Starbound

Starbound

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Craftable Collars + No Diamond Pods
   
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20. Aug. 2016 um 15:28
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Craftable Collars + No Diamond Pods

In 2 Kollektionen von Ruko
Old Mods
6 Inhalte
My Server Mods
76 Inhalte
Beschreibung
Mod is asset-mismatch friendly - Only the client needs to have it installed to see the effects

This mod aims to improve every pet keepers' experience without nearly requiring a seperate mod install to make diamonds easier to obtain.

If you feel like this makes collars too easy to obtain, take a look at This mod which does relatively the same thing mine does, but with far more costly recipes.
Beliebte Diskussionen Alle anzeigen (2)
8
27. Aug. 2016 um 11:29
Alternate capture pod recipe?
Ruko
6
5. Dez. 2017 um 14:08
Bouncy Collar
Ruko
20 Kommentare
Ruko  [Autor] 27. Sep. 2017 um 5:37 
I have no problems with the mod being uploaded elsewhere, I don't even need to be creditted for it.
Quinch 24. Sep. 2017 um 10:01 
Quick question, any chance of a non-Steam version of the mod over at http://community.playstarbound.com/resources/ for those of us who have the GOG version of the game?
Ruko  [Autor] 1. Juni 2017 um 2:44 
As far as I know, it's not the type of mod that will damage a save so you can try it and let me know if it doesn't.
Charcoal 31. Mai 2017 um 11:26 
Does this still work
Doctopus 11. Jan. 2017 um 2:48 
Ah, yep you are correct! I didn't know that.

Thank you for replying and thank you for making this mod. The collar feature in this game becomes far better with your mod, so I really appreciate it. : )
Ruko  [Autor] 10. Jan. 2017 um 12:16 
Actually, you purchase the ghostly collar from that vendor in the outpost, if I remember correctly.
I explicitly omitted the collar that's purchasable there, since it does nothing but change the appearance of the pet and was already available at almost any time.

If I do NOT remember correctly, let me know. You do have to progress the story missions
Doctopus 10. Jan. 2017 um 11:22 
I'm using the 'combinable collars' mod with this one and it seems there exists a Ghostly Collar in the game, but its not craftable. Can you make the Ghostly Collar craftable?
Taleheart 17. Okt. 2016 um 13:21 
Hi! Would you consider removing the diamond from the pet tether recipe as well? I would love to put my captured pets in a habitat.
Elevas Sunchild 27. Aug. 2016 um 22:24 
I save my tech cards for my alts. I currently have two characters with all the techs unlocked, but I can spare a handful of tech cards for some rank III collars.
VinchenzoTheJackal & Shoon 27. Aug. 2016 um 10:04 
Tech Cards are a great idea... love it. I must admit, I found myself with all Techs in the game very quickly, and needed a way to use Tech Cards... this is one nice way to do things. I also have way too many Upgrade Modules, and the description in Upgrade Modules state they are used for both Weapon and Ship upgrades, wouldn't mind if Upgrade Modules were usable, they are worth 0 pixels each sold... so sadly I have hang on to lots of them. Tech Cards and MatterManipulatorModules are both worth a lot of money sold, and are sold often by late game players for money... but if anything, it takes too many MMM to fully upgrade your MM, so I'm happy their not in recipes like these honestly.