Z1 Battle Royale

Z1 Battle Royale

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Best FPS-Aiming Useroptions Setting!
By JusTiCe
FullscreenRefresh=0
Maximized=1
FullscreenWidth=1920 (Change to same resolution as your desktop)
FullscreenHeight=1080
WindowedWidth=1024
WindowedHeight=768
Mode=WindowedFullscreen
FullscreenMode=Windowed
HDPixelPlus=1.000000 (Overall amount of pixels allowed) 1.1 is Ultra. 0.8 is Low-Med. 0.9 is Medium. 1.0 is High. Can go as low as .5 and make it look like 1999.
[Rendering]
EffectsQuality=2 (This allows you to see bullet positioning and explosion distance at max without losing FPS) 0-3
TextureQuality=2 (3 is Low and 0 is Ultra) "Backwards"
ShadowQuality=0 (Shadows Off) 0-3
FloraQuality=0 (Grass Gone, Terrain Low quality) 0-3
RenderDistance=2250.000000 (Allows u to see Ground at drop) I turn this down to lowest possible once I land. (350.0)
Gamma=1.000000 (Adjusts Brightness, every monitor will be diff.)
MaximumFPS=900 (Allows you to load faster) Putting to 60 is stupid. That's what Vsync is for. This is for loading, not your monitor display.
UseLod0a=1 (Changes shape of objects at a distance) 1=on>FPS
Smoothing=0 (Smoothing will drop FPS but stabilize it)
VSync=0 (Stabilizes FPS if you have a 144Hz Monitor) If you have Vsync On=1 without a 144Hz Monitor, you will take 5x longer to load in game.
ModelQuality=2 (Visual appeal to players and everything on them) 0-3
FogShadowsEnable=0 (On=1 gives different look to Fog/Gas)
AO=0 (Ambient Occlusion is another lighting effect, 0=Off>FPS)
VerticalFOV=67 (Brings camera closer to you character lower it is)
HoizontalFOV=67 (Lower will give you a few FPS) -It's Hard to adjust when you're used to the default 70.
FOV=67 (67 Is a good balance to see inside of windows from distanced buildings and gives you a couple fps from 70.)
LightingQuality=0 (Allows lighting effects or not) 0=Off 2=Ultra
ParticleLOD=2 Must have this at 2-3 to see Max Bullet drop explosion distance and other noises/visual effects that are important for accurate gameplay. If put at 3, sometimes the effects impair your gameplay. 2 is the perfect balance. 0-1 will improve FPS but you won't see bullets or explosions and makes it hard to play.
MotionBlur=0 (Allows a slight blur to smooth/balance/stabilize FPS) Keep it off for higher FPS - Turn on if you have Screen tearing when moving. Also you must add MotionBlur=0 It is not there.
[General]
MouseSensitivity=0.210000 (Non aiming free look speed)
ADSMouseSensitivity=0.070000 (Iron-sight Aiming)
ScopedMouseSensitivity=0.070000
HideNames=0
HideLocations=0
HideBannerBroadcasts=0
InvertVerticalLook=0
"The next 3 are not there, you must copy and paste them under General section"
MouseRawInput=1 (Makes it so your mouse is true to in game settings and ignores all other mouse settings)
MouseSmoothing=0 (Can turn this up if you feel a delay in your mouse movements) -Increments of 5 up to 40 I believe.
ReduceInputLag=0 (Closes the gap between when you click fire, and it actually fires) Turn on if you see a delay) -It is rare to need this on.
Copy / Paste This:
[Display]
FullscreenRefresh=0
Maximized=1
FullscreenWidth=1920
FullscreenHeight=1080
WindowedWidth=1024
WindowedHeight=768
Mode=WindowedFullscreen
FullscreenMode=Windowed
HDPixelPlus=1.000000
[Rendering]
EffectsQuality=2
TextureQuality=2
ShadowQuality=0
FloraQuality=0
RenderDistance=2250.000000
Gamma=1.000000
MaximumFPS=900
UseLod0a=1
Smoothing=0
VSync=0
ModelQuality=2
FogShadowsEnable=0
AO=1
VerticalFOV=67
HoizontalFOV=67
FOV=67
LightingQuality=0
ParticleLOD=2
[General]
MouseSensitivity=0.210000
ADSMouseSensitivity=0.070000
ScopedMouseSensitivity=0.070000
HideNames=0
HideLocations=0
HideBannerBroadcasts=0
InvertVerticalLook=0
MouseRawInput=1
MouseSmoothing=0
ReduceInputLag=0
   
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2 Comments
[C5] Michael Snow 1 Jan, 2018 @ 3:04pm 
did not work
Brat Rasim 10 Jan, 2017 @ 12:30pm 
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