Cities: Skylines

Cities: Skylines

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Miyagi Motors Cargo Station
   
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File Size
Posted
5.549 MB
26 Oct, 2016 @ 6:51am
1 Change Note ( view )

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Miyagi Motors Cargo Station

In 1 collection by Avanya
Miyagi Motors factory complex (RICO)
29 items
Description

A cargo train station matching the rest of the Miyagi Motors complex! I had this planned all along, but couldn't get it to work. As I got my station for the distribution center to work, I decided to finish this one. It works almost completely as I intented it to with the exceptions below. My testing didn't have this cause any practical issues in game, so it's mostly to let you all know I'm aware of those. :)

Make sure you don't have too much stuff on the other side of the tracks and/or the station leads to a dead end as every time a train arrives or leaves the road will be blocked. Traffic was fine with the setup in my pictures and video with highway connection on the left side of the and the roads only looping around the complex.

Known issues/quirks
  • Cars entering via the back on the road go to the front and do a U-turn.
  • Trains stick out on the road when spawning.
  • Outgoing trains always spawn on the right, incoming arrive at the left (for right hand drive), causing them to cross if they leave out the gront of the building.
  • The road already attached claims a bit more road when connected. I suggest making room for this and then placing it.


Stats
Same as the default cargo train station

Model
Tris: 1704
Texture: 2048x1024

LOD
Tris: 84
Texture: 256x256

Disclaimer
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

Questions, bugs & feedback
Please direct all questions regarding the game, official content and Colossal Order to the official channels: https://linktr.ee/colossalorder

Copyright 2017 Samantha Woods. This item is not authorized for posting on Steam, except under the Steam account named Avanya. If you have a good reason for another version to exist, then message me and we can talk.
64 Comments
Avanya  [author] 20 May, 2023 @ 7:40am 
@Feaver: You subscribed to this version which requires Network Extensions 2. You're missing the tiny road from that mod. If you don't use that mod, use the link at the top of the description for a version of this which does not use the mod.
Feaver 11 May, 2023 @ 11:30pm 
12/05/2023 : provoque le renvoi d'un message d'erreur avec la version du jeu à date :
Broken assets:
Custom Assets: 787495318.Miyagi Motors Cargo Station_Data: NetInfo missing [BrokenAssetException]
Details:
No details
Avanya  [author] 5 Jun, 2022 @ 3:50am 
There's also a link to a version without the Network Extension 2 road linked at the very top of the description ^^
StayHungryStayFoolish 4 Jun, 2022 @ 2:55pm 
These are great assets, thank you for sharing them in the workshop. I also skipped Network Extensions 2., but I have subscribed for RON and if you have RON, these assets do not require any more Network Extensions 2.
Avanya  [author] 13 Feb, 2022 @ 8:12am 
@toadsurfering: No, Network Extensions 2 just hasn't been updated in a while. As far as I know it works fine, but it's generally safer to use road assets and avoid mods that add networks.
toadsurfering 13 Feb, 2022 @ 7:54am 
thanks i will use the tiny one
toadsurfering 13 Feb, 2022 @ 7:53am 
isnt network ex 2 considered corrupt now?
Avanya  [author] 12 Feb, 2022 @ 3:21am 
@toadsurfering: You're probably missing Network Extensions 2. I recommend using the version without the tiny road - and then using Fine Road Anarchy 2 if you want a tiny road going into it.

https://steamproxy.net/sharedfiles/filedetails/?id=2645943646
toadsurfering 9 Feb, 2022 @ 6:53pm 
this building just failed to load, worked fine before yesterday....
PYRO 23 Nov, 2021 @ 1:55pm 
Avanya, thank you! I am so happy to see this updated without NExt2 used.