Starbound
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Faster Staffs
   
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6.693 KB
2016年8月5日 2時45分
2019年7月3日 9時51分
6 項目の変更履歴 ( 表示 )

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Faster Staffs

解説
Decreases channeling time of all staffs and wands to make them competitive with guns. (but decreases damage output by 20% to balance things out)
22 件のコメント
Naga~ 2021年2月4日 15時21分 
Any chance you might make it compatible to other staff adding mods?
Phil  [作成者] 2019年7月23日 11時37分 
Ah sorry I didn't think about that.

Here's a tutorial [community.playstarbound.com] for using the asset_unpacker.exe.

-> Run CMD
"location of asset_unpacker.exe" "folder to unpack" "destination"

It could be something like this
"C:\...\Steam\SteamApps\common\Starbound\win32\asset_unpacker.exe"
"C:\...\Steam\steamapps\workshop\content\211820\mod\mod.pak"
"C:\...\Steam\steamapps\common\Starbound\mods\mymod"

If you plan on unpacking stuff on a regular basis create a .bat file and change the parameters in it

Fractal_Phoenix 2019年7月23日 10時33分 
sorry to bug on it but how does one deal with the files being in .pak format I seem to be having difficulty with that part and unpacking a .pak (subbing to workshop has me navigate everything through the workshop folder instead of mod folder)
Phil  [作成者] 2019年7月22日 12時38分 
You can add it yourself :)

Open your Starbound mod directory and trace back where RPG growth has added its staffs:
for example items\active\weapons\staff\novastaff

Recreate that structure in a diffrerent folder (or in my mod directory)
Copy the file items\active\weapons\staff\teslastaff\teslastaff.activeitem.patch from my mod in the folder you have created and rename it accordingly.

In our example the result should look like this:
items\active\weapons\staff\novastaff\novastaff.activeitem.patch


Repeat for each staff you want to include..
Fractal_Phoenix 2019年7月20日 12時28分 
Is there a way to add certain staffs into what gets affected by this by chance? in particular I've been using RPG growth and would like it on the nova staff too
Darkest King 2017年11月11日 17時07分 
Do you think you could try out Frackin' Universe and update this mod to also work with the new FU spells? I'd like to see faster cast time on Blasts and Storms. :D
。○͘ 2017年6月25日 8時03分 
The energy cost should be reduced too to compensate for higher fire-rate though I have no clue how that would work. I have seen mods that increase one's max energy when they equip certain weapon types though o-O
skyarc 2017年6月16日 11時55分 
Thankyou:steamhappy:
Phil  [作成者] 2017年6月15日 14時25分 
It might be late, but Kluex should be implemented now :)
skyarc 2017年1月16日 16時18分 
But it's still have problem with the special skill of Kluex Staff but I don't care about it.Because I don't use that XD :steammocking: