Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i am not very good as shark but i feel that there is very little they can do on many of the maps to win
Issue is not only skill cap but also the mechanics. Most people will feel like it's unfair that a diver can wield One-Shot gun (which you can dodge, but it's sometimes not easy) or Dual Pistols that deal more damage than Five-Seven from CS:GO.
It's about shooting a bit ahead of the enemy[/b], because you know that bullets are not travelling instantly and take time to get to their target (the further the target is, the more you have to lead). Take drag into account, basically.
The slower a projectile is (e.g. explosive harpoon), the more leading is needs.
Is that when they are out in the ocean, and you shoot slightly ahead, in the direction they are moving?