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On the other hand, band (The First (and Only)Mordheim's Fusiliers(all guns), my captain got megalomania,I restarted... Now at the 17th Mordheims Fusiliers, which doing okay. They are not my Skaven band(some minor injuries) or the Rioting Mob of Mordheim(Witchhunterband) with a lot of injuries...it's what the game makes it fun to play.
But 3 of my wb's are in a loop now with this game, it's the enemies turn, they charging but cannot reach, my character, so they keep running....
In my undead warband I have a zombie who lost a leg, and I haven't fired him yet, because I love the imagery: instead of giving him a peg leg or something like that, he has a sword, with the business-end stuck into his stump, so he's walking on the hilt. Since he also appears to have a spear-haft sticking out of his back, and an axe imbedded into his helmet, he's a comical sight.
But one-handed pistols would also allow the arch-typical Imperial Captain with sword in one hand and pistol in the other, which really should be a thing. A character with two pistols equipped would have two shots before requiring a reload. Just saying.
Until that one bloody battle...the "Day of Black Tears". I can't even remember what faction we ran into (its been a little while). But it was brutal. And clearly, the Dice Gods cursed not only my rolls in-combat, but on post-battle injury checks, as well. No fewer than 2 of my Archers developed Megalomania, and 1 lost an arm...they were still alive, but they were dead to me! I had to fire half my fire support team!