Arma 3
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Loadout Transfer 2
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Data Type: Mod
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242.655 KB
15 juin 2016 à 13h19
9 sept. 2016 à 21h59
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Loadout Transfer 2

Description
Version 2.1.1

Intro
Loadout Transfer is a addon meant for mission makers that will allow players to not only transfer their loadouts to other players on the server, but will also allow players to load their loadouts, save their loadouts, edit the loadout order, and more. Loadout Transfer does all this by working within vanilla BI loadout storage (Arsenal).

This is the regular mod version. It has all the features of the script version plus it allows you to quickly setup Loadout Transfer menus using a module in the editor. This is idiot proof. Install mod, place down module, sync objects you want to have the menu to module.

Remember all missions made with the mod version will require that users have the Regular version or E version installed

For more info please see: https://forums.bistudio.com/topic/184651-loadout-transfer-v15/
25 commentaires
🌽PK IllinoisFIN🌽 26 sept. 2023 à 8h40 
Hey, is there an way to block certain items from players?
nanner 22 juil. 2022 à 14h04 
Wonderful utility. Now how could I export my entire list of saved loadouts to have another profile import?
Brayangarciagg 7 févr. 2021 à 21h24 
God bless you, you don't know how much time I save with this mod.
Beer Virus 18 aout 2020 à 16h33 
Artemis37 18 mai 2020 à 1h26 
Doesn't transfer the face or voice , is there a way to do those?
Mok 23 janv. 2020 à 18h58 
This works perfect. And is so simple use. I set this up in a base and attached it to several ATM machines. Now my players can just walk up and change loadouts with ease. Great addon.
NoName 9 janv. 2020 à 12h30 
If someone also tries to attach this to the CAS supply-drop:
Use the script version of Loadout Transfer 2 and add in the crate-init:
_this call LT_fnc_addAction;
Once again, thanks for this!!!
NoName 1 janv. 2020 à 8h32 
Many thanks for this! This makes it so much easier to rearm AI-Players!
However, I tried to use this with the CAS supply drop. I thought something like _this synchronizeObjectsAdd [loadout_transfer]; in the crate-init should work, but it doesn't. No error is thrown, the option for opening the loadout transfer menue just doesn't appear on the crate. Can someone help me with this, please?
Thank you!
The🍁Mighty🍁Spud 7 nov. 2019 à 7h07 
So does the work for SP vanilla mission, it comes up on the ammo crate but when i select it it doesn't do anything. I aslo downloaded the github version so i could veiw the read me and i thought i had followed the instructions to a T but i guess not. Seems like a great mod though!!
Tuskegee 30 janv. 2019 à 11h17 
I'm having the same problem as Lucius on my dedicated server. I would rather not use server loadouts because I don't want people using loadouts not intended for the mission. Great mod/script any help would be greatly appreciated. Thanks.