Sid Meier's Civilization V

Sid Meier's Civilization V

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Era Settlers
   
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17. Mai 2012 um 11:27
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Era Settlers

Beschreibung
- New cities get free buildings based on Advanced Start rules for the current era. (For example, if Granaries are normally free for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get Granaries in any game.)
- New cities get extra population based on Advanced Start rules for the current era. (For example, if cities normally get 1 extra population for games starting in the Renaissance Era, cities founded in the Renaissance Era or later will get 1 extra population in any game.)
32 Kommentare
Jagd 15. Nov. 2023 um 13:22 
Works for me, but unfortunately doesn't seem to work with the Sapiens Mod :(
NeonNobility 2. Aug. 2017 um 19:58 
Doesn't work at all, just played an entire marathon game with no change
Black lotus 8. Juni 2017 um 14:22 
when i saw this mod i was hoping it would reskin them
BrJason 20. Dez. 2016 um 10:28 
This has been great - and I think it makes a lot of sense - thank you!
Darth Arminius 3. Juli 2015 um 11:20 
@mjv96 I don't mean to poach their subscribers but I made a mod that does just that. You can check it out right here: http://steamproxy.net/sharedfiles/filedetails/?id=474417867
Icelord 28. Sep. 2014 um 15:33 
Needs some work its a great idea but it does not seem to work with new civs added to the game i had 3 OP ones i was playing around with and it crashed every time i started it untill i removed them
lichen 23. Aug. 2014 um 15:08 
Sounds pretty vanilla-friendly to me.
8Z 13. März 2014 um 5:57 
Is this vanilla? Would love to use.
brainiac1530 28. Nov. 2013 um 3:53 
For clarity, it adds the buildings based on your current era and the building's setting for "FreeStartEra". For a full breakdown, open your Civ5Buildings.xml (or Civ5Buildings_Expansion.xml for G&K specific buildings) and check each building you are curious about. If you want to change specific buildings to be free sooner, make yourself a little mod in the SDK, it's pretty easy to do. I have done this and can verify that it works; changing the FreeStartEra for a building causes this mod to grant them at the newly specified era.

A minor issue is that it will grant some sea buildings to land-locked cities. Seems like the script should have built in some kind of check for eligibility.
lallportcohoon 24. Sep. 2013 um 0:52 
pretty sure this mod will just check what buildings are available and add them. that is, for BNW, if a city gets a free Ampitheater in that era it does anyway. this mod is not GK specific, the coding looks like it can apply seamlessly to BNW