Sid Meier's Civilization V

Sid Meier's Civilization V

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Speed Repacing
   
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10.963 KB
22 jun 2012 om 10:11
13 jul 2013 om 6:23
4 wijzigingsnotities (weergeven)

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Speed Repacing

Omschrijving
Offers new pacing option under GameSpeed, most noticeably making production, growth etc faster relative to technology. This is all a bit of a personal preference thing, so if you like it how I like it, you'll like this...

All four standard speeds repaced proportionately based on the default speeds. If you want to give me feedback, PM me on CivFanatics or official forums, as SamBC.

Version 8: Fix for GnK peace deal bug, other odd behaviour. Support for Brave New World.
Version 6: Attempt at dual compatibility with both Vanilla and Gods and Kings. I think this works in both, but haven't tested as thoroughly as I'd like.
Version 5: Overall speedup too strong; toned it down.
Version 4: Research was going too fast, so slowed it down further
Populaire discussies Alles weergeven (1)
4
11 nov 2022 om 17:42
Details
TheTopMostDog
91 opmerkingen
MOFRONT 17 jan 2021 om 13:18 
Is there any possibility to use this mod in a scenario? Whenever i want to start one im not able to go to the advanced settings to put in the repaced timepacings. :(
crashburn274 14 dec 2020 om 6:19 
I can hardly stand to play CIV anymore without this mod; it feels like this is the speed the game should move.
BoundForHell 21 mei 2020 om 16:30 
it dint work it crashed the game
SamBC  [auteur] 7 dec 2017 om 4:13 
You'd be welcome to look at the mod files to see how it works and then make your own mod that repaces the game differently.
Yoda Nobunaga 6 dec 2017 om 16:52 
Could you make it so there are speed otions where you always get quick production? I mean everything in Marathon, for example, is the same, except production and, maybe, population is always at quick. So if it takes 5 turns on quick to make an archer then it should do the same at marathon. Can this be an option?
BrJason 20 dec 2016 om 9:52 
Can't thank you enough for this mod!
voker57 14 dec 2016 om 6:42 
Looks like I was applying mod the wrong way, after fixing my .civ5pkg modifications it doesn't crush anymore.
voker57 21 nov 2016 om 12:07 
No, only this one.
SamBC  [auteur] 21 nov 2016 om 11:31 
I don't think there's been an update to the game since I last tested it... are you using any other mods at the same time?
voker57 21 nov 2016 om 8:47 
Actually it crashes in single player too, here's a save that reproduces the crash (just end turn after loading) http://dump.bitcheese.net/files/cufabut/crash.Civ5Save

Would be awesome if you fixed it, want these exact adjustments but can't play it :(