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Een vertaalprobleem melden
It could work if the zed spawning indoors was changed up a bit. I found it practically impossible to kite zeds/hold up indoors on HoE (and even Suicidal). The problem is probably that they spawn a bit too close to players indoors (or there might just be too many spawn points indoors). I found as I killed a group of zeds, another would spawn just around the corner before I had time to reload. And I found myself constantly getting sandwiched between large groups of zeds as a result.
It's a minor issue. The map is still very fun to play outdoors. It's just the aesthetics indoors are so great, it's a shame to spend the whole game completely avoiding it!
This is a typical problem with tightly spaced areas on maps, but definitely not one that is gamebreaking.
Just something to consider.
As soon as you fix up the few stuck zeds/pathing issues, I'll make it "Map of the Week" on all my servers as well as add it to "Host Favorites". I've been debating about adding it to Host Favorites for a long time, but ultimately opted not to as zeds getting stuck across the map can prematurely end games/kill the server as everyone will opt to quit, rather than hunt them down.
And gotcha (with the noises). I'm sure the update messed up a few things. Wasn't sure what the issue was, but it makes sense the update would mess up a few things. I do appreciate things added to contribute to the atmosphere, as long as they aren't extremely loud! Heh.
Hello, the volume of the planes every certain time I do not know the reason is deconfigured and rises, I edit the map and I put it well again, but when they update new content there are always things that stop working well, even in official maps they pass this.
the doors start closed because it is a bunker in a situation of war, the normal thing is that it is all closed, because of the falling bombs and those little things
The problem of the tour in the bathroom will look at the following update, for now I am still fixing things on the map of Alice, the dollhouse
Eliminating the noise of the bombers takes away a lot of atmosphere to the map, nor would you see the airplanes that fly high, in the next update I will decrease the volume again.
Thank you for your comments
Regards
https://imgur.com/a/ElDcziL
I think that's about all the issues I know of. I noticed you had an update that decreased the sound of the aircraft engines. Honestly, I think you should remove it altogether. It's a nice idea, but it's super loud and the sound itself isn't all that aesthetically pleasing. At the very least consider replacing it with a better aircraft sound, or the sound of firing and bombs (as long as they aren't too loud!)
1. What's with the extremely loud noise over the whole map? I assume it's an airplane engine or something, it comes and goes. Can you please remove that? It's super annoying. The map never had that noise before, or if it did, it was always at a tolerable volume.
2. Please start the map with ALL doors open. It's pretty annoying for those unfamiliar with the map to have to open every door trying to navigate through it while being chased with zeds. It's kind of an unwritten rule of mapmaking to have the map start with all the doors open (you can see that in all the Tripwire Official maps).
Could you specify a little more what you've heard wrong to locate the problem?