Stellaris
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Strange Homeworlds (Standalone) - Discontinued :(
   
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3 юли 2016 в 12:14
24 септ. 2017 в 7:21
13 бележки за промени ( преглед )

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Strange Homeworlds (Standalone) - Discontinued :(

Описание
What is Strange Homeworlds

Strange Homeworlds is a standalone mod. It takes a few things from my other mod Colonize Unlimited©.

Features

  • Colonize all planet types (including Asteroids)
  • Start out with more planet types (in addition to the 9 usual ones)
    • Harsh Group:
      • Molten
      • Toxic
      • Tomb World
    • Bleak Group:
      • Barren
      • Barren Cold
      • Frozen
    • Artificial Group:
      • AI World
      • Space Habitats
      • Shielded World
    • Others:
      • Gas Giant
      • Asteroid
  • New terraforming links and habitability types (See Terraforming/Planet Groups)
  • Space Habitats can now have their own space ports


Terraforming/Planet Groups
(Needs an update with Artificial planets and Asteroids)



To do list
  • Custom starting text for other planet types
  • Custom events
  • Change some of the wording related to 'uninhabitable planets'

Incompatibilities
Anything that changes the following:
  • common/planet_classes/00_planet_classes.txt
  • common/solar_system_initializers/empire_initializers.txt
  • common/solar_system_initializers/prescripted_species_systems.txt
  • common/terraform/01_advanced_terraform_links.txt
  • common/terraform/02_special_terraform_links.txt
  • common/terraform/basic_terraform_links.txt
  • common/tile_blockers/00_tile_blockers.txt
  • common/tile_blockers/00_tile_blockers.txt
  • gfx/interface/frontend/selection_planet.dds
  • interface/customize_species_editors.gui
Популярни дискусии Всички (3)
20
8 апр. 2018 в 18:24
ЗАКАЧЕНА: Compatibility with Other Mods
Dosaki
16
8 апр. 2018 в 18:26
ЗАКАЧЕНА: Issues
Dosaki
190 коментара
Dosaki  [автор] 20 юли 2019 в 17:41 
I might pick it up again if I get some time, but I've not had much time to dedicate to this :(
Ahvena 19 юли 2019 в 9:36 
I just would like to point out this is the only mod out there that manages to change your homeworld TYPE, not the home system itself. This has several uses, not the least of which is creating achievement-compatible machine world starts for machines. If it gets picked back up again, it would be fascinating to see this expanded to hive worlds and ecumenopoli.
Dosaki  [автор] 27 окт. 2018 в 3:42 
In 1.8?
Amadeus 25 окт. 2018 в 14:16 
Hey l just discovered your mod is causing a massive problem with the vanilla galaxy generation. The Class M Red Giant will not spawn. A system with nothing but molten planets will spawn like there is a star, but the Class M Red Giant itself is missing, just empty space where the star should be.
Dosaki  [автор] 25 окт. 2018 в 12:34 
@Electronic Warfare: it's all open source: https://github.com/dosaki/strange-homeworlds
Amadeus 25 окт. 2018 в 9:04 
If l learn how to mod the game better, l'll do what l can to maintain this mod. I really love it and it helps with roleplaying as certain races like a hive mind of vicious bugs that live on a planet considered hellish by most.
Daisy 3 юли 2018 в 23:17 
Anyone made a update patch yet?
Bomb boy 9 юни 2018 в 9:54 
Add grey goo plant to game plase
APE GAMER 3 юни 2018 в 11:25 
Can only colonize home system worlds. Beyond the home system, barren and similar worlds are missing the colonize button.
jamesd444 11 май 2018 в 14:23 
Is there anyway to remove the planet habitability icon from the galaxy screen? When every planet is habitable it really slows the game right down.