Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Bueno... intente crear un unico camino disponible para finalizar el puzzle, pero si usted a conseguido otra forma, es perfectamente valida (aun que no sea la programada).
Si usted lo desea, haga un video y compartalo aquí.
Muchas gracias.
ENG:
Well ... attempt to create a single path available to complete the puzzle, but if you got another way, it is perfectly valid (even other than scheduled).
If you wish, make a video and share it here.
Thank you very much.
I was able to take BOTH cubes back into the 3rd room by going back the same way I came . . . I started the time, shot an orange into that small flippable ceiling surface, then I took both cubes to the bottom of Room 2 and shot a Blue portal . . . I then brought them down through that flippable surface by dropping down and through the Orange portal and into the top area of that shaft leading down to the faith plate and back into the 3rd room.
Muchisimas gracias por jugar a mis mapas, me siento orgulloso de saber que les gusto.
Espero que mis otros mapas resulten de su agrado.
ENG
Thank you so much for playing my maps, I am proud to know that they like.
I hope my other maps result to your liking.
The 3rd room (well actually it is more like an entire "City" - was sooooo damn hard to figure out. After many hours I finally got it. I know that v1.33 is a different version of this map - both are amazing feats which you should be proud of.
I personally am going to take the opportunity to say what I think too.
To begin with I found that the workshop feedback system is totally unfair and useless maps properly assess, since I have played hundreds of maps with 100% positive feedback and has proven to be a meaningless crap maps without puzzles, absurd, horrific, stupid ... and best of all, they have been the top rated ... maps instead I played wonderful, excellent, authentic works of art in all aspects and ... surprise ... had never played hardly anyone....
If indeed Spicodelia 01 was my first map to the portal and have learned a lot since then .. play as the other maps you should find a little less "agoviantes" xD
Greetings to all and thanks for playing my maps is an honor to entertain.
A 13 minute solution for a map??? That should speak for how long this is.
BTW, I am only offering criticism. I do not hate your map or you for that matter. You do have talent, just don't put so much of that in one map ;)
Man u crazy with those lasers. I know what you're trying to do by giving us a challenge, but you have jam-packed too many challenges in one chamber. The layout of it is already confusing enough. The player has to play around each section and get frustrated before figuring out which one to do first. As you play along you are introduced into new sections you never even knew existed. This adds to frustration. While the player is busy with thoughts of these big areas, you expect the player to figure out a simple laser trick with the portals. On top of all this, the player doesn't even know where the exit is. There is no quick look or nothing to let the player know what he/she is working towards.