Killing Floor 2

Killing Floor 2

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KF-Beach_Invasion
   
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Maps and Mods: Maps
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255.575 MB
20 sep 2016 om 14:43
21 jul 2018 om 14:10
66 wijzigingsnotities (weergeven)

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KF-Beach_Invasion

In 1 verzameling van manolito
custom kf2
9 items
Omschrijving
Adaptacion map Beach Invasion belonging to the game Wolfenstein: Enemy Territory.


Thanks to help me test updates:

- Cruzade
- Resident
- Ka
- Lyc

- To all who in the appropriate forums help me with questions and problems.

- Thanks to Seanchaoz for his guides and his clarifications to the problems


Changes:

21/7/2018

- Performance improvements.

24/8/2017

- Fixed skeletalmesh faults.

- Compiled without precomputed visibility.


6/5/2017

- Compiled precomputed visibility


2/5/2017

- Added more decoration.
- The sound of aircraft engines has dropped

1/5/2017

- Reconfigure all lights to eliminate unwanted effects, do not rule out making more arrangements in successive updates.

- Configure the player spawn to reappear near the store (for checking if it does not work please)

22/04/2017

- An important error has been detected, which has been solved.
- Block volumes are configured to be improved following the Seanchaoz guide.

21/04/2017

- Updated the lights to correct shadows and undesirable effects.

- Decreased sound volume of aircraft engines.


15/04/2017

I am updating the lights since there are many that make unexpected effects in some places, this I thought to have solved it, but I still have unwanted reflections, when I finish them up an update.
73 opmerkingen
MrRogersBestNeighbor 1 okt 2019 om 16:11 
As for the doors, it makes sense to keep them closed for aesthetic reasons, but It's already pretty tightly spaced (and dark) and it further incentivizes people to stay outside.
It could work if the zed spawning indoors was changed up a bit. I found it practically impossible to kite zeds/hold up indoors on HoE (and even Suicidal). The problem is probably that they spawn a bit too close to players indoors (or there might just be too many spawn points indoors). I found as I killed a group of zeds, another would spawn just around the corner before I had time to reload. And I found myself constantly getting sandwiched between large groups of zeds as a result.
It's a minor issue. The map is still very fun to play outdoors. It's just the aesthetics indoors are so great, it's a shame to spend the whole game completely avoiding it!
This is a typical problem with tightly spaced areas on maps, but definitely not one that is gamebreaking.

Just something to consider.
MrRogersBestNeighbor 1 okt 2019 om 15:58 
I'm stoked to hear you working on Alice, Dollhouse! That would easily be one of my favorite maps if the few issues it has were fixed up!
As soon as you fix up the few stuck zeds/pathing issues, I'll make it "Map of the Week" on all my servers as well as add it to "Host Favorites". I've been debating about adding it to Host Favorites for a long time, but ultimately opted not to as zeds getting stuck across the map can prematurely end games/kill the server as everyone will opt to quit, rather than hunt them down.

And gotcha (with the noises). I'm sure the update messed up a few things. Wasn't sure what the issue was, but it makes sense the update would mess up a few things. I do appreciate things added to contribute to the atmosphere, as long as they aren't extremely loud! Heh.
manolito  [auteur] 1 okt 2019 om 6:35 
Lord Edge AF

Hello, the volume of the planes every certain time I do not know the reason is deconfigured and rises, I edit the map and I put it well again, but when they update new content there are always things that stop working well, even in official maps they pass this.

the doors start closed because it is a bunker in a situation of war, the normal thing is that it is all closed, because of the falling bombs and those little things

The problem of the tour in the bathroom will look at the following update, for now I am still fixing things on the map of Alice, the dollhouse

Eliminating the noise of the bombers takes away a lot of atmosphere to the map, nor would you see the airplanes that fly high, in the next update I will decrease the volume again.

Thank you for your comments

Regards
MrRogersBestNeighbor 1 okt 2019 om 4:07 
3. Patty doesn't path all the way through the electric shower room. Once you get to a certain point through it, he turns around and goes all the way around to get to you. I pointed out the point where he stops and turns around (the arrow points to the door he leaves to go around the other way to get to you).
https://imgur.com/a/ElDcziL

I think that's about all the issues I know of. I noticed you had an update that decreased the sound of the aircraft engines. Honestly, I think you should remove it altogether. It's a nice idea, but it's super loud and the sound itself isn't all that aesthetically pleasing. At the very least consider replacing it with a better aircraft sound, or the sound of firing and bombs (as long as they aren't too loud!)
MrRogersBestNeighbor 1 okt 2019 om 4:02 
First off, gotta say I've always loved playing this map, it's very well done! Great job! That said, there's a couple issues:
1. What's with the extremely loud noise over the whole map? I assume it's an airplane engine or something, it comes and goes. Can you please remove that? It's super annoying. The map never had that noise before, or if it did, it was always at a tolerable volume.
2. Please start the map with ALL doors open. It's pretty annoying for those unfamiliar with the map to have to open every door trying to navigate through it while being chased with zeds. It's kind of an unwritten rule of mapmaking to have the map start with all the doors open (you can see that in all the Tripwire Official maps).
manolito  [auteur] 8 mrt 2018 om 11:39 
You may not have the latest version on the server you played, at first the sound was very loud and in later versions it will remove volume, if you want you can do a test, you subscribe to the map, play it locally and you will be sure to play the last version, then if you want you take away the subscription.
AHK_unknown 8 mrt 2018 om 9:52 
Then that might be just my game but at start i was hearing that airplane way louder than any other sounds and it never went away and my buddy has same problem.
manolito  [auteur] 8 mrt 2018 om 9:14 
Hi, I've tried the map and the sound is good, it's not helicopters, it's airplanes.

Could you specify a little more what you've heard wrong to locate the problem?
AHK_unknown 7 mrt 2018 om 13:34 
helicopter sounds are so fucking broken.
exilextremis 20 dec 2017 om 13:36 
!