Starbound

Starbound

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Ceremonial Hunting Chamber--Version 1.0, Illustrated (Now With Clue Coordinates!)
By MongooseCalledFred
This guide is intended to guide you through the CHC and show you the locations of the codexes and vanity items. It does not cover anything beyond the two vine doors or the unreachable Floran. (If you have verifiable info on either, please let me know.)

If you need Floran clues, try Hind Mire I
X: -941981744
Y: 798383832
The hunting grounds are immediately to your right. The village is on the opposite side of the planet.[/spolier]
   
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Quick Index for Loot
Vanity Items
  • Goat Skull Mask -- Path 3A (Possible, not guaranteed.)
  • Predatory Head -- The Beginning
  • Predatory Chest -- Path 1B
  • Predatory Trousers -- Path 2B
  • Predatory Back -- Path 4
  • Tribal Mask -- Path 1B (Morphball)
  • Vicious Mask -- Path 1B
Codexes
  • History of The Hunt -- The Beginning
  • Rools -- Path 2B
  • Living In Fear -- Path 4
  • The Ixodoom, An Analysis -- Ixodoom (Rewards chest)
Boss Weapon
Ixodoom Claw may drop from the Ixodoom. It's a hammer with about 26 base damage on the primary. The secondary does not require charging.
Before You Deploy
I recommend Titanium armor. You can get better gear or you can use lower tier gear if you like. If you have Titanium or better, you can bring a few salve and be fine for range warfare. If you don't have Titanium or above and/or you wish to fight melee-style, bring a few dozen bandages. Once again, a jump tech is a must have. Morphball is only necessary if you want the loot. (Also bring Rope or a sword with Super Spin Slash for some of it, unless you have the spike ball tech.) As to weapons, you'll want something fast (like duel-wielded machine pistols) and something heavy-hitting (like a rocket launcher or sniper rifle). If possible, get a rocket launcher with Guided Rocket as its secondary. You may be able to find one in the Hunting Grounds you probably had to visit to get here.
The Beginning
When you first land, go right and enter the gated area. The terminal flips on the elevators. Once down, you can shoot the spikes to get rid of them and claim the pixels on the left. Head right to find the first enemies beyond the door.




There are six Snaunts (110HP) in the trench below, guarding a chest at the far end. Use climbing rope or pulse jump and a sword with Super Spin Slash to get up to the storage above. The far left of that area has a shaft to a chest with the Predatory Head and History of The Hunt.



Past the trench and a pool of poison, you'll find Nuru. After talking to Nuru enough, she'll open the door to the rest of the Florans, providing you with your first choice of paths.
Path 1A
The end of the path.This short path is all about jumping over poison and killing one Ixoling (~25 HP). It leads to Path 2B and the ladder to Path 1B. Take this path if you aren't looking for loot.
Path 1B
There is one Floran (~90HP, 30 Armor) camped on the first part of this upper path. Take him out from a distance.






There are two more Florans beyond the trap. Even if you don't step on the button, the Florans will step on it, unless you can kill them first. (You can use the button to dump them in the poison if you like.)




The first of these Floran can be treated like the others. The Sniper is best fought with Guided Rockets, although a pistol and shield work too.






This tunnel leads to a treasure room with the Tribal Mask. The exit tunnel dumps you back at the start of this section.






If you can use your tools to get on top of the sniper tower, you can jump to the right and climb up to find this cave. Beyond on small pool of poison is a chest with the Vicious Mask.





After jumping over more poison and killing one Floran, you'll have two paths. Right is a dead end with loot. Down is the continuation of the path.






Kill the two Snaunts before activating the chest and dumping poison on it.







That chest opens the door to this one, which contains the Predatory Chest. Dodge the poison on your way out.






If you step on any of the buttons, the poison you crossed above will come down. You can either dodge the buttons or sit on each of them until the poison stops.





After passing a small pool of water on the left, you'll find another intersection. Right is Path 2A, down is the exit to Path 1A and the start of Path 2B.
Path 2A
There is one Floran waiting for you after the poison. If your platforming is good enough, you can use the poison to help you kill it. After the Floran you'll find a long slope with boulders rolling down it, leading to the end of Path 2B.




This crate and barrel can be reached by pulse jumping and using your preferred tool. I found banana seeds.
Path 2B
Take the lower path at the intersection. You'll run into two more Ixolings before reaching an uninhabited camp. There is no reason to enter the cage below--you'll probably just fall in the poison when you get out. There is one more Ixoling before the door.



Once you open this door, it stays open. There are three more Ixolings on the two bridges. At the other end, you'll find a camp with two Snuants above, one Ixoling and a Snuant below, and one Snaunt on the other side.




If you take the upper path and jump back to the left, you'll be able to get the Predatory Trousers and Rools.






When you reach this point, you'll have to go up and over to advance.
Nuru Again
When you get close enough, Nuru will start talking to you before opening the three doors.
Path 3A
If you go left and down, you'll meet one Snuant. If you don't have the Breathing EPP, you may be able to swim through and take every available opportunity to get air. If you have the EPP, you'll be able to swim lower and grab some pixels. Remember that the spikes are destructible.

This is where the path dumps you. If you have Guided Rockets, you will be able to use the door-toggling technique to kill the enemies. Just be sure they aren't moving toward the trap door when you open it. You can also fight them face-to-face or run to the right and trigger the checkpoint. The Goat Skull Mask that one of them is wearing may drop when you kill its owner.
Path 3B
You can use Guided Rockets, grenades, or Shrapnel Bombs to kill the two Floran from the other side of the poison. If you're far enough away, you can push them into the poison and have them stay there.




Use Guided Rockets to take this sniper out. If you're hiding with the barrel, he'll come attack you, so be sure to move back to the left after the first or second strike.





You can hide on top of the light to avoid getting hit. A second platform will help you further up. The door beyond that platform leads to the end of Path 3A, which you should be able to clear with your favorite door technique and Guided Rockets.
Path 4
The chest on the left has the Predatory Back and Living In Fear. You know what to do to the sniper.







As of Version 1.0.3, there are no enemies between that sniper and the boss door. Be sure to heal up and put your hotbar in boss order before activating the one-way door.
Ixodoom
When you enter, you'll be greeted by Nuru, and the boss will wake up. It has four basic attacks: slam into the ground, spit poison from left to right, spit posion in clusters from left to right, and spawn in Ixoling. Ground slams can be dodged by noting when Ixodoom stops moving and then stepping out of the way. This is a great time to use Melee attacks. The first poison spitting move can be avoided by standing on the left or right edge of the arena. (Jumping will cause you to hit the spikes.) The second poison technique comes into play after a certain amount of damage. This is a great time to use dash techs to move from the next target area to the area that was just hit. The Ixolings tend to build up. Use a medium-to-high damage weapon on them, or toss a Molotov or Bomb in to clear them out. You can also jump their charges while they are few. Since the spikes on the wall can be destroyed, you may be able to clear them out and use a Grappling Hook or spike ball tech to hang from the ceiling and wait for Nuru to win the fight for you. (Spikes can no longer be destroyed in dungeons.)

For the duration of the fight, Nuru will be attacking Ixodoom with a staff. You'll want your fast range weapon initially, since Ixodoom's armor is so tough almost any attack will deal only 1 damage. Once the armor cracks, switch to your heavy-damage range weapon and lay in some hits. When Ixodoom dies, it will crack open the floor, letting you follow Nuru to the right, where you can claim your Artifact and all the loot, including The Ixodoom, An Analysis.
44 Comments
Triplets 6 Mar, 2023 @ 3:47pm 
but ty anyway
Triplets 6 Mar, 2023 @ 3:47pm 
i allready beat the game it was painful
Bixcoito 19 Jun, 2021 @ 1:09pm 
Blessed be the person who made this post :cozyspaceengineersb::cozyspaceengineersb:
Screaminediot 16 Apr, 2020 @ 5:14pm 
i hate to break it to you, but make a save copy of your "storage [universe folder etc]" in your local files and go get the world edit mod that has noclip you have to configure in controls, there isnt anything in that room,

its just a small room thats shaped like """ ] """ the bracket room just leads to the other vine door, no idea about this unreachable floran, if you mean Nuru, she runs into a wall for both her off screen appearances and then POOFs out of existance
MongooseCalledFred  [author] 14 Apr, 2020 @ 11:21pm 
Wiring mode is locked in missions, so you can't change the configuration.
PlayerName 14 Apr, 2020 @ 8:47am 
Wait, if the locked doors are wired to a switch, can't we just re-engineer it and wire it to a different switch?
Yeast Cone 5 Jun, 2019 @ 7:26pm 
very helpful
MongooseCalledFred  [author] 31 Aug, 2018 @ 9:15am 
The doors are connected to a switch that can't be reached. The switch seems to exist to prevent them from being opened.
Dodoz 30 Aug, 2018 @ 7:57am 
Nice guide !
So we can't open the doors up next from the spawn ? There's two floran's door that are closed but seems to join themselves to something ;A;
Yenshi 8 Jul, 2017 @ 12:15pm 
Oh is that it? Durasteel broadsword?