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Jordas Verdict Guide
By Baker and 3 collaborators
In-Depth Guide for the Jordas Verdict Trial.
The guide will be very long and detailed, so take your time to digest the information :-)
   
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Introduction & Guidelines


What is Jordas Verdict?
For you raid virgins, Jordas Verdict (JV for short) is the second 4 - 8 player trial where you are sent to investigate a massive Corpus ship with signs of heavy infestation. The trial features the use of Archwing as well as each mission having its own unique mechanics, modifiers and puzzles for the team to work together to complete.

Raid Guidelines
  • Don't skip cutscenes - very risky even for speedruns as it can bug the entire raid
  • Even though you need to stick to your roles, help to fill vaporisers, hack consoles (use Ciphers if you can) etc.
  • It'll help if you are in the Discord (having to type while raiding is annoying)
  • Do not use any crowd-control abilities as it slows the process of farming charges
  • Do not use Warding Grace (Amesha's 3) as it affects the speed of the Golem & Infested Spores
  • Most importantly, if you don't understand anything about the raid, ask!
This Guide is Updated for The War Within Update 19.8.1
Trial Mechanics
Infested Spores


Infested Spores play a key role in the Archwing missions of the trial.

The spore can be moved by player collision or by melee attacks. It can also be destroyed by Archguns, Archwing abilities and from enemy fire.

Infested Spores are used to destroy infested blockage (Stage 1a) and to keep Jordas Golem's engines offline (Stage 3).

There should only be 1 player moving the spore to avoid complications. The rest of the team should be helping with the objective or keeping enemies from destroying the spore.

Armor Integrity
The infested ship is filled with toxin gas that corrodes your Armor Integrity. Being out of the Vaporiser Bubbles will start to degrade your Armor Integrity. Once your Armor Integrity is at 0% you will start to take Toxin damage (bypasses shields) overtime until you get into a vaporiser bubble or restore your Armor Integrity with Antiserum Injectors.


Armor Integrity when Full


Armor Integrity at 0% while inside a Vaporiser Bubble


Armor Integrity at 0% when not in Vaporiser Bubble

Antiserum Injectors



Antiserum Injectors play a key role in the interior parts of the trial. Without enough Antiserum Injectors, the squad CANNOT proceed with the trial and will need to farm 500 Antiserum Fragments to craft the Injector.


Collect the Green Orbs to get the Antiserum Fragments. Your sentinel (vacuum) will not pick it up for you.

Press Tab or P (default bindings) to check how many fragments you have collected. Make sure you or the entire squad has collected 500 before extracting. The Antiserum Injector is reusable and do not need to be re-crafted for each raid.

Once you have crafted and equipped the injector is your Gears, you would then be able to collect Antiserum Charges that are dropped by enemies.

You can only carry 2 charges and these charges can be used to fill Vaporisers or consumed to restore your Armor Integrity back to 100%.

Vaporisers

Vaporisers also play a key role in the interior parts of the trial as it is used to remove infestation temporarily (e.g Infested Consoles) and also activate Esophages through the Antiserum Field it emits. The Vaporisers can be filled up to 3 times for its max range but will decay overtime. Staying inside the field will protect you from the toxin gas.

Example of Infestation :

(filling a nearby vaporiser will remove the infestation on the console and allow players to hack the console)

Esophage
Esophages are used to travel between places inside the ship. The Esophage must be within the Anitserum Fields to be activated. Shooting at the Esophage will then let it transport you.


Esophage when completely closed


Esophage when activated but not shot at


Esopage when ready for transport
Rewards
Rare Corpus Containers

Rare Corpus Containers have a high chance to spawn in the raid missions

Rare Corpus Containers usually contain :
  • Mantis Fuselage
  • Fieldron
  • 80 Endo.
  • 30-minute Affinity or Credit Booster.
  • Occasionally a random weapon blueprint, including several normally Research exclusive blueprints.
  • 700 - 1200 Credits

Trial Rewards

  • Jordas Sekhara badge - Upon first completion of the Trial
  • Jordas Verdict Exclusive Arcane Enchantment[warframe.wikia.com]
  • 179,300 Credits
    Stage 1 - 9,500 Credits
    Stage 2 - 9,700 Credits
    Stage 3 - 160,100 Credits

* Note that Arcane Enchantment rewards can only be earned once everyday but the raid can still be repeated
Warframe & Archwing Builds
Auras and Useful Mods
  • 4x Corrosive Projection removes Jordas Golem's armor
  • Enemy Radar helps to find enemies for Antiserum charges
  • Vitality helps with surviving the toxin gas

Trinity
  • Take note of teammates' energy (Turn on the Show Player List or Press 'z' on your keyboard) and constantly EV
  • Take note of teammates' health and bless
  • Trinity player will always be in Nerve team.

Max Range, High Str, Minimum Duration

Desecrate Nekros
  • Desecrate must be on all the time
  • Can enter Nerve to help with farming Antiserum Charges

Max Range & Despoil augment

Buff Rhino
  • Buff Equinox
  • Don't use Stomp at all

High Str & Duration, Range is not needed as you only need to buff Equinox

Nuke Equinox
  • Maim Nuke
  • Equinox player will always be in Nerve team

Max Range, >100% Strength & Peaceful Provocation augment
190% Efficiency as Maim is a channeled ability (affected by both duration & efficiency) so you need 190% Eff to counteract the negative duration (even though menu only shows 175% Eff)

PS : 1 more forma to fit Power Drift or Cunning Drift (if there is a buff Rhino) into the Exilus Slot

Saryn
  • Spamming Spores on Molt and popping them for AOE damage
  • Weapons like Torid, Pox, Mutalist Cernos can pop the spores with its toxin cloud instantly

Max Range, High Strength

Pilfering Hydroid
  • Spamming Tentacle Swarm to Nuke
  • Enemies that die while entangled in the tentacles will drop additional loot

Max Range, High Strength and Pilfering Swarm Augment

Nezha (Optional)
  • Safeguard lets you cast Warding Halo on teammates to keep them alive
  • Spamming Divine Spears as Nuke

High Range & Strength. Safeguard augment is optional

Loki (Speedrun)
  • Decoy -> Switch Teleport to speedrun Nerve stage
  • NOT recommended if you do not know the Nerve stage fully

Loki build is personalised but Irradiating Disarm (for Ancients) & Invisibility build helps

Amesha (Best Archwing)
  • Best Archwing to have for JV Trial as it has high survivability and can easily travel through the Nerve with Watchful Swarm (1st Ability) and Warding Grace (3rd Ability)
  • Do not use Warding Grace at all unless travelling through the Nerve or slowing Jordas Golem when he is vulnerable

Standard Build for Amesha

Note: If you are juggling the Infested Spore, you can use the Warding Grace to control the Infested Spore in the 1st Stage.

Odonata (Buff)
  • Use Energy Shell to increase damage on Jordas Golem
    (gives +50% Heat and 2x multiplied Crit)

Energy Field to give Energy Shell to teammates within 140m or 224m with 160% Range
Defensive Mods as well as Shield Restores if Odonata player is entering Nerve

For Newer Players
Any frame with high survivability works. Avoid using any Crowd Control or squishy frames.

Your Archwing should be leveled and needs to have defensive mods such as Enhanced Durability, Energy Inversion and Argon Plating so that you won't keep dying.
*Do not use Itzal as it is too squishy*
Stage 1.1 - Archwing Infiltration
Removing the first two blockage



This is the first spawn point of the Infested Spore. To release the spore, both buttons must be shot simultaneously (Shoot yellow buttons until they turn Blue. Green buttons means it's already being shot at). Once the spore is released, one player will dribble it to the blockage while the other players wait. Repeat for the second blockage.

Cooperative Buttons


Once the second blockage is removed, a tunnel will be exposed. Shoot both buttons simultaneously to open the tunnel (Shoot yellow buttons until they turn Blue. Green buttons means it's already being shot at). Inside the tunnel are a series of cooperative buttons (4 at each section) that needs to be activated simultaneously to proceed all the way to the end to open the door for the infested spore to destroy another infested blockage. While the other players enter the tunnel, the spore dribbler will prepare another spore and wait for the players inside to open the door.

Note : The tunnel is timed and all players inside will be ejected if they do not get all the buttons in time.
Note 2 : Shoot yellow buttons until they turn Blue. Green buttons means it's already being shot at.

Button Placement
Section 1 : 4 linear Buttons https://puu.sh/sOXp8/3169308147.png
Section 2 : 4 linear Buttons http://puu.sh/sOXJf/a568007ad6.png
Section 3 : 2 Buttons at the start and 2 Buttons at the end https://puu.sh/sOY42/850d8b013a.png
Section 4 : 1 Button infront, 1 Button behind and 2 Buttons in the middle https://puu.sh/sOYgn/05c91b1077.png

Last 2 Blockage


This is the second spawn point of the spore. Both buttons much be simultaneously shot at again to release the spore (Shoot yellow buttons until they turn Blue. Green buttons means it's already being shot at). One player will dribble the spore to the first blockage and prepare another spore for the second and last blockage.



The final blockage has 3 energy walls along the path. The energy walls will instantly destroy the Infested Spore on contact. Each energy wall has 2 buttons on its side that will deactivate the wall when shot at simultaneously. The wall will be deactivated for only 3 seconds so your timing is important.

Once the spore is moved past the energy walls, dribble it into the last blockage and proceed to extraction for the next part of the mission.

**IMPORTANT : DO NOT SKIP CUTSCENES**
Stage 1.2 - FOR New Squads
* THIS SECTION IS FOR SQUADS WITH LESS THAN 3 - 4 ANTISERUM INJECTORS*

Once your team enters the ship, head all the way to the end where you will see a locked door with a vaporiser infront of it. It will be impossible to continue on if your team has no antiserum injectors and too risky if your team has very few injectors equipped.

Stay under the permanent Antiserum Field and start farming for 500 Antiserum Fragments. Once all the players has collected 500 fragments, proceed to extraction and craft the injector. Extracting this way will not consume the trial key.

The blueprint for the injector will be in the Energy Lab (Corpus) in the Clan Dojo.
Stage 1.2 - Decrypting & Farming

Once your team enters the ship, head all the way to the end where you will see a locked door with a vaporiser infront of it. Obtain 2 charges and fill the vaporiser to hack the console. The door will open and the decrypting stage starts.



There will be a main console in the middle as well as 3 vaporisers (middle, left and right) and 3 unhackable consoles infront of it. The 3 consoles need to be activated by filling the vaporisers to the max (3 charges) for the main console to be hackable. Once the main console is hacked, decryption starts.

The decryption percentage will be shown as well as the efficiency of the hack. The hack will be fastest when all 3 vaporisers remain to be completely filled.

While the hack is going on, there will be a surge of toxin gas from time to time that will degrade your armor integrity rapidly. Once the Lotus warns of a surge incoming, head to a vaporiser (or go into a blue bubble) and wait for the surge to be gone.

Once the hack is completed head to the extraction on the upper floor to proceed to the second stage of the trial.

**IMPORTANT : DO NOT SKIP CUTSCENES**
Stage 2 : Reactor Sabotage
Door to Elevator


Once you enter the sabotage stage, there will be an esophage in the middle that transports you to the glass room as well as 2 locked doors with a vaporiser infront of it. One player can collect 2 Antiserum Charges and standby inside the glass room.



The other players will gather 3 Antiserum Charges for the Vaporiser outside the Glass Room. Once either vaporiser is comepletely filled, the locked door will be permanently unlocked. 3 players will enter the with 2 players standing on the pads and 1 player entering the hatch with an infested console inside. Repeat for the other locked door. Use awesomely drawn image as a guide.

Note : You can step off pads when someone is in the hatch with the infested console inside.

Once there is a player in each hatch, the player inside the glass room will fill the vaporiser and the players in the hatch will hack the console. This will unlock the door to the Elevator. Players can proceed through from the vents inside the right locked door.

Elevator


In the Elevator Room, there will be an elevator in the center with 4 Infested Consoles around it. If an Antiserum Field is in contact with any of the consoles, the Elevator will start to ascend. There will be multiple Vaporisers scattered on different platforms. The Elevator will descend if it stops momentarily.

In order to complete this part quickly, each player should have 2 charges and only fill necessary vaporisers. If anyone runs out of charges, they can find enemies on the level they are at to farm charges. If a player falls down the elevator, you can walljump up again.

Once the Elevator reaches the top, the reactor will overload and the team can proceed to the final stage.

**IMPORTANT : DO NOT SKIP CUTSCENES**
Stage 3 : Assassination


At the start of the final stage, Jordas Golem will be on a charging station with his engines engaged. The Golem will not take any damage until its nerves are destroyed.




In order to damage it, players need to shoot the buttons on the sides of the head (left & right) simultaneously to expose his head. (Shoot yellow buttons until they turn Blue. Green buttons means it's already being shot at). Dribble a spore, that spawns in random areas of the map, into its exposed head and this will disengage its engines (Make the engines go offline).

Note : There is only a maximum of 2 Infested Spores that appears on the map. Look around the map. Use your eyes.



Once its engines are disengaged (engines offline), players can enter Jordas through a portal located underneath the Golem and go through a trench run through the insides of the golem.
If your Archwing loses shields inside, you will be ejected immediately (Use shield restores when necessary). Fly your Archwing until you reach the portal that leads to the interior of the Golem, where you take down its nerve.

At least 2 players needs to remain outside and continue to dribble spores into the Golem's head to keep its engines from engaging (engines online). When its engines are disengaged (engines offline), the players outside do not need to shoot the buttons to expose its head anymore. Each spore that is dribbled into its opened head will lower the engine charge by ~35%.

* If the players outside fail to keep the Golem from restarting its engines, all the players inside will be purged and the process will be restarted. *
Stage 3.1 : First Nerve
Starting

We will be dealing with the left side of the Interior for the first Nerve

1) One player heads to the left tunnel and waits at the console


First Room


2) Another player with 2 antiserum charges heads through the right tunnel to the vaporiser under the electric tube and fills the vaporiser.


3) Once the vaporiser is filled, the player at the console can now hack it and this will open a locked door. Head through the locked door to the other side and hack the console there.


4) One player can then go through the Esophage outside locked door to the next room.


Second Room


5) The player that entered the Esophage has to shoot an explosive barrel on the left to let other players in. A total of 3 Players (at least 3 charges) is needed inside.


6a) You will need to hack the two consoles to get to the nerve. To hack the left console, head to the tunnel behind the Esophage to the Glass Room and there will be a Vaporiser inside. Fill the Vaporiser and the left console can be hacked. Once it is hacked, the left door will open and a player needs to stand on the pad inside.



6b) To hack the right console, a player with 1 Antiserum Charge enters the Esophage to the Glass Room and fills the Vaporiser there. The right console can now be hacked. Once it is hacked, the right door opens and a player needs to stand on the pad inside.


7) Once there is a player on each pad, the door inside the Glass Room will be unlocked. The player inside the Glass Room enters the door to the Nerve and the players on the Pad can go back to the start.


8) A player at the start can then fill the Vaporiser to expose the Nerve


9) Shoot the Nerve and quickly leave through the Portal before the Purge. If you do not go out by 15 seconds, you will lose a revive.


10) Once outside, you will need to wait for the Golem to get off the charging station. Once he is off, you will be able to damage it by shooting the engines. When the Golem reaches 66% HP, it will become invulnerable and find a new charging station. The players, then will need to disengage (engines offline) its engines again to start Nerve 2.

**IMPORTANT : TURN OFF AMESHA 3RD ABILITY WHEN SHOOTING THE GOLEM'S ENGINES**

Stage 3.2 : Second Nerve
Starting

We will be dealing with the right side on the interior for the second nerve.

Getting to Rail Console


1) Fill the Vaporiser inside the Orange Container (2 Antiserum Injector Charges) and hack the console beside the container.


2) A player can then go through the Esophage into the Glass Room. Once inside, shoot the explosive barrel to break the glass.


3) There will be two pads to stand on for the door to the rail console to be opened. There is a pad inside the Glass Room and another pad beside the console. There needs to be a player on each pad as well as the console to be hacked for the door to open. Once it is open, another player can parkour up to the rail console (which is located next to the esophage to Glass Room).


4) Once on top, the players on the pad can prepare for the second room by getting 2 charges each. The player at the rail console shoots the explosive barrel to break the glass and fills the vaporiser (1 charge) to hack the console. This will move the Orange Container up the rail to the door to the second room. Hack the console and enter the second room.


Second Room





(you can open a side entrance connected to the middle hallway on the left side of the interior)

5) Fill the vaporiser beside the console (3 charges) and hack the console. The vaporiser will move up allowing the antiserum field to reach the Esophage inside.


6) There will be two pads to stand on for a Vaporiser to be released. If the vaporiser that was moved before still has 3 Antiserum Charges in it, shooting the Esophage on the ceiling will transport the newly released vaporiser into the Nerve room.


7) A player can then stand on the platform and go through the Esophage into the Nerve room. Open the door for the other players to enter and fill the transported vaporiser (3 charges) to expose the nerve.


8) Shoot the nerve and quickly leave through the same portal before the Purge. If you do not go out by 15 seconds, you will lose a revive.

9) Once outside, you will need to wait for the Golem to get off the charging station. Once he is off, you will be able to damage it by shooting the engines. When the Golem reaches 33% HP, it will become invulnerable and find a new charging station. The players, then will need to disengage (engines offline) its engines again to start Nerve 3.

**IMPORTANT : TURN OFF AMESHA 3RD ABILITY WHEN SHOOTING THE GOLEM'S ENGINES**
Stage 3.3 : Third Nerve
Starting

We will be dealing with the undergrounds as well as the right side of the Interior for the third and final Nerve.

Green Container
1) Fill the Vaporiser in the Orange Container (2 charges).


2) One player stands on top of the Green Container (below the Orange Container) and shoots the Esophage inside through the holes, while another player can then go through the Esophage outside into the Green Container.

Note : If party has a Loki, Loki can switch teleport through the holes ontop of the Green Container.


Getting to the Nerve
3) Once inside, shoot the explosive barrel to break the glass. A player with 2 Antiserum Charges goes down the hole inside the container while at least 2 other players waits at another container located near the starting point of the Interior (Container (New Entrance) as seen in Starting Pic).


4) Once the player is underground, fill the Vaporiser hidden below and hack the console. The locked door will open, unveiling a path upwards.



5) Go up and through the hole in the wall, shoot the Explosive Barrel through a hole in the wall on the left of the door (or Loki switch teleport). This will break the Container, allowing access for the players waiting outside. The players that enter can then open the locked door.


6) 2 players can then step on the pads in the next room which is located on the left when you enter the Container (New Entrance). This will open a lasered door with an Esophage on the ceiling. Shoot the Esophage while another player prepares to enter the Nerve room.


7) Another player with 2 Antiserum Charges goes back underground and fills the same vaporiser to activate the Esophage above it. If the Esophage in the other room is being shot at, the player can go through the Esophage into the Nerve room.


8) Once inside the Nerve room, shoot the explosive barrel to deactivate the lasers and to break the glass for the other players.


Destroying the Nerve
9) Move the Orange Container back to its original position by hacking the Rail Console (1 charge) again.


10) Fill the Orange Container (2 charges) and hack the console in the Nerve room.


11) The locked Vaporiser can then be filled (2 charges) to expose the Nerve.


12) Shoot the Nerve and quickly leave through the same portal before the Purge. If you do not get out by 15 seconds, you will lose a revive.

13) You can now kill the Golem and finish the Raid.

**IMPORTANT : TURN OFF AMESHA 3RD ABILITY WHEN SHOOTING THE GOLEM'S ENGINES**

**IMPORTANT #2 : DO NOT SKIP CUTSCENES**
3 Comments
Veale 25 Aug, 2017 @ 4:01pm 
Very helpful. Thank you very much!
Matt 20 Dec, 2016 @ 6:44am 
Great detailed guide. Very helpful for newbies like me. Many thanks kind Sir. :)
Baker  [author] 19 Dec, 2016 @ 4:38am 
xd