Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
As for the suggested builds, I think they are trying to give an early boost at the expense of having fewer skills available later. It is hard to level to 30 on your very first class and you can only equip so many skills anyway. So it is not uncommon to suggest a class change at 13 for the skill token that gives you another slot and eventually circling back around to finish off the class.
There is not much worth in spending a lot of extra time leveling to get more skills that you will not have slots for, and therefore will not use. That said, I copied some of them from the wiki, so I cannot say that I know or remember all of the reasoning that went into them.
Anyone knows if Force break (dispelling enemy buffs), dispells debuffs made with confine? It does look like...
And how much a debuff in points is confine? -1 to hit and evade? Depends in any stat?
Your max stats are your base stat +10 +10 *run (first run base +20), That means, that you want your magic casters to have at least 11 base PIE for Mana Heal 2 to reach 41 in second run (meaning you heal mana every turn); or at least 9 base PIE for 29 plus +2 from items.)