Cities: Skylines

Cities: Skylines

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Advanced Building Editor
   
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1.014 MB
2016년 10월 30일 오전 11시 50분
2023년 3월 23일 오후 3시 32분
업데이트 노트 9개 (보기)

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Advanced Building Editor

BloodyPenguin님의 2 모음집
Penguin's Transport Realism Project
아이템 30개
Penguin's Modding Tools
아이템 18개
설명
Allows to edit spawn points, sub buildings + more in Asset Editor. Carefully read description before using!



This is a mod for modders. If you're a regular player, you won't need it.
This mod is essential for making buildings with sub-buildings, multi-track stations and airports.
For example, without this mod you won't be able to make an airport with all functional gates, a multi track train station with all functional platforms for regional trains etc.

Alpha release means that this mod may change significantly in the future and has some unfinished functionality

I already used it to help making some polular workshop assets such as
Modular International Airport
European Main Station,
East-European Train Station,
Incheon International Airport,
Joak's International Airport and more.

WARNING: this is a higly advanced tool. I'm not to blame if you cut your own head with it.

Don't forget to check 'Load existing props & decorations' on making new buildings for spawn points and sub buildings to load!

Spawn points are available in markers section of props menu. They don't add up to total props count. For passenger stations you will need 'Spawn Point Target' and 'Spawn Point Position'. They can be placed at the same position. But I recommend to use auto-placement instead (one of panel's buttons).

This mod provides a number of buttons and an options entry. Please familiarize yourself with them before using:
- 'Reload sub-buildings' Places sub-buildings according to m_editPrefabInfo
- 'Auto-place spawn points' Automatically places spawn points for passenger stations and airports.
- 'Bulldoze Ped. Connections' Bulldozes all existing pedestrian paths (pink ones)
- 'Make All Segments Editable' Allows to bulldoze existing runways, train station tracks etc. with bulldozer tool
- 'Reload decorations' Places decorations and spawn points according to m_editPrefabInfo

I'll add more decriptions & documentation later :)

Conflicts:
- Prop Probability Changer. Just unsub/disable it. Advanced Buildings Editor already includes that functionality.

This mod uses awesome detours C# library[github.com] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

Latest updates:
UPDATE 6 (19/5/2021)
Added: hub (cargo & passenger) spawn point editing
Added: fishing spawn point editing
Fixed: Now it's not possible to place spawn points that cannot be saved
Fixed: A rare issue leading to an exception on saving props
Fixed: Various improvements to auto-placing spawn points

UPDATE 5 (16/5/2021)
Added: auto place spawn points on ferry path
Added: When net tool is active, cargo connection direction is displayed
Fixed: Now pedestrian paths, ferry paths & cargo connections are made editable too
Fixed: Spawn target is placed with an offset from spawn point when doing auto-placement

GitHub link[github.com]

Feel free to comment.

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

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인기 토론 모두 보기(2)
0
2016년 10월 30일 오후 9시 09분
고정됨: [Tip] Airport makers - use Airport Apron sub building in your airport to fill it with concrete!
BloodyPenguin
0
2021년 11월 29일 오전 8시 45분
Disappearing spawn points
christopher.gregory
댓글 122
Capacitor Jinrai 2025년 1월 23일 오후 5시 47분 
it says that I cannot make anymore of this type even if I have never placed a spawn point, even if i start making a new park.
SEZER 2024년 3월 2일 오후 5시 41분 
i need a mod to change those purple lanes so i can make train station working with example 3 trains at one time
Nahzmerhs 2023년 8월 13일 오후 12시 04분 
It's probably me, but: I changed an asset slightly (underground metro station tracks instead of underground train tracks), saved it under a different name, but when I used it in the game it turned out I can't connect metrotracks to the station metrotracks I added in the asset. Did I do anything wrong when saving the asset? Did I forget to address a certain application before saving the asset? Do I have to apply a certain action before saving it? Thanks in advance for answering.
macluk 2023년 4월 18일 오후 2시 52분 
Can I also ask... Does this mod reveal any spawn points and paths for Financial district DLC? I don't seem to be able to get any for the building templates..
macluk 2023년 4월 18일 오전 11시 39분 
I get plenty of NullReference exceptions when trying to use spawn points recently.
Or when trying to make any changes in asset editor when this mod is active.
Is it incompatible with something?
The Blood Eagle 2023년 3월 30일 오전 5시 14분 
Just a heads up the compatibility report still says that this is the deprecated mod.
BloodyPenguin  [작성자] 2023년 3월 21일 오후 2시 24분 
Updated by incorporated the changes from the other version :)
Dr. Quackers M.D. 2023년 2월 9일 오전 10시 54분 
I have ahted modding this game just because of the about of broken mods that are dependencies for other.....
Jean Michel 2022년 12월 14일 오후 6시 33분 
Sorry, you're right, this other mod is part of the list of broken mods.
Thanks
NameInvalid 2022년 12월 14일 오전 8시 07분 
@Jean Michel - pedestrian paths marker (pink path) isn't from this mod. It's from [More Network Stuff], perhaps you just got confused there.
I actually still have this in my setup in all my recent asset creation process, will have to look into it if it's really broken by latest update.