Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Use the script version of Loadout Transfer 2 and add in the crate-init:
_this call LT_fnc_addAction;
Once again, thanks for this!!!
However, I tried to use this with the CAS supply drop. I thought something like _this synchronizeObjectsAdd [loadout_transfer]; in the crate-init should work, but it doesn't. No error is thrown, the option for opening the loadout transfer menue just doesn't appear on the crate. Can someone help me with this, please?
Thank you!