Garry's Mod
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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
Размер на файла
Публикуван на
Обновен на
400.613 MB
6 авг. 2016 в 23:11
24 март 2024 в 16:28
5 бележки за промени ( преглед )

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gm_gilmancity - A Zombie Apocalypse map (now with CSM support!)

Описание
GM_Gilmancity

WARNING: The add-on "Shrinkinator" BREAKS the radio in v1 and v2! Get rid of it before playing, thank you!

No games required!
Play this in Sandbox!

A faithful port of Zombie Master's zm_gilmanhouse_v2.
If you begin to lag, try playing the lowspec version. The lowspec version is designed for weaker computers by reducing the maximum amount of NPCs at once. If you still lag, try getting rid of any NPC mods.

Spawn your choice of weapons, and then start the zombie invasion by using the radio in spawn.
There's a giant spinning arrow right above it.

Features:
  1. NEW IN V3: CSM support! Install Real CSM for high quality, real-time shadows!
  2. Overkill noding. Zombies are extremely smart and will ALWAYS find a way to you. You can't hide.
  3. Realistic zombies. Zombies will attack barricades to get to you. It's mildly buggy, though...
  4. Full on HDR, compiled with the -final switch. Better lighting all across the board.
  5. Fitting ambience. Everyone's favorite Ravenholm soundscapes!
  6. Custom creepy skybox. sky_nightmare01_hdr, made by Mr. Chop, helps the ambience. (v1 only)
  7. Many enterable buildings. Doesn't stop you from hiding from the zombies, though.
  8. Ammunition Crates. Running low on ammo? Take your trusty crowbar and break some boxes. Ammunition choices include: Buckshot, .357, SMG, and pistol. In v2, AR2 ammo is also available.
  9. Tweaked lighting: In v1, the overall lighting is darker. In v2 and v3, you're now deep in the sunset.

Differences from zm_gilmanhouse_v2:
  1. All objectives removed. Your objective now is to survive for as long as possible.
  2. Barricades trying to direct players were removed. The entire city is open to your disposal from the start.
  3. Environmental lighting has been dimmed considerably. In areas without lights, it's much darker then before. (v1 only)
  4. Alyx no longer operates the radio. In this version, you use the radio to activate the zombie invasion.
  5. Custom zombie spawners. 5 normal zombie spawners (each with 10 zombies at once), and 2 fast zombie spawners (each with 4 zombies at once). In v3, 2 poison zombie spawners are in as well.
  6. More barricades have been placed around Gilman House Inn. Not many, though.

Credits:
  • Zombie Master Developers: Creation of the original map. If they want this taken down, I will immediately with no questions asked.
  • Mr. Chop: Skybox textures, specifically sky_nightmare01_hdr. (v1 only)
Популярни дискусии Всички (5)
3
25 март 2024 в 16:04
Sky is black
Juvenile Ragdoll
3
23 март 2024 в 12:38
Radio not working
Juvenile Ragdoll
13
31 юли 2019 в 5:14
Cheating
F.E.B.
350 коментара
Global  [автор] 10 септ. в 21:28 
In that case, I can't help you
The issue lies with your mods, which is beyond anything I can do
MyBuddyKeith 10 септ. в 21:08 
It crashed as soon as i opened the map. It could be a mod conflicting with the map because ive had this downloaded for a year and it used to work, but I dont feel like deleting all my mods to find out.
Global  [автор] 10 септ. в 20:48 
I need more information - got any crash logs? What were you doing when the crash occurred? Did you test without mods?
MyBuddyKeith 10 септ. в 20:45 
This crashes my garrys mod even on low spec.
Global  [автор] 31 авг. в 19:11 
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Scald 31 авг. в 19:03 
you are so getting touched
Global  [автор] 31 авг. в 19:00 
this map wasn't created by me, it was only modified

i cannot make (good) maps from scratch, sorry!
Scald 31 авг. в 18:58 
Hey if you're ever around for it, I suggest making a map like this but in an enclosed bunker area with 2-4 AR2 defense positions and several bunker-tunnels going hither and thither
tyrannosaurus.jace 29 юни в 9:33 
ah ight
Global  [автор] 29 юни в 9:33 
I could, but that map is simply way too massive for something like that.
You'd be better off using add-ons to achieve this, as zombies will forget about you and get stuck.