Paladins

Paladins

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Guide to Purchasing Items [Finalized]
Tekijältä Foxmaid
Do you struggle over what to buy? It's understandable, most people do because they don't realize that items, better known as burn cards are purchased to counter the enemy team's choices and team composition. I'm here to teach you how to do that exactly.
   
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Opening Strategy & Progression
So the game has just started and you have no idea what to buy. Generally you do not want to buy a blue item right away. It is typically a good idea to get a red or green item first, or yellow if you're a support. Of course there are some exceptions to certain champions or playstyles. Buying a blue item first, however, will generally put you at a disadvantage on the first fight as the other items tend to bring much more upfront value

As the game progresses it is worth considering purchaseing another item rather than upgrading your current one. If you bought red first, you might want to pick up green next or vice-versa.
Attack Items
Bulldozer
This is rarely worth buying as anything other then a frontline and support is really the only other role that has any reason to get it.

Cauterize
One of the most important red items in the game.


Deft Hands
A solid item that has very noticible resaults but is ultimately outshined by Cauterize and Wrecker outside of very select champions.

Wrecker
This is good against heros that have shields which is rather self explanatory, but not as good as Cauterize unless the enemy team has no Support.
Defense Items
Blast Shields
This is like Haven, but for AoE damage instead. Get this if they have at least 3+ champions on their team with consistent AoE damage.


Haven
This is like Blast Shields but for direct damage instead. Get this if they have at least 3+ champions on their team with consistent single target damage.


Illuminate
This is basicly worthless in almost every case.


Resilience
This item reduces the duration of any CC or knockback. Your mileage may vary, but damage reduction will keep you alive longer
Healing Items
Kill to Heal
You heal for (300/600/900) each time you score a kill or assist on an enemy champion. All you have to do is damage them once and you reap the rewards. This is incredibly useful if you tend to hit the enemy a lot, but never kill.

Life Rip
This will cause your weapons to heal for damage dealt to enemies which is pretty self explanatory. I consider it useful only for champions with big bursts of damage as low damage weapons with high rate of fire will not get much out of this.

Rejuvenate
This is good if you play with a coordinated team where you know you'll be consistently healed, it's especially good if you are frontline or damage.


Veteran
This item is useful if you can protect yourself with a shield and block effectively or have a way to go invisible or become invulnerable.
Utility Items
Chronos
This is an amazing item, at level 1 it doesn't do too much and you'll only notice it if your abilities have 10 second cooldowns or longer, but at level 3 you can use abilities so much with the right loadout. It is an absolute must for any support champion.

Master Riding
It's nice to get to the objective before your enemy, but goes to waste if they just buy it as well or even upgrade it further. Chronos and Morale Boost are just better.

Morale Boost
This is a very good item for champions with ultimates that can turn the game around. It will boost how fast your ultimate charges and grants a bonus when killing enemies or healing allies.

Nimble
This does NOT stack with any movement based cards and does not extend the range of dashes and other movement options. With that in mind this generally feels ineffective unless you are a groundbased flanker like Maeve or Skye.
Closing Statement
I hope this guide improves your experience with the game and overall skill. I will no longer continue to update this guide as I have become unable to play FPS games due to a wrist injury.
95 kommenttia
Nathan23432 12.8. klo 14.26 
The old cards :)
TaurusFGC 10.9.2022 klo 19.49 
Cauterize is completely gone Broski....game is kinda boring when it's gone! they took because of the time to kill was too fast but that's the Point of MOBA/FPS u need that!

Look at CoD!
Brandon 22.3.2021 klo 20.18 
Illuminate for skye????????
Musiicy 14.9.2018 klo 11.56 
The Nimble part is so wrong. I don't know how old these words are, but Nimble has come back with the Diminishing Returns of OB61.

With my own experience, I can tell that this is extremely beneficial to champions with really poor mobility options, such as Khan. It allows you then to maneuver faster behind cover, which gets vital as the game goes on and Cauterize stacks up.

More generally, this item gives you extra dodging potential, especially against long range blasters as it makes their sniping job harder.

Champions like Tyra also benefit immensely from it. Since she have no escape ability at all, she will inevitably trade people, thus needing to sidestep, and also have to reposition a lot, using the map to her best advantage.
SadBoy.Mc 10.5.2018 klo 21.13 
Where should i install the hi rez??
Baskakov.Dima 1.12.2017 klo 6.20 
Can you please include the items' descriptions next time you update it? Not only will it be useful for newbies like me who don't know every item's stats by heart, it will also allow people to notice if is outdated (by simply comparing the stats in-game and here).
Aqukinn建設 4.11.2017 klo 6.55 
uhh.. one question. Is the ying's heal still considered as "other player"s heal now?
ViharTáncos 20.10.2017 klo 5.40 
Its pretty old for now but still usefull thanks
I12B6EX 16.9.2017 klo 23.26 
nice..thanks for the update