Garry's Mod
Оценок: 57
[E2] SentCore
   
Наградить
В избранное
В избранном
Удалить
Content Type: Addon
Addon Type: ServerContent
Addon Tags: Build
Размер файла
Добавлен
Изменён
1.989 KB
17 июл. 2016 г. в 9:25
9 июн. 2019 г. в 11:39
Обновлений: 15 (просмотреть)

Подпишитесь, чтобы загрузить
[E2] SentCore

В 1 коллекции, созданной Ben66
[FR] Les Bricoleurs
Предметов: 107
Описание
Spawn scripted entity with E2.

BUG REPORTS : http://steamproxy.net/workshop/filedetails/discussion/726355111/359543951702114665/

Array = getSpawnableSents()
( Return all scripted entities we can spawn )

Entity = sentSpawn(string class, vector pos, angle ang, number freeze)
( Spawn a scripted ent)

Entity = npcSpawn(string class, vector pos)
( Spawn a Npc )

Entity = weaponSpawn(string class, vector pos, angle ang, number freeze)
(Spawn a weapon)

entity:editValue(string key, string value)
(Edit settings values of the ent)

Array = entity:getKey()
(Get settings values of the ent)

number = getLimit(string type)
(Get the sboxmax'type' number. (type= npcs, sents, etc...))

number = entity:getCount(string type)
(Get the count of the entities's type of entity player "owner():getCount("sents")" (type= npcs, sents, etc...))

number = entity:checkLimit(string type)
(This function returns how many objects allowed remains. owner():checkLimit('type') (type= npcs, sents, etc...))

cleanup('type')
(Do a cleanup of the type. (type= npcs, sents, etc...))

cleanup()
("Do a cleanup.")
Популярные обсуждения Просмотреть все (1)
1
26 июл. 2021 г. в 13:38
Bug Reports
Ben66
Комментариев: 16
Astralcircle 17 июл в 16:05 
Soon it will be useless because Sent Core has been added to Wiremod
d4v3 | the Supreme Being 19 июн. 2023 г. в 2:14 
yup
Lowly Foreskin 17 сен. 2022 г. в 19:13 
Cant spawn npc's other than zombies
SuperMonocle 24 мар. 2022 г. в 22:21 
This is a great mod! However, is there any way you could add cleaning up the spawned SENTS? Or is there already a way to do that?
LUIGI 5 окт. 2021 г. в 16:44 
can you add gmod_wire_hydraulic to the spawn list with away to hookup the point1 and point2
ならうさよ 13 июн. 2021 г. в 19:44 
it is possible to change the wire inputs, use the e2's function :createWire
Kerk 7 апр. 2021 г. в 13:39 
Is there a github version of this addon?
Linear Physics 29 дек. 2020 г. в 6:59 
ok cool c bien bonjour
Apu Nahasapeemapetilon 👀 9 июл. 2019 г. в 4:52 
Is it possible to change the wire inputs? for example if I spawn a missile that has the "Arm", "Launch" and "Detonate" wire inputs, being able of calling them from the E2
Ben66  [создатель] 9 июн. 2019 г. в 4:53 
There is a new method to get an array of all SENTS we can spawn on the server.
getSpawnableSents()

HF