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Nahlásit problém s překladem
meaning, regardless of how you draw the shape or where you put THRUSTER_OUT, the propulsion will always go "east" of the template.
Go to C:\Users\(NAME)\Saved Games\Reassembly\data to find the cvars.txt file you need to tweak to generate shapes.lua. Also, don't forget to remove the pound signs from the front of any values you modify, otherwise they'll be interpreted as comments and won't actually change the values. Apologies for the late response, but I hope this was helpful.
the reassembly web dev kit kinda works, but only gives me confirmation if i did the shape right. (BETA version)
i'm trying to do a crescent shape, and i'm doing some editing in paint to define the shape.
I guess i'll just have to use the one with both missile attatchments and launcher attatchments
Literally the SINGLE pre-existing block with that :/
Bad thing about it is, it doesnt create a mine-field, it creates 2 mine lines on the sides. :/
I'll have to find a way to change its AI in such a way that it spins but still moves when it needs to.
The reason i cant just use the NONAGON_LAUNCHER block is because the block that should launch the Nonagon tries to generate squares, and the block itself tries to generate rectangles even though they are defenitly set to properly launch.