Stellaris
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Strange Homeworlds (Standalone) - Discontinued :(
   
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3 lug 2016, ore 12:14
24 set 2017, ore 7:21
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Strange Homeworlds (Standalone) - Discontinued :(

Descrizione
What is Strange Homeworlds

Strange Homeworlds is a standalone mod. It takes a few things from my other mod Colonize Unlimited©.

Features

  • Colonize all planet types (including Asteroids)
  • Start out with more planet types (in addition to the 9 usual ones)
    • Harsh Group:
      • Molten
      • Toxic
      • Tomb World
    • Bleak Group:
      • Barren
      • Barren Cold
      • Frozen
    • Artificial Group:
      • AI World
      • Space Habitats
      • Shielded World
    • Others:
      • Gas Giant
      • Asteroid
  • New terraforming links and habitability types (See Terraforming/Planet Groups)
  • Space Habitats can now have their own space ports


Terraforming/Planet Groups
(Needs an update with Artificial planets and Asteroids)



To do list
  • Custom starting text for other planet types
  • Custom events
  • Change some of the wording related to 'uninhabitable planets'

Incompatibilities
Anything that changes the following:
  • common/planet_classes/00_planet_classes.txt
  • common/solar_system_initializers/empire_initializers.txt
  • common/solar_system_initializers/prescripted_species_systems.txt
  • common/terraform/01_advanced_terraform_links.txt
  • common/terraform/02_special_terraform_links.txt
  • common/terraform/basic_terraform_links.txt
  • common/tile_blockers/00_tile_blockers.txt
  • common/tile_blockers/00_tile_blockers.txt
  • gfx/interface/frontend/selection_planet.dds
  • interface/customize_species_editors.gui
Discussioni più popolari Visualizza tutte (3)
20
8 apr 2018, ore 18:24
IN EVIDENZA: Compatibility with Other Mods
Dosaki
16
8 apr 2018, ore 18:26
IN EVIDENZA: Issues
Dosaki
190 commenti
Dosaki  [autore] 20 lug 2019, ore 17:41 
I might pick it up again if I get some time, but I've not had much time to dedicate to this :(
Ahvena 19 lug 2019, ore 9:36 
I just would like to point out this is the only mod out there that manages to change your homeworld TYPE, not the home system itself. This has several uses, not the least of which is creating achievement-compatible machine world starts for machines. If it gets picked back up again, it would be fascinating to see this expanded to hive worlds and ecumenopoli.
Dosaki  [autore] 27 ott 2018, ore 3:42 
In 1.8?
Amadeus 25 ott 2018, ore 14:16 
Hey l just discovered your mod is causing a massive problem with the vanilla galaxy generation. The Class M Red Giant will not spawn. A system with nothing but molten planets will spawn like there is a star, but the Class M Red Giant itself is missing, just empty space where the star should be.
Dosaki  [autore] 25 ott 2018, ore 12:34 
@Electronic Warfare: it's all open source: https://github.com/dosaki/strange-homeworlds
Amadeus 25 ott 2018, ore 9:04 
If l learn how to mod the game better, l'll do what l can to maintain this mod. I really love it and it helps with roleplaying as certain races like a hive mind of vicious bugs that live on a planet considered hellish by most.
Daisy 3 lug 2018, ore 23:17 
Anyone made a update patch yet?
Bomb boy 9 giu 2018, ore 9:54 
Add grey goo plant to game plase
APE GAMER 3 giu 2018, ore 11:25 
Can only colonize home system worlds. Beyond the home system, barren and similar worlds are missing the colonize button.
jamesd444 11 mag 2018, ore 14:23 
Is there anyway to remove the planet habitability icon from the galaxy screen? When every planet is habitable it really slows the game right down.