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This means the SWAT with those talents spawns in with $225 in extra supplies and dosh. Even if you aren't playing SWAT you should make spawning in as one your default choice on first rounds, or if you die. Or if you are playing SWAT, switching to these talents on first round or on death.
Comparasion:
Mando - Standing
SWAT - Crouching
Mando - left with 6 bullets in Zed Time
SWAT - infinite bullets in Zed Time
Mando - Nades are for Crowds
SWAT - Bangs are for Badasses
CQC training is useful for both before wave 5 (after like the first single SC) though. It's not 110% DMG but 110% more DMG. Coupled with the low spread and high rate of fire of dual 9mms, these guns are quite a contender for the best ECO weapons.
as I said, it's for your personal preference. Armor will be useful for novices and intermediates, but I'm an experienced player and crowd control is not hard for me.
Wave 1
5 Heavy Armor Training
10 Close Combat Training
15 Suppression Rounds
20 Aussault Armor
25 ZED TIME – Rapid Assault
Wave 2-10
5 Tactical Movement
10 Tactical Reload
15 Supression Rounds
20 Assault Armor
25 ZED TIME – Rapid Assault
what are fleshpounds?
i spend 2 mags on every fleshpound