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If it rolls 63 then with full overdrive 1 gil and without 8 gil.
If you assume an average of 31 then 16 gil with a full overdrive and 512 gil without should over time get you zanmato about 50% of the time on average.
At 512 gil it's impossible to get Daigoro so basically just always pay him at least that and his compatibility will always go up and eventually you'll be hitting zanmato half the time on average.
Mode = 3
Compatibility = 156
Gil= 8192
Ennemy = 1
Overdrive = full
With the gamefaqs data the calculation would be:
M1 = Gil Paid = 48
M2 = M1 + (Compatibility/4) = 48 + 39 = 87
M3 = M2 = 87
M4 = M3*0.8 = 87*0.8 = 69
M5 = M4 + 20 = 69 + 20 = 89
M6 = M5 + [0~63] = 89 + [0~63] = 89~152
So 100% chance of Zanmato (your excel file also says 100%), but with the true formula it would be:
M1 = Gil Paid = 48
M2 = M1 + (Compatibility/10) = 48 + 15 = 63
M3 = M2 = 63
M4 = M3*0.8 = 63*0.8 = 50
M5 = M4 + 20 = 50 + 20 = 70
M6 = M5 + [0~63] = 70 + [0~63] = 70~133
So 84%
Look, it's confirmed on the wiki: "This compatibility parameter is then divided by 10 in the International, PAL, and HD remaster versions" https://finalfantasy.fandom.com/wiki/Zanmato_(ability) !
Mind, I'm just one player, might be a different issue, but this is what I've observed.
A comparison of options 1, 2 and 3, and assuming you give him all your Gil for a Zanmato Level 6 enemy, leads to the following modifiers:
Option 1: 0.208333
Option 2: 0.166666
Option 3: 0.400000
As you can see, Option 3 is almost twice as good as Option 1, and does not require you to pump 100% of your money into one strike.