Arma 3
956 ratings
Doomsday Night BIO-WARFARE
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
97.935 MB
25 Sep, 2016 @ 9:28am
25 Mar, 2019 @ 3:22pm
18 Change Notes ( view )

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Doomsday Night BIO-WARFARE

Description
Donate To Phantom Arts
If You Enjoyed The Mission & Like To Support My Content Click This Link[www.paypal.com]

Story
As the war between the US and Russia escalated, Russia launches multiple biological weapons called the "Phantom" over American soil and allied countries. One year later, DEVGRU is deployed on a final mission to save the fate of humanity in a small American town against tyranny and biological terror.

Gameplay Features
- 4 players coop.
- Custom dark ambient music and scary sound effects.
- Zombies & Demons.
- Revive
- Thunder & Fire script special effects.
- 57 custom textures to bring the apocalypse to life.
- Enemy ambushes.

Gameplay Tips
Do not disable the AI in MP or SP, the AI is needed dead or alive for important scripts to work. Make sure music and sound is at 100% to have the full Doomsday Night experience. Do not add more players to the mission, it will cause unforeseen issues, the missions was designed from the ground up for 4 players only. Try to use only the mods required, installing other mods might also cause unforeseen issues with any custom mission for A3.
347 Comments
PHANTOM  [author] 4 Aug @ 12:11pm 
My pleasure :re2umbrella:
Jaxy 4 Aug @ 11:19am 
Gorgeous, thanks. Just finished your first scenario, outstanding work, keep it up.
PHANTOM  [author] 4 Aug @ 10:31am 
Yes sir :steamthumbsup:
Jaxy 4 Aug @ 8:29am 
Is this still playable? Even with the Deprecated mod?
joshiieako 7 Jun @ 5:05pm 
Not sure whats happening but the zombies are spawning non-stop
Kain 11 Apr @ 6:54pm 
God damn. Just played this mission through with a friend. Had to fix the machinegunners ammo, but other than that, this was a hell of an experience. In arma no less. We play swowly and this took us three hours, but it was three riveting hours at that.
EngeError404 23 Feb @ 5:56am 
MG gunner cannot shoot, becouse his MG cannot use ammoboxes (i think he can use softpacks and for sure 5.56 mags)
=BAD=DreadForce83 10 Sep, 2023 @ 3:38pm 
"MIND BLOWN"! Another joy fulfilled by this classic action horror scenario! :luv::steamhappy::steamthumbsup:
HermineBZH 8 May, 2023 @ 12:06am 
Hello, the cbrn mods is dead, could you change it with the new cbrn mods?
happy sheep 13 Sep, 2022 @ 7:47pm 
I can't change the ammo box for M249