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What I have to say has a certain nuance that's rather easy to overlook for any reader, please don't consider this a 'the author is wrong" type thing.
Reactor ships allow faster fielding, and advanced energy availability where maps otherwise would not, and, if used as a connection to a mine serve not only to extend the range of a mine, but add to the total power.
To make it work, you have to build outside of mine range.
Ships with their own supply DO take longer to field, considerably longer in fact.
Now, the caveat: Ships with their own supply can often operate solo. The more independent ships you can simply set them in a corner to rebuild themselves. Making their own power means that they are tough customers to the end. You pay for that upfront.
If you plan on making behemoths, be sure to have some cruisers and corvettes to provide fire support while you deploy.
Emitter Control is very useful in later missions when you have more than two emitters. But can be useful if you need to use the ships to arc around the corner.
Mine Dischargers are a good early choice, when loosing a emitter or ship for a few seconds can hurt, though i do tend to regain the gem when i get dischargers out.
Mine Cannons are also a core item for early expansion phases, ensuring stray particulate doesnt destroy your rear generators.
also can confirm emergent takes damage from p