Starbound
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Pixel Ore
   
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2016년 11월 6일 오후 9시 32분
2016년 12월 15일 오후 6시 54분
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Pixel Ore

Schweitzer Cushy님의 1 모음집
isaac likes modding starbound
아이템 50개
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Your momma always used to say money didnt grow on trees
..well she was right.

Adds mine-able pixels to random generation. Rarer varieties yield more pixels.
Art entirely from vanilla assets.

MEGATHREAD[community.playstarbound.com]
Find the server version on git.[github.com]
If you are feeling generous you can support my work on Patreon![www.patreon.com]
댓글 39
TheSoupNotsi 2020년 6월 27일 오후 12시 41분 
I like your name creator!
slop 2019년 1월 21일 오후 5시 44분 
Sir Overlord did you uninstall it without backing up your save file?
TheSkullton 2018년 9월 25일 오전 12시 49분 
THIS STUPID MOD CPRRUPETED MY SAVE FILE! ALL THAT PROGRESS GONE!
seriously I am not happy with this getting this mod was a big mistake. try to fix it if you can.
Lyro the Synth 2018년 7월 17일 오후 12시 48분 
Or, in admin you can just do /spawnitem money 999999999 (the max number of pixels)
Lyro the Synth 2018년 7월 17일 오후 12시 47분 
If you made a money-on-trees mod, well, that'd be amazing (SUGGESTION FOR THE FUNCTIONS OF HTIS MOD: On trees (about 50% of them on lush 80 on forest and 10 on desert cacti), insteadon dropping their usual wood and stuff after mining they drop 999999999 pixels
Eidolbyssus 2018년 6월 14일 오전 10시 24분 
Might I request that the different variants stack when in item form? This would cut down on room being used up in chests when randomly found, and ease up on storage space if using Frackin' Universe to gather item drops.
HOODSTAIN 2017년 12월 18일 오후 3시 48분 
you should make the ore, a tad bit less bright, and make it a ore you have to smelt to make the pixels. and if you want to go farther, it just makes it into mini voxels, where you have to yet again, smelt them.
ProfileName 2017년 8월 20일 오전 10시 09분 
Wow. This is gonna be intresting. Let's see if Frackin' Universe handles it.
A very fierce smell 2017년 3월 22일 오전 5시 49분 
Nevermind i tought voxels+ had this stuff, but it is actually this mod?
Also if this mod has the "fools pixel", what does it do?

vvv
CtrlAltCuteness 2016년 11월 26일 오후 3시 40분 
@The Honey Badger
I think the only way to test reliably is to constantly generate new worlds and then for each world generated, have some form of map editor thing count the percentages of each.... ..... but that would require a lot of time, and would be best done automated instead of by hand (but of course, we need the tools already made to do such a task)