Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Planning Guide (Wonders & Districts)
By Silent Ember
This is an early version of a city planning guide. Currently, we have information on wonders and districts. More is coming! Suggestions are always welcome!
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How to use this guide
This is a work in progress; more things will be added as time goes by (suggestions are welcome). So far, the guide has the following sections:
  • Requirements by Wonder: when you know which wonders you want to build and would like to check placement conditions.

  • Wonders by Requirement: when you want to find out which wonders your empire's geography allows you to build.

  • Districts (Overview): general guide on districts placement and yields (with discussions on stacking specialists and radial bonuses).

  • National Parks: tutorial on how to build National Parks and change Appeal values.

I have made the tables in this guide available for download. Please, read the legal notice before downloading and sharing the content here. Thank you.
Requirements by Wonder

This table focuses on the distribution of wonders per era. It is a compact form, meant to be easily printable in one sheet of paper (landscape orientation). It is also the most complete table in the guide (the following tables might omit certain information).

Here are some considerations regarding the notes on city-specific bonuses above:

Petra:
Provides +2 Food, +2 Gold, and +1 Production on all Desert tiles (non-Floodplains) in the city in which it is built. Therefore, you want to build this on your city with most Desert tiles.
Great Zimbabwe:
Trade routes in the city get +2 Gold for every Bonus resource in the city's territory. You want to build this in the city with most Bonus resources and then switch all your trade routes to go from there.
Ruhr Valley:
+30% Production and +1 Production for each Mine and Quarry in the city in which it is built. You want this in the city with the highest Production output/highest number of Mines. It is a good strategy to get this wonder in the city that will build the Spaceport District and the Projects towards Science Victory, as they cost a lot of Production.
Oxford University:
+20% Science in the city in which it is built. You want to build this in the city with the highest Science output.
Oracle:
Districts in the city provide +2 Great Person points of their type. You want to build this in the city with the highest population/highest number of Great Person-generating districts (usually your Capital).
Chichen Itza:
+2 Culture and +1 Production to all Rainforest tiles in the city in which it is built. You want this on a city with lots of Rainforest tiles you don't intend to clear for the full effect.

The table below is a more clean-looking, easy-to-read version meant to be consulted using the Steam overlay.

Wonders by Requirement
Wonders have placement tile and adjacency requirements. The table below contains information for both types (only district adjacency. Check the tables on the section above for additional adjacency requirements).


The percentage at the bottom corresponds to the number of wonders from the total (30) in each category. It is meant to guide wonder-oriented expansion.
Districts (Overview)
Note: Because there's a lot of information and many districts, I had to use smaller and narrower fonts. I tried to make use of color-coding to prevent cluttering, but I'm not sure how successful I was. This is still a preliminary table that will likely get a visual redo in the future.


This table contains the adjacency bonuses for all districts (to guide their placement) and the total yields. The total yields are computed taking into account all the buildings for each district. I plan on adding the breakdown with each building and eras they are unlocked in later.

IMPORTANT: River adjacency bonuses do not stack, even when you have multiple rivers. The screenshot below shows that you can only get +2 Gold out of river adjacency when building a Commercial Hub, even though 5 tile borders had river adjacency.

Stacking specialists
All specialist districts allow for three unique buildings, and each building comes with a specialist slot (marked +1 Citizen on the tooltip). Specialist districts will appear on the Citizen Management screen with the usual Citizen slot plus two numbers on the side. The bottom number stands for the amount of specialists supported by that district (subject to how many buildings have been built) and the top number is the amount of specialists currently working that district. You can change the number of specialists in a district by clicking on the slot with the mouse.
Note that districts without any buildings cannot take specialists.

Taking advantage of radial district bonuses

Note the Production stats of Kyoto (+12 from Electronics Factory and +12 from Power Plant). Each Electronics Factory only produces +4 Production (Japan's Unique Building -- normal Factories yield +3 Production), and each Power Plant only +4 Production. Kyoto's Electronics Factory production comes from the other two cities' (Sendai and Shizuoka) Industrial Zones, which are all in a 6-tile range from Kyoto, and from its own Industrial Zone (there is a total of 3 Electronics Factories and 3 Power Plants providing bonuses to Kyoto).

Note: The Electronics Factory in Tokyo had just been completed on the round the printscreen was taken, so its bonus had not been computed yet. On the following round, however, Kyoto had a +16 Electronics Factory Production bonus.

Also, the Zoo in the Entertainment Complex in Sendai is providing +1 Amenity to itself, Kyoto, and Shizuoka.

Bear in mind that adjacency bonuses work even off the limits of your city. In the picture. The Colosseum build requirements are flat land and adjacency to an Entertainment Complex with an Arena. The Colosseum was built in Shizuoka, but using the Entertainment Complex from Sendai. The cluster of Theater Squares nearby is also benefitting from cross-city district adjacency bonuses.
National Parks
Since many people seem to be struggling with National Parks, I have decided to do a little tutorial. Information here is readily available on the Civlopedia National Parks page.

Why build National Parks?
National Parks boosts tourism output by the total Appeal of all the tiles included in the park. Creating a National Park will also give your civilization extra Amenities. You will receive 2 Amenities in the city that owns the park and 1 Amenity towards the 4 closest cities in your empire.

How to build a National Park
National Parks are built by Naturalists (Modern Era, Conservation Civic -- bought exclusively with Faith, 1600 Faith initial cost). National Parks can be built on a cluster of any four contiguous hexes that meet the following requirements:
  • The tiles must be natural wonders, Mountains, or a tile with an Appeal of Charming or better.
  • All four of the tiles must be owned by the same city.
  • The tiles must form a diamond shape.
  • No tile can have an improvement or district on it.

Eligible tiles automatically light up with a white borded when you select a Naturalist unit. The "four contiguous hexes" must be organized in a cross/diamond shape, like in the picture below.

Here is a screenshot of the Appeal for the tiles above:

This National Park provided +14 Tourism (two +4 Breathtaking tiles plus two +3 Charming tiles).

Note that tiles belonging to a National Park can't be improved. This is why I built the National Park on a minor city, where the tiles were more expendable.

Changing Appeal
If you don't have eligible tiles because of low Appeal levels, you can make some changes in the terrain (also useful for Neighborhoods and Seaside Resorts). The Appeal of a tile is calculated as follows:
  • +2 for each adjacent Natural Wonder
  • +1 for each adjacent Mountain, Coast, Woods, or Oasis (remember Woods can be planted by Builders)
  • +1 if the tile is on a River or Lake (river adjacency bonuses do not stack; see the discussion on the Districts (Overview) section)
  • +1 for each adjacent Holy Site, Theater Square, Entertainment Complex, or Wonder

  • -1 for each adjacent Industrial Zone, Encampment, Aerodrome, or Spaceport
  • -1 for each adjacent Rainforest, Marsh, or Floodplains
  • -1 for each adjacent pillaged tile
Tables Download
As requested by the mexi-can and jmucchiello, I'm making the tables here available on Google Drive for download. Please, read the legal notice below before downloading.


This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. This means you are free to copy, modify, and share this content for non-commercial purposes as long as you attribute it to the original source and publish it under the same license.

If you believe the copyright conditions above have been violated, please reach out to me at lincon.bilibio@gmail.com.

Drive:
https://drive.google.com/drive/folders/0B2mQwlFgHK2sbjQ3cTl2RWp4U1k?resourcekey=0-Jy6K7DNUPsd-Ku75Osw8EQ&usp=sharing
Coming up next
  • Districts breakdown.
  • Great People planning (need people to help me collect data. Add me for more information if you're willing to help).
Changelog
  • Oct. 26 - Added the National Parks section. Made tables available for download (requested by the mexi-can and jmucchiello). Licensed the guide under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Removed notes on the Venetial Arsenal and Mont St. Michel (now confirmed to have empire-wide effects thanks to Special K, lemongrab, Shakotan Solari, and NorthernSentinel). Removed "Adj. to" cells in Requirements by Wonder tables where there were no adjacency requirements. Recolored the Wonders by District Adjacency table into less aggressive colors to match the Districts table. Added a note on non-stacking river adjacency bonuses.
  • Oct. 25 - Added the Districts section (suggested by svlynx). Changed the name of the guide to reflect the new section.
  • Oct. 24 - Added the Wonders by Requirement section. Visual revamp of the tables and typo corrections.
52 Comments
DaTSiK 17 Mar @ 3:37am 
Just a heads up... Naturalists are 600 faith and go up 100 faith afterwards. Example: First Naturalist is 600 faith, Second Naturalist is 700 faith.
Christofer em Brasil 13 Jan @ 4:35am 
"must be Mountains...", however the highlighted diamond in you photo includes bare plains (or hills) :steamfacepalm:
zePierre 28 Dec, 2020 @ 1:16pm 
Hey, do you want help to update it with the expansion packs?
Voyd™ 29 Nov, 2017 @ 7:45pm 
This is great! Would really like you to finish/update the section on districts, as well as perhaps a small city placement guide (like ideal distances between founding cities, should it be near a mountian, etc.).
Ith 2 Mar, 2017 @ 11:02am 
Still usefull in 2017 :)
cunnin6 27 Dec, 2016 @ 2:08pm 
In the winter update 6TR bonuses are no longer stackable, only the highest bonus is added to city's production/amenities. So, if a city would have two factories in 6TR it would receive only one +3 bonus.

From the patch notes:
Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories).
Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums).
The Valeyard 20 Nov, 2016 @ 7:35am 
@svlynx so true, but i love liberal tears. XD :p
SilverLynx 20 Nov, 2016 @ 6:18am 
Guys, Don't feed the troll. : )
The Valeyard 19 Nov, 2016 @ 8:14pm 
@sykomyke well english not my first language so i don t mind, what the heck the US election doing in this conversation? you don t like racism but blame me for my "broken english"? oO cmon, there is a discrepancy between the thing you say and the thing you do. so you mean i can plagiarize all his work and his mail content?
Sykomyke 19 Nov, 2016 @ 4:47pm 
@Vale, oh look a little foreign broken english retard who would rather blindly defend someone rather then do a little research. You're the reason people voted for Trump. I don't like racism in any form, but it becomes exceedingly difficult for people to tolerate others when you display such levels of blatant unintillgent ignorance with broken english.