Starbound

Starbound

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Pixel Ore
   
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76.986 KB
6 nov 2016 om 21:32
15 dec 2016 om 18:54
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Pixel Ore

In 1 verzameling van Schweitzer Cushy
isaac likes modding starbound
50 items
Omschrijving
Your momma always used to say money didnt grow on trees
..well she was right.

Adds mine-able pixels to random generation. Rarer varieties yield more pixels.
Art entirely from vanilla assets.

MEGATHREAD[community.playstarbound.com]
Find the server version on git.[github.com]
If you are feeling generous you can support my work on Patreon![www.patreon.com]
39 opmerkingen
TheSoupNotsi 27 jun 2020 om 12:41 
I like your name creator!
slop 21 jan 2019 om 17:44 
Sir Overlord did you uninstall it without backing up your save file?
TheSkullton 25 sep 2018 om 0:49 
THIS STUPID MOD CPRRUPETED MY SAVE FILE! ALL THAT PROGRESS GONE!
seriously I am not happy with this getting this mod was a big mistake. try to fix it if you can.
Lyro the Synth 17 jul 2018 om 12:48 
Or, in admin you can just do /spawnitem money 999999999 (the max number of pixels)
Lyro the Synth 17 jul 2018 om 12:47 
If you made a money-on-trees mod, well, that'd be amazing (SUGGESTION FOR THE FUNCTIONS OF HTIS MOD: On trees (about 50% of them on lush 80 on forest and 10 on desert cacti), insteadon dropping their usual wood and stuff after mining they drop 999999999 pixels
Eidolbyssus 14 jun 2018 om 10:24 
Might I request that the different variants stack when in item form? This would cut down on room being used up in chests when randomly found, and ease up on storage space if using Frackin' Universe to gather item drops.
HOODSTAIN 18 dec 2017 om 15:48 
you should make the ore, a tad bit less bright, and make it a ore you have to smelt to make the pixels. and if you want to go farther, it just makes it into mini voxels, where you have to yet again, smelt them.
ProfileName 20 aug 2017 om 10:09 
Wow. This is gonna be intresting. Let's see if Frackin' Universe handles it.
A very fierce smell 22 mrt 2017 om 5:49 
Nevermind i tought voxels+ had this stuff, but it is actually this mod?
Also if this mod has the "fools pixel", what does it do?

vvv
CtrlAltCuteness 26 nov 2016 om 15:40 
@The Honey Badger
I think the only way to test reliably is to constantly generate new worlds and then for each world generated, have some form of map editor thing count the percentages of each.... ..... but that would require a lot of time, and would be best done automated instead of by hand (but of course, we need the tools already made to do such a task)