RimWorld
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EdB Prepare Carefully
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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3.773 MB
31 Thg07, 2016 @ 10:26am
21 Thg05, 2024 @ 9:31pm
60 ghi chú thay đổi ( xem )

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EdB Prepare Carefully

Mô tả
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your setup as a preset so that you can start your game the same way later.


1.5.12 Released (21 May 2024)
A version of the mod compatible with RimWorld 1.5 and the Anomaly expansion is now available. This release of the mod also includes some new features and fixes to longstanding issues.

IMPORTANT: The latest version of the mod now requires that you have the Harmony mod installed. Previous versions did not have this dependency, so if you're not using it already, you will need to subscribe to it.

There are always lots of bugs in the first few releases for a new version of the game. After the first several releases, it's starting to look more stable, but there are likely still issues that need to be fixed. Please post bug reports in the Discussions.

Change notes:
https://github.com/edbmods/EdBPrepareCarefully/blob/v1.5.12/Resources/CHANGELOG.txt


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. F R E Q U E N T L Y . A S K E D . Q U E S T I O N S .
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Why doesn't the "Prepare Carefully" button appear for me?
First and foremost, make sure that you've enabled the mod. This will be obvious to experienced mod users, but if you're new to RimWorld mods, you need to go into the Mods menu when you start the game and explicitly enable a mod after you've subscribed to it.

If you've got dozens of other mods installed, it can be difficult to know what's causing this. Sometimes, an error while loading another mod that is before Prepare Carefully in the mod order causes Prepare Carefully not to load properly. In other cases, I have heard that some people have success with uninstalling and then reinstalling the game, but it's difficult for me to recommend that approach. Posting the game's log file somewhere (if you know how to do that) can help, but only do so if this if you've pared down the number of mods you're using to a minimum.

When I click the Prepare Carefully button, it doesn't do anything or I get an error message. Why doesn't it work?
This usually happens because another mod is doing something that Prepare Carefully does not expect, and it causes an error. It's impossible to test with every mod out there, so issues like this are inevitable. However, we do try to continue to improve the error handling in the mod to try to avoid them.

Where should I put Prepare Carefully in my mod load order?
When you have dozens of mods enabled, they can interact in unexpected ways, so I can't say that it definitely doesn't matter where you put Prepare Carefully in the load order, but in principle it shouldn't matter too much. When we're testing the mod, we usually put it at the bottom of the mod list.

How do I help you figure out which mod is causing the problem?
You'll need to experiment to figure out which mod is causing the problem. If you have development mode enabled, you'll likely see some clues about where the error is happening. If you figure out which mod it is, you can let me know, and I'll try to take a look. Unfortunately, a lot of times when I try to reproduce a problem, it works just fine for me--it's frustrating.

Which other mods don't work with Prepare Carefully?
We're always trying to make Prepare Carefully compatible with as many other mods as possible, but with so many mods out there it can be difficult. Help us by trying to figure out which mods are causing problems and reporting it in the "bugs and issues" discussion.

I'm using point limits. Why does {insert thing here} cost the number of points that it does? It should cost more/less.
The point system relies on the vanilla game's built-in "market values." These market values are balanced for vanilla gameplay and not for setting up a starting group of colonists. I've made some tweaks to try to balance this, but it really is an impossible task, and you will see things that seem wrong. For example, the vanilla values for colonists do not take passions or traits into account (for the most part). I've added costs for passions, but I've left traits alone.
Thảo luận nổi bật Xem tất cả (190)
119
26 Thg12, 2024 @ 7:54pm
ĐÁNH DẤU: Bugs and issues with version 1.5
edbmods
93
26
24 Thg04, 2024 @ 7:17am
VERSION 1.5 Released
PanBananekxd
162
17 Thg04, 2024 @ 6:52pm
Bugs and issues with version 1.4
edbmods
7.587 bình luận
cptnoname 4 Thg01 @ 2:14pm 
does Harmony take care of the complete rewrite that this mod has needed for years now? can I finally stop hating on this mod?
Alu 31 Thg12, 2024 @ 3:57pm 
Harmony isn't new
It's been the core of good rimworld patching since before 1.0
Just look for it in the top 10 subbed mods
SuperBowserRPG 31 Thg12, 2024 @ 3:48pm 
What is the Harmony mod that this mod requires now? It has been over half a year since I've played Rimworld.
mastice 26 Thg12, 2024 @ 5:46pm 
@N16H7M4RE; you may need to do a clean install instead of simply disabling CE. Some of these pawn editing mods leave active files even after you disable them.
mastice 26 Thg12, 2024 @ 5:43pm 
@Elidurden123; PC and CE are essentially the same thing minus a few bells and whistles. You should only be running one or the other but not both. This is probably why you're getting the errors you are getting.
SINCLAIR 26 Thg12, 2024 @ 5:06pm 
fails to innitialise everytime for some reason
N16H7M4RE 23 Thg12, 2024 @ 8:01pm 
@Elidurden123 I'm having the same issue, even after disabling CharEditor. ugh!
trexman2086 19 Thg12, 2024 @ 12:29pm 
Make it so you can just copy paste them because it takes so long to do it for all the colonists
Elidurden123 18 Thg12, 2024 @ 6:22am 
PC as in PrepareCarefully. I try to set up a Pawn group preset like I did yesterday but it keeps saying it failed to initialise.
Elidurden123 18 Thg12, 2024 @ 6:21am 
Has anyone else suddenly had an issue where PC just will not load? My error log says it has something to do with CharEditor but I do not speak code-lingo to make heads or tails of what it is trying to say. I tried Pawn editor and the same issue seemed to arise.