Killing Floor 2

Killing Floor 2

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KF-Entryway
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Maps and Mods: Maps
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42.257 MB
1 okt 2016 om 6:49
12 apr 2017 om 19:34
3 wijzigingsnotities (weergeven)

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KF-Entryway

Omschrijving
Doom 2 Entryway, remade from the ground up with modern assets instead of a port.
I took some artistic freedom (making sense out of the abstract rooms was hard work) but changed minor layout things, gameplay is not 100% identical even to prevent grinding too easily (different ground levels in the blue room for instance, not a careless free roaming space anymore but still gives you a lot of distance to the zeds)

- Still features the secrets except for the place behind the wall in the last room
- "Courtyard" accessible at all times instead of only in trader wave
- Ceiling lights in the green corridor are breakable, if a couple certain ones are broken it wil turn on yellow emergency lights after some time. Lights in the blue room aren't breakable because I think it would put it too out of character, it already gets dark as it is with blood everywhere (so pretty!)

April/17 update:
- People were exploiting the start area on later waves, so zeds can jump in there now
- Fixed a beam on the wall that was walkable on the small room with the staircase
- Drastically reduced the frequency of the imp sound
- Tweaked spawn distance on a few spawners and refined a blocking volume on a door zeds could stuck
- Jumping on the columns in the garage area has been blocked

Thank you everyone for the input and screenshots of problems
Populaire discussies Alles weergeven (1)
1
23 jan 2017 om 11:22
Server List
vladce Tyran [CZ]
53 opmerkingen
MrRogersBestNeighbor 29 jul 2019 om 21:52 
Bugsplat?
Matty G 12 jul 2019 om 22:26 
A cool redesign of Entryway fit KF2's aesthetic, but it would be a better map to play on without the Eviscerator spawn and perhaps taking some liberties with the starting area with a ramp or some steps to the starting platform.
Trov 1 jul 2019 om 16:40 
I love Doom, but this map would play a lot better if there were more connecting paths around the outside. There are too many dead ends. DWANGO5 MAP01 might be a good inspiration for layout additions.
Kranot 11 apr 2019 om 12:25 
Great map. High quality and good design.
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
Frankie D's Greatest Soldier 29 mrt 2018 om 17:01 
Plz make e1m1
Flammable 10 feb 2018 om 11:29 
no
PanMan 28 dec 2017 om 16:09 
Is there a way to close the giant open door in the last room? Because if you can't then welding the two doors beside it is kinda pointless
-1 Do not recommend | Cute doom remake, too small in totality for real play, plays Linearly for 'A' wave & is fairly too dark to see.
デザートイガル1236 10 dec 2017 om 9:43 
The Vans near the exit are unreachable by zeds.
http://steamproxy.net/sharedfiles/filedetails/?id=1227783437
Erestra 1 jul 2017 om 5:23 
really cool li'l map