Garry's Mod

Garry's Mod

251 avaliações
bf_arid
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
Tamanho
Publicado em
Atualizado em
32.388 MB
6/set./2016 às 8:40
21/set./2016 às 9:41
16 notas de atualização ( ver )

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bf_arid

Descrição
This is a modification of the map emp_arid from the game Empires, the game can be found by clicking here, its free and pretty awesome so check it out!

Here are the tiny modifications that I made
New spawns using info_player_counterterrorist and info_player_terrorist, pretty darn usefull for war servers.
Added a heli-pad on the other side of the map aswell.
Removed the invisible walls scattered around the map.
Made shadow distance alot more.
Changed fog to look more natural.
Changed the palms.
Added sandbag walls.

Map features
Custom textures made by the Empires team that are built into the bsp file, so no custom content or game is needed to play the map.
High skybox for flying.
A green grid that shows up when you get close to the skybox, good to prevent new players from flying into it.
Lots of bunkers and bridges.
90 comentário(s)
miotojptx 13/set./2021 às 23:22 
This has no ai info nodes :-(
leaf  [autor(a)] 20/mar./2019 às 9:46 
I'm good with it as long as I'm credited.
Slater 20/mar./2019 às 9:42 
Someone has stolen your content and others, not sure if you have him permission but just letting you know.
Polka Dot Jokester 4/jun./2017 às 9:03 
cool im glad (:
leaf  [autor(a)] 4/jun./2017 às 6:44 
I likey :3
Polka Dot Jokester 4/jun./2017 às 4:19 
here is some art i made with in this map http://steamproxy.net/sharedfiles/filedetails/?id=939511739
Dr_Skoda 26/mai./2017 às 12:39 
Seems pretty good for anything Metal Gear related, think of a desert version of Shadow Moses
Eli 25/mai./2017 às 17:33 
Ight well thanks for letting me know but other than that, it's still a great map.
leaf  [autor(a)] 25/mai./2017 às 16:26 
No, sorry. I am not very familiar with nav meshes and last time i tried it crashed when i did it.
Eli 25/mai./2017 às 16:19 
solid map, but can you add a nav mesh so npcs can move?