Stellaris
1,759 valoraciones
ISBS - Living Systems
2
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
3.671 MB
10 AGO 2016 a las 9:03
8 JUN 2018 a las 2:34
21 notas sobre cambios ( ver )

Suscríbete para descargar
ISBS - Living Systems

En 1 colección creada por Ankain
Improved Space Battles
5 artículos
Descripción
Improved Space Battles Standalone - Living Systems adds life to your interstellar empire by populating it with hundreds of autonomous civilian vessels. Your systems will no longer feel empty and devoid of life as civilian vessels buzz around from planet to planet on their daily business.

Initial Compatibility Hotfix for 2.1. Sincere apologies for going MIA!

Civilian activity will grow along with your planets and economy. After your empire reaches a certain size, civilians will start to leave the system in search of new opportunities. Watch as your empire grows from a single starport to a living, thriving galactic hub!

It is HIGHLY RECOMMENDED that you use this mod in conjunction with Improved Space Battles [Graphics] to experience the mod as intended. This will greatly reduce the visual clutter caused by civilians.

To safely remove the mod, set civilian density to OFF and wait 1 year before disabling it.


Interstellar Civilian Fleet


Billboard Advertisement Ship


Civilian Vessels
Features
  • Adds civilians to Stellaris. Civilians represent the general population of your empire and will automatically move around within your borders.
  • Adds over 40 different civilian ships, spawned at random to ensure each solar system looks different. Also includes Billboard advertisements within systems and interstellar fleets that will move around within your empire.
  • Highly customisable settings (through in-game policies) to ensure you can play with minimal performance impact. Read the policy tooltips!
  • It will take several years to populate your systems after enabling this mod.
General Description

Civilians fleets are created from planets with spaceports. Once a planet grows to 4 pops or more, civilians will start leaving the planet to explore the solar system. Civilian activity increases along with the planet population - larger planets will generate much more activity within a system.

As the planet develops, different ships such as billboard advertisements will begin to appear . When your empire grows beyond a certain size, civilians will also start leaving their original solar system and move around in your empire.

Performance

The biggest concern I have with this mod is performance. To ensure that it is able to run on a wide variety of systems, I have added several customisation options. These options are controlled through empire policies (though you have to use "free_policies" through the console to change the same option multiple times). The following options are available:

  • Civilian Density [Normal (default), Low, Off] : Controls the number of civilian ships spawned in player empires. Lower this to improve performance. Turning off civilian density will also disable the mod, allowing you to safely remove it after about a year of in-game time.
  • Intra-System Billboards [Enabled (default), Disabled]: Controls the spawning of billboard advertisement ships in-game. I was unsure if people might find the ads distracting so I added an option to turn it off.
  • Interstellar Ships [Enabled (default), Disabled]: Controls the spawning of Interstellar Civilian Fleets that move between systems.
  • AI - Living Systems [Off (default), Contact only, All]: Controls the spawning of civilians in AI empires. Contact only means civilians will only spawn in Empires you have contact with. All means civilians will spawn in all AI empires (pretty big performance hit late game).

    Feedback, suggestions or criticisms greatly appreciated!


HUGE thanks to draft3dd for the Russian Localisation!

Attribution
Star Citizen images are taken from Star Citizen Wikia[starcitizen.wikia.com]
Fallout 4 images are taken from Fallout 4 Wiki[fallout.wikia.com]


For an improved Stellaris experience, use this mod along with the following ISB mods, which adds 5 new super-capital class ships, over 50 new technologies and 11 doomsday weapons - including planet destroying, star system destroying and anti-fleet super-weapons.


[gfycat.com]

[gfycat.com]

[gfycat.com]

Discusiones populares Ver todo (7)
88
11 ABR 2020 a las 21:14
FIJO: Feedback / Suggestions / Ideas
Ankain
42
2 NOV 2018 a las 12:45
FIJO: Bug Reports
Ankain
27
15 FEB 2022 a las 16:21
FIJO: Billboard Advert and Ship Name Suggestions
Ankain
749 comentarios
Sanctum_memem 20 MAR a las 8:10 
Can we murder the civilians and loot their wrecked ships?
Clairelenia 19 MAR 2023 a las 13:52 
This Mod is outdated and does not work anymore for a long time! I re-released it >
https://steamproxy.net/sharedfiles/filedetails/?id=2949391688

Enjoy guys! =)
mightymrm 18 MAR 2023 a las 9:53 
well excuuuuuuuuuuuuse me princess
Dante 1 FEB 2023 a las 7:15 
Well excuuuse me princess
tilarium 31 ENE 2023 a las 2:25 
Since the front page of comments are filled with children spamming the same thing, I'll be nice and answer for you.

SMmania123 May 3, 2022 @ 10:25pm
So there actually is a 3. x version I've found a few others as well mods for 3.0 here's the link https://steamproxy.net/sharedfiles/filedetails/?id=2292643447
Improved Space Battles [Graphics]
https://steamproxy.net/workshop/filedetails/?id=2568145012
ISBS - Micro Jump
https://steamproxy.net/sharedfiles/filedetails/?id=2650148522
and here's the English patch for it.
https://steamproxy.net/sharedfiles/filedetails/?id=2650148689
dEATHRABBIT 30 ENE 2023 a las 23:34 
Is this mod compatible woth 3.6 ?
Mani 26 ENE 2023 a las 8:28 
Can we murder the civilians and loot their wrecked ships?
Sem 24 ENE 2023 a las 1:51 
Can we murder the civilians and loot their wrecked ships?
Bark. 17 ENE 2023 a las 17:52 
Can we murder the civilians and loot their wrecked ships?