Garry's Mod
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ACF Warthunder Sounds - Guns
   
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Tipo de contenido: Extensión
Tipo de extensión: Contenido del servidor
Etiqueta de extensión: Compilación, Realismo
Tamaño
Publicado el
Actualizado el
147.073 MB
3 SEP 2016 a las 12:57
1 NOV 2017 a las 12:52
6 notas sobre cambios ( ver )

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ACF Warthunder Sounds - Guns

En 1 colección creada por [C17] Red Fox
ACF Warthunder Sounds
14 artículos
Descripción
Contains many, MANY sounds from warthunder.
includes the following sounds and more:
20mm - 23mm -25mm
30mm - 35mm -37mm
40mm - 45mm
50mm - 57mm
75mm - 76mm
84mm - 85mm
88mm - 90mm
94mm - 100mm
105mm - 115mm
120mm - 122mm - 125mm
128mm - 130mm
150mm - 380mm

Along with many MG, MG Cannons and some misc sounds such as grenade launcher.

Found a bug? Then please report it!

All rights belong to Gaijin and the Warthunder dev team.
12 comentarios
[C17] Red Fox  [autor] 11 MAY 2020 a las 17:37 
Currently that is not possible, since they have updated the way files are handled / encrypted. Therefore when extracting files, a lot of them are missed or incorrectly extracted.
Tsundere Lyn-chan~ 11 MAY 2020 a las 17:07 
is it possible for you to update this pack to include all the new cannon sounds from the current version of war thunder?
[C17] Red Fox  [autor] 12 ENE 2020 a las 11:49 
Nope, sorry.
[C17] Red Fox  [autor] 11 ENE 2020 a las 14:40 
Doesnt replace anything (it shouldnt)
padsn 8 JUL 2018 a las 15:05 
Thx for answer :steamhappy:
[C17] Red Fox  [autor] 8 JUL 2018 a las 14:32 
Sadly the loops are too, however theres a lot of normal sounds, they are included as someone might find a use for them. Since due to how War Thunder uses a different way of playing sounds the loops are not playable in a easy way in gmod, sady.
padsn 8 JUL 2018 a las 10:27 
gun fire sound too?
[C17] Red Fox  [autor] 8 JUL 2018 a las 10:08 
Thats the thing, they are meant to be used solely as a loop, the exception are the cranks. Normally with any sound if you stack them, it will be really loud. If you are using a E2 try adjust the pitch or volume based on the turret/whatever rotation speed.

For example:

LocalVel=entity():toLocal(Gun:angles()):yaw()
soundPitch(1,(abs($LocalVel)>0.3)*150)
padsn 8 JUL 2018 a las 9:44 
How i can use turret loop sounds normally? They stack in one loud sound
[C17] Red Fox  [autor] 14 FEB 2018 a las 14:09 
On your sound sound browser(Acf/Wire) acf_wtguns, you should find them there.