Total War: WARHAMMER

Total War: WARHAMMER

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Goblin Cav like TT
   
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Mots-clés : mod, Battle
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21 juin 2016 à 13h28
11 aout 2017 à 14h39
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Goblin Cav like TT

Description
Makes goblin missile cavalry like they are in TT. For some reason CA decided that Gobbo missile cavalry should be weaker than their pure melee variant. Which is lame cuz they both suck anyways.

All this does is bring the missile variants of wolf cav and spider cav in line with the melee variants by making their statlines the exact same. They have also been given shields.

Tabletop wolf and spider cavalry could have spears, light armor, shields, and bows. (actually not as sure about the spider riders as my armybook is before that) Only having light armor added made them not fast cavalry anymore.

I've also included a change to goblin spears for infantry that changes them to have anti-large bonus. Bjarked's mod already does this, so credit to him. The difference with my version is that the base damage of goblin spears isn't nerfed and it doesn't affect goblin wolf cavalry to have anti-large. They should also now have charge defense against large (like every other spear unit ingame) but i didn't update the picture cuz i just figured out how to add that

I've also changed the melee variant of wolf and spider cav slightly so that the only difference between them and the ones that have bows is slightly increased armor. I view this as the melee variant being like gobbo shock cav if there is such a thing.

So for those of you who enjoy using goblins, this should help a little.

Check out Bjarked's Goblin_Master_Race mod if you want gobbo infantry with hand weapons, forest goblin infantry with spears, and some cavalry that reminds me of Oglah Khan's Wolfboyz.

no visual changes to units as i'm not a graphics modder.
6 commentaires
master wu 6 mai 2017 à 0h07 
Nice job you have done with this mod and it will help the gobbo players no doubt. But i would have left the charge stats standard on the bow armed wolfriders instead of changing them to give people a reason to take spear armed wolfboys. If I remember correctly it use to be plus 1 to strength on the charge for cav spears as for the spear armed wolfboys maybe pump that charge stat a little to make them a little more like lancers who dart into the flanks and retreat in good order its all about the chrge baby. Cheer and keep up the good work.
Boonkie 4 mai 2017 à 10h32 
Wonderful, thank you. A must have.

But bjarked's goblin master race mod doesnt work anymore.
NosesCan'tSleep (Max)  [créateur] 31 janv. 2017 à 17h10 
updated. no longer crashes game.
NosesCan'tSleep (Max)  [créateur] 30 juin 2016 à 9h29 
mod updated for patch. i had to add some new tags because of the blood and gore DLC. the old tags were causing crashes. 6/30/2016.

have not changed bow damage back to what it was previously. i honestly don't even know what goblin bow stats were before the patch as i didn't realize this was going to happen and should have written them down.

so far it doesn't seem that different with goblin bow damage as they did 16 dps before and they do 16 dps now. however, i think goblin spider rider archers bows got a nerf
NosesCan'tSleep (Max)  [créateur] 21 juin 2016 à 18h34 
goblin cavalry in both forms in vanilla suck. there's almost no reason to recruit the melee variant once yeh have access to the ranged version cuz the statline of the melee variant is so horrible, it doesn't justify having a slot over a version that can use bows.

now - in the Tabletop - goblin cavalry can be equipped with spears and bows and shields. their stats don't change at all when given more equipment (except light armor - they cease to be fast cav once wearing armor) So why did CA decide that the ranged version should be weaker?

here's the question i ask. why didn't they make just one version of goblin cav that could both melee (terribly) and shoot at stuff (also terrible)?
SarmatII 21 juin 2016 à 17h53 
The problem with making missile Cav have the same melee stat as normal Cav is it makes normal Cav pointless and obsolete. Just get missile Cav that can range attack and kite, and be just as good in melee. It's not balanced.

I do like the Goblin Spear changes to have anti-large, a trait for spears.