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Crisis City - Sonic 06 level prop
   
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Universe: Original IP
Model
Models: Outdoor
Tagi: SFM
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Zamieszczono
146.597 MB
18 października 2016 o 15:01
1 lista zmian ( zobacz )

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Crisis City - Sonic 06 level prop

Opis
This is not a "stage" but around 90% of the level of Crisis City from Sonic 06, ported as prop model, they are scaled into 1:1 (so really big).

How to use: the "stage" has been divided into 3 main part, the top part (which is the first zone of the level in Sonic 06), the bottom part (the second zone after the loading screen) and finaly the fire tornado chasse zone.

Each main part are also divided (3 for the top, 4 for the bottom and 2 for the tornado chasse).
The top and bottom part will spawn by default to their correct location toward each other part, so when you spawn each part, you can grab and move them all at once (you can also use the bone constraint trick), the only exception is the "tornado chasse" part which is completely independent from the other part (each part of the "tornado chasse" will spawn to its correct loaction toward the other part of the tornado chasse part, but NOT with the top and bottom part since they are not "linked" in Sonic 06 anyway).

The heat wave tunel from the tornado chase part is an animated texture, YES!

The "lava void" map is the most suited to be used with these prop, ✨Christoffer395✨ (the owner of this map) have also increased the size of the map to the max limit allowed by hammer for the occasion.
http://steamproxy.net/sharedfiles/filedetails/?id=727224475&searchtext=lava

Credit to Shadow759 (Steam ID tenchi632) for the poster 2 and 3 (right after the main promo poster), the pics from 5 to 10 are "clean" shot made without any effect (no light except the ambiant light of the stage, no particle, no post-editing) just like as they will be in SFM.

Credit:
- JakoNintenCraft from models-ressource.com for the stage rip
- Myself for the port and the normal map.

Includes:
SunChild\Crisis_City\crisis_city_bottom_1.mdl
SunChild\Crisis_City\crisis_city_bottom_2.mdl
SunChild\Crisis_City\crisis_city_bottom_3.mdl
SunChild\Crisis_City\crisis_city_bottom_4.mdl
SunChild\Crisis_City\crisis_city_top_1.mdl
SunChild\Crisis_City\crisis_city_top_2.mdl
SunChild\Crisis_City\crisis_city_top_3.mdl
SunChild\Crisis_City\crisis_city_tornado_chasse_1.mdl
SunChild\Crisis_City\crisis_city_tornado_chasse_2.mdl

PS: if someone want to use these prop models to build a real map with Hammer editor, feel free to proceed, you don't need to ask my permission (as long a proper credit are given), in fact I haven't done it myself because sadly my knowledge and experience with Hammer is very limited.
Popularne dyskusje Zobacz wszystkie (2)
2
18 grudnia 2017 o 0:21
Cool map!
xallexil
0
10 listopada 2019 o 7:19
How do you import a Model from Model Resources to SFM?
Saduko_Featured
Komentarzy: 55
DarkSonic137 20 listopada 2020 o 5:34 
Um I Got This One Time And I Don't Know How To build It But Its A Great Map And I Found No Probloms
Novarek  [autor] 27 lipca 2018 o 9:24 
@RobiselU What you ask is very likely impossible within the Source Engine, as stated by TheGermanWizard , SFM max map size is very limited.
TheGermanWizard 26 lipca 2018 o 2:37 
Well, if they really are as overly huge as these pros are, then most likely not. every complete prop in this pack is way lager than the maximum size for a SFM map.
RobinVista 26 lipca 2018 o 1:56 
I hope that the map for Sonic 2006's Hub Worlds and Wave Ocean are ported to SFM as maps.
Novarek  [autor] 31 marca 2018 o 6:08 
@TheGermanWizard You can directly download the texture there https://www.models-resource.com/xbox_360/sonicthehedgehog2006/model/15459/
TheGermanWizard 31 marca 2018 o 4:54 
Can you release the texutres as general texutrepack? also as materils, the workshop for some reason doesnt pack those together. Make them useable in hammer editor by having them as "Lightmappedgeneric".
Novarek  [autor] 30 marca 2018 o 9:57 
@rafaelcardonagonzalez You can port them to Gmod sure.
killed vera 30 marca 2018 o 8:39 
can i stuff these props into gmod
Novarek  [autor] 7 sierpnia 2017 o 5:26 
@RogerDatSoldier In short yes, the bottom, top and tornado chasse prop can work independently.
If you need just the first part of the level (top prop) then use only the top prop, if you need only the second area (bottom) use only the bottom, etc...
RogerDatSoldier 6 sierpnia 2017 o 17:44 
@Novarek Not really in animation, just a Poster image since I don't do animate stuff. So what you mean anyways you can choose what section of the prop, due to this large scale size, correct?