Dungeon of the ENDLESS™

Dungeon of the ENDLESS™

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8 Tricks to make that first clear slightly less impossible
By Nowhere
You can learn these the hard way, or read here! These tips and tricks aren't going to be a magic bullet to beating your first dungeon, but they can easily be the last little bit you need to sprint through that last floor.
   
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Starting notes
I am assuming you know the basics (How important operators are, what a runner is, how to heal/refresh) but still need a little bit of a push to that first clear on Easy.

This is just coverng some neat tips and tricks for the first dungeon. Does not include info on DLC, characters, other dungeons, etc.
1. Unlit rooms with heroes prevent spawns
While ideally you should be operating modules, this bit of knowledge really helps out on the first few rooms of a floor and let's you open those first few doors without worrying about your low amount of Dust.
2. After 2-3 seconds monsters will stop spawning
Every time a door opens, monsters spawn. You learn that pretty quickly. However I see a lot of my friends instinctively keep rooms they don't need powered lit while they're fighting huge waves. You can make your life significantly easier by diverting power from rooms with no major modules and move them to rooms ahead of your 'frontline' to power minor modules that chip away at the monsters before they even get to your heroes.

Do keep in mind, however to let a few seconds pass before you shuffle your power! Do it too quickly and that last straggler wave may spawn in the room you just powered down!

Also, this trick gets significantly more difficult when you aren't the only one opening doors, so be careful!
3. Opening doors with power on both sides will not spawn monsters
If you have the dust, or are just planning on making a break for it, make sure to see if you can shuffle your power to both side of a door. If you can, DO IT. Open said door and get some free resources for your trouble. This is espeically helpful early on when you're trying to get those key hero levels. Every little bit of food helps!
4. Monsters will not spawn with certain events
Simply put, monsters will NOT spawn if:

--You find the merchant
--You find a hero
--An EMP drops
--You find the exit

This may help your blood pressure a little, as well as give a little hope should you decide to open "just one more door" and you haven't found the exit/merchant yet.
5. Pray for Dust Merchants
Should you run into a Dust Merchant, do your absolute best to keep him alive. This usually means build a shop in a safe(r) room on the floor.

Reason being is two-fold. First is he can give YOU dust when you SELL items to him. If you're prudent about saving the most expensive but unescessary items you run into, this can net you a lot of extra dust you wouldn't have normally had. Secondly, when you decide to advance to the next floor you will probably be able to afford to buy some nice items off of him before you go. Dust is the one thing that doesn't carry over to the next floor so why save it at that point?

Note: If you manage to spend all your dust and wipe when you're moving the crystal that's your own fault.
6. Items are swappable. VERY swappable.
This can get really tedious and microheavy, but it depends on what you need and can really save you in a pinch.

Mostly I make sure to hold onto a Toolkit or Surviving Kit if my runner (door opener) doesn't have repair. Tossing that repair item between my operators lets me repait them between waves without giving up the operator's buff for a turn.

But you don't have to stop there. Pause and put a gas mask on your runner as they go through a gassed room. Or swap in an item that gives skulker as they fly by some anti-hero monsters. Or give your frontline a Grim Fairy Tails (for Master Hacker) when some anti-module monsters stop by and say hi. And so on and so on.
7. You can delete Artefacts
I don't know about any of you, but I didn't see the 'delete' option until quite a few games in. It's not often used to be fair, but this can really save you on later levels when research isn't too important but that major module slot very much is.
8. Always get some form of regen
Regen is just a generally good stat to have for your runner and anyone on your frontline. However it is VERY nescessary for the late levels when you need to take out the fixed monsters to get that end-of-wave regen you're used to. Move a runner between the big lovable guys and a room with some Autodoc Shards and you can clear them pretty reliably.
6 Comments
pepoluan 17 Oct, 2020 @ 11:57am 
Agree with "Something Animal". As long as both sides of the door have been explored, opening the connecting door doesn't seem to trigger a spawn. So I left those connecting doors as the last doors to open, before carrying the crystal to the exit.
Something Animal 4 Jan, 2017 @ 4:05pm 
I believe that an already explored room never spawns enemies if you open a door to it. it does not need to be lit. At least, I never had it happen.
Nowhere  [author] 6 Dec, 2016 @ 9:19am 
@MrModeste

Actually your English was fine I simply had a typo! I'll fix that right away.
MrModeste 6 Dec, 2016 @ 2:11am 
Thanks for the reply, that makes more sense to me now. I believe "either" mean "one or the other", but I'm not a native english speaker so I may be wrong on that one. Cheers!
Nowhere  [author] 5 Dec, 2016 @ 6:54pm 
@MrModeste
Thanks!

Yeah, it's a little confusing what I meant there until you get to later levels and have extra dust to mess around with.

So what I was saying is that if you have a closed door between room A and B, and you have managed to get light to BOTH room A and B no monsters will spawn, but you will get a turn of resource income. This, of course, means you need to have explored to both sides of a door without going thorugh it by looping around.

However anytime one side of the door is unpowered (like opening your first door on a level) you will have a chance of spawning monsters or any number of events.
MrModeste 5 Dec, 2016 @ 1:05pm 
Hey, thanks for the neat tricks, I'm a beginner and I'm having a really hard time making past the first few levels on Easy. I don't understand number 3, though. I just launched a game, powered a room, opened one of the linked doors and there were monsters behind it. Is there something I've misunderstood?