking the boulder it'll be to the west at the edge
  • Herb: Red Verbena | Behind the monolith
  • Return to Weylish Ruins. Enter it. It's the closer red exit. The far northeast one is the Earth Trial.

Weylish Ruins
  • The path is pretty much a helix here. Which means both directions will single-handedly get you to the end, so simply go in one way, go out the other.

  • Take the west path. I will note that there are Arcane Bottles behind that gate. Very pricy stuff. Continue the linear path to the stairs down.
  • The paths cross here, so we'll take the north half. Head to the center of the map and go north through the gate with windrush. The northeast room here can be opened using Mikleo's map action, as noted by the blue stones.

  • Exit to your west.

  • Head south of here. Plenty of loot.
  • Normin 28/49: Poizon | Located in the south room here
  • Herb: Red Sage | Right behind the normin
  • Head back up to the previous floor. You went north, now go south at the center point. You'll need Edna's map action to remove the wall.

  • Herb: Red Chamomile | Just west of where you appear
  • Head north along the linear path. Eventually you'll be in a large square room with a giant rock in the middle.
  • Discovery Point #48: Monolith within the Ruins | Big rock in the middle
  • Skit #099: The Big Rock of Ages | Discovery Point #48
  • Gold Door located here. (East of the Discovery Point)
  • Head southeast. Remove the wall with Mikleo's map action. I'd probably save.
  • Save Point: B3
  • Boss Fight: Duhvision | Anomalous Orb 19/36
  • Side Note: Mikleo's Armatization makes it fairly easy to live. You only have to dodge Mindflayers and Lighting Blasts. The Atomic Rays only occur at close range.
  • Gold Chest located here.
  • Head back up to the previous area. Then go west to clear out the part you didn't visit. Just a peach gel. Exit the area.

Aifread's Hunting Grounds
  • Head to Morgause, Shrine of the Earth Trial. It's to the northeast.
Walkthrough - Part 16
Morgause, Shrine of the Earth Trial
  • Heavy note: do not quell the boss using Spectral Cloak until you reach the save point at the end of the shrine. There's a skit that's missable.

  • Exit to the west then turn north. You'll be in the room with the Minotauros. Ignore him and go north then west. You'll find a staircase descending. Go down and go to the end. Use Giant's Strength on all four pillars to lower them.

  • Return back to the Minotaur. Head east into the large middle room.

  • Herb: Red Lavender | Just north of the doorway you went through
  • Head to the northeast section of the center area and you should see a bronze chest. Look to the south and you should see a toy horse.
  • Discovery Point #49: The Broken Hobbyhorse | Just south of the bronze chest containing Apple Gel
  • Skit #100: The Wooden Horse | Discovery Point #49
  • Head east through the doorway then go south outside.
  • Herb: Red Verbena | Northeast corner
  • Break the boulder to the west to connect this area to the entrance. Head east all the way and go downstairs. Break the pillars here too.

  • Herb: Red Rosemary | Southeast corner of the lower pillars room
  • Head back to the room just east of the center room.
  • Normin 29/49: Fatty G | On top of the pillar that you just lowered
  • Head north now. Items to the east. progress to the west. Once you're in the main room with the staircase, take the northeast doorway and go downstairs there.


  • Monolith: Mystic Artes III | South part of the room
  • Make sure to break the pillar here then head back up. Go to the northwest room and go downstairs and take care of the pillar there.

  • Head back up to the main hall and go to the save through the north door.
  • Save Point: In Front of the Innermost Great Hall | Yes, this save is named exactly like the one in the Pendrago Shrinechurch
  • Skit #106: The Minotauros's Fear | This save point BEFORE defeating the Minotauros
  • After that, go south up the stairs and across the bridge.

  • Monolith: Targeting III | At the end of the walkway, do not drop off
  • Now drop off and head to the minotauros. Run into him with Spectral Cloakon.
  • Boss Fight: Minotauros | [HARD DIFFICULTY - NO ITEM USAGE ACHIEVEMENT] | Blessing Orb 8/14
  • Make your way to the save.
  • Skit #107: Sympathy for the Hellions | After defeating the Minotauros
  • Head north to the altar.

Now for the along awaited return to Hyland

Lamorak Cave
  • This area has already been covered previously. Now all you have to do is kill the boss. Warp to the Central Area save. Then exit east.

  • Boss Fight: Bat Baron | Anomalous Orb 20/36
  • Break the boulder to your north. Then exit to the end.

Bors Ruins
  • Head northeast and break the boulder. You'll pass a save point. Continue northeast until you reach a boulder, break it.

  • Herb: Lavender | Area after the boulder
  • Gold Chest located here.
  • Exit.
  • Feel free to break all the boulders at the forks to create all the shortcuts.
  • Exit to Falkewin Hillside

Falkewin Hillside
  • Head north. If you haven't defeated the dark bird just north of Marlind's north entrance, do so now. It's labeled as Anomalous Orb 4/36 in the guide previous.
  • Head to the mission marker at the bridge. Mission marker again. Then save point
  • Skit #102: Alisha's Departure | At the save after Alisha returns to Ladylake

Rayfalke Spiritcrest
  • Note: Do not go to the very end of the map where you meet Eizen. Edna will leave. On the map, he's the very last !. Just don't go near there and you'll be fine.

  • Fashion Item: Bedhead | On the way up, you should see a path with a silver chest behind a boulder
  • Progress and you'll end up in the cave. Break the rocks and you should spot the herb.

  • Herb: Red Sage | To the right after exiting the cave
  • Continue.
  • Save Point: Near the Summit
  • Herb: Red Verbena | Next to the save
  • Head south. Break the boulder and keep going. You'll get a fork.
  • Gold Chest located here.
  • Take the south path. At the end of that path break that boulder too.
  • Normin 30/49: Windur | At the edge
  • We're done here. Unless you want Edna to leave the party, leave. Else you can meet Eizen. But we have other things to do first.

Lakehaven Heights
  • You may have killed the Managarmr, but the phantom is most likely still alive. It's labeled as Anomalous Orb 7/36. Head to the Abandoned Kylfe.

  • Skit Sub #076: Souls Trapped in Malevolence | After defeating the 3x Phantom. If you already defeated it prior to the war in Glaivend Basin, then don't worry about this, you already have it.
  • Head west to the save point near the waterfall.
  • Skit #103: Alisha in Captivity | After meeting Alisha at Griflet Bridge, go to this save point
  • Again, if Managarmr is still alive, he's to the northwest of here. Kill it for another Anomalous Orb if you haven't.

Aroundight Forest
  • We will approach this from Elysia. Head to the first fork, go southwest.

  • Herb: Red Rosemary | Behind the boulder
  • Head back to the fork, head northeast this time. Then at the fork go north. You'll see this odd blue rock. Spoiler: It's Mithril.
  • Herb: Red Saffron | Northeast corner from the fork
  • Head east from the saffron. You'll arrive at a chest with Elixir inside.
  • Discovery Point #44: Aroundight Stag Bettles | To the left of the chest
  • Skit #095: What a Find! | Discovery Point #44
  • Now return to the center of the map, and head south. You'll have to break a boulder. Take the southwest path to a chest with Arcane Bottles.
  • Discovery Point #45: Edible Mushroom and Toxic Mushroom | Next to the chest
  • Skit #094: A Forest of Mushrooms | Discovery Point #45
  • Head southeast from the mushrooms.
  • Normin 31/49: Pennetrayt | South portion of the map right where you see that stack of mithril.
  • Gold Chest located here.
Walkthrough - Part 17
Elysia, Home of the Seraphim
  • Must have Gramps' Pipe for this set. If you sold it away, then a guy near the Sanctuary in Lastonbell will sell it to you for 5,000 gald.
  • After that, head to Gramps' house. You'll trade the pipe for an elixir.
  • Exit for a scene. Then head to the ! marker on the map for another scene.
  • Skit Sub #021: This is Between Them | After the scene above
  • Talk to Lailah. When she asks to depart, select yes.
  • Skit Sub #020: Lailah and Gramps | At Sorey's House save after you're ready to depart
  • Done here.

Ladylake, the Aquapolis
  • Skit Sub #038: Normin 101 | Rest at any inn after finding 30 normins, this guide has encountered 32 including Atakk. The counter in this guide excludes him (hence 49, instead of 50 total)
  • Now we shall go play tag. Head to the Noble's District. You'll see several purple stars on the map but you'll quickly run into a scene. The stars will disappear. Head back to the Central District and follow the purple star.
  • Follow the kid now, if you get too close, Sorey starts walking slowly. Once he enters the Noble District, you should get the Goofy Glasses [Fashion]. Follow him into a manor until you get a scene.
  • Then now you're going to follow them to the back of the Sanctuary. Dezel will rejoin you before then. At the end you'll get a choice of turning in the kids or not. This choice does not matter.
  • Key Item: Purple Iris Gem: Do | Right next to Uno
  • Skit #170: Watching the Earthen Historia - 9 (Dezel) | Above item
  • Head to the inn's save now.
  • Skit Sub #53: To the Children (Dezel) | After the kids are apprehended, use this save
  • Head to Alisha's house now. Talk to her maid.
  • After that, talk to the merchant with the purple star over them near the entrance of the Noble's District. Head to the Central District and there's a fellow near the marketplace with more information regarding Logos. You find out that he's from Marlind.

Marlind, the City of the Great Tree
  • Head towards Dumnonia Museum to meet with the informant regarding information leaks to Rolance.
  • He requests Peacock Feathers which were an item drop by the Peacock boss in Malory, the Patinal Forest. It's marked Anomalous Orb 13/36.
  • After giving him the feathers, he'll direct you to the Vivia Subterranean Aqueduct in Ladylake.

Ladylake, the Aquapolis
  • Head to the Entrance of the Aqueduct. You'll spot the little kid who got caught. Head into the aqueduct and head to the purple star for a scene.
  • Key Item: Red Iris Gem: Ett
  • Skit #172: Watching the Earthen Historia - 10 (Dezel) | Above Item
  • Now after that, head back to Alisha's house. After that, head to the inn's save point.
  • Fashion Item: Rosy Cheeks | After the event at Alisha's house
  • Skit Sub #009: Alisha's Burden (Dezel) | After you hear about Alisha's past in the previous scene.

Lakehaven Heights
  • Head to the northern part of this zone, and you'll be near the waterfall. As you may have guessed, the Water Trials are behind the waterfall itself.
  • Windrush across the gap and enter the shrine.
Walkthrough - Part 18
Lefay, Shrine of the Water Trial
  • Like with most games, the water shrine is always the worst. Tales of Zestiria is no different. Even worse is that if you mess up, you'll have to restart. So I'll go through every step slowly and carefully.
  • You'll get a scene with the protector seraphim and learn that your trial is to learn why Asura became a hellion.

  • Herb: Red Chamomile | Next to you after the scene

  • Head west through the door. See map. Take a right and head north until you get to a room and head east all the way to the final room.
  • This chest contains the diary of the Shepherd.
  • Now go upstairs. You are at Lefay, Shrine of the Water Trial 2F.

  • Head to your west into a hallway. The next room has more eyes. Use Spectral Cloak then run straight passed the two eye tiles.
  • Now make your way south. See map. Exit through the hallway.

  • Herb: Red Sage | To the left of two chests.
  • When you've picked up both chests head back to the staircase room. It's actually faster to step on an eye tile to get teleported back. Make your way to the second floor by going north. Once up the staircase, go south instead and exit back to Lefay Shrine, Central Cavern. This time you're on the walkway.

  • At the end is a purple aura, this is a warp portal. Purple means untouched, Blue means touched. So go touch it to unlock the warp portal. Warp Portals are accessible from the first room with eyes.

  • Go through the door to the south. You'll be at the far south room. Go downstairs and exit to your west through the hallway. The following room has several eye tiles. Spectral Cloak over the first tile. The Silver Chest contains 6000 gald. The regular chest contains a Fatigue Ward. Run over an eye tile to return to the beginning.

  • From the beginning, go to the first eye room. You should now see a blue warp portal. Take it. Exit south now. Last time you went downstairs, this time go west instead until you reach the southwest room.

  • The chest gives you more details.
  • Head north now until the next room. Again you can step on the first tile. Look to your left (west) and you should see the corner tile being completely blank. Use Spectral Cloak and go over there. Now wait for the cloak to disappear, then recast it before going to the treasure chest.
  • Discovery Point #43: Damaged Eyeball Statue | From that chest look north, there's a statue. Point your camera upwards and you should get the 'Check' option.
  • Skit #096: The Seraphic Civilization | Discovery Point #43
  • Now, make your way back to the southwest room. So two Spectral Cloaks. Once you're at the southwest room, take the stairs up.

  • From this room, go north passed the hallway. The next room does not have any eye tiles. However, it does have eyes on the wall, so be careful.
  • Go to the southeast corner tile. Go north one tile, then use Spectral Cloak and walk forward two tiles at least. Use the door going east. Exit to the east.

  • Normin 32/49: Animili | On the ledge to the right.
  • The two chests contain: Raspberry Mousse and Peach Gel
  • Head back west to the previous room with the stairs. Go east now.

  • The chest to the southwest corner of the room has a Panacea Bottle. The chest to the southeast corner of the room has more information. After that, exit to the north.

  • Go up the slope and unlock the warp portal and exit north again. You should be at Lefay, Shrine of the Water Trial 4F

  • Follow the linear path until you reach the northwest room. You should see a chest straight in front of you. Another story for the trial. Read it and go south. Next room has eyes.
  • See map. Follow until you exit north.

  • Take the ramp down.
  • Herb: Red Saffron | At the bottom of the ramp
  • Exit north.

  • Then cross the hallway to the northern room. The final chest at the northeast corner of the map holds the final story. Read it.
  • Now head west. In the northwest room with the stairs, the stairs don't help at all. Go south instead. In this last room, the doorway tile is safe. You can run to and up the stairs safely. The eyeballs are to prevent you from approaching this from the other side.
  • Step on the eyeball platform at the top of the stairs. You'll teleport.

  • Do not walk down. Use a spectral cloak, THEN walk down to the doorway. There's an eyeball covering the only tile. Exit to the east. That was the last trap.
  • Cross the bridge and you'll get a save point.
  • Save Point: In Front of the Highest Great Hall
  • Skit #104: Asura, the Hellion | Save Point BEFORE beating Asura
  • Save up and head to the boss room.
  • Boss Fight: Asura | [HARD DIFFICULTY - NO ITEM USAGE ACHIEVEMENT] | Blessing Orb 9/14
  • Head back to the room with the teleporter. Let the eye teleport you to the beginning for a scene. Exit to Lakehaven Heights.
Walkthrough - Part 19
Lakehaven Heights
  • Head to the nearest save point: Near Great Morgan Falls
  • Skit #105: Maltran's True Identity | Save Point after completing Water Trials
  • Return to Ladylake.

Ladylake, the Aquapolis
  • Skit #093: Trial of the Heart | Rest at the inn after completing the Water Trials
  • Skit Etc #021: Seraphic Rebirth | Rest at any inn after returning to Hyland
  • Head to the Noble District and go to Alisha's house. You'll get a scene.
  • Fashion Item: Therapy Cat | After the scene
  • After the scene, head to the ! on the map. You'll meet Maltran there.
  • Skit Sub #011: Let Sleeping Dogs Lie (Dezel) | Walk away from where you talked to Maltran and this should pop up

Westronbolt Gorge
  • To reach this area, it's the West Gorge of Pearloats Pasture.
  • Save Point: Northeastern Gorge Entrance

  • Head west.
  • Monolith: Armatization IV | Just to the north behind some rocks
  • Head south down the narrow path.
  • Herb: Red Rosemary | At the bottom of the path, slightly to the west against the south wall
  • Continue west. Break the boulder with Giants' Strength.
  • Discovery Point #50: Stone Memorial Pillars | Just west of the fork
  • Skit #108: A Difficult Sacrifice | Discovery Point #50
  • Head south from the discovery point. At the next fork, head west. You should find a chest shortly.

  • Discovery Point #51: Sylpheagle | Just to the north of the chest on the wall
  • Skit #109: Dezel and Lailah | Discovery Point #51
  • Continue up the slope here.
  • Fashion Item: Noise-Canceling Headphones | Behind the boulder to the east
  • Normin 33/49: Schel | On top of a rock, northwest of the headphones
  • Herb: Red Verbena | Directly north of the Normin on the cliff edge
  • Herb: Red Lavender | Keep going north from the previous herb
  • Save Point: In Front of Malevolent Crucible: Maharaurava
  • Malevolent Crucible: Maharaurava | 3x Orb-weaver, 4x Goblin Shooter, 4x Mud Slime, 4x Leecher Leech, 2x Scorpstar, 1x Orc Groomer, 1x Wild Boar, 1x Rock Giant
  • Skit Sub #069: Edna's Victory (Dezel) | After completing the Crucible
  • After all that, head back to the first fork. The second fork southeast takes you to Guinevere, Shrine of the Wind Trial. You can pickup the save if you want.
  • But head to the first discovery point and go north.
  • Monolith: 3 Types of Artes IV | On the right as you make your way to Gangalen Ruins
  • Save Point: Entrance to Gangalen Ruins
  • Enter the ruins.

Gangalen Ruins

  • Once you enter the hallway, look left. There's a wall you can remove with Spectral Cloak. Go west and you'll get another wall you can remove with Spectral Cloak. Head downstairs.

  • When you hit the hallway again, you can remove another wall. To me, these gems look really green but the lighting is blue so it makes sense that this is indeed yellow stones, so use Giant's Strength to remove the wall.
  • From the fork where you used Giant's Strength, just go straight until you reach more stairs. Go down.

  • Next area go to the second room then go north, then keep going north until you get to some more stairs down. Go down. There are items here, easy to find if you want them.

  • In the first room go to the northwest corner. Use Giant's Strength here. Then go to the northwest corner of the next room and use Giant's Strength again. Exit to your south, go down the stairs.

  • Fashion Item: Pipe | South at the first fork
  • Go west at the first fork. Follow that path into the second room. You'll find your first wall that can be removed with Windrush, which is odd since gates can only be bypassed as such. Head southeast then follow the linear path.
  • Save Point: B5
  • Save Point means boss time.
  • Boss Fight: Boss Troll | Anomalous Orb 21/36
  • After the fight, remove the west wall with Spectral Cloak.
  • Normin 34/49: Blarb | In the following room
  • Gold Chest located here. Gold Chest located here.
  • Head west to the staircase and go up.

  • Herb: Red Chamomile | In the first room
  • You can create the shortcut to the previous staircase you took down by using Flames of Purification on the northeastern wall. Otherwise, go up the stairs connected to this room.

  • Discovery Point #52: Ruin Rats | In the room on B3, check the western torch pillar
  • Skit #110: Oh Rats! | Discovery Point #52
  • Use Spectral Cloak on the southeast wall to remove it. Then go up the stairs to the west.

  • In this room, you can remove the southwest wall using Giant's Strength.
  • Herb: Red Saffron | Just above the wall you removed
  • Exit using the stairs to the east. Then here you use Windrush to remove the wall and exit to the south.

Westronbolt Gorge
  • Head south now to Guinevere, Shrine of the Wind Trial. It's the other red-cave icon entrance on the map.
Walkthrough - Part 20
Guinevere, Shrine of the Wind Trial
  • Save Point: Square Outside Shrine

  • Save. Walk to the mission marker for a scene, I mean boss fight.
  • Boss Fight: Zaveid (Part 2) | He's incredibly weak
  • Skit #111: Zaveid, the Mysterious Seraph | Save point after you defeat Zaveid
  • Approach the man for a scene. Your choice has no results aside from the cutscene that follows. So pick the one you want to go with. Then head over to the other mission marker.
  • Herb: Red Lavender | East of the shrine entrance
  • Herb: Red Sage | West of the shrine entrance

  • 1F: Enter the shrine. Head south and a bit to the west. You'll see a spot you can Windrush over. Head east and that green glowing square is an elevator. Take it up.

  • 2F: Make your way to the northeast platform for the next elevator. Take it up.

  • 3F: Make your way to the southwest platform for the next elevator. Take it up.

  • 4F: Head to the far west platform, you'll see a small stone statue with feathers on it. Windrush into it to reveal the elevator. Take the elevator up.

  • 5F: Small stone statue to the northwest, Windrush into that then make your way to platform. There's another statue just to the west, windrush to that to remove the other door. Head to the elevator at the southeast. Take it up.

  • 6F: Directly to your west is a statue for you to open the door, then go through the door. Windrush across the gap here, but ignore that stone statue here. Do not use it. Go west across the gap and use the south statue. This will unlock the door to the north. Then activate the statue to the north. Windrush back to the east, go to the very end of this platform.
  • Discovery Point #53: Ruined Windmills of Hyanoa | It's the stone statue, but broken. And apparently these are windmills, so I'll start referring to them as such.
  • Skit #112: Just Taking a Breather | Discovery Point #51
  • 6F: Windrush to the north now and go up the elevator.

  • 7F: Activate the windmill to the east, then windrush to the south. Activate the windmill right in front of you. Then activate the windmill to the south. Fetch the chests, then get the windmill in the middle of the entire place. Then head up the elevator on the west.

  • 8F: Windrush to the east, then go all the way east for a chest. Then go back and windrush south. Go all the way east and activate that windmill. Then activate the windmill to the south. Take the elevator when you're ready.

  • 9F: Activate both windmills to the north. Windrush to the east and activate the windmill to the southeast. Head back to 8F.

  • 8F: Windrush to the north and take the elevator to the east up.

  • Save Point: In Front of 9F Exit
  • 9F: Exit to the east to the roof.

  • You'll get a scene on the ledge. Go south.
  • Normin 35/49: Leglis | At the edge
  • Now make your way along the linear path. You're walking along the ledge.
  • Herb: Red Verbena | The first corner where you go south again has the herb
  • That should be your 100th Herb provided you never picked up the same herb twice, which is fine. This just happens to be the 100th unique herb you've come across.
    A 'undred Herbs
    This is proof that you've picked more than 100 herbs. Don't hesitate to use them when your initial SC gets low and you're stranded far from town.

  • Follow your way to the mission marker for what you know what comes next.
  • Boss Fight: Dullahan | [HARD DIFFICULTY - NO ITEM USAGE ACHIEVEMENT] | Blessing Orb 10/14
  • Head to the mission marker.
    Trials Overcome
    This is proof that you've earned the means to stand up against those whom you must. But beware... Your enemies are more powerful than you can imagine. There's no way to know whether you can triumph without confronting them directly.

  • Then go down a floor to the only save inside of the shrine.
  • Skit Etc #022: Things That Go Bump In The Ruins | After completing all trials
  • Skit Etc #023: A Great Feat | After completing all trials

Lastonbell, City of Artisans
  • Go to the inn.
  • Skit #113: ??? | Rest at this inn after completing all trials
  • Make your way to Glaivend Basin. You'll have to go approach it from Volgran Forest (closest spot).

Glaivend Basin
  • Head to the mission marker for a scene.
  • Head back to Lastonbell.

Lastonbell, City of Artisans
  • Go to the inn.
  • Skit #114: Bad Blood in the Royal Family | Rest here after completing all trials AND visiting Glaivend Basin for your next job
  • Heavy Note: Make sure you're done with Dezel before you move on. He's about to leave the party in upcoming areas. Now is the best time to clean him up.
  • You need him to have Lvl 12 Windstepping, Lvl 12 Luring and watch both skits regarding them. They can be watched at any save.
  • You need Sorey to have Lvl 12 Point of Interest Detection and watched the skit where Dezel learns it. This is the only skit you can confirm that you've watched by checking your support talents on Dezel.
  • You need to have Lailah prepare a Strawberry Shortcake while Dezel was in the party for a skit. Rest at any inn.
  • You need to have Rose prepare a Butter Cookie while Dezel was in the party for a skit. Rest at any inn.
  • You need Dezel to prepare a Madeline for a skit. Rest at any inn.
  • If you've completed all those, carry on. If you missed any, do not worry.

Pearloats Pasture
  • Head to the northwest area. It's Great Camelot Bridge.

Great Camelot Bridge
  • Map and item guide will come on your second run. Head west one area. You'll be in a small area with merchants.
  • You'll have two guys to talk to, one is an Iris Gem, the other will mention Mayvin going to Ganglen Ruins.

Ganglen Ruins
  • If warping, use Westonbolt's Gorge. Ganglen only has B5 save point. Once you enter, Mayvin is straight ahead.
  • Fashion Item: Fluffy Repede

Pearloats Pasture
  • Head to Pendrago.
  • Look who it is.
  • Boss Fight: Zaveid (Part 3)
  • Skit #115: Zaveid's Gift | After the fight, use the save for this skit
  • Enter Pendrago.
Walkthrough - Part 21
Pendrago, the Blessed Capital
  • Head to the inn, rest. Exit the inn, you'll notice it'll be night time. Head towards the front gate for a scene and a fight.
  • Boss Fight: Lunarre | He's pathetic compared to Zaveid
  • After the fight, make your way towards the shrinechurch in the black/white domain.
  • Boss Fight: Fuseface
  • Boss Fight: Clones | The clones are infinite, you just have to outlast the dialogue
  • Background cutscenes!
  • Boss Fight: Fuseface | You can't do much here, wait until you get a cutscene. Then after that, you'll simply have to armatize with Dezel then hit that armatization button again to fire Siegfried.
  • After that, talk to everyone here, including Zaveid. Mikleo, Edna, and Lailah are here. Rose and Zaveid are in the Castle Diocese region, rest up afterwards.
  • Get ready for skitmania. To the inn! Save point first.
  • Skit #116: Spiritual Power of the Wind | After Zaveid joins
  • Skit #118: Zaveid Just Wants to Fit In | After Zaveid joins
  • Skit Sub #002: A Promise Between Men | After Zaveid joins
  • Skit Etc #025: Watched Over by the Seraphim | After Zaveid joins
  • Skit System #005: Catalyst Crash Course | After Zaveid joins
  • Now for the resting ones.
  • Skit Etc #024: Zaveid's Style | After Zaveid joins
  • Skit Etc #026: Lailah's Flower Reading | After Zaveid joins
  • Skit Etc #050: Wicked Nekkid Wind | After Zaveid joins
  • Skit Etc #027: Oaths of the Seraphim | After Zaveid joins, has a chance of showing up
  • Skit Etc #035: You Are What You Eat... | Rest picking Chilled Tofu (requires 3 stars at the inn)
  • Next stop is Glaivend Basin.

Glaivend Basin
  • Big 'ol Mission Marker.
  • Skit #117: Finding Heldalf | At the mission marker
  • And off to Aifread's Hunting Ground

Aifread's Hunting Ground
  • Closest save point is the earth trials one. Oh look everything is purple. Better save.
  • Boss Fight: Heldalf (Part 2)
  • Stage 1: Do some damage
  • Stage 2: Evade until Cutscene
  • Stage 3: Do some more damage
  • After that, head to Pendrago, the Blessed Capital.

Pendrago, the Blessed Capital
  • Rest at the inn. This can actually be any inn.
  • Skit #119: Symonne, the Seraph | After the battle with Heldalf in Aifread's Hunting Ground
  • Next stop: Great Camelot Bridge | To get here, go to Pearloats Pasture and take the northwest exit. It's the only that should be marked as ??? unless you've visited it then you have its name

Great Camelot Bridge
  • Save Point: Exit Leading to East Pasture

  • Head west, on the third set of stairs, take the south one.
  • Herb: Red Rosemary | Clear out the malevolence to the east and the herb is behind the chest
  • Go back to the stairs and go north and head west. Go back to the main bridge and head west to exit.
  • Save Point: Central Campsite

  • Talk to the man with the purple star over his head.
  • Normin 36/49: Pinyon | In the crate of the southwest stall
  • Good idea to save. Head west when you're ready. Take the first south stairs.

  • Discovery Point #54: Crabs on the Bridge | Bit west from the staircase
  • Skit #120: Terror From the Sea | Discovery Point #54
  • Get back onto the main bridge. Save.
  • Save Point: Exit Leading to West Moor
  • Head northwest. It's rather big.
  • Boss Fight: Kraken | Anomalous Orb 22/36
  • If you want to skip this boss, simply walk around it with the lower path to the north. Head west to the next area. To save you time, there's no more items in this section, at all.

Zaphgott Moor
  • Save Point: Exit Leading to East Bridge

  • From the save, head west and slightly south. That close giant pillar is your reference point.
  • Herb: Red Rosemary | Just north of that giant pillar.
  • Now from that pillar head south and slightly west to the next giant pillar
  • Herb: Red Saffron | Just north of that pillar
  • From here head west to a chest, then north-northeast. You should see flowers and several rocks.
  • Monolith: Advanced Techniques III | In between all the rocks and flowers
  • Herb: Red Verbena | Directly northwest from the monolith.
  • Head west from the herb now to that abandoned town.
  • Save Point: Abandoned Horsa | The guy sold the iris gem to a guy in Horsa... oh hmm
  • Boss Fight: Stheno | Similar to Medusa, she has petrification, so if you don't have any guards for it, just be sure to keep the AI away and to dodge with your main character. Ironically this fight would've been much easier if you had Dezel which is actually possible to get here, but not really needed.
  • Key Item: Green Iris Gem: Drei | Where the Stheno retreats
  • Skit #174: Watching the Earthen Historia - 11 | Above item
  • Leave the town now.
  • Skit Sub #049: Sorey's Struggles (Zaveid Joins In) | Exiting Abandoned Horsa
  • Fashion Item: Elf Ears | After the above
  • Head south to the oasis.
  • Discovery Point #55: Oasis of the Wilds | Self-explanatory
  • Skit #122: Oh, Oasis! | Discovery Point #56
  • Make your way west now. Go up the ridge and follow the eastern side until you find some cacti.
  • Normin 37/49: Plaite | He's red and in the middle of the cacti
  • Head north to the crucible.
  • Save Point: In Front of Malevolent Crucible: Tapana
  • This fight is slightly different as Sorey and a Seraph can enter. In any case, Mikleo and Lailah are at an elemental disadvantage leaving you between Edna and Zaveid. More enemies are strong against wind than earth though. None are weak to fire and water. Your choice.
  • Malevolent Crucible: Tapana | 4x Elephant, 4x Darken Eye, 6x Variant Needler, 4x Bladebeak, 2x Black Bird, 9x Bloodsucker, Cyclopz, 4x Lizard Priest, 3x Black Bird, 2x Elephant, 3x Lizard Priest, 2x Cyclopz
  • Skit Sub #071: Team Shepherd's Victory | Complete the crucible
  • Head south.
  • Save Point: South Oasis
  • Head east all the way then north until you reach the soldiers (directly west of the Great Camelot Bridge Save).
  • Herb: Red Lavender | Northwest of the soldiers in the dead-end
  • Follow the wall north.

  • Herb: Red Sage | Northwest corner going up the previous wall
  • Head straight to the east to the split now. Take the north path. Run straight to the "city" icon, but don't enter. This is Lohgrin, the place Lailah mentioned.
  • Herb: Red Chamomile | Just south of the entrance
  • Return to the split and head south now only to get another split. Go southwest.
  • Discovery Point #56: Cactus Flowers | On the right, the one with vibrant red-orange flowers
  • Skit #122: Every Rose Has Its Thorn | Discovery Point #56
  • Head back to the split, and go southeast now.
  • Herb: Red Saffron | Along the northern wall
  • Monolith: Seraphic Artes IV | At the end of this path next to a tree
  • Back to the split once more, and take the northeast route. And you get... another split! Take the north path to the giant stone wall.
  • Normin 38/49: Anther | East side of this wall
  • Return to the split and go east.
  • Save Point: Trizolde Cave Entrance
  • Exit into the cave.
Walkthrough - Part 22
Trizolde Cave

  • Head along the linear path and take the north path at the split. Take that path until you reach another split.
  • Southwest is a dead end. Gold Chest located here.
  • Head northeast to the next area.

  • Take the southwest path at the first room. Then go southwest at the next split. In the following room, go northeast into a 4 way split. Go east.
  • Herb: Red Chamomile | In the room at the dead end
  • Discovery Point #57: Glowing Mushrooms | In the room at the dead end
  • Skit #123: Glowing Mushrooms
  • After that, head back to the split and go north this time. It'll take you to a different area. In the area just before the exit, you can break the rock if you'd like to connect the shortcut.

  • Take the linear path to the second room and take the southeast path going northeast until you reach a split. Go southwest.
  • Save Point: Northeastern Area | I'd use it
  • Eventually you'll hit a split. Go southeast. Gold Chest located here.
  • Normin 39/49: Litsch | Behind the rocks in the middle
    Normin Tamer
    This is proof that you've found at least 40 normin and convinced them to help out. You're great at making new friends! But remember, there's more to come.
  • This pops up because Atakk is the 1st and isn't included in this counter. Thus being 40th.
  • Herb: Red Sage | South of the room
  • Return to the split and continue northwest until you reach a big room.
  • Boss Fight: Pill Bug | Anomalous Orb 23/36
  • Skit Sub #079: Dreaming of the Perfect Curl | Automatically after the fight
  • Exit to the next area.
  • Fashion Item: Frameless Glasses | Chest in this section
  • Exit and head towards Lohgrin.

Lohgrin, the Tower Remains
  • You'll get a scene as soon you enter.

  • Save Point: Near Entrance
  • Skit #131: The Storyteller of Time | After the scene, use the save
  • Head to the purple star on the map. You'll get another scene. Head west through the doors.
  • Normin 40/49: Faira | Just north of the door on the west side
  • Talk to the Turtlez to buy another map. Gold Chest located here. Head back to the main area.
  • Discovery Point #58: Curious Doll Statuette | Just south of the equipment shop on the crate
  • Skit #124: A Peculiar Folkcraft | Discovery Point
  • Rest at the inn for some skits.
  • Skit #133: World Full of Secrets | Rest after learning about Mayvin being the Storyteller of Time
  • Skit Etc #037: The Wisdom of the Cactus | Order Sauteed Cactus while resting at Eephon Inn
  • Normin 41/49: Urth | Inside the tent southeast of the inn
  • Don't forget to talk to Mayvin if he still has a star on his head.

Zaphgott Morr
  • Head towards Horsa, the abandoned town where you fought a medusa-type enemy. Head southwest towards the Oasis. Your target is a giant green elephant.

  • Boss Fight: Hyphant | Anomalous Orb 24/36
  • Head back to Lohgrin after this.

Lohgrin, the Tower Remains
  • Talk to the soldiers to the north, the guy has a ! on his head.
  • Skit Sub #036: Lohgrin After the Maleolence | After restoring the blessing to Lohgrin and talking to the soldiers
  • Talk to Eguille.
  • Note: If you get every shop in the game to 3 Stars, then the guy next to the Equipment Shop will help with Mythril. If you do this now, then once you talk to the father, he'll give you a Tough Pickaxe. Head to Aroundight Forest and go to the ! on the map to get Mythril then return to the father and the shop will start selling Mythril equips.
  • Skit Sub #081: Got Mythril? | Use any save after purchasing at least one mythril equip. This will be mentioned later on as well.

Pendrago, the Blessed Capital
  • Talk to the guy in between the inn and equipment shop for information regarding the Iris Gems. Then head east and talk to the guy here and he'll mention the same thing.
  • Head to the Knight's Tower. You'll get a scene.
  • Talk to the lady and guy with the purple star to the north then go rest at the inn. You should have a night time scenario. Head to the Shrinechurch for another scene. Head inside for the final scene.
  • Fashion Item: Bushy Eyebrows
  • Key Item: Green Iris Gem: Vier
  • Skit #177: Watching the Earthen Historia - 12 | Above Item
  • Exit the Shrinechuch.
  • Skit Sub #007: The Reason for That Weird Feeling | Automatically once you exit the shrinechuch

Westronbolt Gorge
  • You'll want to start near the entrance of Pearloats Pasture here. Head towards the sub-event icon on the map. Then head to the split right before the Wind Trials.
  • Boss Fight: Goblin Lord | Anomalous Orb 25/36
  • Key Item: Green Iris Gem: Funf
  • Skit #178: Watching the Earthen Historia - 13 | Above Item
Walkthrough - Part 23
Plitzerback Wetland
  • Head to Zaphgott Moor and exit using the southwest exit to arrive here.

  • Follow the path until you see an alcove on the right. Talk to the guy here with the ! over his head.
  • Monolith: Blast Gauge IV | Alcove on the left
  • Save Point: Northern Wetland Entrance
  • Follow the linear path. Gold Chest located here.
  • Herb: Red Verbena | Once you start heading southeast, there's a fork to the north, go north
  • Near the herb should be a vine you can climb. Go up and then cross onto the other plateau and jump down the vines there.
  • Discovery Point #60: Crimson Flower | Next to the chest
  • Skit #126: The Single Red Flower | Discovery Point #60
  • Monolith: Elements and Status IV | East from the discovery point
  • Now go back all the way to the split where you went north. Then go south.
  • Herb: Red Saffron | Near the vines to the west
  • At the next fork, go east across the bridge.
  • Herb: Red Rosemary | To the north
  • Normin 42/49: Deemun | From the herb, go west onto the lilypad, then windrush to the other lilypad with the normin on it
  • Head east.
  • Save Point: Lhitwerg Woods Entrance
  • Go back to the split and go south and immediately climb the vines to the east.
  • Save Point: In Front of Malevolent Crucible: Pratapana
  • Similar to the crucible in the moor, instead of Sorey, you'll bring one Seraph with Rose. Highly recommend to bring either Mikleo or Lailah. Lailah has better crowd control attacks, but Mikleo is ranged.
  • Malevolent Crucible: Pratapana | 2x Devil, 5x Lycanthrope, 3x Saber-toothed Tiger, 3x Scylla, 5x Hundrepede, 3x Duobomb, 3x Undead Sorcerer, 2x Devil, 4x Hundrepede, 2x Stone Colossal
  • Skit Sub #072: Team Squire's Victory | Complete the crucible
  • Cross back to the main route and go west this time.
  • Discovery Point #61: Giant Footprints | After jumping down, you should see a pool of water in the marsh
  • Skit #127: Totally a Footprint | Discovery Point #61
  • Herb: Red Lavender | On a lilypad west of the discovery point
  • From the herb, windrush across the gap. Save up.
  • Save Point; Abandoned Rodine
  • Boss Fight: Euryale | Similar to the Medusa and Stheno, she has petrification using Gorgon's Gaze. However, she's very susceptible to physical attacks as well as easily staggered so you can interrupt her Gorgon attacks fairly easily.
  • Head north after the fight. Enter Arctus Ruins

Arctus Ruins
  • Herb: Red Lavender | Southeast corner of the first room.

  • You can go east or west, both have a lot of loot, but only one herb here.

  • Herb: Red Verbena | Going east route, go to B2, and it's at the very southeast room

  • Save Point: B3
  • I'd save. You know what's next.
  • Go north now and use Flames of Purification to remove the wall.
  • Key Item: Gold Key | Yay, I can stop mentioning gold chests now.
  • Normin 43/49: Voyd | After finding the gold key, go north and when the routes reconnect, you'll see him on the west side.
  • Head north.
  • Boss Fight: Naught | Anomalous Orb 26/36
  • Head back to the save and head south through the door here.
  • Discovery Point #63: Metallic Funerary Mirror | In the room with 6 gold chests
  • Skit #129: Reflection on the Mirror | Discovery Point #63
  • Make your way back to the first part of Arctus Ruins. If you came from the east, you cannot leave through the west unless you opened it. Vice versa.

  • Fashion Item: Mr. Frog | Behind the middle
  • Below is the west map if interested.

Lhitwerg Woods
  • It's the east exit in Plitzerback Wetlands

  • At the first split, it's a big area:
  • Herb: Red Chamomile | Go north at the split and it's in the small area to the east
  • Exit to the west at the split.

  • Head east here along the linear path which turns south.
  • Herb: Red Sage | South part of the area when going south
  • Head west now. Smash the boulder here.
  • Normin 44/49: Lindwer | After the boulder to the left
  • Continue on this path. At the very bottom smash both boulders. The southern one is a shortcut. Windrush across the gap and exit to the east.

  • Now in the first area, take the northwest path.
  • Discovery Point #62: Vines Around The Withered Tree | The fallen tree with vines on it
  • Skit #128: The Tree and the Ivy | Discovery Point #62
  • Return south then head east. Head north at the split using windrush then head west at the next split. Save up.
  • Save Point: Eastern Area
  • Boss Fight: Titan | Anomalous Orb 27/36
  • Key Item: Green Iris Gem: Sechs
  • Skit #179: Watching the Earthen Historia - 14 | Above Item
  • Fashion Item: Afro Puff | In the chest behind the boulder south of the boss fight
  • Exit back to Plitzerback Wetlands for a scene.

Plitzerback Wetlands
  • To the save point!
  • Skit #130: The Earthen Historia Completed | Use a save after collecting all the iris gems
  • Skit #132: Getting Closer to the Truth Behind Heldalf | Use a save after collecting all the iris gems
  • Skit #134: To Where Mayvin Awaits | Use a save after collecting all the iris gems
  • Return to Lohgrin.

Lohgrin, the Tower Remains
  • Talk to Mayvin. Follow him up the stairs.

  • Herb: Red Rosemary | Near the door.
  • Save Point: In Front of Monolith
  • Talk to Mayvin when you're ready to continue.
  • Skit #135: Hard Times | Automatic
  • Discovery Point #59: Mysterious Monolith
  • Skit #125: The Monolith That Repeats History | Discovery Point #59
  • Skit #136: Learning the Truth | Save Point after visiting Camlann
  • Save up then go to Mayvin.
  • Boss Fight: Mayvin
  • Key Item: Red Iris Gem: Fem
  • Re-enter Lohgrin and head to the save.
  • Skit #137: Cutting the Ties | After the fight with Mayvin
  • Now go rest at the inn for some skits.
  • Skit #138: Mayvin's True Intentions | After the fight with Mayvin
  • Skit #139: The Coincidental Fate | After the fight with Mayvin

Great Camelot Bridge
  • Head to the center part of the bridge, with the merchants. You'll get a scene.
  • After that scene, go down the stairs to the north and talk to the Turtlez. This scene requires you to have purchased all the maps along the way (6 total)
  • Map Purchases: Ladylake, Marlind, Lastonbell, Pendrago, Gododdin, Lohgrin
Walkthrough - Part 24
Pendrago, the Blessed Capital
  • Head to the Shrinechurch. Check the bookshelves behind the altar, they're marked with (!) on the map.
  • Skit Sub #050: Origin of Medusas | After the above
  • Fashion Item: Angel Wings

Glaivend Basin
  • Enter from Volgran Forest. Head to the mission marker. Return to Volgran Forest for a scene.
  • Then enter from Falkewin Hillside. Head to Maltran for a scene then talk to her.
  • Fashion Item: Devil Tail | In the silver chest in the Hyland Camp

Ladylake, the Aquapolis
  • Head to Alisha's house. You'll get a fight. Talk to Alisha afterwards. You'll have to walk to the entrance of Glaivend Basin.

Falkewin Hillside
  • You'll get a small scene here where Maltran leads you to the end of Bors Ruins.

Bors Ruins
  • Make use of the save point at the end.
  • Boss Fight: Maltran | Just be wary of the second half of the fight, her attack rate goes up the roof. So save your Blast Gauge for the second half for burst damages | Blessing Orb 11/14
  • Follow Alisha after the fight. Then head to the save.
  • Skit #142: Using Alisha | Use the save here after fighting Maltran

Lastonbell, City of Artisans
  • To the inn! Rest up.
  • Skit #141: Maltran's True Intentions | Rest after defeating Maltran
  • Head to the mission marker. Talk to Sergei. Follow him to Volgran Forest.

Volgran Forest
  • Talk to Sergei for a scene.
  • Follow the illusions north to the mission marker.
  • Boss Fight: Fake Sergei
  • Head to the mission marker after the fight.
  • And off to Pendrago. Unfortunately, more walking.

Pendrago, the Blessed Capital
  • Head to the mission marker. After that, head to the inn and rest up.
  • After that, head to the new mission marker. You'll get a fairly easy fight. Head to the Amphitheater.
  • Boss Fight: Lunarre | Blessing Orb 12/14
  • Head to the inn and rest up.
  • Skit #140: Lunarre's Disposition | After defeating Lunarre, rest at an inn
  • Head to the gate for a scene.

Glaivend Basin
  • Once again, enter from Volgran Forest. You'll automatically get a scene here.

  • Head to the northwest corner of the map.
  • Save Point: Abandoned Village Forton | Probably a good idea to save here
  • Herb: Rosemary | Head north of the village
  • Now, make your way to the mission marker.
  • Boss Fight: Tiamat | [HARD DIFFICULTY - NO ITEM USAGE ACHIEVEMENT] | Blessing Orb 13/14
  • This is a three stage fight with Tiamat healing in between the first two stages. The attacks are heavily telegraphed making dodging really easy.
  • Key Item: Dragon Incarnation Orb

Volgran Forest
  • After the fight, you'll end up here. Head into Tintagel Ruins for a scene and you'll appear here once more. Head to the save.
  • Skit #143: A Microcosm of Our World | After defeating Tiamat and sleeping at Tintagel Ruins, use the save
  • Head towards the mission marker at Lastonbell for a scene.

Lastonbell, City of Artisans
  • Head inside the Sanctuary for a scene. Then exit to the save point.
  • Skit #144: A Stone-Cold No | After the sanctuary scene
  • Head east for a scene at the mission marker.
    It All Ends Here
    This is proof that you're committed to engaging in the final battle. There's no going back. Onward to the place where it all ends!

Volgran Forest
  • After the long scene, you'll end up here. To the save!
  • Skit #148: The Road to Camlann | At the save after the long scene
  • You're ready for the final battle, but it's clean-up time.

Glaivend Basin
  • You'll want to approach from Volgran Forest, or simply warp to Rolance Camp.

  • Head north. You'll get a scene automatically with two guards of both army halfway to Forton. Head into Forton. Save up.
  • Boss Fight: Stheno & Euryale | They're fairly weak at this point, but their petrification still remains a problem.
  • Fashion Item: Angel Halo | After the fight
  • Head to the save. Saving is a wise move.
  • Skit Sub #052: Destiny | After defeating the last two Medusas
  • Head to where you fought Tiamat and drop down south. You'll slide down some sand and you should find your next target.
  • Boss Fight: Dragon Warlock | Anomalous Orb 28/36
  • Skit Sub #080: The Dragon Warlock | After fighting the Dragon Warlock
  • Head southeast. You'll want to head towards the unknown exit you've never been to. Merchior.
  • Discovery Point #64: Horses Returned to Nature
  • Skit #146: Strays on the Battlefield
  • Exit to the Remains of Merchior
Walkthrough - Part 25
Remains of Merchior

  • Herb: Red Saffron | First floor, in the last room with the exit at the north, southwest corner
  • You'll be at Remains of Merchior B2

  • Discovery Point #65: Merchants' Abandoned Wares | Southwest corner of the east room
  • Skit #145: In the Hellion's Lair | Discovery Point #65
  • Northwest staircase is the right one. You'll be at Remains of Merchior B3

  • Herb: Red Chamomile | When arriving at B3 using the northwest staircase, it'll be directly south of the rubble south of the staircase
  • Take the stairs to the west of the herb. You'll be back at B2, in a dead-end area.
  • Normin 45/49: Acqua | At the dead-end laying on the ground next to the rubble
  • Head back down, then head to the center point.
  • Save Point: B3 | You better save

  • Boss Fight: Maneater | Anomalous Orb 29/36
  • Fashion Item: Monocle | Windrush through the bars to the east

Ladylake, the Aquapolis
  • Rest at the inn.
  • Skit Etc #028: Sorey and Rose's Determination | Rest at any inn after fighting Tiamat
  • Skit Sub #003: The Dragonslayer's Duty | Rest at any inn after fighting Tiamat

Aroundight Forest
  • You'll have to approach this from Lakehaven Heights. Save before you go in. For the most part, everything is in the exact same spot. Only difference is the routes you're allowed to take.

  • Head to the mission marker. You'll see an enemy with a staff, purplish. That's your target.
  • Boss Fight: Demon Rodler | Anomalous Orb 30/36
  • Follow the ever-so linear path. Head to the mission marker then exit to Elysia.

Elysia, Home of the Seraphim
  • Scary dog, and a save point! Use it.
  • Boss Fight: Cerberus | Blessing Orb 14/14
  • Head to the mission marker after the fight. Head to Gramp's house. You'll get a scene.
  • Enter Gramps' house.
  • Skit Sub #022: Gramps' Letter | On the bookshelf
  • Key Item: Gramps' Pipe | You'll need this for Katz Korner, check the bookshelf again after the skit
  • Exit Gramps' House and head to the mission marker for a scene.
  • Skit #149: Symonne's Fear | Sorey's House Save Point after Symonne encounter at Elysia

Morgause, Shrine of the Earth Trial
  • Save and head to the boss room.
  • Boss Fight: Bison Hidon | Anomalous Orb 31/36

Guinevere, Shrine of the Wind Trial
  • Head to the roof.
  • Boss Fight: Harpy Go Lucky | Anomalous Orb 32/36

Lefay, Shrine of the Water Trial
  • You know where this is going.
  • Boss Fight: Trickstar | Anomalous Orb 33/36

Mt. Mabinogio Ruins
  • Head to where you fell at the beginning of the game: Circular Hall
  • Boss Fight: Angel | Anomalous Orb 34/36

Pendrago, the Blessed Capital
  • Head to the Knight's Tower and talk to Sergei. You'll get Sorey's second Mystic Arte.
  • Fashion Item: Pompadour | After getting your mystic artes
  • Head to the inn now. Rest for two skits.
  • Skit Etc #051: Sauna Chat: Men's Angle
  • Skit Etc #052: Sauna Chat: Ladies' Angle
  • Leave the inn and talk to the man near the fountain that's a sub-event. He'll mention Mayvin.

Trizolde Cave
  • Enter manually from Zaphgott Moor, it's the closest access point.
  • Go to the ! on the map. Talk to the seraph next to a tomb.
  • After the scene, head to the save point just outside of Trizolde Cave.
  • Skit Sub #075: The Truth Behind Mayvin | After the above event
Walkthrough - Part 26
Ladylake, the Aquapolis
  • If you don't have Gramps' Pipe, you're gonna need it. It's in his house on the bookshelf.
  • Also, you must have purchased all 6 Turtlez maps and then meet the Turtlez at the middle of the Great Camelot Bridge.
  • Head to the Noble's District then towards the sub event on the map. After the event, talk to the katz.

Katz Korner
  • Welcome to Katz Korner!

  • Fashion Item: Kitty Cap | Giant gold chest to your right.
  • Side Note: This chest generates more goodies despite being a town chest.
  • Herb: Red Chamomile | West side near the bridge
  • Discovery Point #72: Tiger-Striped Foxtails | North of the east bridge next to the river
  • Skit #147: Foxtail Soup | Discovery Point #72
  • Now next to the discovery point are two katz: one for skits, one for cutscenes. After you beat the game, you'll unlock a bonus area. After you complete that bonus area, the skit katz will let you PURCHASE skits that you've missed. This is extremely important with regards to the Chatterbox achievement. If you followed this guide to the letter, then you should already have this achievement, in which case you won't have to worry. I arrived at Katz Korner with 272 Skits, and I missed 3-4 listed in the guide.
  • The only other thing here is the two turtlez. I won't list it now, because the Dark Turtlez is a boss. Similar to how I left out various enemies during your early pre-war run, we'll revisit this at a better time.

Ladylake, the Aquapolis
  • Head to the Aqueduct, but don't enter. There's a sub-event right outside it. Go to it. Now head to Griflet Bridge in Falkewin Hillside.

Falkewin Hillside
  • Head to the mission marker here, you'll meet a pair of Sparrowfeathers members. You'll get more intel regarding this. Head to Dumnonia Museum in Marlind.

Dumnonia Museum
  • Boss Fight: Orc Kong x2 | Anomalous Orb 35/36
  • After the fight, you'll have to head to Tintagel Ruins, old Scattered Bones hideout.

Tintagel Ruins
  • Exit using the ladder to get a scene.

Volgran Forest
  • Head to the scene. After that, head to the nearest save point.
  • Skit Sub #019: One More Thing To Say

Great Camelot Bridge
  • Head to the center of the bridge. Talk to the seraph marked with a sub-event, he'll mention the Legendary Wyvern.

Plitzerback Wetland
  • It's near the middle up north. The island closest to the northern entrance, so you'll have to approach it from the south.
  • Boss Fight: Legendary Wyvern | Anomalous Orb 36/36
    36 Challenge
    This is proof that you've collected all 36 anomalous orbs. You've poked around in every nook and cranny, you've laughed, you've cried, you've questioned your assumptions... But you made it!

  • Skit Sub #061: Is Zaveid Hiding Something? | Automatic
  • Fashion Item: Leather Belt | Gold Chest on the docks to the southwest
  • Head towards any save point.
  • Skit Etc #031: A Job Well Done | Use a save after obtaining all 36 Anomalous Orbs

Mt. Mabinogio Ruins
  • Enter from Elysia. Go down the stairs and into the main room. After going through the door, you'll have to walk around a giant statue.

  • Discovery Point #67: Stern Thunder God Statue | That giant statue you just walked around, look at it from the east
  • Skit #150: Statue of the Thunder God | Discovery Point #67
  • Head down the stairs to the west.
  • Save Point: Westernmost Ruins, Inside the Great Statue
  • Enter through the door to enter 'Depths of Mt. Mabinogio Ruins'
  • Head straight for a scene.

  • Herb: Red Lavender | The scene will walk you forward, walk back to the previous room and it's near the doorway on the north side
  • Head to the mission marker. You'll be trapped in Symonne's illusion. Go straight ahead, you'll probably get blocked by some invisible walls, but the navigation is pretty simple.
  • Boss Fight: Sorey and Rose Illusion (Fire & Earth) | Easy fight, just make sure you're not using the same element as they are.
  • Herb: Red Sage | First row, south room
  • Normin 46/49: Sheeld | First row, north room, east
  • Fashion Item: Round Sunglasses | Chest next to Normin
  • Herb: Red Chamomile | Second row, north room
  • Head to the mission marker to do the same illusion fight.
  • Boss Fight: Sorey and Rose Illusion (Water & Wind)
  • After the fight, you can active the warp, then use the save.
  • Skit Sub #055: What Rose Wants | After defeating Armatized illusions of Symonne
  • Do not walk in. This was progressing the sub-event for Rose.

Lakehaven Heights
  • Head to the entrance to Ladylake. You'll get a familiar scene.
  • Boss Fight: Rose & Zaveid | Heavy note, this battle is ridiculously hard due to the attack speed of both Zaveid and Rose. This is pretty much a battle of attrition.
  • The strategy here is to armatize and combo up both Zaveid and Rose so they can't gang up on you. Having arcane bottles, potions will be highly recommended so you can dish out damage faster. Once you eliminate one of them, the battle gets much easier. Do take note of their resistances: if using Mikleo or Lailah, go for Zaveid. If you're using Edna, then go for Rose. I'd recommend going with Mikleo for the first stage due to his range.
  • Skit Sub #056: Professors' Conference | After the boss fight
  • Sub-event fin.

Ladylake, the Aquapolis
  • Head to Alisha's house, you'll be doing the final stage of her sub-event.
  • Skit Sub #013: It'll All Be Okay | Automatically after eavesdropping to her adjusting to politics
  • Fashion Item: Round Glasses | After the skit

Rayfalke Spiritcrest
  • Next up is Edna's sub-event. Head to the top of Rayfalke Shrinecrest, you won't be able to access the Summit save point due to an event that occurs before that.

  • Once there, head to the scene, then head to the summit.
  • Boss Fight: Eizen | [HARD DIFFICULTY - NO ITEM USAGE ACHIEVEMENT] | Ancient Orb: Kun | Armatize with Mikleo and use Six Falling Stars
  • Herb: Red Lavender | At the summit
  • Discovery Point #66: Grave Atop the Mountain
  • Skit Sub #004: Eizen's Grave | Discovery Point #66
  • Skit Sub #005: Thanks | After defeating Eizen, walk down the summit
  • Fashion Item: Pet Dragon
  • Head back to Ladylake and rest at the inn.
  • Skit Sub #060: Hearts of the Seraphim | Rest after defeating Eizen
  • Head back up to Eizen's grave for a scene and Edna's second Mystic Artes.

Depths of Mt. Mabinogio Ruins
  • Head where you left off. Go west.
  • Boss Fight: Symonne

Pendrago, the Blessed Capital
  • Head to Pendrago's inn and use the save here
  • Skit Sub #008: Misunderstandings Left Alone | After defeating Symonne, use this save
Walkthrough - Part 27
Katz Korner
  • Rest at this inn for a skit.
  • Skit Etc #029: An Intense Match | After defeating Symonne, rest at the inn here
  • Boss Fight: Dark Turtlez | This is an extremely difficult fight, the AI will probably get wrecked over and over. You should stock on Life Bottles, Arcane Bottles. You probably won't need Gels too much, and at least one All Divide on yourself.
  • Fashion Item: Square Glasses | After the fight
  • Like most of the recent bosses you've faced, mystic artes seem to be common place and he uses it a bunch in the lower 50% of his health. Due to the fight's length, you'll want to armatize with Mikleo to keep your distance. This way you can prevent yourself from being hit as much. Dark Turtlez went after Rose the entire time, so try timing your attacks with Rose and whichever seraph she has to keep him staggered to lessen the amount of damage he dishes out.

Weylish Ruins
  • Fashion Item: Rare Butterfly Tiara | South of the save point in a gold chest

Camlann, the Origin Village
  • Simply head to the end of the Mt. Mabinogio Ruins where you fought Symonne.

  • Save Point: Near Village Entrance
  • Skit #155: Pity for Symonne | Save Point, first visit
  • Discovery Point #68: Camlann's Founding Monument | The smooth gray rock on the left as soon as you enter the village
  • Skit #152: The Monument in Camlann | Discovery Point #68
  • Boss Fight: Odin | Languid Sword
  • Head southwest from the Dark Turtlez up the hill.
  • Discovery Point #69: Burnt Remains of Shepherd Michael's Home
  • Skit #151: Michael's House | Discovery Point #69
  • Normin 47/49: Priventi | Inside the east corner of the house, you can talk to Priventi through the corner
  • Boss Fight: Hecatoncheire | Ragged Dagger
  • From the Dark Turtlez head northwest.
  • Herb: Red Verbena | Northeast at the split (dead-end)
  • Monolith: Difficulty Settings IV | Northeast at the split (dead-end)
  • Exit up the giant staircase.

Artorius' Throne
  • Save Point: Atop Bridge Entrance
  • Skit #156: Malevolence in Camlann | First visit, save point
  • Skit Etc #030: Like a Blank Page | Save point after obtaining an unnamed weapon, you must have defeated either Odin or Hecatoncheire, or both. You'll be finding more bosses with unnamed weapons soon.
  • Head inside. Northeast has chests.

  • Southwest is a deadend.

  • Northwest is the progression route. Go northwest and you'll be in a big room.
  • Discovery Point #70: The Crest of Innominat | From the big room, go across to the other side and go through the door and up those stairs and through that door. You'll see a big octagon crest on the wall.
  • Skit #153: The Unknown Crest | Discovery Point #70
  • From the big room: Elixir to the northeast. Exit northeast.

  • Head straight and remove the malevolence with Flames of Purification. Windrush across the gap.
  • Herb: Red Rosemary | Just to the right of the stairs
  • Enter the building.

  • You'll get some torches exactly like the Fire Trial. Light the torches in order of numbering at the base of each torch from the direction the numbers are on. Take the center door to a spiral staircase, go up and exit.
  • Boss Fight: Catoblepas | Decayed Paper
  • Return to the torch room and take the northeast door. Go down the stairs.

  • Exit southwest.

  • In this next area, you'll want to remove the malevolence to the south, but don't cross it. Exit to the east route (northeast from the malevolence barrier).

  • You'll reach a very similar structured room.

  • Go up the stairs and instead of torches, you'll have 3 windmills. Activate all three using windrush.
  • Boss Fight: Hippogriff | Worn Out Pendulum
  • Back in the room with the windmills, exit southwest.

  • Herb: Red Chamomile | North of the stairs
  • Enter the other building.

  • There's only one way to go here. Second door has a chest. First door to progress. Use Flames of Purification to remove the malevolence. Head southwest through the door. Head southwest all the way, the rooms are mirrored like the first room you ran through. Exit southwest.

  • Follow the linear path to the next area.

  • Enter inside and you'll get five pillars to smash with Giant's Strength. One room has loot, the stairs goes up to the boss.
  • Boss Fight: Ammit | Mangled Umbrella
  • From the main room with the (probably broken) pillars, take the south door and go downstairs.

  • Exit to the northwest.

  • Outside is pretty linear until you get to the fork with the malevolence. You can remove the malevolence, but take the northwestern door. The southeastern door leads back to the beginning.

  • Once inside, follow the linear path to the main room and go up the stairs. This is also very linear, until you get a split at the end. Go northwest first.
  • Normin 48/49: Invalada | At the end of the northwest path, at the west corner
  • Discovery Point #71: A Hoard of Ritual Swords | At the end of the northwest path, on the northeast wall
  • Skit #154: Relics of the Shepherds | Discovery Point #71
  • Exit to the southwest now.

  • Outside, the chest has a Marron Glace. Then head west for the exit.

  • Head southwest now and go up the stairs. As you may expect, Spectral Cloak is the only unused skill, so you'll use it here. Side room for a chest. Spiral staircase for a boss.
  • Boss Fight: Dinosaur | Decrepit Staff
  • Exit to the southeast now.

  • Herb: Red Saffron | Just to your left as you exit
  • Head to the mission marker. Head to the save afterwards.
  • Save Point: In Front of Highest Stairs
  • Skit #157: At the Heart of the Malevolence | Final Save Point
  • This is practically the end game here. But we got a few pit stops to finish first.

Lastonbell, City of Artisans
  • Well, it doesn't have to be Lastonbell, but it's my favorite town. Pick any town and rest at the inn.
  • Skit Sub #041: The Ultimatum | After finding all normins (48 excluding Atakk, 49 including Atakk), rest at an inn
  • After that, head to Igraine, the Shrine of the Fire Trial.
Walkthrough - Part 28
Igraine, the Shrine of the Fire Trial
  • You can take the only warp there. The boss is waiting at the final room. Head there for a scene.
  • Boss Fight: Phoenix
  • As the name suggests, it will auto-revive at a minimum of three times. On the fourth life, you must finish him off with a Mystic Artes attack. If you do not, Phoenix will continually revive himself.
  • As the name does not suggest, despite being a fire related entity, Phoenix is resistant against water. But do make use of his winged category. Mikleo's Armatization using Blistering Fang followed up by Binding Vortex is a good way to eat at his health.
  • Skit Sub #042: A Message from Phoenix | While walking out of the boss room
  • Skit Sub #043: Phoenix Phorever | Immediately after the above skit
  • Normin 49/49: Phoenix
  • Fashion Item: Mini-Normin

Artorius' Throne
  • Head right into the final area. For the record, you can fight Heldalf as many times as you want afterwards. Ultimately, you do have to beat him on the hardest difficulty, Chaos, or get to the 5th playthrough without retrying. The retry portion is only specific to his second stage.
  • Final Boss: Heldalf
  • Stage 1: This is your typical fight. Not much to say here.
  • Stage 2: This giant Heldalf mainly attacks in the center of the arena, so hugging his hands should prove beneficial to you. Further more, I'd save your best Seraph for last. You'll have to use Siegfried with all 4 Seraphs at one point, so the order you use them in will matter. Personally, the first three parts are all the same to me, but the last stage results in one seraph left so Rose would not have a Seraph for that portion.
  • Stage 3: Simply end the fight by using the Mystic Artes.
    Dusk of the Shepherd
    This is proof that you've witnessed the resolution of this story. Now you can try playing again with various changes to the gameplay, or you might venture into the daunting bonus dungeons.
  • You'll be prompted to save, this is important regarding NG+.

Post-Heldalf Notes
  • Whenever you create a save after beating Heldalf, it'll be a save located at the save point just before you face him. With this, you will be able to access Hexen Isle, as well as the Calix.
  • The save will be denoted by a star next to it. This start means you can start a NG+ off of this save and be introduced to the Grade Shop. I will explain this in detail later as there is more to do in this first playthrough. Not to mention, whoever played in Hard/Chaos don't need a second playthrough.
  • In any case, load up your post-boss save now.

Warning: If you defeat the final boss of this extra dungeon, then Heldalf will be powered up making him insanely difficult to beat. If you have plans of beating him on higher difficulties here, then I would do that PRIOR to beating the dungeon below. As long as you don't complete the Calix VIII, you won't accidentally beat the dungeon. The powered up version on Normal difficulty is probably harder than playing on Chaos against his original form.

Hexen Isle

  • From the save you have in front of Artorius' Throne, head towards the throne. This would require you to walk upstairs to the next area. In the next map, you should see a new area on the map '???' and a white teleporter. This is your destination.

  • Save Point: Hexen Isle
  • Discovery Point #74: Full Dragon Skeleton | North of the save point
  • Skit Sub #023: Paleontology for Beginners | Discovery Point #74
  • Herb: Red Sage | Southwest of the discovery point
  • Monolith: Advanced Techniques IV | Next to the herb
  • Return to the save. That monolith was the final monolith.
  • Skit System #006: Reading the Monoliths | After reading all 78 monoliths
    Monolith Monomania
    This is proof that you've found all the stone monoliths and ruminated on their author. Use the battle actions you've acquired to unleash the ultimate mystic artes!

  • Fashion Item: Danger Jr. | After the skit
  • Herb: Red Lavender | In the very northern section of the map
  • Herb: Red Rosemary | Directly east of the Full Dragon Skeleton discovery point
  • Herb: Red Verbena | Eastern cliff of the northeastern section
  • Head to the southeast section of the map. In this section head to the southern point, you should see a white katz standing on the shore. Not marked on the map. You'll not only restore the blessing here, but you'll also receive a free map.
  • Head west through the valley-like features. You should see the final Crucible (Zaveid) on the south side.
  • Malevolent Crucible: Avici | 2x Succubus, 2x Hell Lady, 1x Arachne, 2x Wendy, 3x Sylphid, 1x Hydra, 12x Slimeroot, 3x Hell Lady, 2x Trilobite, 8x Slimeroot, 2x Succubus, 1x Hell Lady, 1x Arachne
  • Skit Sub #073: Zaveid's Challenge | Automatically shows when you try to enter
    Eight Dates With Hate
    This is proof that you've returned alive from challenging all eight Malevolent Crucibles. Since each one only allows certain characters to enter, you'll need mastery of techniques and knowledge for each one of them.
  • Skit Sub #074: Zaveid's Victory | Complete the Crucible
  • Discovery Point #73: Budding Giant Fruit | Southwest of the crucible at the southern shore, it's a giant seed. Note: This is the final discovery point.
  • Skit #158: Across the Sea | Discovery Point #73
  • Herb: Red Saffron | Northern tip of the southwest region
  • Now that you've cleared out the entire map, use the map above to see which one is the right Calix. They're ordered clockwise starting at I so you don't have to check.

Calix I

  • Herb: Red Lavender | Dead-end at the northeast
  • Herb: Red Sage | Southwest platform
  • Exit to the next area.

  • Herb: Red Verbena | Northern path at first split
  • Fashion Item: Colored Sunglasses | North at the last split
  • Boss is waiting at the middle platform. He's weak to water, so you can walk into him with Spectral Cloak.
  • Boss Fight: Agni

Calix II

  • Head to the first split.
  • Herb: Red Rosemary | Southern path at the first split. Elixir also here.

  • Exit to the next area.
  • Fashion Item: Harold Mask | South from the spawn point split
  • Herb: Red Chamomile | South at the split (not the same split as above)
  • Boss Fight: Sophie
  • Fashion Item: Pigtails | After the fight

Calix III

  • Herb: Red Lavender | On the platform you teleport to
  • Fashion Item: Mystery Mask | Chest in the middle
  • Herb: Red Sage | At the split, first platform north on the way to the next area
  • Exit to the next area.

  • Herb: Red Verbena | Northeast at the first split next to a gold chest
  • Boss Fight: Illuyankas
  • Skit Sub #024: A Nest Full of Dragons | After defeating Illuyankas in Calix III, head to the Hexen Isle save
Walkthrough - Part 29
Calix IV

  • Herb: Red Rosemary | Southwest at the first split, behind two gold chests
  • Fashion Item: Tengu Mask | See above
  • Exit to the next area.

  • Herb: Red Saffron | At the first split, take the north path next to two chests
  • Herb: Red Chamomile | At the last split, take the northwest path
  • Boss Fight: Jade

Calix V

  • Herb: Red Rosemary | Two platforms north of the first split
  • Fashion Item: Glowing Antennae | On the way
  • Herb: Red Sage | Southwest at the last split
  • Exit to the next area

  • Herb: Red Verbena | South at the split
  • Boss Fight: Quezalcoatl

Calix VI

  • Herb: Red Rosemary | Northwest at the second split
  • Fashion Item: Shadow | Above
  • Exit to the next area

  • Herb: Red Chamomile | East at the split
  • Herb: Red Saffron | Two platforms before the boss
  • Boss: Duoblock | In the lower half of his health, he will heal. So save your mystic artes to do burst damage

Calix VII

  • Herb: Red Lavender | Behind the left pillar of the northwest platform where you see your first chest
  • Herb: Red Verbena | East-northeast platform
  • Herb: Red Sage | Second to last platform
  • Exit to the next area

  • Fashion Item: Verius Tail | First chest, northwest platform
  • Boss Fight: Fafnir

Calix VIII

  • Exit to the next area.

  • Herb: Red Chamomile | South from the teleporter
  • Herb: Red Rosemary | In the middle platform between the final split next to an elixir
  • Boss: Jade & Sophie
    A Non-Specific Tale
    You defeated some sort of people who came from some sort of place using some sort of means. This is some sort of proof of that. Sort of.

Hexen Isle
  • Head to the discovery point, Full Skeletal Dragon. I will give another warning again. If you defeat this boss, then Heldalf will be very powerful. So if you have ANY intentions of beating Heldalf in this save again on a higher difficulty, do that FIRST.
  • Note: This achievement is MISSABLE. You must beat this boss on Normal for the achievement.
  • Boss Fight: Dragon Zombie | [NORMAL DIFFICULTY REQUIRED] | Ancient Orb: Dui
    The Sky's the Limit
    This is proof that you've completed all the extra dungeons at difficulty level Normal or above. But further challengers await you, in places you've been and places you have yet to be.
  • Skit Sub #026: The Earthpulse Activates | Right after defeating the Dragon Zombie
  • Skit Sub #025: The Truth of Hexen Isle | At the Hexen Isle save after defeating the Dragon Zombie

As far as game content goes, that is the final dungeon of the game. Now we'll go through the clean-up process.

Ladylake, the Aquapolis
  • Make sure this is a completed game, so the save has a star next to it.
  • Rest at the inn.
  • Skit Sub #057: Lailah's Composure
  • Skit Sub #059: The Skies Over the Journey's End
  • Visit the Great Sanctuary for a scene. You'll receive Lailah's second Mystic Artes
  • Rest again.

Elysia, Home of the Seraphim
  • Head to the event marker on the map right at the gates. You'll receive Mikleo's second Mystic Artes

Clean-Up
  • Since all story related obstacles have been conquered, we enter the clean-up phase of the guide. You're welcome to skip ahead to the DLC portion.
  • If you played the game on Hard and above, you can also go to NG+ if you'd like for the mirror battle. If you did not play it on hard, then I do not recommend jumping into NG+ on hard immediately due to equipment and lack of stronger skills.
  • Start anywhere, check which achievements you're missing and search for that achievement in this guide to figure out how to get it.

Artorius' Throne
  • Probably the hardest achievement in the game, so make sure you're well equipped.
  • After beating the game, you unlocked Hexen Isle, also known as the EX Dungeon. Upon clearing the EX Dungeon, you get a message regarding a strengthened enemy. This is Heldalf. Upon fighting Heldalf again, you will find that he is much stronger than the used to be, plus he's strong against every element. The first stage is harder than the second stage, but they're both challenging.
  • There's two ways to do this:
  • Sketchy Route: Play the first stage on Simple. Then die on his Armatized version and switch over to Hard. This achievement doesn't care if you retry, or use items. Defeat his second stage on hard for the achievement.
  • Regular Route: Your best method to boost your damage is having your seraphs with E-7 Unions in their respective element. This will ignore elemental defenses that is greatly reducing your damage against Heldalf. The rest is up to you. If you're not sure what an E-7 Union is, see the Equipment Fusion section. Secondly, having unnamed equips with the Mistiq x2 bonus would make this a rather childish fight provided you have a good SC recovery.
    Bested the Worst
    This is proof that you've defeated a certain powered-up "someone". Nothing more can be said, nor does it need to be.

  • The achievement unlocks upon defeating his armatized version, the one on one fight has no bearings on this achievement.
Walkthrough - Alisha's Story Part 1
Two things to note before you start this:
1. If you beat the game already, you can use your previous save in this DLC. If so, you can actually fuse equipment for Alisha prior to starting this, then equip it when you start it.
2. I won't mention all the herbs/skits, just ones that I come across. You should already have the two achievements related already. Furthermore, I won't make maps here. While there are new items available, the main game walkthrough should suffice.

Marlind, City of the Great Tree
  • Save Point: In Front of Great Tree
  • Head towards the inn for a scene, a battle, and more scenes. After that, you'll be back at Neif's house. Head towards the inn.
  • Herb: Red Sage | Behind a rock to the right after going south
  • Save Point: Near Southern Entrance
  • Herb: Red Saffron | Between the save and the equipment shop
  • Herb: Red Chamomile | Next to the inn near a tree tunk
  • You'll get a scene and a skit. Just a heads up, I have no way of checking the names on any of these skits that appear on their own, so the best I can do is list everyone that shows up.
  • Skit DLC #001: Alisha and Rose | As soon as you walk up the steps
  • Enter the inn...
  • Save Point: Wontiga Inn
  • Walk around until you get some dialogue. Then enter the back of the inn to Rose's room. She's escaped! Head to either exit of Marlind to automatically warp to Lastonbell.

Lastonbell, City of Artisans
  • You'll get a fairly lengthy scene.
  • Skit DLC #002: Alisha | After Alisha leaves Rose's room
  • Save Point: In Front of East Gate
  • Herb: Red Lavender | West of where the equipment shop is located
  • Save Point: In Front of Sanctuary
  • When crossing to the west of the sanctuary, you'll get another fight. After the fight, you'll get another scene.
  • Skit DLC #003: Alisha and Rose | In the inn automatically
  • Skit DLC #004: Alisha, Rose, Lailah, and Edna (And unknown characters)| The next morning, automatic
    The Squire's Pact Renewed
    The squire's pact you'd remembered so fondly is enacted again. What kind of journey will await you this time?

  • Head to the save point at the sanctuary for a skit.
  • Skit DLC #005: The Dreaded Slumbering Party | Yay a skit name
  • Herb: Red Rosemary | Building across the street from the Sanctuary, to the west
  • Herb: Red Verbena | Near the west gate on the south side up some steps
  • Head to the inn and rest up.
  • Skit DLC #006: Alisha and Edna | They talk about her ability to adapt and Maltran
  • Exit to the east to Volgran Forest

Volgran Forest
  • Save Point: Lastonbell Entrance
  • Herb: Red Rosemary | Just east of Lastonbell in the dead-end
  • Herb: Red Verbena | East of the previous herb in a crevice
  • Herb: Red Lavender | Just southwest of the Glaivend Basin entrance
  • Save Point: Exit Leading to East Basin
  • Exit to Glaivend Basin

Glaivend Basin
  • Save Point: Inside Rolance Camp
  • Head towards the mission marker. You'll get a short battle and a scene. Follow the soldier.
  • Herb: Red Chamomile | East side of the northern part of Forton's walls
  • Once you turn the corner east, you won't be able to use any action keys similar to when Sorey was carrying Rose. If you see something you want, let the soldier get ahead so you can get your normal controls back, then resume following.
  • Skit DLC #007: Alisha, Rose, Lailah, and Edna | Arriving at the cave
  • Save Point: Entrance to Cornic Sealed Cave
  • Herb: Red Verbena | Just south of the save point
  • Enter.

Cornic Sealed Cave
  • Skit DLC #008: Alisha, Rose, Lailah, and Edna | Once you progress into a cave a little bit
  • Herb: Red Chamomile | Just after you get the skit
  • Exit to the next area.
  • Herb: Red Sage | Dead-end at the second fork
  • Skit DLC #009: Alisha, Rose, Lailah, and Edna | Once you progress into a cave a little bit
  • Herb: Red Lavender | Dead-end at the last fork
  • Exit to the next area.
  • Head to the mission marker.
  • Boss Fight: Maltran | Same as the fight in Bors Ruin
    Severing the Bonds of the Past
    The time, place, and opponent are different, but the same score has been settled again. This is proof of your efforts.

  • Achievement: Severing the Bonds of the Past
  • You'll receive Alisha's second Mystic Artes from this battle.
  • Herb: Red Verbena | North of where you fought Maltran
  • Head west.
  • Skit DLC #010: Alisha, Rose, Lailah, and Edna | After going west from the fight
  • Herb: Red Verbena | East room at the last fork
  • Skit DLC #011: Alisha, Rose, Lailah, and Edna | North at the fork
  • Skit DLC #012: Alisha, Rose, Lailah, and Edna | North of that skit
  • Exit the area

Stolat Mountains
  • Save Point: Entrance to Cornic Sealed Cave
  • Skit DLC #013: Beyond One's Fear | At the save point
  • Herb: Red Saffron | In front of you on the cliff
  • Exit to the next area.

Stolat Mountain Caves
  • Short place.
  • Skit DLC #014: Alisha, Rose, Lailah, and Edna | Just before the exit
  • Exit the area.

Stolat Mountains
  • Save Point: In Front of Malevolent Crucible: Naraka
  • Malevolent Crucible: Naraka | 2x Naga, 8x Bat, 3x Goblin Batallion, 3x Naga, 8x Bloodsuckers, 2x Lizard Warrior, 2x Gargoyle, 1x Wolf Berserker, 4x Gargoyle, 2x Lizard Warrior, 1x Wolf Berserker, 1x Kylvern
    The Dynamic Duo
    Proof that you've cleared Naraka in the Malevolent Crucible. You and your partner make quite a team!

    The Speedy Duo
    Proof that you've cleared Naraka in the Malevolent Crucible in a short amount of time. You speed demon, you!

    The Eleventh Duo
    Proof that you've cleared Naraka in the Malevolent Crucible 11 times.


  • There are three achievements here. One for beating it. One for beating it 11 times. One for beating it in under 2 minutes. You get to use both Alisha and Rose. The hardest one is definitely the Speedy Duo one.
  • Some tips on the Speedy Duo: Play it on Simple, make sure you remove any normins from the Lord of the Land to lower their level. You'll need to upgrade equipment for sure, focusing on Arte Attack and Focus as well as improving SC recovery so you can dish out more attacks. The Attack Step battle action will be extremely useful against the bats in the early stages. Bless equipments if needed. Don't forget to also try using Snacks to boost damage.
  • For strategy, you'll want to spread out so each Rose and Alisha can take out enemies without going for the same one wasting time. The two of them don't have very many AoE attacks, so luring enemies into one area isn't the best strategy since they're pretty slow on Simple.
  • If you somehow can't manage, you can always try going into NG+ and activating Double Damage from the Grade Shop. However, you'd have to get back to the point of having decent equipment then re-starting the DLC with that save.
  • After that, head towards the ruins.
  • Skit DLC #015: Alisha, Rose, Lailah, Edna | Right before the ruins
  • Save Point: Entrance to Elaine Ruins
  • Skit DLC #016: Rose's Frustration | At the save point
Walkthrough - Alisha's Story Part 2
Elaine Ruins
  • Save Point: 1F
  • Key Item: Silver Key | If you started a new game here instead of NG+, this has meaning. Othewise, you've already opened Silver Chests presumably.
  • Key Item: Gold Key | When the routes reconnect, it's behind the Silver Door in the Silver Chest to the south
  • You need the Gold Key to open the Gold Door to the north. Go up the stairs to the next area to 2F.
  • Next area, not much here. Simply head up to the next area to the north to 3F.
  • Then this next area, nothing more here besides chests with equips and consumables. Head up the stairs at the northern end to 4F.
  • On 4F, the malevolence is much more blatant. Head to the mission marker.
  • Boss Fight: Vritra and Kadru
  • Skit DLC #017: Alisha, Rose, Lailah, Edna, and Someone | Less spoilers
  • Head towards the end to the Dark Turtlez Shop.
  • Key Item: Purple Crystal Key | Yep, this opens that previous purple door
  • Save Point: 4F
  • Head up to the next area. This is the hard part of the area.
  • 5F Part 1: The north exit takes you to a room with chests, nothing in particular. The south exit progresses you into another ugly area to 6F.
  • 6F Part 1: You can't access the bottom section. The southern eastern exit accessible takes you to 7F - Eastern Treasury. The exit north of that takes you to 7F with a chest (dead-end). Then the exit at the northeast takes you to 7F as well. The western exit takes you to 7F to a chest in a room, and then back down to 6F to the dead end at the very southern end of 6F.
  • 7F - Eastern Treasury: Key Item: Crystal Purple Orb
  • 7F: Make sure you get the above item first, then take the northeast exit to 7F. In this small dead-end the west wall has a map action that's purple. The Crystal Purple Orb can open these. Enter the large room. East takes you to a small chest room. West takes you to the other side of 6F. Take that stairs down.
  • 6F Part 2: Head through the very linear path until you get to the second room. West is a dead-end with a chest. Go east to progress.
  • 5F Part 2: Head north to the fork that shapes like a +, open the west wall. Head west along the linear path until you get to a fork. You can create the shortcut by removing the east wall, but go south at the fork afterwards. You'll get to a room with a fork, the north-west path leads to a treasure room. Then go south-east to return to 6F.
  • 6F Part 3: There are 3 other exits. Northwest exit takes you to a treasure room. Southwest takes you to a dead-end at 7F with chests. After that, head northeast exit to proceed.
  • 7F Part 2: Not much to say here, head to the linear path to the next area.
  • 8F: Head up to the mission marker.
  • Boss Fight: Valkyrie and Roc
  • Head along the linear path, most of the walls have items behind them.
  • Save Point: 8F
  • Head north to the stairs.
  • Skit DLC #018: Alisha, Rose, Lailah, Edna, Zaveid
  • 9F: The western side is a dead-end so you can go there for items first. Then head north, east, north to the northern area with the exit. You can go south to connect the shortcut. No items in the southeast, one item at the northwest. Exit to the next area.
  • 10F: East at the first fork simply gives you a chest and a dead-end. West leads you to the middle. Once at the middle, you can unlock the shortcut to the south. Then up the stairs to the north.
  • 11F: Not much here, very linear.
  • Save Point: 11F
  • 12F: I see the light!
  • Boss Fight: Baphomet
  • You'll get a scene after you defeat it.
  • Boss Fight: 2x Baphomet
  • This fight is also kinda easy, but you'll most likely have to either use a MAcystic Artes or Armatization to kill both simultaneously.
    Reencounter with Karma
    It wasn't quite what you'd expected, was it? Nevertheless, this proves you survived a certain battle.

  • You'll get the finale of the DLC. At the end of the DLC, it'll prompt you to save the clear data. This will let you save the DLC progress you got in terms of items, equipment, skits, etc back into the main game. It'll be in the same area as the save you used to start the DLC.
Walkthrough - NG+ Setup
Once you've beaten the game, New Game+ will unlock in the main menu. Before you head to NG+, here are some things you may want to do.
  • Complete your equipment fusion for whatever it is you want. Only two sets of equipment transfer, unnamed equipment and the equipment your characters are wearing.
  • Level up Lords of the Land (Max is 25, 30,000 Grade to max each Lord)
  • Offer any unused equipment to Lords of the Land, they're gonna disappear anyways. Barring the two sets listed in the first point.
  • Even with all seven Lords of the Land maxed out, you will NOT be able to purchase the entire Grade Shop on your first pass.

Mathematically, you would need 14,475 grade to purchase the entire grade shop. Now this grade differs from the grade you earned from monster battles or offering items. This grade uses the 7 Lords of the Land, and depending on their level, you earn grade for it, up to 1950 grade per lord, meaning it's impossible to buy everything (provided you own the DLC related to Grade Shop).

Note: If you happen to be looking at this prior to beating the game, your grade cap is Level 20 until you finish the game and its bonus dungeon. After that, you'll have it uncapped to Level 25.

Level
Grade
Level
Grade
Level
Grade
1
6
10
330
19
1140
2
18
11
396
20
1260
3
36
12
468
21
1386
4
60
13
546
22
1518
5
90
14
630
23
1656
6
126
15
720
24
1800
7
168
16
816
25
1950
8
216
17
918
9
270
18
1026

Grade Shop
Carry Over Lords of the Land [0] - Blessing Levels retained
Carry Over Library [5] - Library retained (Discovery Points, Monoliths, Records)
Carry Over Shop Levels [5] - Shop Levels retained
Carry Over Normin [5] - Normin Found retained
Carry Over Mystic Artes [5] - Mystic Artes retained
Carry Over Titles [100] - Titles and Title Proficiency retained
Carry Over Talents [20] - Support Talent levels retained
Carry Over Battle Actions [5] - Battle Action unlocks retained
Carry Over Arte Usage [50] - Arte Usage Proficiency retained
Expand Item Capacity [250] - Increase consumable capacity from 15 to 30
Carry Over Consumable Items [50] - Consumable Items retained
Carry Over Fashion Items [10] - Fashion Items retained
Carry Over Herb Enhancements [400] - Herb stat bonuses retained
Carry Over Special Items [50] - Windmaster Talisman retained (boss items that increase movement speed)
Carry Over Unnamed Equipment [50] - Equipment that can be fused with any other equipment that are blessed are retained
Treasure Navigation [100] - RB/R1 now shows number of unopened chest in the current area
Boon of Boons [200] - Increase Boon amount by 5 (You get 1 boon per Lord lvl, so now you get 30 boon per Lord)
Half Style [20] - Halves Experience
Double Style [200] - Double Experience (Stacks)
Triple Style [1000] - Triple Experience (Stacks)
Gald Style [20] - Converts Gald to EXP
Double Gald [700] - Double Gald from Battle
Speed Arte Mastering [300] - Artes proficiency doubled when leveled up
Double Normin [500] - Normin effect on drops doubled (Tenshun --> Tenshun x2/x3)
Double Drops [30] - Double Item Drop Rate
Skill Extension [8000] - x2/x3 Skills work as 2/3 Stacks
Double Grade [500] - Double Grade from Battle
Advanced Divinity [100] - When Armatized, E-Union and G-Union bonuses that occur from Shepherd/Squire and Seraph are now considered
Double Effect Potential [700] - Double Chance of Inflicting Status Ailments
Double Damage [100] - All Allies and Enemies do double damage
Max HP+1000 (1) [500] - Initial HP +1000 (Stacks)
Max HP +1000 (2) [500] - Initial HP +1000 (Stacks)

  • If the boost mentions it being a battle action, that means you can disable and enable these boosts at will.
  • If you do not see certain boosts, then you do not own the requisite DLCs for them.
  • Carry Over Library: If you played on difficulties under Hard, then use this option, the number of battles under each difficulty will be reset letting you earn x2/x3 skils from battle rewards provided your majority of battles is Hard or higher.
  • Carry Over Unnamed Equipment: Unnamed equipment are a series of weapons that can be fused with any other weapon, but cannot have its stat increased. They have a base stat of 10, and when blessed, they literally turn into an equipment that has the word Unnamed in it. (i.e. Decrepit Staff --> Unnamed Quarterstaff). These equips you do not have to win from your mirror battle, they will automatically given to you at the start of the game.
  • Advanced Divinity: I'm uncertain as to whether or not this breaks specific E-Unions. If you had E-Union 7 specifically to nullify elemental resistance, then I'm unsure if this would break it in the event that combining them would produce a higher E-Union.

If your NG+ goal is just the mirror battle, then it's probably better that you carry either only Unnamed equips or no equips, thus weakening your mirrors. Also your mirror versions will be a relatively lower level than your actual characters.

If your NG+ goal is hard difficulty and equips, then it's recommended to farm items and equips prior to then.
Walkthrough - NG+
This section is mainly here to cover the NG+ exclusive achievement:

Wishes Transferred
This is proof that you've reacquired the equipment you carried over from your last playthrough in Lakehaven Heights. Future You is cheering you on, waiting to meet you at the end of the game once more.



This can be accessed as soon as you become a Shepherd (your first visit, there are guards blocking the bridge, and you can't smash the rock just yet). After that, when you chase Mikleo to Galahad Ruins, you will pass this spot.

Now, chances are you won't be able to beat them for a long time due to their higher level, and your equips. You'll most likely have to either:

1. Progress the game to the point where you are completing the trials. So when you go to do Lefay's Water Trial, this is a decent time to do it. If you need certain armatized mystic artes, then it's a good idea to pick them up.

2. Farm new equipment and fusions while having access to this region. So after purifying Marlind, your next task would be to head towards Glaivend Basin. This is the end point before you're cut off from Hyland.

What Gets Transferred?
Any equipments that your characters are PRESENTLY wearing when you start NG+ will be held by your mirrors. This includes Alisha's equipment as well. Dezel's equips automatically become Zaveid's equips so there's only one copy of that.

Now, there's the issue with Unnamed equipment. In the grade shop, there is an option for "Carry Over Unnamed Equipment". If you select that, that is unrelated to this. Any unnamed equipment you have will automatically be moved to your inventory at the start of NG+.
Chatterbox
Chatterbox
Sometimes, after you've found a discovery point or when you're at a save point, you have the opportunity to press Enter/Back to initiate a conversation between your companions. This is proof that you've experienced many Things and had a lot of Opinions about them.

Overall, you only have to watch 235 total skits out of the 336 possible skits. A handful of the skits are mutually exclusive so obtaining all 336 in a single playthrough naturally is impossible. However, following the guide will get you roughly 300 of them, giving you plenty of room for error.

Also, once you've cleared the bonus dungeon after completing the game, Katz Korner Skit Katz will let you purchase each skit for 50,001 gald. So add that onto gald farming, and you should be set if you somehow finish under 235 skits.
Chatterbox - Main: 001 - 050
Skit #
Skit Name
Location
Requirement
Cast
1
The Cause of Thunder
Mt. Mabinogio Ruins - Central Ruins, In Front of Crater Save Point
Storyline
S,M
2
A Mysterious Monolith
Mt. Mabinogio Ruins - Central Ruins, In Front of Crater Save Point
Read 1 Monolith
S,M
3
An Incredible Bridge (Discovered by Mikleo)
Mt. Mabinogio Ruins - Discovery Point #01
Discover Point
S,M
4
An Incredible Bridge (Discovered by Sorey)
Mt. Mabinogio Ruins - Discovery Point #01
Discover Point
S,M
5
The Elysian Goat
Elysia, Home of the Seraphs - Discovery Point #02
Discover Point
S,M
6
Elysalark Fledglings
Elysia, Home of the Seraphs - Discovery Point #03
Discover Point
S
7
Battling the Prickleboar
Elysia, Home of the Seraphs - Sorey's House Save Point
Storyline
S,A
8
First Trip to the Land Below
Lakehaven Heights - Discovery Point #04
Discover Point
S,M
9
To the Outside World
Lakehaven Heights - Aroundight Forest Entrance Save Point
Storyline
S,M
10
Beautiful Butterflies
Lakehaven Heights - Discovery Point #05
Discover Point
S,M
11
Wonderful Water Wheels
Ladylake, the Aquapolis - Discovery Point #06
Discover Point
S,M
12
Sanctuaries and Blessings
Ladylake, the Aquapolis - Discovery Point #07
Discover Point before seeing Hellions
S,M
13
Sanctuaries, Blessings, and Hellions
Ladylake, the Aquapolis - Discovery Point #07
Discover Point after seeing Hellions
S,M
14
The Conscientious Mikleo
Ladylake, the Aquapolis - Shaorune Inn Save Point
After eating at the inn for the first time
S,M,L
15
Feasting at the Inn
Ladylake, the Aquapolis - Shaorune Inn
After manually resting at the inn for the first time
S,M,L
16
Memories of Elysia
Ladylake, the Aquapolis - Shaorune Inn
Rest after introducing Alisha to the Seraphims
S,M,L
17
The Sacred Blade Altar
Vivia Subterranean Aqueduct - B2
Discover Point
S,L
18
A World Teeming wiht Malevolence
Lakehaven Heights - Ladylake Entrance Save Point
Storyline
S,L,A
19
Meeting the Seraphim
Ladylake, the Aquapolis - Shaorune Inn
Rest after Alisha becomes a Squire
S,L,A
20
The Arrow Pedestal
Galahad Ruins - Discovery Point #09
Discover Point
S,L,A
21
Champions on the Road
Ladylake, the Aquapolis - Shaorune Inn
Rest at the inn after Mikleo becomes a Sub-Lord
M,L
22
The Lady of the Lake
Ladylake, the Aquapolis - Sanctuary Save Point
After recruiting Father Breunor
S,M,L,A
23
Choosing the Right Offerings
Ladylake, the Aquapolis - Sanctuary Save Point
After Uno becomes the Lord of the Land
S,M,L,A
24
The Palace Library
Rountable Palace - Discovery Point #10
Discover Point
S,M,L
25
The Underground Dungeon
Vivia Subterranean Aqueduct - Discovery Point #11
Discover Point
S,M,L,A
26
The Shepherd and the Squire
Ladylake, the Aquapolis - Shaorune Inn
Rest at the inn after returning from Rountable Palace
S,M,L,A
27
The Scattered Bones, the Assassin's Guild
Lakehaven Heights - Ladylake Entrance Save Point
After escaping Rountable Palace
S,M,L,A
28
Fixing the Bridge
Falkewin Hillside - Northwest of Griflet Bridge Save Point
At the save after Alisha leaves to check on the bridge
S,M,L
29
The Spiritcrest, the Dragon's Lair
Rayfalke Spiritcrest - Mountain Trail Entrance Save Point
Upon entering Rayfalke Spiritcrest
S,M,L
30
The Mysterious Seraph
Rayfalke Spiritcrest - On the Mountainside Save Point
After meeting Zaveid
S,M,L
31
The Small Shrine of Flowers
Rayfalke Spiritcrest - Discovery Point #12
Discover Point
S,M,L
32
Sorey's Internal Comedy Routine
Rayfalke Spiritcrest
Storyline - After Edna joins
S,M,L,E
33
Another Seraphic Mystery
Falkewin Hillside - Northwest of Griflet Bridge Save Point
Save Point
S,M,L,E
34
When Alisha Met Edna
Falkewin Hillside - Eastern Shore of Griflet Bridge Save Point
Save Point
S,M,L,A,E
35
The Roadside Shrine
Falkewin Hillside - Discovery Point #14
Discover Point
S,M,L,E
36
The Falkewin Squirrel
Falkewin Hillside - Discovery Point #13
Discover Point
M,L,A,E
37
The Scholarly City of the Holy Great Tree
Marlind, the City of the Great Tree - Save Point
After seeing the Drake for the first time
S,M,L,A,E
38
Coexisting with the Seraphim
Marlind, the City of the Great Tree - Save Point: In front of DM
After getting the Library Key
S,M,E
39
A Statue of a Noble Being
Dumnonia Museum - Discovery Point #15
Discover Point
S,M,L,E
40
Blossoming Flower of the Great Tree
Marlind, the City of the Great Tree - Discovery Point #16
Discover Point
S,M,L,E
41
The Unspoken Bond
Marlind, the City of the Great Tree - Wontiga Inn
Rest after leaving Dumnonia Museum
S,M
42
Putting Slots to Use
Marlind, the City of the Great Tree - Save Point
After defeating the Drake
S,L,E
43
The Woodsmen
Marlind, the City of the Great Tree - Wontiga Inn Save Point
After making a contract with Lucas
S,M,L,A,E
44
Crawling with Hellions
Bors Ruins - Discovery Point #17
Discover Point
S,M,L,A,E
45
The Truth Behind the Heroes
Glaivend Basin - Dark Turtlez Emporium
Near Dark Turtlez Emporium after rescuing Lucas
S,M,L,E
46
Not Your Traditional Assassins
Tintagel Ruins - Save Point
After introducing Rose to the Seraphims
S,M,L,E
47
I Did Not Cry!
Tintagel Ruins - Save Point
After trying to leave the hideout
S,M,E
48
Legend of the Dragons
Tintagel Ruins - Discovery Point #18
Discover Point
S,M,E,R,D
49
Aftermath of the War
Tintagel Ruins - Save Point
After Oysh awakens
S,M,R,D
50
If You Could See Them From the Beginning...
Tintagel Ruins - Save Point
At the save point next to the Mural of the Trial
S,R
Chatterbox - Main: 051 - 100
Skit #
Skit Name
Location
Requirement
Cast
51
The Pattern on the Mural
Tintagel Ruins - Discovery Point #19
Discover Point
S,M,R
52
The Strength to Fight
Volgran Forest - Save Point
After leaving the hideout
S,R,D
53
A Humongous Beetle
Volgran Forest - Discovery Point #21
Discover Point
S,R,D
54
The Story of the Stump
Volgran Forest - Discovery Point #20
Discover Point
S,M,D
55
Rock You
Lamorak Cave - Discovery Point #22
Discover Point
M,E,R
56
Memorizing the True Names
Lastonbell, City of Artisans - Save Point
At the save near the Sanctuary
S,L,R
57
My Own Artes
Volgran Forest - Save Point
Save near Lastonbell's Gate
M,E,R
58
Mikleo's Special Training
Lastonbell, City of Artisans - Randgriz Inn
Rest after watching previous skit
S,M
59
The Belfry
Lastonbell, City of Artisans - Discovery Point #24
Discover Point
S,L,R,D
60
Radishbells, A Hidden Menace
Lastonbell, City of Artisans - Discovery Point #23
Discover Point
L,R,D
61
Inspector Improv
Lastonbell, City of Artisans - Randgriz Inn
Rest at the inn on your first visit
S,L,E,R,D
62
Knights vs. Church
Lastonbell, City of Artisans - Save Point: In Front of Sanctuary
After talking to Sergei on the terrace
S,M,L
63
It Takes Some Getting Used To
Lastonbell, City of Artisans - Randgriz Inn Save Point
After talking to Sergei on the terrace
S,M,L,E,D
64
The Leaning Tower
Meadow of Triumph - Discovery Point #25
Discover Point
S,M,R
65
Varying Degrees of Happiness
Meadow of Triumph - Discovery Point #26
Discover Point
S,L,E,D
66
Yummy Bunnies
Malory, the Patinal Forest - Discovery Point #27
Discover Point
S,R,D
67
A Bitter Harvest
Pearloats Pasture - Discovery Point #28
Discover Point
S,M,L,R,D
68
Hyland Steer
Pearloats Pasture - Discovery Point #29
Discover Point
M,E,R,D
69
A Bit Too Much for Rose
Gaferis Ruins B2 - Discovery Point #30
Discover Point
S,M,R
70
Fountain of Wrath
Pendrago, the Blessed Capital - Discovery Point #31
Discover Point
L,E,R
71
The Actuality
Meadow of Triumph - Lastonbell Entrance Save Point
On first visit
S,M,R,D
72
In Midst of the Turmoil
Pendrago, the Blessed Capital - Giolie Inn
Rest at the inn after Rose leaves after the meal
M,L
73
The Cardinal and the Pope
Pendrago, the Blessed Capital - Giolie Inn
Use the inn save point after escaping from Pendrago Shrinechurch
S,M,L,E,R,D
74
Score! It's Elixir
Bors Ruins - Northwest
Open the chest with Elixir inside
S,M,L
75
Vengeance
Lastonbell, the City of Artisans - Randgriz Inn
Rest at the inn after escaping from Pendrago Shrinechurch
S,D
76
The Mystery Fossil
Cambria Caverns - Discovery Point #33
Discover Point
S,M,E,R
77
The Luminous Lake
Cambria Caverns - Discovery Point #34
Discover Point
L,E,R,D
78
Grifkyte in Flight
Biroclef Ridge - Discovery Point #35
Discover Point
L,D
79
The Scent the Wind Carries
Biroclef Ridge - Discovery Point #36
Discover Point
E,D
80
A Helictite
Yder Cave - Discovery Point #40
Discover Point
M,E,R
81
Our Schooling
Gododdin, the Forgotten Village - Discovery Point #37
Discover Point
S,M,R
82
Doesn't Get Much Cooler Than This
Cambria Caverns - Save Point
During your first visit
S,M,L,E,R,D
83
Life on the Frontier
Biroclef Ridge
On a southern slope near Lailah's Crucible
S,M,E,R
84
Traces of Digging
Gododdin, the Forgotten Village - Discovery Point #38
Discover Point
S,M,L,E,R
85
Of the Pope and Humanity
Gododdin, the Forgotten Village - Fenia Inn
Rest after the Pope/Village Chief shows you Igraine
S,M,L,E,D
86
The Origin of the Vermillion Ore
Igraine, Shrine of the Fire Trial - In Front of the Shrine Great Hall Save Point
Save Point
S,M,L,E,R
87
Seraphic Powers
Igraine, Shrine of the Fire Trial - Discovery Point #39
Discover Point
L,E,D
88
What's Happening in Pendrago?
Gododdin, the Forgotten Village - Fenia Inn Save Point
After clearing Fire Trials
M,R,D
89
The Sacred Inscriptions
Pendrago, the Blessed Capital - Discovery Point #41
Discover Point
S,M,L,R
90
The Crest of Maotelus
Pendrago, the Blessed Capital - Discovery Point #42
Discover Point
S,M
91
Sorey's Take on Rose's Take
Pendrago, the Blessed Capital - In Front of the Innermost Great Hall Save Point
At the save on first visit
S,R
92
Maotelus Vanishes
Pendrago, the Blessed Capital - In Front of the Innermost Great Hall Save Point
At the save after defeating Cardinal Forton
S,M,L,E,D
93
Trial of the Heart
Any Inn
Rest at the inn after completing the Water Trial
S,M,L,E
94
A Forest of Mushrooms
Aroundight Forest - Discovery Point #45
Discover Point
S,M,R,D
95
What a Find!
Aroundight Forest - Discovery Point #44
Discover Point
S,M,E,D
96
The Seraphic Civilization
Lefay, Shrine of the Water Trial - Discovery Point #43
Discover Point
S,L,E,R
97
Name of the Butterfly
Aifread's Hunting Grounds - Discovery Point #47
Discover Point
S,R,D
98
Edna, the Flower
Aifread's Hunting Grounds - Discovery Point #46
Discover Point
M,E,R
99
The Big Rock of Ages
Weylish Ruins B3 - Discovery Point #48
Discover Point
S,R,D
100
The Wooden Horse
Morgause, Shrine of the Earth Trial - Discovery Point #49
Discover Point
S,E,R
Chatterbox - Main: 101 - 150
Skit #
Skit Name
Location
Requirement
Cast
101
A Place Fit for the Five Lords
Pendrago, the Blessed Capital - Gilione Inn Save Point
After talking to Mayvin in the inn
S,M,L,E,R,D
102
Alisha's Departure
Falkewin Hillside - Northwest of Griflet Bridge Save Point
After Alisha returns to Ladylake from inspecting the new Griflet Bridge
S,M,L,E,R,D
103
Alisha in Captivity
Lakehaven Heights - Near Great Morgan Fall Save Point
After meeting Alisha at the restored Griflet Bridge
S,M,L,E
104
Asura, the Hellion
Lefay, Shrine of the Water Trial Boss Save Point
Before defeating Asura
M,L,E,R,D
105
Maltran's True Identity
Lakehaven Heights - Near Great Morgan Fall Save Point
After completing the Water Trial
S,M,L,E,R,D
106
The Minotauros's Fear
Morgause, Shrine of the Earth Trial - Save Point
Use the save BEFORE defeating the Minotauros
S,M,L,E,R,D
107
Sympathy for the Hellions
Morgause, Shrine of the Earth Trial - Save Point
Use the save AFTER defeating the Minotauros
S,M,L,E,R
108
A Difficult Sacrifice
Westronbolt Gorge - Discovery Point #50
Discover Point
S,M,L,E,D
109
Dezel and Lailah
Westronbolt Gorge - Discovery Point #51
Discover Point
L,D
110
Oh Rats!
Gaglen Ruins - Discovery Point #52
Discover Point
S,M,L,R
111
Zaveid, the Mysterious Seraph
Guinevere, Shrine of the Wind Trial - Save Point
At the save after defeating Zaveid
S,M,L,E,R,D
112
Just Taking a Breather
Guinevere, Shrine of the Wind Trial - Discovery Point #53
Discover Point
S,M,L,E,R,D
113
Obtaining Spiritual Powers
Lastonbell, City of Artisans - Randgriz Inn
Rest after completing all four trials
M,L,E,D
114
Bad Blood in the Royal Family
Lastonbell, City of Artisans - Randgriz Inn
Rest after completing all four trials and visiting Glaivend Basin
S,M,L
115
Zaveid's Gift
Pearlots Pasture - Save Point
At the save after defeating Zaveid
S,M,D
116
Spiritual Power of the Wind
Pendrago, the Blessed Capital - Gilione Inn Save Point
At the save after Zaveid joins the party
S,M,Z
117
Finding Heldalf
Glaivend Basin
Automatic
S,M,L,E,R,Z
118
Zaveid Just Wants to Fit In
Pendrago, the Blessed Capital - Gilione Inn Save Point
At the save after Zaveid joins the party
S,M,L,E,R,Z
119
Symonne, the Seraph
Any Inn
After fighting Heldalf in Aifread's Hunting Ground
L,R,Z
120
Terror From the Sea
Great Camelot Bridge - Discovery Point #54
Discover Point
S,M,L,E,R,Z
121
Every Rose Has Its Thorn
Zaphgott Moor - Discovery Point #55
Discover Point
E,R
122
Oh, Oasis!
Zaphgott Moor - Discovery Point #56
Discover Point
M,L,E,Z
123
Glowing Mushrooms
Trizolde Cave - Discovery Point #57
Discover Point
L,E,R,Z
124
A Peculiar Folkcraft
Lohgrin - Discovery Point #58
Discover Point
M,E,Z
125
The Monolith That Repeats History
Lohgrin - Discovery Point #59
Discover Point
S,M,E,R,Z
126
The Single Red Flower
Plitzerback Wetland - Discovery Point #60
Discover Point
M,R,Z
127
Totally a Footprint
Plitzerback Wetland - Discovery Point #61
Discover Point
S,E,R,Z
128
The Tree and the Ivy
Lhitwerg Woods - Discovery Point #62
Discover Point
L,E,Z
129
Reflection of the Mirror
Arctus Ruins B3
South of the B3 Save, requires Gold Key
S,L,R
130
The Earthen Historia Completed
Plitzerback Wetland - Save Point
After obtaining all iris gems
S,M,L,E,R,Z
131
The Storyteller of Time
Lohgrin - Near Entrance Save Point
After learning about Mayvin
S,M,E,Z
132
Getting Closer to the Truth Behind Heldalf
Plitzerback Wetland - Save Point
After obtaining all iris gems
S,M,L,E,R,Z
133
World Full of Secrets
Lohgrin - Eephon Inn
Rest after learning about Mayvin
S,M,R
134
To Where Mayvin Awaits
Plitzerback Wetland - Save Point
After obtaining all iris gems
M,R
135
Hard Times
Lohgrin, the Tower Remains
During Camlann Events
S,M,R
136
Learning the Truth
Lohgrin, the Tower Remains - Save Point
After visiting Camlann
S,M,L,E,R,Z
137
Cutting the Ties
Lohgrin, the Tower Remains - Save Point
After fighting Mayvin
S,M,L,E,R,Z
138
Mayvin's True Intentions
Lohgrin, the Tower Remains - Eephon Inn
After fighting Mayvin
S,R,Z
139
The Coincidential Fate
Lohgrin, the Tower Remains - Eephon Inn
After fighting Mayvin
S,M,Z
140
Lunarre's Disposition
Pendrago, the Blessed Capital
After fighting Lunarre
S,M,L,E,Z
141
Maltran's True Feelings
Lastonbell, City of Artisans - Randgriz Inn
Rest after fighting Maltran
S,M,Z
142
Using Alisha
Bors Ruins - Save Point
After fighting Maltran
M,L,E,Z
143
A Microcosm of Our World
Volgran Forest - Save Point
After fighting Tiamat
S,L,R
144
A Stone-Cold No
Lastonbell, City of Artisans - Save Point
After rejects Alisha to the peace talks
M,L,E,R,Z
145
In the Hellion's Lair
Remains of Merchior B2 - Discovery Point #65
Discover Point
S,L,R,Z
146
Strays on the Battlefield
Glaivend Basin - Discovery Point #64
Discover Point
L,E,R
147
Foxtail Soup
Katz Korner - Discovery Point #72
Discover Point
S,L,E,R
148
The Road to Camlann
Volgran Forest - Save Point
After the decision to commit to the final battle
S,M
149
Symonne's Fear
Elysia, Home of the Seraphim - Sorey's House Save Point
After talking to Symonne at Elysia
L,E,Z
150
Statue of the Thunder God
Mt. Mabinogio Ruins - Discovery Point #67
Discover Point
S,M,L,R
Chatterbox - Main: 151 - 179
Skit #
Skit Name
Location
Requirement
Cast

151
Michael's House
Camlann, the Origin Village - Discovery Point #69
Discover Point
S,M,L
152
The Monument in Camlann
Camlann, the Origin Village - Discovery Point #68
Discover Point
S,M,L,R
153
The Unknown Crest
Artorius' Throne - Discovery Point #70
Discover Point
S,M,L,E,R,Z
154
Relics of the Shepherds
Artorius' Throne - Discovery Point #71
Discover Point
S,M
155
Pity for Symonne
Camlann, the Origin Village - Near Village Entrance Save Point
Save Point on first visit
S,M,L,E,R,Z
156
The Malevolence in Camlann
Artorius' Throne - Atop Bridge Entrance Save Point
Save Point on first visit
S,M,L,E,R,Z
157
At the Heart of the Malevolence
Artorius' Throne - In Front of Highest Stairs Save Point
Save Point on first visit
S,M,L,E,R,Z
158
Across the Sea
Hexen Isle - Discovery Point #73
Discover Point
S,M,R
159
Watching the Earthen Historia - 1
Marlind, the City of the Great Tree
Green Iris Gem: Eins
S,M,L
160
Watching the Earthen Historia - 2
Bors Ruins
Red Iris Gem: Fyra
S,M,L,E
161
Watching the Earthen Historia - 3
Tintagel Ruins
Yellow Iris Gem: Dva
S,M,L,E,R,D
162
Watching the Earthen Historia - 4
Cambria Caverns
Green Iris Gem: Zwei
S,M,E,R
163
Watching the Earthen Historia - 5 (Dezel)
Yder Cave
Yellow Iris Gem: Odin
S,M,L,E,R,D
164
Watching the Earthen Historia - 5 (Zaveid)
Yder Cave
Yellow Iris Gem: Odin
S,M,L,E,R,Z
165
Watching the Earthen Historia - 6 (Dezel)
Volgran Forest
Yellow Iris Gem: Tri
S,L,E,R,D
166
Watching the Earthen Historia - 6 (Zaveid)
Volgran Forest
Yellow Iris Gem: Tri
S,L,E,R,Z
167
Watching the Earthen Historia - 7
Pendrago, the Blessed Capital Shrinechurch
Red Iris Gem: Tva
S,M,L,E,R,D
168
Watching the Earthen Historia - 8 (Dezel)
Gaferus Ruins
Purple Iris Gem: Ek
S,M,L,E,R,D
169
Watching the Earthen Historia - 8 (Zaveid)
Gaferus Ruins
Purple Iris Gem: Ek
S,M,L,E,R,Z
170
Watching the Earthen Historia - 9 (Dezel)
Ladylake, the Aquapolis - Great Sanctuary
Purple Iris Gem: Do
S,M,L,E,R,D
171
Watching the Earthen Historia - 9 (Zaveid)
Ladylake, the Aquapolis - Great Sanctuary
Purple Iris Gem: Do
S,M,L,E,R,Z
172
Watching the Earthen Historia - 10 (Dezel)
Vivia Subterranean Aqueduct
Red Iris Gem: Ett
S,M,L,E,R,D
173
Watching the Earthen Historia - 10 (Zaveid)
Vivia Subterranean Aqueduct
Red Iris Gem: Ett
S,M,L,E,R,Z
174
Watching the Earthen Historia - 11
Zaphgott Moor
Green Iris Gem: Drei
S,M,L,E,R
175
Georg Heldalf
Pendrago - Knights' Tower
At the portrait of Heldalf
S,M,E
176
Captain Heldalf
Pendrago - Discovery Point #32
Discover Point
S,M,R
177
Watching the Earthen Historia - 12
Pendrago, the Blessed Capital Shrinechurch
After the culprit is turned in
S,M,L,E,R,Z
178
Watching the Earthen Historia - 13
Westronbolt Gorge
After defeating the Goblin Lord
S,M,E,R,Z
179
Watching the Earthen Historia - 14
Plitzerback Wetland
After defeat Titan
S,M,L,E,R,Z
Chatterbox - Sub: 001 - 040
Skit #
Skit Name
Location
Requirement
Cast
Sub 001
Edna Talks About Her Brother
Sub 002
A Promise Between Men
Pendrago, the Blessed Capital - Gilione Inn Save
After Zaveid joins the party
L,E,R,Z
Sub 003
The Dragonslayer's Duty
Any Inn
Rest after fighting Tiamat
S,Z
Sub 004
Eizen's Grave
Rayfalke Shrinecrest - Discovery Point #7
Discover Point
S,M,L,R,Z
Sub 005
Thanks
Rayfalke Shrinecrest
After fighting Eizen, walk down the summit
S,M,L,E,R,Z
Sub 006
The Statue Victims
Pendrago Shrinechurch
Petrified Statues in Boss Room
S,M,L,E,R,D
Sub 007
The Reason for That Weird Feeling
Pendrago, the Blessed Capital
After apprehending the murderer, exit the shrinechurch
S,M,L,E,R,Z
Sub 008
Misunderstandings Left Alone
Pendrago, the Blessed Capital - Save Point
After defeating Symonne at the Depths of Mt. Mabinogio Ruins
Sub 009
Alisha's Burden (Dezel)
Ladylake, the Aquapolis - Shaorune Inn Save Point
After Alisha talks about her past, post-war
S,M,L,E,R,D
Sub 010
Alisha's Burden (Zaveid)
Ladylake, the Aquapolis - Shaorune Inn Save Point
After Alisha talks about her past, post-war
S,M,L,E,R,Z
Sub 011
Let Sleeping Dogs Lie (Dezel)
Ladylake, the Aquapolis - Noble's District
After Maltran judges your decision to not reveal Maltran's identity
S,M,L,E,R,D
Sub 012
Let Sleeping Dogs Lie (Zaveid)
Ladylake, the Aquapolis - Noble's District
After Maltran judges your decision to not reveal Maltran's identity
S,M,L,E,R,Z
Sub 013
It'll All Be Okay
Ladylake, the Aquapolis - Noble's District
After eavesdropping on Alisha on the terrace post-wars
S,M,L,E,R,Z
Sub 014
Rose's Background (Zaveid)
Malory, the Patinal Forest
After scouting out the forest as a potential hideout
S,M,L,E,R,Z
Sub 015
Rose's Background (Dezel)
Malory, the Patinal Forest
After scouting out the forest as a potential hideout
S,M,L,E,R,D
Sub 016
Mabo Curry Buns - A Big Hit! (Dezel)
Malory, the Patinal Forest
Go north after the above skit
S,M,L,E,R,D
Sub 017
Mabo Curry Buns - A Big Hit! (Zaveid)
Malory, the Patinal Forest
Go north after the above skit
S,M,L,E,R,Z
Sub 018
A Request from the Children
Tintagel Ruins - Scattered Bones Hideout
After defeating the Dryad
S,M,R
Sub 019
One More Thing to Say
Volgran Forest - Save Point
After avenging the bandit children
S,R
Sub 020
Lailah and Gramps
Elysia, Home of the Seraphim
After returning to Elysia
S,M,L,E,Z
Sub 021
This is Between Them
Elysia, Home of the Seraphim
After returning to Elysia
S,M
Sub 022
Gramps' Letter
Elysia, Home of the Seraphim - Gramp's House
After Symonne attacks Elysia, examine the bookshelf in Gramps' House
S,M,L,E,R,Z
Sub 023
Paleontology for Beginners
Hexen Isle - Discovery Point #74
Discover Point
S,M,L,E,R,Z
Sub 024
A Nest Full of Dragons
Hexen Isle - Calix III
After defeating Illuyankas
S,M,L,E,R,Z
Sub 025
The Truth of Hexen Isle
Hexen Isle
After defeating the Dragon Zombie
Sub 026
The Earthpulse Activates
Hexen Isle
After the above skit
Sub 027
Where's Margaret? (Dezel)
Lastonbell, the City of Artisans - Randgriz Inn
Rest after progressing the Sub-Event: Rejuvenation of Lastonbell
S,M,L,E,R,D
Sub 028
Where's Margaret? (Zaveid)
Lastonbell, the City of Artisans - Randgriz Inn
Rest after progressing the Sub-Event: Rejuvenation of Lastonbell
S,M,L,E,R,Z
Sub 029
The Sin of Resonance and Rose's Values
Meadow of Triumph
After defeating the Breed Wolf
S,M,L,E,R,D
Sub 030
The Sin of Resonance (Dezel)
Meadow of Triumph
S,M,L,E,R,D
Sub 031
The Sin of Resonance (Zaveid)
Meadow of Triumph
S,M,L,E,R,Z
Sub 032
Pendrago at Night
Pendrago, the Blessed Capital
After defeating Cardinal Forton, talk to the guy in the inn
S,M,L,E,R
Sub 033
The Seraph Morgrim
Pendrago, the Blessed Capital
After defeating the Beast Master
S,M,L,E,R
Sub 034
Sacrilege! (Dezel)
Gaferis Ruins
S,M,L,E,R,D
Sub 035
Sacrilege! (Zaveid)
Gaferis Ruins
S,M,L,E,R,Z
Sub 036
Lohgrin After the Malevolence
Lohgrin - Near Entrance Save Point
After restoring the blessing to Lohgrin and talking to the Soldiers
S,M,L,E,R
Sub 037
It Gets Long
Any Inn
After rescuing at least 15 Normin, rest at an inn
L,E,R
Sub 038
Normin 101
Any Inn
After rescuing at least 30 Normin, rest at an inn
S,M,L,E,R
Sub 039
Edna the Invincible (Dezel)
Any Inn
After rescuing at least 40 Normin, rest at an inn
S,M,L,E,R,D
Sub 040
Edna the Invincible (Zaveid)
Any Inn
After rescuing at least 40 Normin, rest at an inn
S,M,L,E,R,Z
Chatterbox - Sub: 041 - 081
Skit #
Skit Name
Location
Requirement
Cast
Sub 041
The Ultimatum
Any Inn
After rescuing all Normins, rest at an inn
S,M,L,E,R,Z
Sub 042
A Message from Phoenix
Igraine, the Shrine of the Fire Trial
After defeating Phoenix
L,E,R,Z
Sub 043
Phoenix Phorever
Igraine, the Shrine of the Fire Trial
After Skit Sub #042
L,E,R
Sub 044
Alisha and Maltran
Marlind, the City of the Great Tree - Save Point
After returning the Library Key to Neif
S,M,L,E
Sub 045
Maltran, the Valkyrie
Sub 046
Maltran's Past
Lastonbell, the City of Artisans - In Front of Sanctuary Save Point
After terrace scene with old man about Maltran
S,M,L,E,R
Sub 047
Maltran's Past
Lastonbell, the City of Artisans - In Front of Sanctuary Save Point
After terrace scene with old man about Maltran (post Water Trial)
S,M,L,E,R
Sub 048
Sorey's Struggle
Zaphgott Moor - Save Point
After defeating Stheno (without Zaveid in party)
S,M,L,E,R
Sub 049
Sorey's Struggle (Zaveid Joins In)
Zaphgott Moor - Save Point
After defeating Stheno (with Zaveid in party)
S,M,L,E,R,Z
Sub 050
Origin of the Medusas
Pendrago, the Blessed Capital - Shrinechurch Bookshelf
After defeating Stheno and Euryale the first time (before Tiamat)
S,M,L,E,R,Z
Sub 051
Origin of the Medusas
Pendrago, the Blessed Capital - Shrinechurch Bookshelf
After defeating Stheno and Euryale the first time (after Tiamat)
S,M,L,E,R,Z
Sub 052
Destiny
Glaivend Basin - Abandoned Forton Save Point
After defeating Stheno and Euryale at Abandoned Forton
S,M,L,R
Sub 053
To the Children (Dezel)
Ladylake, the Aquapolis - Shaorune Inn Save Point
After catching the kids stealing
S,M,L,E,R,D
Sub 054
To the Children (Zaveid)
Ladylake, the Aquapolis - Shaorune Inn Save Point
After catching the kids stealing
S,M,L,E,R,Z
Sub 055
What Rose Wants
Depths of Mt. Mabinogio Ruins - Save Point
After defeating Symonne's Armatized illusions
S,M,L,E,R,Z
Sub 056
Professors' Conference
Ladylake, the Aquapolis - Sub-Event Conclusion
After defeating both Rose and Zaveid at Lakehaven Heights
M,L,E,Z
Sub 057
Lailah's Composure
Any Inn
After clearing the game, rest at an inn
S,M,L,E,R,Z
Sub 058
The Riddle of the Iris Gems
Volgran Forest - Save Point
After defeating Cardinal Forton and obtaining 8 Iris Gems
S,M,L,E
Sub 059
The Skies Over the Journey's End
Any Inn
After clearing the game, rest at an inn
S,M
Sub 060
Hearts of the Seraphim
Any In
After defeating Eizen
S,M,E,Z
Sub 061
Is Zaveid Hiding Something?
Plitzerback Wetland
After defeating the Legendary Wyvern
S,R
Sub 062
The Chief's Answer
Gododdin, the Forgotten Village - Fenia Inn Save Point
After restoring Gododdin's Blessing
S,M,L,E,R
Sub 063
Sorey's Victory
Meadow of Triumph - Malevolent Crucible: Sanjiva
Complete the Crucible
S,M,L,E,R
Sub 064
Mikleo's Victory
Pearlots Pasture - Malevolent Crucible: Kalasutra
Complete the Crucible
S,M,E,R
Sub 065
Lailah's Victory (Dezel)
Biroclef Ridge - Malevolent Crucible: Samghata
Complete the Crucible (with Dezel in the party)
S,M,L,E,R,D
Sub 066
Lailah's Victory (Zaveid)
Biroclef Ridge - Malevolent Crucible: Samghata
Complete the Crucible (with Zaveid in the party)
S,M,L,E,R,Z
Sub 067
Rose's Victory (Dezel)
Aifread's Hunting Ground - Malevolent Crucible: Raurava
Complete the Crucible (with Dezel in the party)
R,D
Sub 068
Rose's Victory (Zaveid)
Aifread's Hunting Ground - Malevolent Crucible: Raurava
Complete the Crucible (with Zaveid in the party)
R,Z
Sub 069
Edna's Victory (Dezel)
Westronbolt Gorge - Malevolent Crucible: Maharaurava
Complete the Crucible (with Dezel in the party)
S,E,D
Sub 070
Edna's Victory (Zaveid)
Westronbolt Gorge - Malevolent Crucible: Maharaurava
Complete the Crucible (with Zaveid in the party)
S,E,Z
Sub 071
Team Shepherd's Victory
Zaphgott Moor - Malevolent Crucible: Tapana
Complete the Crucible
S,M,L,E,R,Z
Sub 072
Team Squire's Victory
Plitzerback Wetland - Malevolent Crucible: Pratapana
Complete the Crucible
S,R
Sub 073
Zaveid's Challenge
Hexen Isle - Malevolent Crucible: Avici
Complete the Crucible
S,M,L,E,R,Z
Sub 074
Zaveid's Victory
Hexen Isle - Malevolent Crucible: Avici
Complete the Crucible
S,M,L,E,R,Z
Sub 075
The Truth Behind Mayvin
Trizolde Cave
After visiting the tomb in here
S,R
Sub 076
Souls Trapped in Malevolence
Lakehaven Heights - Abandoned Kylfe Phantom
After defeat the Phantom Boss
S,M,L
Sub 077
Lailah's Perfectly Normal Obsession
Rayfalke Spiritcrest - Rayfalke Shrine
Fight the armadillo near this shrine
S,M,L
Sub 078
Virtuous Circles
Malory, the Patinal Forest - West
Fight the Geo Rollers at the dead-end on the northeast side
S,M,L,R
Sub 079
Dreaming of the Perfect Roll
Trizolde Cave
Fight the Pill Bug boss
S,M,L,E,R
Sub 080
The Dragon Warlock
Glaivend Basin
After fighting the Dragon Warlock
S,R,Z
Sub 081
Got Mythril?
Any Save
After purchasing mythril
S,R,Z
Chatterbox - Etc: 001 - 052
Skit #
Skit Name
Location
Requirement
Cast
Etc 001
What's the Deal With Turtlez?
Any Inn
After Mikleo becomes a Sub-Lord
S,M
Etc 002
The Wallflower Princess
Any Inn
After visiting Marlind for the first time
M,L,A
Etc 003
Alisha's True Name
Any Inn
After Alisha becomes a Squire
S,L,A
Etc 004
Blessings and the Lord of the Land
Any Inn
After Uno becomes Lord of the Land for Ladylake
S,L
Etc 005
Black Crystal Armor
Any Inn
After escaping Rountabel Palace
S,L,A
Etc 006
The Shocking Truth about Normin and Skills
Any Inn
After meeting Atakk
M,E
Etc 007
Rose's True Name
Lastonbell, the City of Artisans - In Front of East Gate Save Point
After being inspected at Lastonbell
S,L,E
Etc 008
Edna's Boots
Any Inn
After Rose joins the party
E,R
Etc 009
Lailah's Gratitude
Any Inn
After Rose joins the party (50% chance of appearing)
L,R,D
Etc 010
Grumpy Dezel
Meadow of Triump - Lastonbell Entrance Save Point
After first arriving in Meadow of Triump
R,D
Etc 011
Rose: Expert Storyteller
Pendrago, the Blessed City - Gilione Inn
After Rose accepts the assassination of Cardinal Forton
S,M,R
Etc 012
Dezel and the Dogs
Lastonbell, the City of Artisans - In Front of Sanctuary Save Point
Use the save point after talking to Sergei on the terrace
M,E,D
Etc 013
Letting Her Hair Down
Lastonbell, the City of Artisans - Randgriz Inn
Rest after talking to Sergei on the terrace
L,R
Etc 014
You Can Do a Lot With One Stone
Lastonbell, the City of Artisans - In Front of Sanctuary Save Point
Use the save point after talking to Sergei on the terrace
L,E,R
Etc 015
Great Power Comes at a Price
Any Inn
Rest after Edna gets her Giant's Strength
M,E
Etc 016
The Dog Whisperer
Gododdin, the Forgotten Village - Fenia Inn Save Point
Use the save after telling the Village Chief you completed the trials
M,R,D
Etc 017
Rose's Business Idea
Any Inn
Rest after Sergei tells you that the Cardinal wants to disband the Knights
L,E,R
Etc 018
Dezel the Nemesis
Any Inn
Rest after defeating Cardinal Forton
M,L,D
Etc 019
Resolve of the Wind
Any Inn
Rest after defeating Cardinal Forton
R,D
Etc 020
Gonna Run Out of Birds
Any Inn
Rest after defeating Cardinal Forton
S,M,L,R
Etc 021
Seraphic Rebirth
Any Inn
After returning to Hyland
M,L,E
Etc 022
Things That Go Bump in the Ruins
Any Save
After completing the Wind Trials
S,L,R
Etc 023
A Great Feat
Any Save
After completing the Wind Trials and having 8 Anomalous Orbs
S,M,L
Etc 024
Zaveid's Style
Any Inn
After Zaveid joins
L,R,Z
Etc 025
Watched Over by Seraphim
Any Save
After Zaveid joins
M,L,E,Z
Etc 026
Lailah's Flower Reading
Any Inn
After Zaveid joins
L,Z
Etc 027
Oaths of the Seraphim
Any Inn
After Zaveid joins
L,E,Z
Etc 028
Sorey and Rose's Determination
Any Inn
Rest after fighting Tiamat
M,Z
Etc 029
An Intense Match
Any Inn
After defeating Symonne
S,M,L,E,R,Z
Etc 030
Like a Blank Page
Any Save
After obtaining an unnamed weapon
L,R,Z
Etc 031
A Job Well Done
Any Save
After collecting all 36 Anomalosu Orb
E,R,Z
Etc 032
Local Cuisine
Ladylake, the Aquapolis - Shaorune Inn
Rest at the inn after Mikleo becomes a Sub-Lord picking Grilled Sweetfish
S,M,L,A
Etc 033
Good Food, Good Friends
Marlind, the City of the Great Tree - Wontiga Inn
Rest at the inn while picking Pork and Potatoes as your meal
S,A
Etc 034
Beef Bourguignon: Serious Business
Lastonbell, City of Artisans - Randgriz Inn
Rest at the inn while picking Beef Bourguignon as your meal
S,M,L,E,R,D
Etc 035
You Are What You Eat...
Pendrago, the Blessed Capital - Gilione Inn
Rest at the inn while picking Chilled Tofu after Zaveid joins the party
S,M,L,Z
Etc 036
Drink Your Stew Before It Gets Cold
Gododdin, the Forgotten Village - Fenia Inn
Rest at the inn while picking Stew as your meal
S,M,R,D
Etc 037
The Wisdom of the Cactus
Lohgrin, the Tower Remains - Eephon Inn
Rest at the inn while picking Sauteed Cactus as your meal
S,M,L,E,R,Z
Etc 038
A Childhood Favorite
Any Inn
While Alisha is in the party, have Sorey make Soft-Serve Ice Cream
S,M,L,A
Etc 039
The Elements of Cuisine
Any Save
While Alisha is in the party, have Mikleo make Fruit Frappe
S,M,L,A
Etc 040
Chilled Luxuxries
Any Save
Alisha prepared an Ice Pop
S,A
Etc 041
There's Always Room for Cake
Any Save
Lailah prepared Chiffon Cake
S,M,L,E
Etc 042
Sweet Memories
Any Save
Edna prepared Palmier
S,M,E
Etc 043
Secret Ingredients
Any Save
Dezel prepared Madeline
S,R,D
Etc 044
Something Wrong With This Picture
Any Save
While Dezel is in the party, have Rose prepare Butter Cookie
M,R,D
Etc 045
Picking the Right Ingredients
Any Save
While Dezel is in the party, have Lailah prepare Strawberry Shortcake
S,L,D
Etc 046
When the Going Gets Tough, the Tough Gets Baking
Any Save
Zaveid prepared Grape Mille-Feuille
S,M,L,E,R,Z
Etc 047
Rose's Specialty
Any Save
Rose prepared Baumkuchen with Zaveid in the party
S,M,L,E,R,Z
Etc 048
Sweet Master Mikleo
Any Save
Max out Mikleo's Inveterate Snacker Title (Eat 200 Snacks + Prof 20)
Etc 049
Marron Glace, the Snack of Kings
Any Save
After obtaining Marron Glace, prepared or via gold chest in Galahad Ruins
L,E,Z
Etc 050
Wicked Nekkid Wind
Pendrago, the Blessed Capital - Gilione Inn
After Zaveid joins the party
S,M,Z
Etc 051
Sauna Chat: Men's Angle
Any Inn
After defeating Cerberus
S,M,Z
Etc 052
Sauna Chat: Ladies' Angle
Any Inn
After defeating Cerberus
L,E,R
Chatterbox - System: 001 - 024
Skit #
Skit Name
Location
Requirement
Cast
Sys 001
Shop for Equipment!
Ladylake, the Aquapolis - Shaorune Inn Save Point
After becoming a Shepherd
S,M
Sys 002
Thank You, Lord of the Land
Marlind, the City of the Great Tree
After Alisha leaves the party
M,L,E
Sys 003
The Way of the Shepherd
Falkewin Hillside - Eastern Shore of the Griflet Bridge Save Point
After retreating from Marlind
M,L,E
Sys 004
Food for Thought
Pendrago, the Blessed City - Gilione Inn Save Point
After escaping Pendrago Shrinechurch
L,R
Sys 005
Catalyst Crash Course
Pendrago, the Blessed City
After Zaveid joins the party
M,E
Sys 006
Reading the Monoliths
Any Save
After defeating Mayvin and reading all 78 Monoliths
S,L,R
Sys 007
Taking a Side Trek
Lastonbell, the City of Artisans - Randgriz Inn
Rest at the inn after talking to Sergei on the terrace
S,M,L,E,R
Sys 008
Tactical Armatization
Lastonbell, the City of Artisans - Randgriz Inn
Rest at the inn after talking to Sergei on the terrace
S,D
Sys 009
Lailah and Edna's Skill Lecture
Marlind, the City of the Great Tree - Save Point
After defeating the Drake
S,L,E
Sys 010
Lailah and Edna's Skill Lecture: Groups
Marlind, the City of the Great Tree - Save Point
After receiving more medicine + Previous Skit
S,L,E
Sys 011
Lailah and Edna's Skill Lecture: Bonus Skills
Marlind, the City of the Great Tree - Save Point
After restoring the Lord of the Land + Previous Skit
S,L,E
Sys 012
Lailah and Edna's Skill Lecture: Elemental
Falkewin Hillside - Save Point
After retreating from Marlind + Previous Skit
S,L,E
Sys 013
Fusion 101
Lastonbell, City of Artisans
After Rose joins the party
L,R
Sys 014
More on Fusion
Pendragon, the Blessed Capital
Rest at the inn after Rose vanishes + Previous Skit
L,R
Sys 015
Deep Down the Fusion Rabbit Hole
Gododdin, the Forgotten Village
Rest at the Inn after the party groups + Previous Skit
L,R
Sys 016
Just Let Her Have This
Any Inn
Lvl 12 Fusion Proficiency with Lailah and recruited Edna
L,E
Sys 017
Never Needed Money Before
Any Inn
Lvl 12 Item Ordering with Rose
S,R
Sys 018
Know Your Enemy
Any Inn
Lvl 12 Luring with Dezel and recruited Rose
R,D
Sys 019
Windstepping Isn't Easy - Breezy
Any Inn
Lvl 12 Windstepping with Dezel and recruited Rose
M,R,D
Sys 020
Yeah, But Who Started It?
Any Inn
Lvl 12 Treasure Detection with Mikleo and recruited Rose
S,M,R
Sys 021
Interest and Experience
Any Inn
Lvl 12 Point of Interest Detection with Sorey and recruited Dezel
S,D
Sys 022
Just Sit Down!
Any Inn
Lvl 12 Normin for the Win with Edna
L,E
Sys 023
Fusion Sounds Like Fun! ...Except for That Part
Any Inn
Must have fused equipment 10 times
S,M,L
Sys 024
Stop Agreeing With Me When I'm Trying to Argue!
Any Inn
Must have purchased specific number of items from equipment shops
M,E,R
Combat Related
Having a Blast
This is proof that you've reached the maximum Blast Gauge of 9. You can increase your BG using the Stack 3 bonus skill "Blasst". Coordinate your equipment just right, and you can blast off to new heights.

There are several different ways to obtain this achievement, but your most common way is definitely during battle using armatization. This is why it's listed here. So if you get one character to 5 Blast Gauge and another character to 4 Blast Gauge, then armatization would give you 9 Blast Gauge for the achievement.

Alternatively, as the achievement suggests, you can try getting 9 BG by stacking Stack-3 Bonuses. See Equipment Fusion - Stacks for more details.

Cruisin' for a Bruisin'
This is proof that you've battled a wide swath of enemies. By the way, the more of the same enemy you defeat, the more likely that enemy becomes to drop equipment with skills attached. Time for some population control!

Defeat 171 different enemies.

Micromanager
This is proof that you've fought many battles while controlling many characters. You can take it slow by changing characters in the Top Menu, but if you want to kick it into high gear, there are battle actions that let you switch in battle on the fly!

The requirement for a battle completion is finishing the battle with that character. Which means you'd have to finish 100 battles with every character. If you have extra controllers (at least 2), you can do this in 200 fights, doing 3 at once per 100, then swap to the other 3 for another 300.

I'd grind this all simultaneously near the end so you don't have to check. Using the Library Records, you can check how many battles you've won then simply fight until you're at 100 more, then swap, rinse and repeat until you get this achievement. Note: Keyboard + Mouse counts as a controller.

Make sure if you use multiple controllers/keyboard that you set them to Manual.

Making the Grade
This is proof that you've received over 50 Grade from one battle. Everyone's amazed that you didn't buckle under the pressure. You've come so far.

This one is actually easy to do, and will come naturally on higher difficulties. However, if you beat any boss on Hard or higher without dying, without using items, and finish them off using a mystic artes, you're guaranteed to break 50 grade.

Note: Salamander, the boss in Igraine, can ONLY be defeated by a mystic artes. If you have trouble getting this normally, then I'd try getting to Igraine again.
Dietician's Nightmare
Dietician's Nightmare
This is proof that you've prepared all available snacks. "The people in my video game eat nothing but cake all day, so I'm sorry, Doctor, you're full of it."

So this achievement here requires you to prepare all 35 snacks that are in the game. This requires the use of the Snack Preparation Support Talent. All characters have this talent by default.

The skill simply works itself while you play and at random, your characters will various snacks at random. Certain characters cannot make certain things, so I'll be sure to list each snack as well as who CANNOT make them. The list of characters who can't is smaller than those who can. The characters will be listed alphabetically. The items will be listed based on snack preparation levels.

I'd also recommend that you make a list and start checking them off. Do note that items you get from chests DO NOT count.

Tips
  • Using a controller and rubberbanding the left analog stick will let you automatically farm snack preparations. However, the rate you perform these tasks lowers to 1/40 the rate after 30 minutes of not entering battle or using the menu.
  • Having someone with the support talent: Lord of the Lands at Level 22 will shorten preparation time by 50% if you're in the right land. (Must be on NG+ or beaten final boss)
  • Mikleo can prepare everything, but this makes him less likely to prepare specific things. Edna can prepare the least which means the items that Edna can prepare is more likely to be prepared as opposed to using Mikleo.

#
Snack
Characters who CAN'T
1
Black Stuff
Dezel, Lailah
2
Gooey Stuff
Dezel, Zaveid
3
Snack Gone Wrong
Dezel, Lailah
4
Snack-Like Thing
Alisha, Dezel, Rose
5
Fake Snack
Dezel, Sorey, Zaveid
6
Ice Pop
Edna, Lailah, Sorey
7
Soft-Serve Ice Cream
Edna
8
Mango Sorbet
None
9
Chocolate Gelato
Rose, Zaveid
10
Fruit Frappe
Edna, Lailah, Sorey
11
Butter Cookie
Edna
12
Strawberry Waffle
Edna
13
Chocolate Rusk
Alisha, Dezel, Sorey
14
Donut
Rose
15
Madeline
Edna, Zaveid
16
Cheesecake
Edna, Rose
17
Strawberry Shortcake
Edna, Sorey, Zaveid
18
Pound Cake
Alisha
19
Roll Cake
Dezel, Edna, Rose
20
Chiffon Cake
Edna
21
Pudding
Alisha, Sorey
22
Raspberry Mousse
Edna, Zaveid
23
Peach Jelly
None
24
Chocolate Pudding
Alisha, Edna, Rose
25
Sesame Bavarois
Alisha, Edna, Lailah, Sorey
26
Palmier
Alisha
27
Strawberry Tart
Edna, Rose, Sorey
28
Apple Dumpling
None
29
Chocolate Pie
Alisha, Edna, Rose, Zaveid
30
Grape Mille-Feuille
Edna, Sorey
31
Pear Compote
Edna
32
Strawberry Macaron
Edna, Rose
33
Souffle
Zaveid
34
Baumkuchen
Edna
35
Marron Glace
Alisha, Dezel, Edna, Lailah
Difficulty Related Achievements
These will be listed in the order they appear in the guide.

Main Game
I will only name 1 thing about each of these achievements. The boss name. You can look at the icon to know who it is though. If you're on your first playthrough, you must do this challenge on Hard difficulty. Otherwise any difficulty after the first playthrough is fine. The second condition is that you are not allowed to use items during this fight. Restarting is fine, but item usage is not.

In Shreds and Tatters
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Falkewin Hillside without using any items! It's a steep challenge, but you've got what it takes!

Boss: Ouroboros

Super Collision Course
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Glaivend Basin without using any items!

Boss: General Landon

Fiery Trial
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Igraine, the Shrine of the Fire Trial, without using any items!

Boss: Salamander

Writhe in Agony
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Morgause, the Shrine of the Earth Trial, without using any items!

Boss: Minotauros

Rest Azure'd
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Lefay, the Shrine of the Water Trial, without using any items!

Boss: Asura

Newcomer Challenge
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at Guinevere, the Shrine of the Wind Trial, without using any items!

Boss: Dullahan

Tear-Soaked Battlefield
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the second fierce battle at Glaivend Basin without using any items!

Boss: Tiamat

Killing with Kindness
Either on (at least) your 2nd playthrough or in Hard (or greater) difficulty, conquer the fierce battle at the Spiritcrest Rayfalke without using any items!

Boss: Eizen

Final Boss
They're all the same with an increasing number of playthroughs, or difficulty. You must complete this without retrying.
A Life of Moderation
Either on (at least) your 2nd playthrough or in Moderate (or greater) difficulty, win the final battle without retrying! If you're familiar with the game, why not start your first playthrough in Moderate right away? You'll earn more Grade than in Normal!

A Life of Struggle
Either on (at least) your 3rd playthrough or in Hard (or greater) difficulty, win the final battle without retrying! If you can't feel alive without the icy glare of death at your back, we recommend you start the game in Hard right away! Playing in Hard or higher increases your likelihood of obtaining double-skill equipment!

A Life Facing Malice
Either on (at least) your 4th playthrough or in Intense (or greater) difficulty, win the final battle without retrying! Play long enough in Hard to unlock this more challenging difficulty setting.

A Life Torn Between Order and Chaos
Either on (at least) your 5th playthrough or in Chaos difficulty, win the final battle without retrying! Play long enough in Intense to unlock this ghastly difficulty setting. It's the only difficulty that offers a chance of obtaining triple-skill equipment!

Extra Dungeon - Hexen Isle
The Sky's the Limit
This is proof that you've completed all the extra dungeons at difficulty level Normal or above. But further challengers await you, in places you've been and places you have yet to be.

Simply beat the final boss in this area on Normal or higher. There are 8 different areas connected to this dungeon, each with a boss. After you defeat them all, you can fight this final boss in the nexus in the middle of the area.

Final Boss - Buffed
Bested the Worst
This is proof that you've defeated a certain powered-up "someone". Nothing more can be said, nor does it need to be.

This is listed after the Extra Dungeon because you must complete the dungeon to buff the final boss. After which, you must defeat the second stage on Hard or higher.
Discovery Points
General location will be given, but all discovery points are directed in the walkthrough. If you need a specific discovery point, just search for either the name of point or the discovery point number.

#
Discovery Point
Location
1
The Invisible Bridge
Mt. Mabinogio Ruins
2
Hyland Goat
Elysia, Home of the Seraphim
3
Elysalark Nest
Elysia, Home of the Seraphim
4
Natural Lookout Point
Lakehaven Heights
5
Beautiful Butterly
Lakehaven Heights
6
Ladylake's Great Waterwheel
Ladylake, Central District
7
Great Sanctuary of The Sacred Blade
Ladylake, Central District
8
Altar of The Sacred Blade
Vivia Subterranean Aqueduct
9
Altar of the Bow
Galahad Ruins B1
10
Rountabel Palace Bookshelves
Rountabel Palace - Guest Room
11
Ancient Underground Dungeon
Vivia Aqueduct - Beneath the Palace
12
Rayfalke Shrine
Rayfalke Spiritcrest
13
Roadside Guardian
Falkewin Hillside
14
Falkewin Squirrel
Falkewin Hillside
15
Statue of the Conquerer
Dumonia Museum
16
Flowers of The Great Tree
Marlind, the City of the Great Tree
17
Husk of An Ancient Structure
Bors Ruins - Northwest
18
Dragon Corridor
Tintagel Ruins
19
Mural of The Trial
Tintagel Ruins
20
Huge Stump
Volgran Forest
21
Volgran Stag Bettles
Volgran Forest
22
Orpiment
Lamorak Cave, Central
23
Great Belfry of Lastonbell
Lastonbell, City of Artisans
24
Radishbell
Lastonbell, City of Artisans
25
Collapsed Leaning Tower
Meadow of Triump
26
Goats of The Cliff and Steppe
Meadow of Triump
27
Glenwood Rabbit
Malory, the Patinal Forest - West
28
Blighted Wheat
Pearloats Pasture
29
Hyland Steer
Pearloats Pasture
30
Opened Sarcophagus
Gaferis Ruins B2
31
Fountain in The Square
Pendrago
32
Portrait of Heldalf
Pendrago, Knights' Tower
33
Petrified Colossus
Cambria Caverns
34
Tiny Luminescent Organisms
Cambria Caverns
35
Grifkyte
Biroclef Ridge
36
Herbs of The Cliffs
Biroclef Ridge
37
The School in Gododdin
Gododdin
38
Vermillion Ore
Gododdin
39
Large Rock of Vermillion Ore
Igraine, Shrine of the Fire Trial
40
Helictites
Yder Cave - West
41
The Sacred Inscriptions
Pendragon Shrinechurch
42
The Crest of Maotelus
Pendragon Shrinechurch
43
Damaged Eyball Statue
Lefay, Shrine of the Water Trial 2F
44
Aroundight Stag Bettle
Aroundight Forest
45
Edible Mushrooms and Toxic Mushrooms
Aroundight Forest
46
Wild Orchids
Aifread's Hunting Ground
47
Rainbow Butterfly
Aifread's Hunting Ground
48
Monolith Within The Ruins
Weylish Ruins B3
49
Broken Hobbyhorse
Morgause, Shrine of the Earth Trial
50
Stone Memorial PIllars
Westronbolt Gorge
51
Sylpheagle
Westronbolt Gorge
52
Ruin Rats
Ganglen Ruins B3
53
Ruined Windmills of Hyanoa
Guinevere Shrine - Central Level
54
Crabs on the Bridge
Great Camelot Bridge
55
Oasis of The Wilds
Zaphgott Moor
56
Cactus Flowers
Zaphgott Moor
57
Glowing Mushrooms
Trizolde Cave - Southwest
58
Curious Doll Statuette
Lohgrin, the Tower Remains
59
Mysterious Monolith
Lohgrin, the Tower Remains
60
Crimson Flower
Plitzerback Wetland
61
Giant Footprints
Plitzerback Wetland
62
Vines Around The Withered Tree
Lhitwerg Woods - East
63
Metallic Funerary Mirror
Arctus Ruins B3
64
Horses Returned To Nature
Glaivend Basin
65
Merchants' Abandoned Wares
Remains of Merchior B2
66
Grave Atop the Mountain
Rayfalke Spiritcrest
67
Stern Thunder God Statue
Mt. Mabinogio Ruins
68
Camlann's Founding Monument
Camlann, the Origin Village
69
Burnt Remains of Shepherd Michael's Home
Camlann, the Origin Village
70
The Crest of Innominat
Artorius' Throne
71
A Hoard of Ritual Swords
Artorius' Throne
72
Tiger-Striped Foxtails
Katz Korner
73
Budding Giant Fruit
Hexen Isle
74
Full Dragon Skeleton
Hexen Isle
Equipment Fusion - Part 1
Equipment fusion is probably the most confusing portion of the game. So I'll take this time to explain it, the possible skills, bonuses, and whatever it is.

Skills
There are two types of skills. Normal skills, and bonus skills. Normal skills are ones that correspond with 1 of the 50 normins in the game. These are not colored. These skills are displayed in the skill chart in the equipment menu.

Bonus skills can be obtained through a number of ways. Group Unions, Stacks, Elemental Unions, Fusion, and by default, depending on the equip. Example: The Irminsul has the bonus skill Axcell as its default skill.

Each skill has two attributes:
1. Multiplier: Exactly as it sounds, it multiplies the current skill in accordance to its multiplier. There are two multipliers, x2 and x3 which are denoted as Double Skill and Triple Skill respectively.
2. Sealed: While you cannot find weapons with sealed skills, sealed skills are denoted in blue text with a key next to it. It means that this effect is currently not in effect. You can unseal these skills by increasing the weapon's proficiency. This will turn it into a regular skill of the same type.
Sealed Skills are produced when combining two regular skills together.

Example: Difens is Defense +4%. Difens x2 is Defense +8%. Difens x3 is Defense +12%.

Equipment
Each equipment can hold a total of 4 skills, 1 of which is default. Each equipment has a specific default skill. Example: Sorey's Amber Sword will always have Difens as its default. The other three skills can be anything, although you will only find normal skills in those slots.

Each equipment also has one or two stats. Example: The Calcite Sword has Attack and Defense. The stat types will NEVER change.

Unnamed Equipment
Commonly referred to as "joke" equipment due to their inability to gain stats when fusing, Their ability to fuse any equipment of the same type instead of the exact same equipment however is very powerful. Example: The Decrepit Staff can fuse with ANY staff. No matter what you fuse, the result will always be a Decrepit Staff.

List of Unnamed Equipment
Equip
User
Location
Languid Sword
Sorey
Camlann - Defeat Odin
Prickly Earrings
Sorey
Calix VII - Chest
Ragged Dagger
Rose
Camlann - Defeat Hecatoncheire
Ragged Dagger
Rose
Calix V - Chest
Decrepit Staff
Mikleo
Artorius' Throne - Defeat Dinosaur
Knurled Circlet
Mikleo
Calix I - Chest
Decayed Paper
Lailah
Artorius' Throne - Defeat Catoblepas
Overwhelmed Tiara
Lailah
Calix III - Chest
Mangled Umbrella
Edna
Artorius' Throne - Defeat Ammit
Inflexible Hairband
Edna
Calix II - Chest
Worn Out Pendulum
Zaveid
Artorius' Throne - Defeat Hippogriff
Flexuous Hat
Zaveid
Calix IV - Chest
Flattering Garment
Male
Calix VI - Chest
Smooth Garment
Female
Calix VIII - Chest
Squelched Ring
All
Calix IV - Chest
Squelched Ring
All
Calix VI - Chest
Hesitant Shoes
All
Calix II - Chest
Hesitant Shoes
All
Calix VIII - Chest

When each of these is blessed, it'll have Unnamed in its name, hence unnamed equipment.

Fusion
Now we can finally get to the meat of the equipment fusion.

Weapon Proficiency
1. The higher your weapon proficiency on the specific weapon, the cheaper fusions will be.
2. 'Sealed' skills can be unlocked by increasing the weapon proficiency. (Minimum: 1 Star)

How to Fusion
1. Any equipment shop can fuse at the price of gald
2. Lailah and Edna have a fusion support talent. See Support Talents for more details.

Fusion Mechanics
1. You can only fuse equipments that are the same (same name), unless you are one of the above unnamed equipment.
2. Except for unnamed equipment, fusing will increase the stats of the equipment for each fusion (+1 etc). So you can assume that a weapon with +50 has +150 total stats to its default stats.
3. When fusing weapons, the + value is counted when fusing multiple weapons with a + value. You can assume the value of a weapon as 1 higher than its number. Example: A Feldspar Sword +3 would have a value of 4. Then if you were to fuse that with a Feldspar sword +1 whose value is 2, your result would be a Feldspar Sword +5.

Skill Fusion
1. Skill location matters. With exception to unnamed equipment, you will always have the same default skill in slot 1 which means there will never be conflicting skills there.

To better describe how fusion works, two examples are given below:
Due to Valve removing color tags, SEALED skills will be underlined.

Void Slasher
+
Void Slasher
=
Void Slasher +1
Slot 1
Voyd
Voyd
Voyd
Slot 2
Atakk
Atakk
Atakk
Slot 3
Difens
Atakk
Reziss
Slot 4
Mynd
Voyd
Mynd

Slot 1: The default skill will never change. This is actually not due to the the weapon always having Voyd, but rather that the combination is both Voyd. But in any case, you can't change it.
Slot 2: This demonstrates if you combine the same skills, you will get the exact same skill out of it. I'm uncertain what happens if you try to combine Atakk + Atakk x2. I assume it drops down to Atakk.
Slot 3: This demonstrates when you combine different skills. You get a sealed skill of Reziss. Every skill combination will produce a specific skill. In this case, Atakk + Difens or Difens + Atakk will always result in Reziss.
Slot 4: This demonstrates when you combine a normal skill with a sealed skill. In fusion, sealed skills are considered to be currently empty, so it's overwritten by the normal skill.

Void Slasher +2
+
Void Slasher +3
=
Void Slasher +6
Slot 1
Voyd
Voyd
Voyd
Slot 2
Atakk x2
Difens x3
Reziss x2
Slot 3
Wresst
Blokk
Slot 4
Mynd

Slot 2: This deals with the multipliers on both skills. From example 1, we know that Atakk + Difens produces Reziss. Now we take it a step forward by combining two multipliers. It will always go to the lowest multiplier. So a 3 and 2 goes to 2, a 3 and 1 goes to 1. A 3 and 3 will stay at 3.
Slot 3: This combines two sealed skills. Because sealed skills are considered empty, nothing will be in that slot in the result.
Slot 4: Same as above, but with an empty slot. An empty slot will clear out sealed skills.

Fusion Tips
- If you cannot fuse the current weapon without losing the skill you want to keep, fuse another weapon until that slot is sealed/empty.
- If you want a sealed skill, simply use it in battle to increase its weapon proficiency and unlock the skill, making it a normal skill.
- If you want higher fusion counts on your current weapon keeping slots 2-4, simply fuse a different weapon a bunch of times, then clear out its skills before fusing it to the original.
Equipment Fusion - Part 2
Blessing
Step 1: First off, you will need a Lord of the Land whose level is at least level 5. After that, you must set the boon for Sanctification, which has a cost of 0.
Step 2: After that, you'll need a weapon that has a fusion of at least +10. Any weapon as long as there's +10 or higher on it.
Step 3: Now you must directly go to that Lord of the Land and use the menu directly through that seraph. Only then will get you get the 'Sanctify Equipment' option.

When blessing a weapon, the stats that the weapon has will be carried over. So it's smarter to bless a +99 weapon than a +10 weapon for its increased stat. Again, this does not apply to unnamed weapons.

Now the primary function of blessing a weapon is for a Double Skill. The default skill of the previous weapon will now be Double. Example: A Feldspar Sword's default skill is Tempescht. Upon blessing, it becomes a Plush Feldspar Sword whose default skill is Tempescht x2. Whatever your default skill is, it will become double.

Then, the rest of the skills will stay as normal.

Note: You can still fuse Blessed Weapons to further increase its stats; however, it can only be fused with itself. You cannot fuse a Plush Feldspar Sword with a Feldspar Sword. You can still fuse unnamed weapons with them though.

Double and Triple Skills
Excluding blessed weapons, double and triple skills can be obtained through battle drops; however, there are some very specific requirements.

1. The majority of your battles must be played on Hard or higher. Otherwise, you will never get any double/triple skills to drop.
2. You must be on a difficulty Hard or higher currently. Meaning, you can't have a majority of Hard and above then grind battles on Simple to speed it up. You must stay on Hard or above.
3. Starting a new game+ will reset the counter for the above, so if your previous playthrough was primarily in Simple, then NG+ will reset that and you can earn multipliers for your equipment without grinding for the battle completion ratio.
4. The Carry Over Library option for NG+ in the grade shop will not have an effect on #3. The battle total will carry over, but the difficulties will not.

The drop rate for Double and Triple Skills has a specific formula:

Double Rate: 1 + Sqrt((A-Points) * 100 + B-Points)
Triple Rate: 1/16 of the above rate (Max: 6.3%)

A-Points: If your equipment's default skill is NOT a bonus skill, then it applies to A-Points.
B-Points: If your equipment's default skill IS a bonus skill, then it applies to B-Points.

Example: A-Points are only specific to the default skill of the weapon you're offering. Using the Feldspar Sword again, its default skill is Tempescht. Now we upgrade it to Feldspar Sword +10 and then bless it into a Plush Feldspar Sword. Because your sword has no +, it only counts for 1 A-Point FOR Tempescht. A Plush Feldspar +99 Sword would produce 100 A-Points for Tempescht, meaning anytime Tempescht showed up, it'd be 100% x2 or higher provided you pass the difficulty requirements.

Example: Now B-Points influence ALL skill drops. So, Sorey has earrings named Irminsul whose default skill is the bonus skill Axcell. When blessed, it turns to Yggdrasil Earrings. If you were to grind Irminsul, fuse them to +10, then create 100 Yggdrasil Earrings, then fuse them all together for Yggdrasil Earrings +99 then offered that up to a Lord of the Land, then every normal skill that is dropped will be a minimum of x2 provided you pass the difficulty requirements.

Note: This is really easy to do using an unnamed equip, so you'd only need 200 random items of that type to obtain a +99 Blessed Equipment.

Stacks
To put simply, if you have equips with the same skill on them, you earn a stack for each slot. If you had two different equipment who each had Difens on them, you'd have a Stack-2 bonus from it. If you had an equipment that had Atakk in two different slots, you'd also have a Stack-2 bonus.

While stacks can go over 16, there is no stack bonus for numbers higher than that:
Also, you can stack the stack bonuses. Replace the Stack with your current stack amount for that stack bonus to calculate effect. If no max is present, then its effect cannot be multiplied.

It should be stated that, for each stack, you only get that specific stack bonus. If you had a Stack-11, you would ONLY get Mistiq and not everything lower than a Stack-11. Now if you had a Stack-11 on one skill, and a Stack-9 on another, then you'd get both Stack-9 and Stack-11 bonus skills.

Given the Max section below, you can have the same stack multiple times to increase its potency provided it can be.
#
Skill
Description
Max
2
Anthemn
Flinch Duration %(Stack*6)
13
3
Blasst
Blast Gauge+
6
4
Ekseed
Combo +%(Stack)
4
5
Aster
Every 10th hit deals x(2*Stack)
3
6
Aejis
Nullify Petrify, Knockback 50%
7
Axcell
Mystic Artes cost (Stack) less BG
8
Riborne
Recover %(Stack*25) based on damage received
3
9
Kilo
Halves damage over 1000 received
10
Ashur
Arte Usage Count increase x(2*Stack)
2
11
Mistiq
Cast time reduced by %(40*Stack)
2
12
Metal Body
Does not flinch with HP>70%
13
Odin
Hit count doubled
14
Athaena
Heals %(40*Stack) 5 second after HP Recovery
2
15
Lucifer
SC Cost -50%
16
Eterniti
Infinite combo (still requires SC)

Do Double Skills and Triple Skills create stacks? Yes and no. If you're on your first playthrough, this will not occur. Once you enter New Game+, the Grade Shop has an option labeled as 'Skill Extension' that costs 8000 Grade. This will make them count as stacks.
Equipment Fusion - Part 3
Skill Chart
Voyd
Atakk
Rangus
Blude
Fantum
Tempescht
Shokk
Animili
Anther
Voyd
Pennetrayt
Faira
Mynd
Roon
Plezur
Chein
Wundor
Flaym
Schel
Plaite
Faira
Sheeld
Urth
Difens
Blokk
Primor
Mirag
Farrest
Sloe
Blarb
Litsch
Urth
Priventi
Acqua
Resizz
Wresst
Gaine
Gaizer
Fethur
Poizon
Leglis
Deemun
Acqua
Invalada
Windur
Spirri
Gillium
Releeph
Justiss
Tenshun
Fatty G
Pinyon
Linder
Windur
Phoenix

Group Union
Group Unions (or G-Union) are activated by lining up skills vertically. You must line up all 5 skills in a single column to obtain a G-Union bonus.

Example 1: Atakk is Voyd-1, Mynd is Faira-1, Difens is Urth-1, Resizz is Acqua-1, Spirri is Windur-1. This set completes the the 1st column for the Column 1 Group Bonus: All Stats +20. See the skill chart above.

Column
Bonus Skill
1
All Stats +20
2
HP Recovery +7% When Evading with Quickstep
3
Max HP +20%
4
SC Recovery Speed +10%
5
When BG reaches 0, BG auto-recovery +100%
6
Duration of Inflicted Status Ailments +80%
7
Enemy Stagger Time +12 for 2-combo
8
Enemy Stagger Time +12 for 3-combo
9
Enemy Stagger Time +12 for 4-combo
10
10 Seconds Auto Evasion at Battle Start

While these do stack, I'm uncertain as to how far for each.

Elemental Union
Similar to a G-Union, Elemental Unions, or E-Unions go horizontally instead of vertical. However, E-Unions only require a minimum of two horizontally adjacent skills to create that union and can go up to 10.

The nature of this bonus skill is similar to that of the stack bonus where you only get that specific bonus skill. So an E-7 Union would only get the E-7 Bonus Skill for that element and not everything lower. But like stack bonuses, you can create multiple elemental unions, however there isn't much room for that.

E-Unions bonus skills can also be stacked, though its limit is unknown to me.

Depending which element your E-Union is in, replace [Element] with that specific element. The only union that doesn't work for is the E-2 and E-4 Union which will be clarified under that.
Column
Bonus Skill
2
[Element] damage received lowered by 10%
3
Effect of Status Ailment received reduced by 50%
4
Increase stats on level up
5
[Element] damage on first combo hit +1
6
Stun time for [Element] attacks +2 seconds
7
Negate enemy's [Element] resistance
8
35% chance to convert [Element] damage received to 1
9
20% chance to increase [Element] damage 4x
10
Reflect 30% of [Element] damage

Voyd E-2 Union: Paralysis
Faira E-2 Union: Burn
Urth E-2 Union: Slow
Acqua E-2 Union: Poison
Windur E-2 Union: Fatigue

Voyd E-4 Union: Attack +1 on Level Up
Faira E-4 Union: Arte Attack +1 on Level Up
Urth E-4 Union: Defense +1 on Level Up
Acqua E-4 Union: Arte Defense +1 on Level Up
Windur E-4 Union: Focus +1 on Level Up
Equipment Related
This will simply outline how to get each achievement related to equipment skills and fusion. There is a separate area where I describe how the fusion system works. The achievements are listed in order of difficulty.

Stacking the Deck
This is proof that you've equipped items that activate a Stack bonus skill. You can get Stack bonuses by equipping more than one copy of the same skill at once. The more copies of that skill you equip, the cooler your Stack bonus will be!

This is by far the most common achievement. You simply have the same skill equipped twice.
Example: The Feldspar Earrings and the Sword Breaker Sword for Sorey both have the default skill of Mirag. Equipping both would give you the achievement.

Elle Mental Marta
This is proof that you've equipped items that activate an Elemental Union bonus skill. Basic skills all correspond to one of five different elements. Equip skills of the same element that line up directly adjacent to each other, and you'll form an Elemental Union based on how many skills are in the line. Check it out on the skill sheet!

There are 5 elements: Voyd, Faira, Acqua, Urth, and Windur. To get an elemental union, you have to line-up two or more skills of the same element that are adjacent to each other on the skill sheet. High chance that you get this achievement naturally.

Example: Chein is Faira-4, and Mirag is Urth-4. These are both adjacent, but are not of the same element. This would not count for the achievement.

Boss of the G-Union
This is proof that you've equipped items that activate a Group Union bonus skill. Each basic skill group has a skill corresponding to each of the five elements. It doesn't matter where on your equipment you have the skills equipped; just equip all five skills in a group to form a Group Union!

Line up 5 skills vertically on a single character. See Group Union in previous section.

Divine Intervention
This is proof that you've equipped every skill for a certain element to achieve an E-Union 10 bonus skill. That strange buzzing you hear? It's your enemies quivering in fear.

Similar to Elle Mental Marta, instead of just 2, you have to line up all ten skills of a single element. You probably don't need an example, but I'll list all 10 skills for each element so you can line them up without having to keep checking the skill chart.



The Blessing Bell
This is proof that you've sanctified at least one piece of equipment. A super deal that doubles the effect of the skill in the first slot! Of course, if you're particularly devout, you can also offer this item to the Lord of the Land and secure a more blessed future for our children.

You need to do two things.

1. First you need an equipment that has been fused 10 items and has a +10 at the end of the name. Example: Feldspar Sword +10
2. You must have a Lord of the Land at least level 5. If your Lord of the Land is lvl 5, then make sure to enable Sanctification in the boon options for that specific Lord of the Land.

If you have both of those, then talk to the Lord of the Land directly for the 'Sanctify Equipment' menu. You cannot bless equipment using save points.

A Double Take
This is proof that you've acquired equipment with a doubled skill from an enemy drop. Very difficult unless you're playing in Hard difficulty or higher! There's a rumor that offering sanctified equipment to a Lord of the Land may increase the chances...

You need to obtain an item drop that contains a double skill. Example: A weapon drop that has Difens x2 or Atakk x2 or anything with a x2.

This does not apply to obtaining a blessed weapon that will automatically create a x2 skill.

Last Stop on the Fusion Train
This is proof that you've acquired a piece of equipment with a +99 modifier. Sanctify it, and a whole new life awaits you. Aim for 9900 fusions! No, wait, that's probably not necessary.

This is fairly self-explanatory. Easiest is to use unnamed weapons that can fuse with all equipment of the same type. (Ragged Dagger + Any Dagger) Fuse until it's +99..

A Knack for Stacks
This is proof that you've created an item of equipment with the same skill in all four slots. That's at least a Stack 4 bonus skill right there! You can do the Bonus Dance. We won't judge you.

If you're unsure how to do this, see the Equipment Fusion. Pretty much, you need a single equip with all 4 skills the exact same. Example: Mirag, Mirag, Mirag, Mirag.

Sweet 16
This is proof that you've achieved the Stack 16 bonus skill, the highest echelon of Stack bonuses. Whether this is the end or just the beginning is up to you.

Related to the above; however, double skills can be used. You simply have to get a single character to end up having 16 of the same skills on a set of equipment. If you only use single skills, then you'd need an equipment with all 4 skills, then the other 4 equipment would need all three random skill slots to be that same skill.
Lord of the Land
Landed Gentry
This is proof that at least one Lord of the Land has reached Blessing Level 20. Even when they pass to the stars, they find it hard to abandon those over whom they watch. It seems some remnant of their blessing remains even after you finish the game.

This table matches what you see in the lord of the land menu under Set Boons. It has 2 levels per row.

Note: Prior to beating the extra dungeon after the final boss, your Lord of the Land level is capped at 20. After that, or entering NG+ will unlock it to 25 for that save.

Save point travel cost is reduced.
Opened chests respawn with different equipment after time has passed.
Symbols appear on your mini-map to show locations of hellions.
Food effects increased by 20%.
Bless Equipment option available.
Prevent death once per battle.
Item drop rate increased by 50%.
Greatly reduces save point travel cost.
Occasionally, food use won't decrease after battle.
Increased number of Normin you can set by 1.
Increased rarity of items found in respawned chests.
Chance to get a snack back after battle if you used one.
Increased running speed.
Decreases stagger time from enemy attacks by 20%.
Drop rate increased of equipment your character is wearing when they defeat an enemy.
Increased item drop ate by 50%. Stacks with other boons.
Decreased damage from enemies higher level than you.
Increased time enemy staggers by 20%.
Reduced chance of party getting stunned.
Increased number of Normin you can set by 1.
Reduced save point travel cost to 0.
Reduced time to activate support talents by half.
Increased rarity of items found in respawned chests. Stacks with other boons.
Doubles Gald dropped by enemy.
Damage done to enemies higher level than you increased by 20%

Farming Grade
Most important note: Having the 'Auto' battle actions will half your grade production.

The most common way is playing on higher difficulties and completing battles quickly without taking any damage giving you large sums of grade quickly. On hard you can expect around 10 grade per battle. On insane, around 15-17 grade per battle. On chaos, 20-25 grade per battle. These are 2-5 second battles.

The next common way requires the use of gald farming, then buying consumable items and donating them to the Lord of the Land. Rinse repeat.
Miscellaneous
Checking Inn
This is proof that you've stayed at inns for a total of 10 nights. Resting at inns can give you extra skill effects in battle thanks to mysterious ingredients in the meals you're served. You can also engage in chitchat with your companions and restore your initial SC to 100. Such hospitality!

This is an achievement you should have by default by result of the guide. If not, just rest at an inn 10 times.

Bookwyrm
This is proof that you've become quite familiar with the Library. How to obtain this is kind of a secret, but if you take the time to do a bit of reading now and then, you should be pleasantly surprised.

Each time you check your records, the counter goes up. However, you're not allowed to open/close it infinitely for this achievement. But if you rest at an inn, and open the records, the counter will go up. So alternate between resting and opening the record if you're grinding this.

No Ordinary Customer
Shop Level will increase when you buy, sell, or fuse equipment at shops. This is proof that you've fist-bumped the invisible hand of capitalism enough to achieve maximum Shop Level. Secret menus unleashed!

At the top left of the shop menu, you should see your Shop Level. Simply use any shop until that shop gets to max level. The higher level your shop, the more items it sells and the more equipment it can hold.

You level up a shop by buying, selling, and fusing equipment.

The Item Collector
This is proof that you've collected all items, most of which is equipment. The core concept of equipment is the combination of stat boosts and embedded skills. Items you initially dismissed might in fact hold the key to defeating the most formidable foes.

In the base game, there are 570 items. Then you need a total of 513 items for this achievement. There are 60 total consumable items. Then there are key items, fashion items. There are 35 total snacks as well. Then beyond that, there are several equipment.

Now most of this is done automatically through the game provided you visit the shops often, buy equipment to upgrade yourself and what not. When you're farming for gear to fuse, you'll most likely be emptying out shops anyways, so buying gears you don't own should come naturally.

It's possible to get this achievement before blessing ANY equipment provided you've opened up every chest in the game, and have fought every boss and did all sidequests. If you haven't, do so. Then we move to blessed equipment.

Every equipment has a blessed version which is NOT the same equip, giving you another counter. See Equipment Fusion - Part 2 for Blessed Equipment details.

Now if that all fails the DLCs will help you as well. While I'm certain fashion items are counted towards the total, I'm uncertain about outfits. I assume they are as they do show up. But Alisha's Story DLC is a required DLC to begin with, so you can also farm some new items here as well. At the end of this DLC, you'll be given another save where it'll leave off where you started when you started the DLC.
Monolith Monomania
Monolith Monomania
This is proof that you've found all the stone monoliths and ruminated on their author. Use the battle actions you've acquired to unleash the ultimate mystic artes!

There are a total of 78 monoliths in the game. Each monolith correspond to a specific page of the skill. Each entry will give you the category the monolith falls under as well as the page text that it corresponds to. Originally I was gonna give the location, but it's probably better if you simply search for the Skill name as well as the number that follows it.

Note: Once you collect all 78 monoliths, you must watch the skit 'Reading the Monoliths' at a save point to unlock the achievement.

The list below is listed in order as they appear in the Skills, and each page is listed in the order they appear for each skill. So if you're missing a page, cross reference the text of each page to see which ones you have and don't have.

Skill
Page Description
Martial Artes I
"As you fight..."
Martial Artes II
"By hitting a..."
Guarding I
"If the enemy..."
Guarding II
"Some battle actions..."
Hidden Artes I
"Hidden artes can..."
Hidden Artes II
"Most hidden artes..."
Seraphic Artes I
"Casting seraophic artes..."
Seraphic Artes II
"In the 0.5 seconds..."
Seraphic Artes III
"Most seraphic artes..."
Seraphic Artes IV
"Non-elemental seraphic artes..."
Quickstep I
"Use Square + <- -> ..."
Quickstep II
"Using Square + v..."
Quickstep III
"Using O + ^..."
Combo Effect I
"Seraphic artes in..."
Combo Effect II
"If your combo..."
Combo Effect III
"When you use..."
Targeting I
"While targeting an..."
Targeting II
"Targeting shows you..."
Targeting III
"When confirming a target..."
Strategy I
"Partners, as described..."
Commands I
"Some hellions will stay..."
Commands II
"Oh, right..."
Hit Points I
"You can recover from..."
Hit Points II
"Armatization is possible..."
Hit Points III
"In normal state..."
Spirit Chain I
"The lower your SC..."
Spirit Chain II
"Benefits of high SC..."
Spirit Chain III
"Some ways to get the most..."
Blast Gauge I
"Let's explain the battle action..."
Blast Gauge II
"The most efficent way..."
Blast Gauge III
"If you're worried..."
Blast Gauge IV
"The more you..."
Mystic Artes I
"Defeating an enemy..."
Mystic Artes II
"To unleash a mystic arte..."
Mystic Artes III
"There are a number..."
Elements and Status I
"There are 5 skills..."
Elements and Status II
"For example, when fighting..."
Elements and Status III
"When you trigger stat-up..."
Elements and Status IV
"Leveling up will increase..."
Weaknesses and Resistances I
"Hitting an enemy's..."
Weaknesses and Resistances II
"Weakness combos during..."
Weaknesses and Resistances III
"There are various types..."
Weaknesses and Resistances IV
"How long the damage..."
Armatization I
"Main characteristics of armatization..."
Armatization II
"Banish Blast leaves you..."
Armatization III
"There is no time limit..."
Armatization IV
"Combos during armatization..."
Switching Seraphim I
"The basic goal with switching..."
Switching Seraphim II
"If you swap out..."
Switching Seraphim III
"Seraphim on standby..."
Changing the Control Mode I
"Changing the Control Mode..."
Changing the Control Mode II
"Auto mode, as you..."
Status Ailments I
"There are additional..."
Status Ailments II
"Undead are characterized..."
Status Ailments III
"Enemies resistant to Fire..."
3 Types of Artes I
"Let's take a look at martial artes..."
3 Types of Artes II
"Let's take a look at hidden artes..."
3 Types of Artes III
"Let's take a look at seraphic artes..."
3 Types of Artes IV
"Humans use martial artes..."
Effect Potential I
"Various things can increase..."
Effect Potential II
"After you inflict an effect..."
Power Links I
"Do not underestimate..."
Grade I
"There are different ways..."
Grade II
"Earn enough Grade, and..."
Grade III
"Defeating powerful enemies..."
Dropped Items I
"The first enemy you defeat..."
Dropped Items II
"Even after defeating..."
Dropped Items III
"Equippable items dropped..."
Difficulty Settings I
"Difficulty: Simple..."
Difficulty Settings II
"Difficulty: Normal..."
Difficulty Settings III
"Difficulty: Morderate and Hard..."
Difficulty Settings IV
"Difficulty: Intense and Chaos..."
Advanced Techniques I
"You should always..."
Advanced Techniques II
"While armatized, equipment..."
Advanced Techniques III
"After growing stronger..."
Advanced Techniques IV
"Some monstrous hellions..."
When The Going Gets Tough I
"Are you checking the..."
When The Going Gets Tough II
"There's nothing wrong..."
Normin
Normin Tamer
This is proof that you've found at least 40 normin and convinced them to help out. You're great at making new friends! But remember, there's more to come.

You only need 40 of these normins and since Atakk is not missable, you actually only need 39. Getting all 50 is beneficial; however. I'll list all 50 below and their generic location. Simply search for their name in the walkthrough and click the nearest map.

They are ordered by how they appear in the Skill Book in Library as well as the the Set Normin function in the Lord of the Land menu.

#
Name
Location
1
Atakk
Marlind
2
Mynd
Falkewin Hillside
3
Difens
Marlind
4
Reziss
Marlind
5
Spirri
Bors Ruins
6
Rangus
Glaivend Basin
7
Roon
Volgran Forest
8
Blokk
Volgran Forest
9
Wresst
Tintagel Ruins
10
Gillium
Lamorak Cave
11
Blude
Lastonbell
12
Plezur
Lastonbell
13
Primor
Meadow of Triumph
14
Gaine
Meadow of Triumph
15
Releeph
Malory, the Patinal Forest
16
Fantum
Pearloats Pasture
17
Chein
Pearloats Pasture
18
Mirag
Gaferis Ruins
19
Gaizer
Pendrago
20
Justiss
Pendrago
21
Tempescht
Cambria Caves
22
Wundor
Biroclef Ridge
23
Farrest
Yder Cave
24
Fethur
Gododdin
25
Tenshun
Gododdin
26
Shokk
Igraine
27
Flaym
Pendrago Shrinechurch
28
Sloe
Aifread's Hunting Ground
29
Poizon
Weylish Ruins
30
Fatty G
Morgause
31
Animili
Lefay
32
Schel
Westronbolt Gorge
33
Blarb
Ganglen Ruins
34
Leglis
Guinevere
35
Pinyon
Great Camelot Bridge
36
Anther
Zaphgott Moor
37
Plaite
Zaphgott Moor
38
Listch
Trizolde Cave
39
Deemun
Plitzerback Wetland
40
Lindwer
Lhitwerg Woods
41
Voyd
Arctus Ruins
42
Faira
Lohgrin
43
Urth
Lohgrin
44
Acqua
Remains of Merchior
45
Windur
Rayfalke Spiritcrest
46
Pennetrayt
Aroundight Forest
47
Sheeld
Depths of Mt. Mabinogio
48
Priventi
Camlann
49
Invalada
Artorius' Throne
50
Phoenix
Igraine (Must have all previous 49)
Support Talents
Show of Talent
This is proof that you've honed a certain Support Talent enough to be able to teach it to others at the inn. Those who can, do. Those who can even better, teach!

Each character has one talent that they can teach to someone else. You simply need to get to a certain point in the game with that character having that skill at Level 12 or higher. After that, rest at any inn.

Character
Skill
Who Learns
Sorey
Point of Interest Detection
Dezel
Rose
Item Ordering
Sorey
Mikleo
Treasure Detection
Sorey
Lailah
Fusion
Edna
Edna
Normin for the Win
Lailah
Dezel
Windstepping
Mikleo
Dezel
Luring
Rose

Talent Management
This is proof that you've mastered at least one of the Support Talents. Slow and steady. You can do it. We believe in you.

Windstepping is by far the easiest to level up while Item Ordering would be the hardest as it requires RNG. Below is a chart of all the skills and their max level and how to level them.

Skill
Max
Level-Up Method
Point of Interest Detection
20
Walking
Treasure Detection
20
Walking
Snack Preparation
35
Walking
Health Maintenance
30
Walking
Remedy Preparation
30
Walking
Fusion
30
Walking
Item Ordering
25
Battles
Normin for the Win
20
Walking
Money Finding
20
Walking
Windstepping
20
Walking
Luring
30
Walking
Stealthy Feet
20
Walking

Any skills labeled as walking simply requires you to walk. All of them will increase your proficiency after walking a specific distance.

Now while Snack Preparation and Remedy Preparation are labeled under walking, its proficiency will increase each time you prepare something. You prepare things by... walking.

Note: You can use the famed rubberband method to farm walking distance; however, you can only do it 30 minutes at a time. After 30 minutes, the speed this works at decreases to 1/40th the rate. You either have to enter battle or the menu to reset this 30 minute timer.

Now for Item Ordering, you get to select an equipment shop merchant and an item. Everytime that merchant stocks that item in their shop, you'll gain proficiency. Now for the most part, this is pure RNG. But you can help them by continually emptying their shops. The higher level the shop, the more items it can hold. If you buy out their inventory, the faster they'll stock up (every 3 fights) with a full stock every 10-15 fights.

I Am the Wind
This is (WHOOSH) proof that you've attained (NEEEAAAROOOOMMM) maximum speed with the (BEEEOOOWWWWWWWW) Windstepping talent.

This requires you to at least get to Tintagel Ruins where you have a Wind Seraph join your party. By default, he has the Windstepping talent. The Windstepping talent goes into effect everytime you complete a battle, and everytime you eavesdrop gossip in a city.

The windstepping will temporarily increase your speed. To increase your speed even more, keep stacking the skill without the gauge expiring. Each time you eavesdrop or complete a battle, the gauge will revert back to max giving you more time to pick up another charge.

The easiest way to get this achievement is at Lastonbell. This area is large enough and has enough gossip for you to keep triggering simply by running in circles along the long slopes, alternating the lines you take so that you can keep retriggering the same eavesdropping points.
61 Comments
Xenogears 14 Aug, 2023 @ 4:59pm 
1 The monolith is not drawn, because of this I missed it, it is located in the "Meadow of Triumph", right in the center of the map, next to the "Crucible of Evil Sanjiva"
Unseen 14 May, 2023 @ 10:39pm 
Boosted xp I mean, I hate that you can’t edit guide comments.
Unseen 14 May, 2023 @ 10:38pm 
If I beat the optional dungeon and get a powered heldalf do I have to beat him to start with updated new plus stats? Cause I don’t really wanna fight him without the xp boost from grade. Tales of symphonia was a struggle in some battles till I did 10x xp and the level shoots made the battles very easy. I’m suspecting this is the same and a new plus game with boosted co and levels should make the game a breeze.
Deccarabbia 10 Mar, 2023 @ 11:01pm 
Just got the talent and keep battling in Tintagel Ruins, leaving and entering again and the "Iam the Wind" achievement triggered! :serikesu:

Also, nice job man! Your guide is so complete, it's helping me a lot through the game when I got stuck!! :steamthumbsup::steamthumbsup:
Desher 9 Jan, 2023 @ 5:23am 
Я решил перевести ваше руководство для русскоязычных игроков. Надеюсь вы не против? В любом случае перевод уже начат и пока находится на ранней стадии.
SolveVideCoag 11 Aug, 2022 @ 2:48pm 
If you are having trouble getting that E-Union achievement for all 10 skills in the same row: Do a NG+, don't carry over your Normin and don't recruit them as you go through. At the end of the game, equip someone with a bunch of equipment with empty slots, try to get as many of 1 row as you can but don't stress too hard on it. Then go hunt down the remaining Normin for that row and add to the character's equipment. Once you have all 10, you may need to de-equip and re-equip something, but the achievement will trigger right after. Much easier than spending hours shuffling gear around only to find you're 1 skill short.
Filavorin 18 Sep, 2021 @ 1:19am 
How can i get "Double Take" i tried starting NG+ immediatly on Chaos (because i got lot of easy difficulty grinding for levels on God Eater DLC which heavily inflated my easy-counter) and after getting 2nd Armatus i didn't even had single item drop much less with double skill.
Tymgosi 30 Jun, 2021 @ 2:29pm 
And if anyone is trying to get Bookwym on easy mode, you can save-scum it: Open the record, save it, return to menu, repeat.
Tymgosi 30 Jun, 2021 @ 2:27pm 
Btw, if anyone is trying for a simple Sweet16, the easiest way is on your second playthrough with the Grade Store buff; After installing the Lord of the Land at Lastonbell create a new save and sell off ALL gear Sorey isn't wearing. Set ONLY Atakk as your Normin and have Sorey autoclear his Crucible at Chaos. Took me 30 minutes and a couple trips back to town to fuse up gear, but I had a sword with 7 stacks (base with 2x on other slots) in no time, and a ring with 6 stacks as well. Easy.
ponkberry  [author] 20 Oct, 2020 @ 7:55pm 
The achievement list already covers that, no need to make another list of that.