Starbound
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Pixel Ore
   
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76.986 KB
2016年11月6日 21時32分
2016年12月15日 18時54分
5 項目の変更履歴 ( 表示 )

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Pixel Ore

Schweitzer Cushy 作成の 1 件のコレクション
isaac likes modding starbound
50 アイテム
解説
Your momma always used to say money didnt grow on trees
..well she was right.

Adds mine-able pixels to random generation. Rarer varieties yield more pixels.
Art entirely from vanilla assets.

MEGATHREAD[community.playstarbound.com]
Find the server version on git.[github.com]
If you are feeling generous you can support my work on Patreon![www.patreon.com]
39 件のコメント
TheSoupNotsi 2020年6月27日 12時41分 
I like your name creator!
slop 2019年1月21日 17時44分 
Sir Overlord did you uninstall it without backing up your save file?
TheSkullton 2018年9月25日 0時49分 
THIS STUPID MOD CPRRUPETED MY SAVE FILE! ALL THAT PROGRESS GONE!
seriously I am not happy with this getting this mod was a big mistake. try to fix it if you can.
Lyro the Synth 2018年7月17日 12時48分 
Or, in admin you can just do /spawnitem money 999999999 (the max number of pixels)
Lyro the Synth 2018年7月17日 12時47分 
If you made a money-on-trees mod, well, that'd be amazing (SUGGESTION FOR THE FUNCTIONS OF HTIS MOD: On trees (about 50% of them on lush 80 on forest and 10 on desert cacti), insteadon dropping their usual wood and stuff after mining they drop 999999999 pixels
Eidolbyssus 2018年6月14日 10時24分 
Might I request that the different variants stack when in item form? This would cut down on room being used up in chests when randomly found, and ease up on storage space if using Frackin' Universe to gather item drops.
HOODSTAIN 2017年12月18日 15時48分 
you should make the ore, a tad bit less bright, and make it a ore you have to smelt to make the pixels. and if you want to go farther, it just makes it into mini voxels, where you have to yet again, smelt them.
ProfileName 2017年8月20日 10時09分 
Wow. This is gonna be intresting. Let's see if Frackin' Universe handles it.
A very fierce smell 2017年3月22日 5時49分 
Nevermind i tought voxels+ had this stuff, but it is actually this mod?
Also if this mod has the "fools pixel", what does it do?

vvv
CtrlAltCuteness 2016年11月26日 15時40分 
@The Honey Badger
I think the only way to test reliably is to constantly generate new worlds and then for each world generated, have some form of map editor thing count the percentages of each.... ..... but that would require a lot of time, and would be best done automated instead of by hand (but of course, we need the tools already made to do such a task)