Cities: Skylines

Cities: Skylines

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Infinite Resources ( Materials for generic industries )
   
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20 okt, 2016 @ 20:42
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Infinite Resources ( Materials for generic industries )

Beskrivning
Infinite Resources ( Materials ) for generic industries, no need specialized industry anymore.

A fork of infinite goods https://steamproxy.net/sharedfiles/filedetails/?id=725555912 ( Thanks ! )

This is my first mod. If there's any problem please do let me know.

It is always the best to keep multiple saves.

Tested in a game which have no special industry. The amount of import drop from 1.5k to 50.

Source code : http://anejd.com/infresmod.rar

Confirmed working 1.6 ND
13 kommentarer
Pizzaguy 18 apr, 2024 @ 14:05 
sorry. I am confused how this works. does this make it so resource extractors (specialised industry) don't need resources under them to extract? or does it make it so that factories don't require those specialised industries at all?
Olppaemi 19 maj, 2021 @ 20:12 
does this work for ground resources like oil?
pizza pete 17 apr, 2021 @ 10:20 
e:steamthumbsup:
V0IDD 29 nov, 2020 @ 19:08 
I hope this means more fertile land and does it still work?
leftbehind 11 maj, 2020 @ 19:29 
anyone still using this? does it work on Sunset Harbor update?
ben 3 apr, 2019 @ 18:04 
Does this work with the "Industry" Expansion pack?
Vinier McNuggNugg 15 dec, 2018 @ 18:37 
Does this still work?
I'm going to test it out soon so I'll be answering my own question soon enough haha
MarkJohnson 4 okt, 2017 @ 6:41 
What exactly does this mod do? Does it teleport raw materials to generic industry only? Does it also provide goods to commerce as well? Is there a menu for this mod?
AnEjd  [skapare] 6 feb, 2017 @ 11:05 
@Illendent The worker problem is nothing related to the mod. That's because you have too many highly educated cims and very low unemployment. Try build more residential. This mod basically just keep feeding the generic industry with raw materials.
Illendent 4 feb, 2017 @ 17:12 
this works for me, but it also makes it so the industrial sectors are constantly needing workers, even though plenty are available. then the buildings get abandoned, and the process continues. will update if anything changes.